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More Nerf to ganking

First post
Author
Borlag Crendraven
The Scope
Gallente Federation
#101 - 2012-09-10 17:23:24 UTC  |  Edited by: Borlag Crendraven
It's not the tier 3 battlecruisers that have an advantage over the freighter, it's the numbers of them. If those wouldn't exist, it'd be the exact same boats that were being used for that before those bc's were introduced to the game. The thoraxes, brutixes etc etc. If you end up buffing freighters because a single freighter pilot can't cope with being attacked by 15 battlecruiser/cruiser pilots (that's the count on the killmail) then you're really approaching the issue completely wrong. A single player should not survive when outnumbered that greatly unless they work their way around that camp in the first place.
Trendon Evenstar
Olympus Gods
#102 - 2012-09-10 17:24:01 UTC
There was one day last week where the fine fellows of Bat Country destroyed 78b worth of assets. Smile

These are great days we're living bros.
Idris Helion
Doomheim
#103 - 2012-09-10 17:29:44 UTC
Lin-Young Borovskova wrote:
Those freighter pilots could also set an escort fleet and take care of their business but no, they rather play alone with their dozen alts scouting systems and then cry their millions HP hull got gank with several dozens times the ship value in their cargo.

Gank mining barges with destroyers is silly, really really mongoloid game play. Gank freighters it's serious business and only serious gankers can afford to know when and how to do it, I see no problem here.


I'm the biggest hisec carebear in the world, and even I agree with this. Too many hisec industrialists throw tens of billions of ISK worth of stuff into their freighters, set the destination to Jita 4-4, and then click the autopilot button and go have lunch. AFK-ing while you have 20B+ ISK worth of stuff slowboating twenty or thirty jumps to Jita is just colossally stupid. Throwing all your worldly possessions into a single freighter-load is even more stupid. (Just because you can fit all your crap into the freighter's hold doesn't mean you should.) It drives me bonkers to see people moving such expensive stuff through dodgy systems in an unescorted (and often AFK'd) freighter.

If you can't be bothered to babysit your freight to Jita, then you deserve to lose it. No pity from me.

Also: use an Impel with loads of tank. The attackers will get Concordokken long before your Impel's tank breaks. For runs through dodgy systems in hisec (like the run to Jita), an Impel is my favorite freight boat. A bunch of s**t-fit Catalysts aren't going to dent the tank on that beast.
Tippia
Sunshine and Lollipops
#104 - 2012-09-10 17:30:29 UTC
Paul Oliver wrote:
It does seem kind of strange that a ship capable of hauling that much cargo which aligns and warps as slowly as a freighter does would not have the ability to fit any sort of defensive modules or atleast a method to avoid being tackled.
Not really, because people would use those slots to bring in stuff into highsec that isn't allowed there, so they would have to reduce the base stats for the ship to the point where they'd be much much worse (in every way) than they are today. So instead, they're given the exact stats they need for what they're intended to do — the defensive capabilities are built into the ship and are non-negotiable.

Quote:
Also the fact that a ship type that didn't even exist when freighters were introduced is being used exclusively to do the ganking implies that an imbalance exists and should be corrected
Not really, since the ships used before did the exact same thing for the exact same cost. In fact, the implication is that the balance has remained the same: even though the cost of a gank has gone up (due to the removal of insurance), the cost is unaffected because of these new ships that deliver the same damage at a lower cost. Instead of 80M battleships delivering 10k alpha, they're now using 80M battlecruisers delivering 10k alpha. No imbalance exists. In fact, it would be imbalanced without these ships.
Asuri Kinnes
Perkone
Caldari State
#105 - 2012-09-10 17:36:55 UTC
Kult Altol wrote:
Yes, hauling freight in hi-sec with a value of N>attacking ships loss to concord is sooooo stupid. lol dummies.

FYP.

What? You one of those people who think freighters/JF should move about risk free?

To paraphrase what I said earlier, you can't fix stupid.

Also: Darwins Law.

Bob is the god of Wormholes.

That's all you need to know.

ISD Praetoxx
Imperial Shipment
Amarr Empire
#106 - 2012-09-10 17:41:54 UTC
Thread cleaned.

Please keep your posts constructive and in-line with the Forum Rules

ISD Praetoxx Lieutenant Community Communication Liasons (CCLs) Interstellar Service Department

No More Heroes
Boomer Humor
Snuffed Out
#107 - 2012-09-10 17:42:13 UTC
Destruction of assets is a necessary and vital part of the economy. If ships did not explode, your ore would be worthless, all your sell orders, your manufacturing, your LP, your standings and ultimately your isk.

2 wars, one in the north and one south plus the tireless efforts of Goonswarm Federation and pioneers like James 315 keep this economy healthy and vibrant.

.

Asuri Kinnes
Perkone
Caldari State
#108 - 2012-09-10 17:43:32 UTC  |  Edited by: Asuri Kinnes
GOTMYEYEONYOU wrote:

*snip*

Content Removed.

Please ensure your posts are constructive and not of a 'flaming' manner. Forum hamsters get scared when so many harsh words are used.

- ISD Praetoxx

Why, yes I have escorted freighters of ours on loot runs. We usually use two inties to dbbl web the freighter as it comes out of jump cloak. Usually have a falcon around as well. Usually its not necessary though, as we break up our cargo into multiple runs, or use Red Frog Freight (and insure it for the value of the contents). Red Frog is cheaper than loosing all your loot...

So yeah, even though your post got snipped, some of us have done escorts. It's not unreasonable to expect that when your moving $$$$$ loot, someone might try to steal it.

To paraphrase what I said earlier...

"CCP can't patch stupid - and those freighters died to stupid".
No More Heroes wrote:
2 wars, one in the north and one south plus the tireless efforts of Goonswarm Federation

YES!
No More Heroes wrote:
and pioneers like James 315 keep this economy healthy and vibrant.

Roll

Bob is the god of Wormholes.

That's all you need to know.

Aruken Marr
The Scope
Gallente Federation
#109 - 2012-09-10 17:47:41 UTC
I can technically fill a Tech 1 frigate full of Tech 2 BPO's and lose ridiculous amounts of isk to a destroyer. Does this mean they should buff tech 1 frigates to be ungankable?

What you put in a ships cargo hold is your own prerogative and neither should it be considered in terms of a ships vulnerability to ganks.
Malcanis
Vanishing Point.
The Initiative.
#110 - 2012-09-10 18:00:52 UTC
Tippia wrote:
Malcanis wrote:
But really, the first suggestion is the important one. All the rest are for if you don't follow it. Seriously: put the high value stuff into a fully expanded and rigged BR.
…or the corp hangar of an Orca. More EHP, quicker movement (compared to a freighter/JF), unscannable, and zero reason to gank it since it won't drop any loot.


I keep forgetting the Orca!

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Malcanis
Vanishing Point.
The Initiative.
#111 - 2012-09-10 18:01:50 UTC
Paul Oliver wrote:
It does seem kind of strange that a ship capable of hauling that much cargo which aligns and warps as slowly as a freighter does would not have the ability to fit any sort of defensive modules or atleast a method to avoid being tackled. Also the fact that a ship type that didn't even exist when freighters were introduced is being used exclusively to do the ganking implies that an imbalance exists and should be corrected, after all it's only logical that when a weapon is created that gives one side an advantage over another that a counter is also created.



Ever seen an oil tanker? Man, the armor and guns on those things!

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Paul Oliver
Doomheim
#112 - 2012-09-10 18:04:54 UTC
Malcanis wrote:
Paul Oliver wrote:
It does seem kind of strange that a ship capable of hauling that much cargo which aligns and warps as slowly as a freighter does would not have the ability to fit any sort of defensive modules or atleast a method to avoid being tackled. Also the fact that a ship type that didn't even exist when freighters were introduced is being used exclusively to do the ganking implies that an imbalance exists and should be corrected, after all it's only logical that when a weapon is created that gives one side an advantage over another that a counter is also created.



Ever seen an oil tanker? Man, the armor and guns on those things!
Last I checked irl oil tankers don't usually have to worry about fleets of pirates in battlecruisers with battleship sized guns blowing them up.
Its good to be [Gallente](http://dl.eve-files.com/media/1209/QEQlJ.jpg).
Tippia
Sunshine and Lollipops
#113 - 2012-09-10 18:07:53 UTC  |  Edited by: Tippia
Paul Oliver wrote:
Malcanis wrote:
Ever seen an oil tanker? Man, the armor and guns on those things!
Last I checked irl oil tankers don't usually have to worry about fleets of pirates in battlecruisers with battleship sized guns blowing them up.
That's because you don't need something as ridiculous as a battlecruiser (which, by definition has battleship-sized guns… that was the whole point of inventing them) to take one on. Instead, they have to worry about fleets of pirates in dinghies.
Senshi Hawk
Tritanium Industries and Technology
Goonswarm Federation
#114 - 2012-09-10 18:12:20 UTC
I don't think the OP realizes how much the Goons hate ratting. It is a chore to get that sec status back up. Don't fool yourself into thinking that ganking your defenseless freighter is easy. They're earning their loot by F1'ing Guristas over, and over, and over.

Game is balanced. Move on.
luZk
Fivrelde Corp
#115 - 2012-09-10 18:12:31 UTC
Malcanis wrote:
Paul Oliver wrote:
It does seem kind of strange that a ship capable of hauling that much cargo which aligns and warps as slowly as a freighter does would not have the ability to fit any sort of defensive modules or atleast a method to avoid being tackled. Also the fact that a ship type that didn't even exist when freighters were introduced is being used exclusively to do the ganking implies that an imbalance exists and should be corrected, after all it's only logical that when a weapon is created that gives one side an advantage over another that a counter is also created.



Ever seen an oil tanker? Man, the armor and guns on those things!



http://www.youtube.com/watch?v=M93od9fbpWM

Yeah?

http://i.imgur.com/1dl4DM6.jpg

Gevlin
Pator Tech School
Minmatar Republic
#116 - 2012-09-10 18:13:41 UTC
Mohamad Transporte wrote:
just few minutes ago... Goons has destroyed 4 freighters in high sec (u can check eve-kill.net), total drop worth 21.5 billion isk!!!

21.5 Billion isk people!!!!

that beats 10/10 DED, FW Missions and incursions all together!!

if u want all alliances to leave their 0.0 systems and just go fun terrorizing high sec and earn money for that... stay cool about it CCP... as it will destroy the game

u gave protection for miners... its time for freighters/ JF revamp...


CCP does not nerf stupidity.
Why was a freighter taking so much value of goods in a ship.
Freighter is ment for bulky items,
Those people be idled to make play content and be lazy and ship too much value in a load

Someday I will have the time to play. For now it is mining afk in High sec. In Cheap ships

Lord Regent
Caldari State
#117 - 2012-09-10 18:31:02 UTC  |  Edited by: Lord Regent
You jelly?

Seriously, grow up. It's eve. People die. Get over it.

Do you realize how F****** easy it would be to avoid freighter ganks? Some common sense goes a long way. Like... not carrying 10 times the gank-cost in your cargo hold, etc. We enforce darwins rules. We rid the universe of brain-dead pubbies. Over, and over, and over.

We will never stop.

CCP, Please do not compensate for people's incompetence.

powers-sa: flaming deadtear is like lighting your own farts powers-sa: eventually you are going to singe your ass

Gary Bell
Therapy.
The Initiative.
#118 - 2012-09-10 18:32:53 UTC
Simple way for said idiots to not get ganked...

1. When hauling ships, take the shiney mods off and stick them in the cargo holds before you make your courier contract. This shows an unfit ship in the scan. In the case of these current idiots it dropped the value by like 10Bil, IE not worth a gank.

2. When hauling lots of expensive modules and minerals the same rules can be applied. You place the crap in fit Itty fives the courier contract and derp... TADA all you see is a few Ittys in a freighter. Granted it will take more runs because of the assembled ship but you reduce your chances of getting killed by 90%.

-Okay now that I have shown all the secret I am going to guess that goons still kill 60-90 BIl in stupid peoples stuff next week. You know why boys and girls. Because people are DUMB AS HELL!

Rant complete..

PS When I ran Missions I have hauled 10 Bil plus in modules in a Bantam. You know why it worked, Because I used my brain. No one ever scans a bantam...

PS ..

Stupid is just stupid and there will always be stupid no matter how many Nerfs there are..
Malcanis
Vanishing Point.
The Initiative.
#119 - 2012-09-10 18:42:26 UTC
Tippia wrote:
Paul Oliver wrote:
Malcanis wrote:
Ever seen an oil tanker? Man, the armor and guns on those things!
Last I checked irl oil tankers don't usually have to worry about fleets of pirates in battlecruisers with battleship sized guns blowing them up.
That's because you don't need something as ridiculous as a battlecruiser (which, by definition has battleship-sized guns… that was the whole point of inventing them) to take one on. Instead, they have to worry about fleets of pirates in dinghies.


Boost Rookie ships!


(Oh wait...)

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Ranger 1
Ranger Corp
Vae. Victis.
#120 - 2012-09-10 18:45:07 UTC
luZk wrote:
Malcanis wrote:
Paul Oliver wrote:
It does seem kind of strange that a ship capable of hauling that much cargo which aligns and warps as slowly as a freighter does would not have the ability to fit any sort of defensive modules or atleast a method to avoid being tackled. Also the fact that a ship type that didn't even exist when freighters were introduced is being used exclusively to do the ganking implies that an imbalance exists and should be corrected, after all it's only logical that when a weapon is created that gives one side an advantage over another that a counter is also created.



Ever seen an oil tanker? Man, the armor and guns on those things!



http://www.youtube.com/watch?v=M93od9fbpWM

Yeah?


Yes, the oil tanker hired support. What a concept. Big smile

By the way, they also did so in defiance of Maritime Law and if caught could suffer legal repercussions.

Still, it does highlight the concept that taking precautions can save you from a gank. It's just that in EVE those precautions tend to take other forms.

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