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More Nerf to ganking

First post
Author
Lucy Ferrr
Sebiestor Tribe
Minmatar Republic
#41 - 2012-09-10 14:21:03 UTC
Frying Doom wrote:
Funny I thought Lord Zim said the only Goons in High sec were moth breathers and subsequently war decs would not effect them.


Hmm

Goons are all over high-sec don't let them tell you otherwise. Especially now that CCP gifted the CFC with near immunity from wardecs. Last time I checked (which admittedly is not that recent.) Goons had zero wardecs on them. The most obnoxious and hated alliance has zero war decs, yeah sounds like the war-dec system is working as intended...
Andski
Science and Trade Institute
Caldari State
#42 - 2012-09-10 14:23:00 UTC
Lucy Ferrr wrote:
Goons are all over high-sec don't let them tell you otherwise. Especially now that CCP gifted the CFC with near immunity from wardecs. Last time I checked (which admittedly is not that recent.) Goons had zero wardecs on them. The most obnoxious and hated alliance has zero war decs, yeah sounds like the war-dec system is working as intended...


ahahaha look at your tinfoil

you missed a spot the goon mind control rays are still reaching your brain

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Xavier Holtzman
Sith Interstellar Tech Harvesting
#43 - 2012-09-10 14:26:29 UTC
I've started noticing a new phenomenon. It is a lot like Godwin's Law, but involves Goons instead of that one guy.

I do not like the men on this spaceship. They are uncouth and fail to appreciate my better qualities. I have something of value to contribute to this mission if only they would realize it. - Bill Frug

Jonah Gravenstein
Machiavellian Space Bastards
#44 - 2012-09-10 14:31:16 UTC
Xavier Holtzman wrote:
I've started noticing a new phenomenon. It is a lot like Godwin's Law, but involves Goons instead of that one guy.


Mittens Law?

If hisec becomes a PVP free zone, I'm going back to wormholes and ninjaing around in other peoples space, well either that or when shipskins eventually make an appearance I'll be bearing it up in a Pink Golem with rainbow go faster stripes.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Robert Warner
Back Door Burglars
#45 - 2012-09-10 14:33:35 UTC
Xavier Holtzman wrote:
I've started noticing a new phenomenon. It is a lot like Godwin's Law, but involves Goons instead of that one guy.



Goons are merely extensions of one guy.
Rordan D'Kherr
Imperial Academy
Amarr Empire
#46 - 2012-09-10 14:35:53 UTC
Lucy Ferrr wrote:

Goons are all over high-sec don't let them tell you otherwise. Especially now that CCP gifted the CFC with near immunity from wardecs. Last time I checked (which admittedly is not that recent.) Goons had zero wardecs on them. The most obnoxious and hated alliance has zero war decs, yeah sounds like the war-dec system is working as intended...


Maybe nobody wardecs Goons because ppl simply don't want to wardec them? You can't say...

Don't be scared, because being afk is not a crime.

Bloutok
Perkone
Caldari State
#47 - 2012-09-10 14:43:02 UTC
The only real problem with high sec is that one cannot defend, we are all sitting ducks, you cannot counter someone who knows he is going to die whatever the result of his attack will be. The ganking side will do it right and you die or you will smile a big smile.

I have no idea how to fix that in a way that is "sandbox thinking people" friendly.

CCP could always code something like, if someone red box you in high sec, you get 5 seconds while the ganking side guns do not fire, but they are GCC. Falcon to the rescue.

Or make all kinds of transport, mining ships have a 1 million armor and shield bonus in high sec.

Or make it impossible to fire at someone if you are not at war with that person..........
Jonah Gravenstein
Machiavellian Space Bastards
#48 - 2012-09-10 14:48:15 UTC
Bloutok wrote:
The only real problem with high sec is that one cannot defend, we are all sitting ducks, you cannot counter someone who knows he is going to die whatever the result of his attack will be. The ganking side will do it right and you die or you will smile a big smile.

I have no idea how to fix that in a way that is "sandbox thinking people" friendly.

CCP could always code something like, if someone red box you in high sec, you get 5 seconds while the ganking side guns do not fire, but they are GCC. Falcon to the rescue.

Or make all kinds of transport, mining ships have a 1 million armor and shield bonus in high sec.

Or make it impossible to fire at someone if you are not at war with that person..........


Hmmm what a way to kill the game, or at least hisec.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Anunzi
Solace Corp
#49 - 2012-09-10 14:53:37 UTC
Mohamad Transporte wrote:
just few minutes ago... Goons has destroyed 4 freighters in high sec (u can check eve-kill.net), total drop worth 21.5 billion isk!!!

21.5 Billion isk people!!!!

that beats 10/10 DED, FW Missions and incursions all together!!

if u want all alliances to leave their 0.0 systems and just go fun terrorizing high sec and earn money for that... stay cool about it CCP... as it will destroy the game

u gave protection for miners... its time for freighters/ JF revamp...



Not sure if troll, or just so far beyond the bounds of human stupidity he can’t see sense on a clear day…

"It was the way she said it, Rimmer, to rhyme with scum"

Malcanis
Vanishing Point.
The Initiative.
#50 - 2012-09-10 14:55:19 UTC
Bloutok wrote:
The only real problem with high sec is that one cannot defend, we are all sitting ducks, you cannot counter someone who knows he is going to die whatever the result of his attack will be. The ganking side will do it right and you die or you will smile a big smile.

I have no idea how to fix that in a way that is "sandbox thinking people" friendly.

CCP could always code something like, if someone red box you in high sec, you get 5 seconds while the ganking side guns do not fire, but they are GCC. Falcon to the rescue.

Or make all kinds of transport, mining ships have a 1 million armor and shield bonus in high sec.

Or make it impossible to fire at someone if you are not at war with that person..........


You seem to be under the impression that high sec is supposed to be safe.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Bloutok
Perkone
Caldari State
#51 - 2012-09-10 14:55:38 UTC
Jonah Gravenstein wrote:
Bloutok wrote:
The only real problem with high sec is that one cannot defend, we are all sitting ducks, you cannot counter someone who knows he is going to die whatever the result of his attack will be. The ganking side will do it right and you die or you will smile a big smile.

I have no idea how to fix that in a way that is "sandbox thinking people" friendly.

CCP could always code something like, if someone red box you in high sec, you get 5 seconds while the ganking side guns do not fire, but they are GCC. Falcon to the rescue.

Or make all kinds of transport, mining ships have a 1 million armor and shield bonus in high sec.

Or make it impossible to fire at someone if you are not at war with that person..........


Hmmm what a way to kill the game, or at least hisec.



What i am saying is that if you are mining and some heavy hitters show up on grid, your choices are limited, you run faster then they can point or die. In low sec, i could fire on the incoming before they get a lock on whatever if set up correctly.

What set up allows to defend in high sec ? Is it leave fast or die only ?
OmniBeton
Deep Core Mining Inc.
Caldari State
#52 - 2012-09-10 14:56:18 UTC
There is no defense against alpha. Make guns use of LoS. Then freighters can be protected by surrounding them with tanked escort.
Rordan D'Kherr
Imperial Academy
Amarr Empire
#53 - 2012-09-10 14:56:25 UTC
Bloutok wrote:
The only real problem with high sec is that one cannot defend, we are all sitting ducks, you cannot counter someone who knows he is going to die whatever the result of his attack will be. The ganking side will do it right and you die or you will smile a big smile.

I have no idea how to fix that in a way that is "sandbox thinking people" friendly.



Good news: There is one simple "solution" that already exists.

A ganks B. B is mad about it. So B goes out to gank A. That's the circle of life EvE.

Don't be scared, because being afk is not a crime.

Bloutok
Perkone
Caldari State
#54 - 2012-09-10 15:00:25 UTC
Malcanis wrote:
Bloutok wrote:
The only real problem with high sec is that one cannot defend, we are all sitting ducks, you cannot counter someone who knows he is going to die whatever the result of his attack will be. The ganking side will do it right and you die or you will smile a big smile.

I have no idea how to fix that in a way that is "sandbox thinking people" friendly.

CCP could always code something like, if someone red box you in high sec, you get 5 seconds while the ganking side guns do not fire, but they are GCC. Falcon to the rescue.

Or make all kinds of transport, mining ships have a 1 million armor and shield bonus in high sec.

Or make it impossible to fire at someone if you are not at war with that person..........


You seem to be under the impression that high sec is supposed to be safe.



Not safe. But there should always be a way to have a chance to react to something.
Rordan D'Kherr
Imperial Academy
Amarr Empire
#55 - 2012-09-10 15:05:17 UTC
Bloutok wrote:
Not safe. But there should always be a way to have a chance to react to something.


Friends / escorts for example.

Don't be scared, because being afk is not a crime.

Bloutok
Perkone
Caldari State
#56 - 2012-09-10 15:10:16 UTC
Rordan D'Kherr wrote:
Bloutok wrote:
Not safe. But there should always be a way to have a chance to react to something.


Friends / escorts for example.


What's the escort going to do VS alpha ?

I do not know if it's true or whatever. If that guy had his ship bumped 800km away from a gate in high sec, the only way to defend without GCCing first was to counter bump ? Seriously ?
Jonah Gravenstein
Machiavellian Space Bastards
#57 - 2012-09-10 15:10:36 UTC  |  Edited by: Jonah Gravenstein
Bloutok wrote:
Jonah Gravenstein wrote:
Bloutok wrote:
The only real problem with high sec is that one cannot defend, we are all sitting ducks, you cannot counter someone who knows he is going to die whatever the result of his attack will be. The ganking side will do it right and you die or you will smile a big smile.

I have no idea how to fix that in a way that is "sandbox thinking people" friendly.

CCP could always code something like, if someone red box you in high sec, you get 5 seconds while the ganking side guns do not fire, but they are GCC. Falcon to the rescue.

Or make all kinds of transport, mining ships have a 1 million armor and shield bonus in high sec.

Or make it impossible to fire at someone if you are not at war with that person..........


Hmmm what a way to kill the game, or at least hisec.



What i am saying is that if you are mining and some heavy hitters show up on grid, your choices are limited, you run faster then they can point or die. In low sec, i could fire on the incoming before they get a lock on whatever if set up correctly.

What set up allows to defend in high sec ? Is it leave fast or die only ?



  • Don't mine on a belts warp in point, it gives you a little leeway for getting an exhumers fat arse up to speed.

  • Mine in groups with Orca support, gang links and mutual webs, mine aligned while webbed.

  • Don't AFK.

  • Set known gank/ninja corps so that they show up in the overview as all round nasty buggers.

  • Do pay attention to local.

  • Don't fly what you can't replace at least 3 times over.

  • Have a safespot or 3.

  • Have insta-undock bookmarks.


the list is pretty much endless, the main thing is to be aware of what's going on around you, you see a terrible standing flag on the overview GTFO, it's called situational awareness. I only indulge in PvP when I have to, most of the time I'm bearing it up shooting red crosses and rocks but I do all of the above in the systems I frequent.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Rordan D'Kherr
Imperial Academy
Amarr Empire
#58 - 2012-09-10 15:16:22 UTC
Bloutok wrote:
Rordan D'Kherr wrote:
Bloutok wrote:
Not safe. But there should always be a way to have a chance to react to something.


Friends / escorts for example.


What's the escort going to do VS alpha ?




Alpha back of course.

Don't be scared, because being afk is not a crime.

James Amril-Kesh
Viziam
Amarr Empire
#59 - 2012-09-10 15:20:21 UTC
YOU DON'T HAVE TO WORRY FREIGHTER PILOTS, ONCE ******** CRIMEWATCH COMES AROUND NOBODY WILL GANK YOUR PRECIOUS FREIGHTER FULL OF 50 BILL ISK CARGO BECAUSE THEY CAN'T SCOOP IT WITHOUT BEING FREELY SHOT AT BY ANYONE.

Enjoying the rain today? ;)

Bloutok
Perkone
Caldari State
#60 - 2012-09-10 15:20:29 UTC
Jonah Gravenstein wrote:
Bloutok wrote:
Jonah Gravenstein wrote:
Bloutok wrote:
The only real problem with high sec is that one cannot defend, we are all sitting ducks, you cannot counter someone who knows he is going to die whatever the result of his attack will be. The ganking side will do it right and you die or you will smile a big smile.

I have no idea how to fix that in a way that is "sandbox thinking people" friendly.

CCP could always code something like, if someone red box you in high sec, you get 5 seconds while the ganking side guns do not fire, but they are GCC. Falcon to the rescue.

Or make all kinds of transport, mining ships have a 1 million armor and shield bonus in high sec.

Or make it impossible to fire at someone if you are not at war with that person..........


Hmmm what a way to kill the game, or at least hisec.



What i am saying is that if you are mining and some heavy hitters show up on grid, your choices are limited, you run faster then they can point or die. In low sec, i could fire on the incoming before they get a lock on whatever if set up correctly.

What set up allows to defend in high sec ? Is it leave fast or die only ?



  • Don't mine on a belts warp in point, it gives you a little leeway for getting an exhumers fat arse up to speed.

  • Mine in groups with Orca support, gang links and mutual webs, mine aligned while webbed.

  • Don't AFK.

  • Set known gank/ninja corps so that they show up in the overview as all round nasty buggers.

  • Do pay attention to local.

  • Don't fly what you can't replace at least 3 times over.

  • Have a safespot or 3.

  • Have insta-undock bookmarks.


the list is pretty much endless, the main thing is to be aware of what's going on around you, you see a terrible standing flag on the overview GTFO, it's called situational awareness. I only indulge in PvP when I have to, most of the time I'm bearing it up shooting red crosses and rocks but I do all of the above in the systems I frequent.



In my mind, everything you said means GTFO or die. Exept don't AFK.

If there was a way to react, someone who's afk would miss that opportunity every time.