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New defense tactics for in coming changes in FW

Author
Deen Wispa
Sheriff.
Caldari Tactical Operations Command
#161 - 2012-09-07 19:21:58 UTC  |  Edited by: Deen Wispa
Pinky Feldman wrote:
BolsterBomb wrote:
Yuri Intaki wrote:
BolsterBomb wrote:
Whenever something good is happening the same people start QQ and cause problems. Cal Mil seems 100% against any entity every growing large. No wonder Hidden Snake ignores the militia....


And I contributed to this thing exactly how? By attacking gallente held systems? Clearly I am evil genius whose goal is to always muck up things by getting people in bigger alliances/corps to wardec me Lol

Fairly impressive for a corp consisting about half a dozen crazy finns, couple of ethnic minorities (joke, not to be taken seriously) and Tosi's pet donkey....

So lets air the dirty laundry out properly if NAERY is behind every evil which happens here.

For some reason, you had issues with us having Amarr alts farming LP in gallente occupied systems despite this contributing or system flipping. Exactly how is this bad if we merely wanted to get some advantage for one timer Amarr lp dump? Happy Endings certainly had issues as was with the wardec against Emperor Throne Guards.

Hell, we even agreed to leave that constellation for them and NAERY kept alts out of the area out of diplomatic concerns but wardec followed anyway and that was significant reason why things are in the shitters. I can even copy/paste the appropriate evemail here.



I really dont care what happened. My point is someone in Cal Mil always gets pissy because "someone may be gathering a "leadership status" "When that happens they decide to throw a revolt no matter how well things are working.

Its like this...cal mil is broke...someone fixes it ...then

"no u spy! u are out for urself! u dont care about the little 2 man corp that cant contribute anything! *rage* "Why are you not making things easy and convenient for my 2 man corp!! *rage* " I know lets cause drama and eff everything up because we are FW and no one should lead FW *rage*.......

I guess achieving 5 LP dumps and T5 is too much for Cal Mil to take in.

Its just silly, you have bitter vets mad because they dont play a role in militia anymore (because they actively do not) and then 3itch until they destroy what actually was working. Its an amazing thing I have never seen anywhere else.

Usually if it aint broke dont fix it.....in Cal Mil its lets break it because being fixed means we arent "free"

Ridciulous...I know lets DDOS the spy's Ts3 (aka the militi ts3)

If someone wants to war dec another cal mil corp have at it. If they do it because they think your icon should have blue hair instead of green...its fine with me.

There are too many **** ant corps in militias that cant contribute anything and then simply 3itch. This thread is proof of that.

Get over it.


Not sure why organizing a Tier 5 push is any special feat. I'm not trying to bash you, but its really not something thats worth bragging about.

Also, this thread is really bad...apparently when CCP nerfed war decs and buffed FW, this subforum somehow became the new crime and punishment.

I don't understand this whole spy paranoia that pervades most militias. Who cares if you have a spai on comms or in your militia? Run your fleet from the lobby and just relax. What are they going to do? Let the enemy know your fleet comp? Egads! Are they going to infiltrate your alliance so they can let the the opposing militia when you plan to cash out so they can cash their alt's LP? Geebus, FW got Inferno and now everyone in Factional Warfare thinks what they're doing is even more crazy than nullsec.



Organizing a T5 (or any Tier) push requires work. Questions such as the following need to be answered;

-Which systems should we farm to achieve T5 status?
-Which systems should we bust first and in what pattern?
-Which systems do we need to hold during this time?
-Which FCs are leading a bust and when?
-When do we start? How compact of a bunker busting schedule do we want leading up to upgrade day?

It may all sound simple but given corps in all militias have their own agendas, then achieving a push or even getting most corps to agree on anything really does require work. Throw in apathy, and inter-militia politics, then yes, it does require work and I"m willing to give Bolster credit for that.

And that's partly why you get the sort of nasty environment you get in Caldari. Most won't admit it publicly, but there are veterans in Squid Land who are jealous of Bolster because of the power or perception of power, that he holds, even if it's considered small.

That's why I commented on Bolster's thread as a "best ever battlereport" because his post summarized the continued internal battles that occurs over there. His talk of jealousy, aspiring powerhouses, and dichotomies of what "winning" for a militia should look like all contribute to create the drama that persists.

As Killz said, drama occurs in all militias. I think the primary difference though is that some militias have better checks and balances and a certain maturity from the 'old guard' that can stabilize the playerbase within that militia. It's there but pretty well hidden and typically unspoken of. Whereas in others, the vitriol and drama that surrounds the 'old guard' just tends to poison most activities and the general environment.

Sometimes choosing a militia to fight for isn't as easy as most make it sound like ;)

High Five. Yeah! C'est La Eve .

X Gallentius
Black Eagle1
#162 - 2012-09-07 20:47:00 UTC
Deen Wispa wrote:
Sometimes choosing a militia to fight for isn't as easy as most make it sound like ;)

It's easy. Fight for Gallente, Farm for Caldari.
BolsterBomb
Perkone
Caldari State
#163 - 2012-09-07 20:51:29 UTC
X Gallentius wrote:
Deen Wispa wrote:
Sometimes choosing a militia to fight for isn't as easy as most make it sound like ;)

It's easy. Fight for Gallente, Farm for Caldari.



heh, and then youll think what the heck did I get myself into.

Brig General of The Caldari State

"Don" Bolsterbomb

Traitor and Ex Luminaire General of The Gallente Federation

X Gallentius
Black Eagle1
#164 - 2012-09-07 20:55:46 UTC  |  Edited by: X Gallentius
BolsterBomb wrote:
heh, and then youll think what the heck did I get myself into.

Only when you join Caldari. and Don Bolster "encourages" (with an offer you can't refuse) you into running 10 plexes a day, every day, all month long.

When Gallente pilots ask that question, it's a statement of joy because they never thought they could get so many kills so quickly in Eve.
BolsterBomb
Perkone
Caldari State
#165 - 2012-09-07 20:57:36 UTC
X Gallentius wrote:
BolsterBomb wrote:
heh, and then youll think what the heck did I get myself into.

Only when you join Caldari. and Don Bolster "encourages" (with an offer you can't refuse) you into running 10 plexes a day, every day, all month long.

When Gallente pilots ask that question, it's a statement of joy because they never thought they could get so many kills so quickly in Eve.



Your delusional , just like your back and forth hair cut....Im sure dopified is your hair dresser

Brig General of The Caldari State

"Don" Bolsterbomb

Traitor and Ex Luminaire General of The Gallente Federation

X Gallentius
Black Eagle1
#166 - 2012-09-07 23:15:16 UTC
BolsterBomb wrote:
Your delusional , just like your back and forth hair cut....Im sure dopified is your hair dresser

First the insult, then the diversion.

@potential Caldari pilots: Notice no denial. Don Bolster is no better than any of the 0.0 alliance overlords who fatten their wallets at your expense.
BolsterBomb
Perkone
Caldari State
#167 - 2012-09-07 23:20:04 UTC
X Gallentius wrote:
BolsterBomb wrote:
Your delusional , just like your back and forth hair cut....Im sure dopified is your hair dresser

First the insult, then the diversion.

@potential Caldari pilots: Notice no denial. Don Bolster is no better than any of the 0.0 alliance overlords who fatten their wallets at your expense.


because I get a cut of everyones LP

Brig General of The Caldari State

"Don" Bolsterbomb

Traitor and Ex Luminaire General of The Gallente Federation

Pinky Feldman
Amarrian Vengeance
Ragequit Cancel Sub
#168 - 2012-09-07 23:53:48 UTC
You guys should just convo each other or something.
Katalci
Kismesis
#169 - 2012-09-08 03:08:26 UTC  |  Edited by: Katalci
Mra Rednu wrote:
Maybe a new module for when they rebalance cruisers.

A lasoo, fitted on a e-war cruiser could fire a rope at the speed tanking frigate's that would stick to the frigate and as it orbited the button winds the rope around it gradually bringing it closer to be killed or crash in the button.

Perhaps we could even create an entire t2 cruiser class dedicated to this new module. I propose that there should be two, one capable of fitting a covops cloak, called the Rapier, and the other with a better tank and scanres, called the Huginn.
Barrogh Habalu
Imperial Shipment
Amarr Empire
#170 - 2012-09-08 15:04:07 UTC
Katalci wrote:
Mra Rednu wrote:
Maybe a new module for when they rebalance cruisers.

A lasoo, fitted on a e-war cruiser could fire a rope at the speed tanking frigate's that would stick to the frigate and as it orbited the button winds the rope around it gradually bringing it closer to be killed or crash in the button.

Perhaps we could even create an entire t2 cruiser class dedicated to this new module. I propose that there should be two, one capable of fitting a covops cloak, called the Rapier, and the other with a better tank and scanres, called the Huginn.


Add this ship to Blood Raider arsenal, with their style and "paintjob" and all, put this new thing on it. Done, you have means to portray space battle scene from "Serenity".

Seriously though, adding proximity requirement (not very short one though) instead of just sitting in plex to freeze timer will solve this issue much easier IMHO.
Bob TSlob
Caldari Provisions
Caldari State
#171 - 2012-09-09 03:56:45 UTC
BolsterBomb wrote:
X Gallentius wrote:
BolsterBomb wrote:
Your delusional , just like your back and forth hair cut....Im sure dopified is your hair dresser

First the insult, then the diversion.

@potential Caldari pilots: Notice no denial. Don Bolster is no better than any of the 0.0 alliance overlords who fatten their wallets at your expense.


because I get a cut of everyones LP



Didn't you know? Earlier this year CCP actually made apatch JUST for BB. All militia member are automatically taxed on their LPs according to their standings set by BB and he recieves all. Since HAPPY are his loyal lapdogs, we only get taxed 10%.
X Gallentius
Black Eagle1
#172 - 2012-09-09 17:20:34 UTC
Bob TSlob wrote:
Didn't you know? Earlier this year CCP actually made apatch JUST for BB. All militia member are automatically taxed on their LPs according to their standings set by BB and he recieves all. Since HAPPY are his loyal lapdogs, we only get taxed 10%.
This actually make sense since Don Bolster is a Gallente master spy, Happy Endings is a Gallente sympathizer alliance, and CCP chatgris controls all FW mechanics.


Major Killz
inglorious bastards.
#173 - 2012-09-09 17:54:04 UTC
Deen Wispa wrote:
[quote=Pinky Feldman][quote=BolsterBomb][quote=Yuri Intaki][quote=BolsterBomb]


Organizing a T5 (or any Tier) push requires work. Questions such as the following need to be answered;

-Which systems should we farm to achieve T5 status?
-Which systems should we bust first and in what pattern?
-Which systems do we need to hold during this time?
-Which FCs are leading a bust and when?
-When do we start? How compact of a bunker busting schedule do we want leading up to upgrade day?

It may all sound simple but given corps in all militias have their own agendas, then achieving a push or even getting most corps to agree on anything really does require work. Throw in apathy, and inter-militia politics, then yes, it does require work and I"m willing to give Bolster credit for that.

And that's partly why you get the sort of nasty environment you get in Caldari. Most won't admit it publicly, but there are veterans in Squid Land who are jealous of Bolster because of the power or perception of power, that he holds, even if it's considered small.

That's why I commented on Bolster's thread as a "best ever battlereport" because his post summarized the continued internal battles that occurs over there. His talk of jealousy, aspiring powerhouses, and dichotomies of what "winning" for a militia should look like all contribute to create the drama that persists.

As Killz said, drama occurs in all militias. I think the primary difference though is that some militias have better checks and balances and a certain maturity from the 'old guard' that can stabilize the playerbase within that militia. It's there but pretty well hidden and typically unspoken of. Whereas in others, the vitriol and drama that surrounds the 'old guard' just tends to poison most activities and the general environment.

Sometimes choosing a militia to fight for isn't as easy as most make it sound like ;)



DRAMA QUEENS

Bored and losing ships in silly ways. So, I'll put some meat on the internal conflict within the Caldari mitllia. Which is pretty much over now...

I'm not sure if there was jealousy. I suppose I never cared to ask. However, Bolster was a polarizing figure. @tleast based on just random conversations from leaders of other entities I would listen too. I did that alot and still do, just listen (you learn so much).

Many players who perceived bolster as a threat, I chalked up to hating v0v. Infact that first conversation I had with Bolster I expected a Hitler or a Stalin like figure, based on what I've heard about him. I was amused and suprised to be listening to a very aspirational, yet inexperienced player. That's his strength. The guy is HUNGRY and determined; worse for those who were hating, is that he was ACTING and not just talking.

However, I never perceived this "power" others feared or were jelly of and I never took him seriously and when I did. It was only because, somehow he was able to employ Gavin and that was the only time I valued his input. Funny! Most of the "drama" was around players who had no tangible power and every one of them has lost because of thier silly conflict. Amusing...

See, Bolster isn't a charismatic figure who can attract players with ability, based on a strength of personality alone (exodus williams is someone who is). He's also not a warrior, or battol focused or experienced enough in combat (Soulless brutor/Pred and Gavin are somewhat). His drive and determination is his biggest asset and why others feared it was beyond my understanding. Those who had power weren't in any conflict for the most part, but there were atempts to drag strong entites into these silly opera's.

Anyway, the only time bolster came close to having real tangible (ingame) power was within KrakenDAWT. So if players feared him they had reason to @ this point.

Whatever.

My view of power within this game is based almost entirely around millitary capabilities and the few charismatic individuals capable of making pilots follow them irrespective of personal gain (isk). Assets and battles are won and lost all the time. Is someone really following you if they'll leave once difficulty arises? Seems to me that person is really following thier wallet or easy and lazy mode.

Funny enough! If these changes go threw, then there won't be any need for these organized loyalty point dumps. All the haters can be @ ease because CCP would be nerfing Bolsers perceived "power", no? Wonder what players will b!tch about then.

[u]Ich bin ein Pirat ![/u]

Hrett
The Scope
Gallente Federation
#174 - 2012-09-10 02:22:55 UTC
Honestly, it escapes me why people would hate/avoid a motivated FC (even if they aren't the most experienced). It's one of the rarest commodities in this game, and barring some habitiual insanity or Shadoo-like outbursts, people should be happy to have them. I don't understand it frankly.

spaceship, Spaceship, SPACESHIP!

Deen Wispa
Sheriff.
Caldari Tactical Operations Command
#175 - 2012-09-10 03:36:29 UTC  |  Edited by: Deen Wispa
There's a difference between being inexperienced and being really bad. The former has to do with lack of experience in which case most people will cut you some slack and see if you can grow. The latter means you have FCed many times, welped fleets, and have shown the inability to evolve and grow beyond the welping phase (or any other numerous qualities that makes for bad FCs).

High Five. Yeah! C'est La Eve .

Major Killz
inglorious bastards.
#176 - 2012-09-10 04:03:37 UTC  |  Edited by: Major Killz
There was nothing in my previous post about supporting or not supporting inexperienced fleet commanders. Infact, nothing about the whole "drama" was about Bolsters fleet commanding ability or inability. It was about lp dumps/isk. Basically j*w* fighting over gold and when and how gold was released or something like that...

Also, like I've said to many players and Bolster in particular. In my opinion a "good fleet commander" is someone willing to do so. Being a successful fleet commander is another matter and comes with time, which translates into experience or innate ability.

Personally I hate fleet commanding and I'll always default to anyone else willing to lead a fleet (could care less). I prefer flying with someone, instead of leading them or as l like to call it 'hand holding/sheep hearding'. I prefer solo pvp and I value solo pvpers over fleet commanders but, there's no doubt fleet commanders are a rare commodity. Even more so than solo pvper's that may represent less than 1% of the player base...

Edit: what Bad says about boosting/helping the Gallente seems to be true. Well, I'm not sure. I do think CCP will always try to help the losing side of factional warfare.

- end of transmission

[u]Ich bin ein Pirat ![/u]

Pinky Feldman
Amarrian Vengeance
Ragequit Cancel Sub
#177 - 2012-09-10 13:56:17 UTC
See, thats the funny thing. On the Cal/Gal side, the reason you guys have so much drama is your perceptions of FW and the fact that everyone involved feeds into it horribly and compounds the problems even more. People get caught up in the drama and the metagame involved, totally losing sight of the real issues at hand or reasons that anything is actually happening. Witch hunts polarize the pawns against a perceived threats and help consolidate their allegiance with the distraction and clear labeling of the "bad guy" regardless of the reality.

The spy situation is a perfect point in that, the fear and paranoia that the threat of spies create has a far greater impact on the Caldari militia than the spies themselves could inflict. People blame spies for the reason certain things happen, instead of accepting that maybe it has nothing to do with spies and they're just bad.

Regarding fleet commanders, I agree that simply willing to step up and lead is extremely important, however, i'd argue that without innate ability, the positives of being willing to step up is totally negated. Bad FCs hurt you much more than they help you over the long run, despite having the short term effect of getting people into fleet and flying around in space.
Deen Wispa
Sheriff.
Caldari Tactical Operations Command
#178 - 2012-09-10 21:11:50 UTC  |  Edited by: Deen Wispa
Pinky Feldman wrote:
See, thats the funny thing. On the Cal/Gal side, the reason you guys have so much drama is your perceptions of FW and the fact that everyone involved feeds into it horribly and compounds the problems even more. People get caught up in the drama and the metagame involved, totally losing sight of the real issues at hand or reasons that anything is actually happening. Witch hunts polarize the pawns against a perceived threats and help consolidate their allegiance with the distraction and clear labeling of the "bad guy" regardless of the reality.

The spy situation is a perfect point in that, the fear and paranoia that the threat of spies create has a far greater impact on the Caldari militia than the spies themselves could inflict. People blame spies for the reason certain things happen, instead of accepting that maybe it has nothing to do with spies and they're just bad.



Sounds like the drama and paranoia that is Caldari is the reason you guys are slowly creeping back to the Minnie front? Or is it the Gallente Jesus Blob that ruined your gameplay ? :)

#FrogsGrief

High Five. Yeah! C'est La Eve .

Bad Messenger
Rehabilitation Clinic
#179 - 2012-09-11 10:12:32 UTC
Pinky Feldman wrote:
See, thats the funny thing. On the Cal/Gal side, the reason you guys have so much drama is your perceptions of FW and the fact that everyone involved feeds into it horribly and compounds the problems even more. People get caught up in the drama and the metagame involved, totally losing sight of the real issues at hand or reasons that anything is actually happening. Witch hunts polarize the pawns against a perceived threats and help consolidate their allegiance with the distraction and clear labeling of the "bad guy" regardless of the reality.

The spy situation is a perfect point in that, the fear and paranoia that the threat of spies create has a far greater impact on the Caldari militia than the spies themselves could inflict. People blame spies for the reason certain things happen, instead of accepting that maybe it has nothing to do with spies and they're just bad.

Regarding fleet commanders, I agree that simply willing to step up and lead is extremely important, however, i'd argue that without innate ability, the positives of being willing to step up is totally negated. Bad FCs hurt you much more than they help you over the long run, despite having the short term effect of getting people into fleet and flying around in space.


There is lot of different kind of spy in militia, we use those a lot in every militia so we do know that there is lot of spying going on and we do know what those can do Big smile

You have to plan your playing procedures on way that spying can not affect much, trust no one but let all in your corp.
Rydra Wong
Dark-Rising
Wrecking Machine.
#180 - 2012-09-11 11:40:46 UTC
FC's, solo killers, leaders percieved or otherwise are all obscelete, without people willing to look up to them and follow them.

EvE is still a game, and corporations are nothing more than social grouping systems, built on mutual goals and understandings. This doesn't mean you need to all be like minded, in fact a bit of disagreement is good for the soul.

When you reach a point where you do not agree with some aspect as the people you associate with towards a common goal, then you have to ask yourself this.

1) Is it them who is going against the norm, or is it me?
2) Is it something I can put up with, or do I feel that strongly that I want to change it?
3) What options do I have available to make me happy?

This even works on the corporate and alliance level.

If you don't like what someone you associate with is doing in a computer game, you can try to remove the problem, you can ignore them/the problem, or you can go somewhere else where this problem doesn't exist.

The sooner people realise there is no magic sauce that makes FC's into some superhero, or for that matter leaders, solo killers or any other such elevated title. As with all things in life, some will be better than others at most things.

The only way to become good at something, is to do it. I've met some exceptional FC's that don't even realise they are FC's, and when you ask them to 'run a fleet' they get scared and hide, waiting for Super-FC to fly in with his cape and rescue the day.

The biggest skill an FC can develop, is their ability to learn from their mistakes. And 99% of eve players can do that, otherwise they would never get anywhere with such a brutal game.

The rest of it is just filling in the time between laserpewpew, and having the balls to go out and trying it again when it doesn't go to plan.