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Call For Discussion : CSM Voting Reform

First post First post
Author
Nicolo da'Vicenza
Viziam
Amarr Empire
#601 - 2012-09-10 04:10:11 UTC
Alavaria Fera wrote:
[
If I read them, will I be very disappointed ?

you would realize two step is the best nullsec representative in CSM7 despite not even living there
CliveWarren
Caldari Provisions
Caldari State
#602 - 2012-09-10 04:10:57 UTC
Alekseyev Karrde wrote:
Jake Rivers wrote:
Oh and stop screwing around CSM, there are some serious game issues you guys keep failing to address to CCP.

Name em?


Xolve wrote:
For all the people touting on and on about how many terms they've served on the CSM there sure isn't a lot being done.
Simply stated, do what people voted you in to do- stop CCP from screwing up our beloved space pixels, and stop trying to fix things that aren't broken when there is literally a mountain of broken mechanics to fix (although this alone alludes that half of you worthless nitpickers even know which mechanics are broken).


Not much to say but "llllllllllloooooooooooooooooooooooolllllllllllllllllllllllllllllllllllllllll"
Nicolo da'Vicenza
Viziam
Amarr Empire
#603 - 2012-09-10 04:12:02 UTC
bye aleks....
Andski
Science and Trade Institute
Caldari State
#604 - 2012-09-10 04:12:03 UTC
Alekseyev Karrde wrote:
Jake Rivers wrote:
Oh and stop screwing around CSM, there are some serious game issues you guys keep failing to address to CCP.

Name em?


you're right there is basically nothing wrong with the game that is worth taking time away from serious issues like "how can we effectively implement a no mittanis rule"

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Major Spag
State War Academy
Caldari State
#605 - 2012-09-10 04:12:40 UTC  |  Edited by: Major Spag
Alekseyev Karrde wrote:

Name em?


If you don't already know what these are, then seriously what the hell are you doing on the CSM?

Edit: Ninja'd by the devilishly handsome Andski.
Alekseyev Karrde
Noir.
Shadow Cartel
#606 - 2012-09-10 04:13:31 UTC  |  Edited by: Alekseyev Karrde
There's tons of things wrong with the game. I'd like to know which of them we are "failing to address to CCP"

The lack of having an answer on hand says a lot about the whine on this thread

Alek the Kidnapper, Hero of the CSM

Andski
Science and Trade Institute
Caldari State
#607 - 2012-09-10 04:14:26 UTC
Alekseyev Karrde wrote:
There's tons of things wrong with the game. I'd like to know which of them we are "failing to address to CCP"


it's easier to answer "which ones have you addressed?"

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

argleblargle
Sebiestor Tribe
Minmatar Republic
#608 - 2012-09-10 04:15:54 UTC
The OP of this thread basically reads "nerf organization." Great job, CSM.
Major Spag
State War Academy
Caldari State
#609 - 2012-09-10 04:16:02 UTC
Alekseyev Karrde wrote:
There's tons of things wrong with the game. I'd like to know which of them we are "failing to address to CCP"

The lack of having an answer on hand says a lot about the whine on this thread


Any of the ones that makes "destroying the voting system to maintain power" a higher priority?
CliveWarren
Caldari Provisions
Caldari State
#610 - 2012-09-10 04:16:13 UTC
Alekseyev Karrde wrote:
There's tons of things wrong with the game. I'd like to know which of them we are "failing to address to CCP"

The lack of having an answer on hand says a lot about the whine on this thread


Do you guys think if you pass some kind of petulance high water mark that your ideas will cease to be bad or something?
Xolve
State War Academy
Caldari State
#611 - 2012-09-10 04:16:25 UTC
Alekseyev Karrde wrote:
There's tons of things wrong with the game. I'd like to know which of them we are "failing to address to CCP"

The lack of having an answer on hand says a lot about the whine on this thread


Funny that your wardec system that you love so much remains absolutely fucktardedly broken.

Ghazu
#612 - 2012-09-10 04:17:17 UTC  |  Edited by: Ghazu
Alekseyev Karrde wrote:
Jake Rivers wrote:
Oh and stop screwing around CSM, there are some serious game issues you guys keep failing to address to CCP.

Name em?

I need you and all the CSM members to solemnly renounce and rebuke all supporters of the 'non-gameplay' IMVU-2ndlife model of wis
because if all they want to do is emote each other they can take their freakshow somewhere else please.

http://www.minerbumping.com/ lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984

Alavaria Fera
GoonWaffe
#613 - 2012-09-10 04:19:25 UTC
CliveWarren wrote:
Alekseyev Karrde wrote:
There's tons of things wrong with the game. I'd like to know which of them we are "failing to address to CCP"

The lack of having an answer on hand says a lot about the whine on this thread

Do you guys think if you pass some kind of petulance high water mark that your ideas will cease to be bad or something?

That's like.. Grothsmore, Xenuria, Riverini and so on.

I heard we're losing Dek. I don't believe it though, since EN24 is so wonderfully unbiased.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Nicolo da'Vicenza
Viziam
Amarr Empire
#614 - 2012-09-10 04:19:53 UTC
Major Spag wrote:
Alekseyev Karrde wrote:
There's tons of things wrong with the game. I'd like to know which of them we are "failing to address to CCP"

The lack of having an answer on hand says a lot about the whine on this thread


Any of the ones that makes "destroying the voting system to maintain power" a higher priority?

As the CSM 7 summit notes showed, the problems with industry & science, the UI, ship balancing and nullsec combined (35 pages) all took a backseat to the real pressing problem - lowering the voting power of groups who didn't vote for them (40 pages).
Alavaria Fera
GoonWaffe
#615 - 2012-09-10 04:20:21 UTC
Andski wrote:
Alekseyev Karrde wrote:
Jake Rivers wrote:
Oh and stop screwing around CSM, there are some serious game issues you guys keep failing to address to CCP.

Name em?

you're right there is basically nothing wrong with the game that is worth taking time away from serious issues like "how can we effectively implement a no mittanis rule"

We'll have to get Boat to represent us then.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Alavaria Fera
GoonWaffe
#616 - 2012-09-10 04:21:11 UTC
Nicolo da'Vicenza wrote:
Major Spag wrote:
Alekseyev Karrde wrote:
There's tons of things wrong with the game. I'd like to know which of them we are "failing to address to CCP"

The lack of having an answer on hand says a lot about the whine on this thread

Any of the ones that makes "destroying the voting system to maintain power" a higher priority?

As the CSM 7 summit notes showed, the problems with industry & science, the UI, ship balancing and nullsec combined (35 pages) all took a backseat to the real pressing problem - lowering the voting power of groups who didn't vote for them (40 pages).

I guess they really wanted to make sure they had a few more terms to work it all out, "rite?"

Hahaha.... yeah sure.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Xolve
State War Academy
Caldari State
#617 - 2012-09-10 04:21:32 UTC
Alavaria Fera wrote:
I heard we're losing Dek. I don't believe it though, since EN24 is so wonderfully unbiased.


A few Februarys ago amirite?
Dramaticus
State War Academy
Caldari State
#618 - 2012-09-10 04:22:14 UTC
Alekseyev Karrde wrote:
There's tons of things wrong with the game. I'd like to know which of them we are "failing to address to CCP"

The lack of having an answer on hand says a lot about the whine on this thread


I'll knock this one right out of the park.

Faction Warfare.

The 'do-nothing' member of the GoonSwarm Economic Warfare Cabal

The edge is REALLY hard to see at times but it DOES exist and in this case we were looking at a situation where a new feature created for all of our customers was being virtually curbstomped by five of them

Alekseyev Karrde
Noir.
Shadow Cartel
#619 - 2012-09-10 04:22:22 UTC
Xolve wrote:
Alekseyev Karrde wrote:
There's tons of things wrong with the game. I'd like to know which of them we are "failing to address to CCP"

The lack of having an answer on hand says a lot about the whine on this thread


Funny that your wardec system that you love so much remains absolutely fucktardedly broken.


On wardecs I had a rather serious public and private engagement with CCP Soundwave over dissatisfaction with some aspects of the dec system, and despite not being physically present spear headed the war dec meeting at the CSM summit in which several outstanding issues were raised. Whether CCP will iterate on issues, which ones, and how is still an ongoing discussion in prep for the Winter Expansion

Try again.

Alek the Kidnapper, Hero of the CSM

No More Heroes
Boomer Humor
Snuffed Out
#620 - 2012-09-10 04:22:49 UTC
Alekseyev Karrde wrote:
Jake Rivers wrote:
Oh and stop screwing around CSM, there are some serious game issues you guys keep failing to address to CCP.

Name em?


1. Overview standings bug: when titan bridging many people at once, often- many pilots will appear to have no standings towards their fleet members and be generically 'neutral'. This gets people shot and killed.

2. Frequent (20-30) disconnects and crashes when moving through gates or titan bridges in groups ranging from 10-256.

3. Module delay: somewhere on these forums someone else brought this up and frapsed it- I can lock a target, be in range, activate my warp scrambler, and he still warps away because my activation cycle delays, and even expresses the delay by starting off at 3/4 cycle rather than 99%.

4. Industry in null sec. There is absolutely no reason for anyone to do any industry in null sec compared to high sec. Ever. Everything is imported except basic frigate hulls. Unless things change.

5. Ghosts on overview. I will have entities linger on my overview for a good 5-7 seconds after they have left the system, jumped a gate, bridged out, warped away, etc.

6. Sometimes the overview gets really bugged and the 'ghosts' stay forever! I've had bombs linger on my overview and appear to be moving for 3,000+km.

I'll write up more as they come to me Smile



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