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Faction Battlecruisers - Would they work?

First post
Author
Cephelange du'Krevviq
Gildinous Vangaurd
The Initiative.
#201 - 2012-09-09 20:39:05 UTC
Zyella Stormborn wrote:
Lili Lu wrote:
serras bang wrote:
again this just gose to show that the problems with t3 are infact all to do with pvp so why should pve fits get nerfed due to pvp again i yet see anyone here complaining about the 14k alpha of a tornado or anything else eccept those that are defending the tengu.

simple thing is it dosent matter the hull if i spend in the region of 2 billion isk on a mission fit ship i expect it to not only do lvl 4's fairly easily but to do in an acceptable time or i may as well just go and blitz lvl 3's

Ok, look, you had an earlier post also complaining that Caldari had no other viable level 4 ship if the tengu gets nerfed. You are wrong.

You apparently haven't been around long enough to know that Raven-kind for years ruled level 4s. Now there even other options besides those and the tengu. You have Navy Scorps, Rattlesnakes, the Nighthawk, Golem, and even the Rokh with the new hybrids would find some missions to it's liking (Gone Berserk for example). This game is not balanced around level 4s, never has been, never will, but even if it were your argument lacks merit.



Had to jump in and quote this one for truth. Caldari pretty much are and always have been the PVE kings.


I'm just glad to see the Rokh actually getting mentioned; I'm tired of the players that insist Caldari are only about the missiles. It'd be nice if the Tengu rail fit was even remotely as viable for PvE as the HML fit is.

"I am a leaf on the...ah, frak it!"

Liang Nuren
No Salvation
Divine Damnation
#202 - 2012-09-09 20:49:50 UTC
Tomcio FromFarAway wrote:
Also - I believe that retraining level5 of rank1 skill takes a little bit more than 12hours.Lol


Given the rate with which people are losing them, I doubt most people train the skill back up to 5. Either way it's at most a 4 day train. Big ******* whoop.

-Liang

I'm an idiot, don't mind me.

Liang Nuren
No Salvation
Divine Damnation
#203 - 2012-09-09 20:52:40 UTC
Roime wrote:
Same goes with Astarte, it's a better field command ship than Proteus.


No, it really isn't.

Quote:

Surely Proteus is the gankiest, tankiest and even cloakiest cruiser, and will murder many/most/all other ships in a point blank brawl. Is a point blank 1vs1 brawl the intended role of Ishtar? Or Astarte? Arazu? Are you saying that Proteus shouldn't have a niche like that?


I'm saying that giving a ship the tank and DPS of a command ship with the mobility of a HAC and some recon thrown in for good measure is overpowered.

Quote:
Why would anyone fly a T3, if they were mediocre at everything?


You're acting like they can only fit one subsystem at a time, or only fulfill one role at a time. That's just false.

Quote:

A subsys level V takes over 3 days. You probably aren't seriously suggesting that people feel the same about losing billion isk T3s and Drakes, so I I'm not going to pick it out.


That assumes most of those jokers require the skills to 5 before flying the ship in a blob. Money says they don't.

-Liang

I'm an idiot, don't mind me.

Liang Nuren
No Salvation
Divine Damnation
#204 - 2012-09-09 20:54:10 UTC
Roime wrote:
Jerick Ludhowe wrote:
Roime wrote:

Proteus vs. Ishtar = Ishtar wins
Proteus vs. Astarte = Astarte wins



Please stop intentionally misinforming the public, it's simply not amusing.



Please stop being thick.

Everybody knows what a 150K EHP cruiser doing 1000dps means in a brawl, and it would be cool if everybody acknowledged how pointless imaginary 1vs1 duels are in ship balance discussions.



I'm glad to hear that 150k EHP cruiser tanks with 1000 DPS are only useful in 1v1s. Nobody would ever utilize the superior sig radius, DPS, tank, and "minor" recon abilities to make the ships better than a field command could ever be.

-Liang

I'm an idiot, don't mind me.

Liang Nuren
No Salvation
Divine Damnation
#205 - 2012-09-09 20:55:08 UTC
serras bang wrote:

again this just gose to show that the problems with t3 are infact all to do with pvp so why should pve fits get nerfed due to pvp again i yet see anyone here complaining about the 14k alpha of a tornado or anything else eccept those that are defending the tengu.

simple thing is it dosent matter the hull if i spend in the region of 2 billion isk on a mission fit ship i expect it to not only do lvl 4's fairly easily but to do in an acceptable time or i may as well just go and blitz lvl 3's


The Tengu would need nerfed for its PVE abilities, even if it weren't mindbogglingly amazing at PVP as well.

-Liang

I'm an idiot, don't mind me.

serras bang
Caldari Provisions
Caldari State
#206 - 2012-09-09 21:40:01 UTC
Liang Nuren wrote:
serras bang wrote:

again this just gose to show that the problems with t3 are infact all to do with pvp so why should pve fits get nerfed due to pvp again i yet see anyone here complaining about the 14k alpha of a tornado or anything else eccept those that are defending the tengu.

simple thing is it dosent matter the hull if i spend in the region of 2 billion isk on a mission fit ship i expect it to not only do lvl 4's fairly easily but to do in an acceptable time or i may as well just go and blitz lvl 3's


The Tengu would need nerfed for its PVE abilities, even if it weren't mindbogglingly amazing at PVP as well.

-Liang


the tengu pve fit is actualy extreamly tight my current top dps hml tengu at only 760 dps might i point out pales in comparison to other even the just over 960 dps of hams still pales in comparison. but to get these figures you not only have to spend in the region of 1.8 bill on the ship then a further 1 - 1.3 bill on implants and another 1bill or so if you want crystal implants its still capable of actualy dieing if you bugger up a couple of triggers.

i mean really considering you can spend 3 billion pluss on the ship,fit and implants to get out of the tengu what mission runners do witch aint a lot lets face it you would expect the kind of performance a tengu gives you and atm caldari dose not have anything that come close to the tengu not even the cnr.

Nestara Aldent
Citimatics
#207 - 2012-09-10 00:12:22 UTC  |  Edited by: Nestara Aldent
chris elliot wrote:
Nestara Aldent wrote:
chris elliot wrote:
...


No it have more repping power than 4 large 'solace' because proteus RR subsystem gives 50% bonus to RR efficiency.



With all 5's each repper wil repair 354 hp. On its own without the bonus's it will repair 286.

With all 5's on an oneiros each repper will repair 384.

So no, it has less repping power.


Corelum A-type reps 417 hp on a Proteus here in my EFT if I fit it on a Proteus, then click on module in EFT fitting. They have been buffed recently, do you have latest EFT version?
Liang Nuren
No Salvation
Divine Damnation
#208 - 2012-09-10 00:40:42 UTC
serras bang wrote:
Liang Nuren wrote:
serras bang wrote:

again this just gose to show that the problems with t3 are infact all to do with pvp so why should pve fits get nerfed due to pvp again i yet see anyone here complaining about the 14k alpha of a tornado or anything else eccept those that are defending the tengu.

simple thing is it dosent matter the hull if i spend in the region of 2 billion isk on a mission fit ship i expect it to not only do lvl 4's fairly easily but to do in an acceptable time or i may as well just go and blitz lvl 3's


The Tengu would need nerfed for its PVE abilities, even if it weren't mindbogglingly amazing at PVP as well.

-Liang


the tengu pve fit is actualy extreamly tight my current top dps hml tengu at only 760 dps might i point out pales in comparison to other even the just over 960 dps of hams still pales in comparison. but to get these figures you not only have to spend in the region of 1.8 bill on the ship then a further 1 - 1.3 bill on implants and another 1bill or so if you want crystal implants its still capable of actualy dieing if you bugger up a couple of triggers.

i mean really considering you can spend 3 billion pluss on the ship,fit and implants to get out of the tengu what mission runners do witch aint a lot lets face it you would expect the kind of performance a tengu gives you and atm caldari dose not have anything that come close to the tengu not even the cnr.



Don't bullshit me m8. You do not need to use a crystal set or use a deadspace booster to tank even the most heinous of level 4s.

-Liang

I'm an idiot, don't mind me.

serras bang
Caldari Provisions
Caldari State
#209 - 2012-09-10 00:50:55 UTC
Liang Nuren wrote:
serras bang wrote:
Liang Nuren wrote:
serras bang wrote:

again this just gose to show that the problems with t3 are infact all to do with pvp so why should pve fits get nerfed due to pvp again i yet see anyone here complaining about the 14k alpha of a tornado or anything else eccept those that are defending the tengu.

simple thing is it dosent matter the hull if i spend in the region of 2 billion isk on a mission fit ship i expect it to not only do lvl 4's fairly easily but to do in an acceptable time or i may as well just go and blitz lvl 3's


The Tengu would need nerfed for its PVE abilities, even if it weren't mindbogglingly amazing at PVP as well.

-Liang


the tengu pve fit is actualy extreamly tight my current top dps hml tengu at only 760 dps might i point out pales in comparison to other even the just over 960 dps of hams still pales in comparison. but to get these figures you not only have to spend in the region of 1.8 bill on the ship then a further 1 - 1.3 bill on implants and another 1bill or so if you want crystal implants its still capable of actualy dieing if you bugger up a couple of triggers.

i mean really considering you can spend 3 billion pluss on the ship,fit and implants to get out of the tengu what mission runners do witch aint a lot lets face it you would expect the kind of performance a tengu gives you and atm caldari dose not have anything that come close to the tengu not even the cnr.



Don't bullshit me m8. You do not need to use a crystal set or use a deadspace booster to tank even the most heinous of level 4s.

-Liang


erm yeah you do especialy if you want the kinda performance outta it you get i dont use crystal admitantly but i never said you needed em just that some do use em.

infact if i didnt use pith sb/ faction moduals i would not be able to fit my tengu the way it is one reason is due to cap the other is due to cpu.
Liang Nuren
No Salvation
Divine Damnation
#210 - 2012-09-10 00:56:49 UTC
The only reason to fit your Tengu with 3B worth of **** is for your own personal sense of bling. There's nothing stopping you from getting the requisite 5 damage mods (BLA II, 4 CN BCU). The kind of fit you're talking about is what I'd expect to see soloing C3s, C4s, or L5s. Not tanking the pitiful DPS that a L4 can put out.

Furthermore, just because you spent billions on your ship doesn't mean it should be immune to the nerf bat. Just because you think that there's nothing out there in Caldari-land to replace it doesn't mean that it should be immune to the nerf bat.

The ship is getting nerfed.

-Liang

I'm an idiot, don't mind me.

Noisrevbus
#211 - 2012-09-10 01:01:40 UTC  |  Edited by: Noisrevbus
It's a bit saddening that you find me so long-toothed these days that you don't even respond properly to my posts anymore Liang. I'm not saying that to troll you, but it feels like frustration is taking the better of you here and your posts are sadly suffering. Don't be so vigilant in the topic that your individual post quality drop to where you don't bother reading the other posts properly anymore. I really couldn't make any sense of your last reply at all, it felt like we talked about two completely different things, and i had no idea what you were on about.

To get this back on it's off-track (back to Tech III vs. Tech II rather than Faction BC P).

What ships or roles do the Tech III really obscure?

It's mostly just any tanking concept either way, since we've already established that's what they do better across the board (almost like a class trait).

When it comes to turret-sniping they are definately easily as good, but not necessarily completely overshadowing. Consider each Tech III equivalent to Eagles, Zealots, Ishtars and Muninns in LR setups.

When it comes to the EW subsystems they're not even on par.

When it comes to special traits they're not on par either, ie., the Tengu do not lob missiles like the Cerb (as noted, the problem is rather that said speciality have no larger appeal in the environment). The Loki is not faster than the fast Vagabond. It's more a hybrid issue of it being 75% of a Vaga and Huginn at once (those setups were amply named).

When they begin to obscure is when you factor in tank, since the way the class is designed things like tank or link-ups come ontop, the broad sort of pile on. It's a bit of a stretch claiming the any Tech II ship was made with "tank" in mind though, so that's not a role. This means the obscurity begin to manifest itself when you compare a Legion to an AHAC pulselot because the tank is conceptually tied to SR setups (ie., a similar weapon system with the role reinforced by a better tank). Think about it.

In most instances what make the ship feel better is not a better specialisation, but a better stacking of the hybridization (ie., you get something akin the Tech II trait plus an additional feature: tank, link, ew etc.).


Smoothing out bonuses:

If they're not meant to be on par, the only thing you'd really need to adress is the bonuses to weapon systems, no? That's where there seem to be disagreement, assuming "tank" is a hybrid trait of Tech III rather than a role usurped from Tech II. At the same time, then you might as well question the damage bonuses of the HAC lineup in the face of everything else:

Ergo, maybe HAC do not do enough damage compared to other things like BC, Frigates and the like; since you have the classic 300 vs. 600 sniper dps comparison, or how simply cutting a 300 Tech III sniper to 200 would need to be considered compared to Frigate options - the old example of the Vulture make a good point here, since it did something like 180 rail DPS, so most people just HML'ed it anyway, because it was essentially frigate-damage). It's a bit of a stretch, but do you guys see at least where i'm comming from here? It's not really the bonuses that's the "problem".

Another thing that is a really deciding factor is the bonus slot on certain powergrid subsystems. Without those even the high-damage exceptions are largely on par (without the PG +slot the Proteus and the Deimos are somewhat squared). If that is an issue, just adress the subsystem.


HAC-balance - then and now:

As always though, most of this just seem like shifting goalposts to me. It's a creep related solely to post-Crucible direction. HAC did similar damage to Tier 2 BC. The shift in perspective come when you factor in the Tier 3 that push the envelope. If someone had asked me if i felt it alright that Cerbs had a similar output to Drakes i would say yes, because the Cerb had a comparative role, and only needed a minor bonus-nudge to get a competetive role (ie., have it's second range bonus shifted to something that made sense for 120km sniping, compared to the Drakes' 80km). Now we have to factor in BC with BS guns that push 600 dps with "only" accuracy as a downside, and as most of us have come to realize today, that downside isn't very daunting since "blap" has profiled immensely.

I'm uncertain if the point get through, but if you spin the clock back a couple of years: i would consider a Cerb having it's 170 -> 120 bonus replaced by something that made sense for SHAC roles (such as a speed bonus). It would have been perfectly viable ship in it's element THEN, and reasonably balanced to a Drake, mechanics-wise. The SP and ISK would give you the ability to exploit reach and mobility, like all other SHAC. If it got that today it would be difficult warrant the SP and ISK compared to equally fast ships on lower SP and ISK but higher damage on lower accuracy. Even if we factor out ISK (or presume that CCP intend to rebalance Tech II to a comparative investment-level, to pursue direct balance*; even then an accuracy "bonus" from the smaller weapon class is at least debatable as an offset).

Picking from two similar ships, how would you value a 50-100% damage bonus compared to an equal amount tracking bonus?

*) PS. this is what my last post discussed, for those of you who just wrote it off as "whine". I'd still maintain that the only reason SHAC and AHAC stopped profiling was ISK. You could easily overhaul production (if that's what no-ISK in balance assumes), but with the ship overhaul the rules have changed.

In all honesty, i'm just trying to orient myself a bit in the discussion. I just have a feeling that some of you look at the total and conclude the Tech III obscure the HAC (ie., Proteus damage + tank + ew + ev. link in regard to a Deimos, which have no obvious spec; while it's really only the damage bonus that could be argued obscuring based on bonus and role).
serras bang
Caldari Provisions
Caldari State
#212 - 2012-09-10 01:01:54 UTC
Liang Nuren wrote:
The only reason to fit your Tengu with 3B worth of **** is for your own personal sense of bling. There's nothing stopping you from getting the requisite 5 damage mods (BLA II, 4 CN BCU). The kind of fit you're talking about is what I'd expect to see soloing C3s, C4s, or L5s. Not tanking the pitiful DPS that a L4 can put out.

Furthermore, just because you spent billions on your ship doesn't mean it should be immune to the nerf bat. Just because you think that there's nothing out there in Caldari-land to replace it doesn't mean that it should be immune to the nerf bat.

The ship is getting nerfed.

-Liang


there has to be in place ships that can replace it or your stopping cal pilots from doing missions and tbh i dont need me tengu i have a cnr with similar performance (witch might i say cost me more) however if you feel this way show me an omni tanked tengu with no faction mods that is cap stable and capable of the same dps.
Nestara Aldent
Citimatics
#213 - 2012-09-10 01:07:01 UTC
serras bang wrote:
Liang Nuren wrote:
The only reason to fit your Tengu with 3B worth of **** is for your own personal sense of bling. There's nothing stopping you from getting the requisite 5 damage mods (BLA II, 4 CN BCU). The kind of fit you're talking about is what I'd expect to see soloing C3s, C4s, or L5s. Not tanking the pitiful DPS that a L4 can put out.

Furthermore, just because you spent billions on your ship doesn't mean it should be immune to the nerf bat. Just because you think that there's nothing out there in Caldari-land to replace it doesn't mean that it should be immune to the nerf bat.

The ship is getting nerfed.

-Liang


there has to be in place ships that can replace it or your stopping cal pilots from doing missions and tbh i dont need me tengu i have a cnr with similar performance (witch might i say cost me more) however if you feel this way show me an omni tanked tengu with no faction mods that is cap stable and capable of the same dps.


Capable of the same DPS? Without faction BCUs?

BTW your ship doesnt need to be stable.
serras bang
Caldari Provisions
Caldari State
#214 - 2012-09-10 01:12:11 UTC
Nestara Aldent wrote:
serras bang wrote:
Liang Nuren wrote:
The only reason to fit your Tengu with 3B worth of **** is for your own personal sense of bling. There's nothing stopping you from getting the requisite 5 damage mods (BLA II, 4 CN BCU). The kind of fit you're talking about is what I'd expect to see soloing C3s, C4s, or L5s. Not tanking the pitiful DPS that a L4 can put out.

Furthermore, just because you spent billions on your ship doesn't mean it should be immune to the nerf bat. Just because you think that there's nothing out there in Caldari-land to replace it doesn't mean that it should be immune to the nerf bat.

The ship is getting nerfed.

-Liang


there has to be in place ships that can replace it or your stopping cal pilots from doing missions and tbh i dont need me tengu i have a cnr with similar performance (witch might i say cost me more) however if you feel this way show me an omni tanked tengu with no faction mods that is cap stable and capable of the same dps.


Capable of the same DPS? Without faction BCUs?

BTW your ship doesnt need to be stable.


no it dose there are missions out there with neuts ship do need to be stable.
Nestara Aldent
Citimatics
#215 - 2012-09-10 01:22:31 UTC  |  Edited by: Nestara Aldent
Indeed some faction is needed, but very little.

[Tengu, Capstable Bloodraiders]
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II

Gistum C-Type Medium Shield Booster
Republic Fleet 10MN Afterburner
EM Ward Field II
EM Ward Field II
Thermic Dissipation Field II
Cap Recharger II

Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile

Medium Warhead Rigor Catalyst II
Medium Warhead Rigor Catalyst II
Medium Warhead Flare Catalyst II

Tengu Defensive - Amplification Node
Tengu Electronics - CPU Efficiency Gate
Tengu Engineering - Augmented Capacitor Reservoir
Tengu Offensive - Accelerated Ejection Bay
Tengu Propulsion - Fuel Catalyst

[Tengu, Sansha Setup]
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II

Gistum C-Type Medium Shield Booster
Republic Fleet 10MN Afterburner
EM Ward Field II
EM Ward Field II
Thermic Dissipation Field II
Phased Weapon Navigation Array Generation Extron

Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile

Medium Warhead Rigor Catalyst II
Medium Warhead Rigor Catalyst II
Medium Warhead Flare Catalyst II

Tengu Defensive - Amplification Node
Tengu Electronics - CPU Efficiency Gate
Tengu Engineering - Augmented Capacitor Reservoir
Tengu Offensive - Accelerated Ejection Bay
Tengu Propulsion - Fuel Catalyst

[Tengu, Omnitank Setup]
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II

Gistum C-Type Medium Shield Booster
Republic Fleet 10MN Afterburner
EM Ward Field II
EM Ward Field II
Explosive Deflection Field II
Kinetic Deflection Field II

Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile

Medium Warhead Rigor Catalyst II
Medium Warhead Rigor Catalyst II
Medium Warhead Flare Catalyst II

Tengu Defensive - Amplification Node
Tengu Electronics - CPU Efficiency Gate
Tengu Engineering - Augmented Capacitor Reservoir
Tengu Offensive - Accelerated Ejection Bay
Tengu Propulsion - Fuel Catalyst

That shield booster is 370M on contracts ATM (might be less on the market), and RF AB is 88 - again on contracts. Market prices in Jita will be less usually.
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#216 - 2012-09-10 01:33:54 UTC
Cephelange du'Krevviq wrote:


I'm just glad to see the Rokh actually getting mentioned; I'm tired of the players that insist Caldari are only about the missiles. It'd be nice if the Tengu rail fit was even remotely as viable for PvE as the HML fit is.



<----- that

If rail tengus were good i would buy one

Rails are boss.

BYDI recruitment closed-ish

Noisrevbus
#217 - 2012-09-10 01:54:53 UTC  |  Edited by: Noisrevbus
I realize there's a djungle out there, and several people have posted inbetween this and my last post. Since i ran out of space i'd just like to throw out this question as an introduction to the long post (that ended up way above)...

If we factor out both Crucible-creep and ISK.

Do you guys realize that any HAC or Recon concept could completely and utterly destroy Tier 2 BC?

Given that background.

Do you realize that the only reason Tech II (AHAC, NHAC, SHAC, C-Recon, S-Recon etc.) stopped profiling in the face of Tier 2 BC was ISK, and the necessity to kill 1:10 to keep ISK ratios levelled. They were "starved" out, it's not like Tier 2 BC were too good against them from a pure mechanical standpoint.

Do you additionally realize that some groups still continued to use those concepts despite the ISK disparity all the way up until Crucible, but more have stopped doing so since, as Crucible introduced creep?

Why did we consider the Crucible-creep necessary at the time?

That question become extra interesting since we today seem to be talking about "ISK shouldn't be part of balance" and look into various ways bottom-out production- and market spikes.

Why is it so hard to understand that: If ISK isn't supposed to be part of balance, there was no balance issue to deal with (when considering the balance of Tech II -> BC and BS -> BC, i should add).

Does that mean we adressed an ISK-issue from an incorrect balance-perspective, that now come back to bite our behind (as we now discuss the impopularity of HAC, the comparative power of Tech III and wether Tech III as well should be bottomed-out from an ISK-perspective)?
Liang Nuren
No Salvation
Divine Damnation
#218 - 2012-09-10 02:10:00 UTC
Noisrevbus wrote:
It's a bit saddening that you find me so long-toothed these days that you don't even respond properly to my posts anymore Liang. I'm not saying that to troll you, but it feels like frustration is taking the better of you here and your posts are sadly suffering. You know i usually consider you a quality poster. Don't be so vigilant in the topic that your individual post quality drop to where you don't bother reading the posts properly anymore. I really couldn't make any sense of your last reply at all, it felt like we talked about two completely different things, and i had no idea what you were on about.


We should hop on vent some time and hash it out. Your commentary on fleet history has been excellent and I don't tend to say much about it. From reading your posts, I can't help but wonder if your involvement in fleet combat has jaded you to how awesome the rest of Eve is. Most of what I'm objecting to is the constant doomsaying regarding ship balance and how Tier 3s are the end of the game and poorly thought out.

But anyway, let's hop on vent some time. Hell, maybe we'll go for a roam if you're on late enough (~8-10pm to 1-2am Pacific). :)

Quote:

When it comes to turret-sniping they are definately easily as good, but not necessarily completely overshadowing. Consider each Tech III equivalent to Eagles, Zealots, Ishtars and Muninns in LR setups.

When it comes to the EW subsystems they're not even on par. When it comes to special traits they're not on par either, ie., the Tengu do not lob missiles like the Cerb (as noted, the problem is rather that said speciality have no larger appeal in the environment). The Loki is not faster than the fast Vagabond. It's more a hybrid issue of it being 75% of a Vaga and Huginn at once (those setups were amply named).

When they begin to obscure is when you factor in tank, since the way the class is designed things like tank or link-ups come ontop, the broad sort of pile on. It's a bit of a stretch claiming the any Tech II ship was made with "tank" in mind though, so that's not a role. This means the obscurity begin to manifest itself when you compare a Legion to an AHAC pulselot because the tank is conceptually tied to SR setups (ie., a similar weapon system with the role reinforced by a better tank). Think about it.

In most instances what make the ship feel better is not a better specialisation, but a better stacking of the hybridization (ie., you get something akin the Tech II trait plus an additional feature: tank, link, ew etc.).


Let's first start with the conversation about tank. The thing about it is that the tank trait is assigned to Command Ships on the T2 level - both to fleet and field commands. That's one of the reasons that the conversation has turned to focus so heavily on tank. Even according to the "EFT numbers" (which typically discount things like sig radius and speed), T3s are just flat superior to CS. From what I can see, we basically agree that T3s dominate the tank role but we disagree that it's a CS trait.

From there we can start to look at how T3s interplay with the HAC role. I'm not going to belabor the point, except to say that the primary attributes I'd assign to successful HACs are speed, agility, and range. In some cases, it allows them to project close range ammo out to more significant distances and in others it lets them participate in 100km sniping gangs. It should be immediately obvious that the Legion, Loki, and Proteus usurp the Zealot, Muninn, and Deimos' sniping roles, but the Tengu does not usurp the Cerb or Eagle's sniping roles. The Proteus vs Deimos is notable because I can't really imagine anyone sniping with either one of them. Chalk one up to the power of optimal bonuses. But the important thing to take away from that is that 3/4s of the HACs are just as good at range as their T2 counterparts and generally have much better DPS. Some quick looking at stats should tell you that they have most of the speed and agility of their T2 counterparts as well. This leaves us with T3s being 90% command ship and 90% HAC.

From there we can begin to dissect the Recon layer that T3s provide. The ECM Tengu and Neut Legion are generally not worth discussing, but the 65km Web Loki and 30km Scram Proteus most certainly are. While it's true that they're not as good as the Huginn/Arazu, I think it's worth remembering that after a certain point range bonuses begin to lose some of their power. I think your assertion that T3s are 75% recon and 75% HAC is pretty accurate, but that the strength of the ranges being covered means the T3s are still eclipsing most of the useful range for recons.

And ultimately, that's why what we're seeing here isn't just 75% HAC/75% Recon, but something more akin to 90% CS/90% HAC/90% Recon. I know they're OP as hell and frankly anyone that says they aren't is just out of their mind and lacks all sense of perspective. But that doesn't mean that I'm eager to see large chunks of my hangar nerfed and I'm doubly unexcited by the prospect of an impending WH nerf. And make no mistake about it - the economic impact of a WH nerf is the part that concerns me most. :)

I'm running out of space in this post, so I'll just comment on the remainder of your post instead of quoting it. Yes, absolutely: HACs desperately need a review and I'm super excited by the prospect. Whether or not only certain subsystems are needing tweaking: yes almost certainly. Whether or not T3s will need nerfing after a HAC+Recon+CS boost? Probably the Proteus and Loki in the tackle department, but the Legion and Tengu are fine to underwhelming.

No matter what happens, I'm super eager to see what Ytterbium and Fozzie do to ship balance in the next year. :)

-Liang

I'm an idiot, don't mind me.

serras bang
Caldari Provisions
Caldari State
#219 - 2012-09-10 02:17:08 UTC
Nestara Aldent wrote:
Indeed some faction is needed, but very little.

[Tengu, Capstable Bloodraiders]
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II

Gistum C-Type Medium Shield Booster
Republic Fleet 10MN Afterburner
EM Ward Field II
EM Ward Field II
Thermic Dissipation Field II
Cap Recharger II

Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile

Medium Warhead Rigor Catalyst II
Medium Warhead Rigor Catalyst II
Medium Warhead Flare Catalyst II

Tengu Defensive - Amplification Node
Tengu Electronics - CPU Efficiency Gate
Tengu Engineering - Augmented Capacitor Reservoir
Tengu Offensive - Accelerated Ejection Bay
Tengu Propulsion - Fuel Catalyst

[Tengu, Sansha Setup]
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II

Gistum C-Type Medium Shield Booster
Republic Fleet 10MN Afterburner
EM Ward Field II
EM Ward Field II
Thermic Dissipation Field II
Phased Weapon Navigation Array Generation Extron

Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile

Medium Warhead Rigor Catalyst II
Medium Warhead Rigor Catalyst II
Medium Warhead Flare Catalyst II

Tengu Defensive - Amplification Node
Tengu Electronics - CPU Efficiency Gate
Tengu Engineering - Augmented Capacitor Reservoir
Tengu Offensive - Accelerated Ejection Bay
Tengu Propulsion - Fuel Catalyst

[Tengu, Omnitank Setup]
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II

Gistum C-Type Medium Shield Booster
Republic Fleet 10MN Afterburner
EM Ward Field II
EM Ward Field II
Explosive Deflection Field II
Kinetic Deflection Field II

Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile

Medium Warhead Rigor Catalyst II
Medium Warhead Rigor Catalyst II
Medium Warhead Flare Catalyst II

Tengu Defensive - Amplification Node
Tengu Electronics - CPU Efficiency Gate
Tengu Engineering - Augmented Capacitor Reservoir
Tengu Offensive - Accelerated Ejection Bay
Tengu Propulsion - Fuel Catalyst

That shield booster is 370M on contracts ATM (might be less on the market), and RF AB is 88 - again on contracts. Market prices in Jita will be less usually.


so essentialy a ded sb is required also i have also noticed that each of your fits use an ab something i dont due to cap issues i also notice your useing a cpu sub system not the sensor stregnth one witch is highly adviced against gurista rats and im beating that even these setups you have put here all have very little room for change. also you have to factor in the 150 mill or so for each rigs so unfortunately all you really proven is a mission fit tengu dose need ded and or faction mods and that you need a minimal of 1 bill to build em.
Pandora Star1494
Ministry of War
Amarr Empire
#220 - 2012-09-10 02:28:04 UTC
A major theme in is this thread so far is really "Make things more expensive" as a balancing factor. Part of me wants to agree, part of me feels that it's obliterating progress and that my 100b now being worth the same as my 10b three years ago is a very depressing thing.