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Dev blog: Singularity, Duality ... Buckingham?

First post First post
Author
Crysis McNally
Malevelon Roe Industries
Convocation of Empyreans
#81 - 2012-09-08 14:44:31 UTC  |  Edited by: Crysis McNally
Where's our damn Mining Frigate? That was supposed to be in the 1.2 Summer Update.....
Jack bubu
Caldari Provisions
Caldari State
#82 - 2012-09-08 15:51:01 UTC
Crysis McNally wrote:
Where's our damn Mining Frigate? That was supposed to be in the 1.2 Summer Update.....

it wasnt.
Inovy Dacella
Empire Assault Corp
Dead Terrorists
#83 - 2012-09-08 20:05:25 UTC  |  Edited by: Inovy Dacella
CCP Goliath wrote:
Milton Middleson wrote:
Will the orbital bombardment be limited to destroyers, or will any ship be able to do it?


Any ship that can fit a small turret can fire down an Orbital Strike.




In "EVE physics and distance scale" no turret has enough range to fire down on a planet. You may assume planets and orbital distances are not down to scale in EVE, and that the range of a small turret is enough to hit a target on the surface of a planet. But that would be inconsistent with the range scale EVE uses in solar systems with AU and kilometers. (Of course in real physics projectiles would practically have infinite range in space, but real physics has nothing to do with the EVE universe.) Therefore, perhaps it would be better if we had a different type of module or turret specifically for orbital bombardment, which would explain away the hundreds of kilometers range that is necessary. This should help keep the game consistent within it's own physical rules.
Zloco Crendraven
BALKAN EXPRESS
Shadow Cartel
#84 - 2012-09-08 21:09:59 UTC
Inovy Dacella wrote:
CCP Goliath wrote:
Milton Middleson wrote:
Will the orbital bombardment be limited to destroyers, or will any ship be able to do it?


Any ship that can fit a small turret can fire down an Orbital Strike.




In "EVE physics and distance scale" no turret has enough range to fire down on a planet. You may assume planets and orbital distances are not down to scale in EVE, and that the range of a small turret is enough to hit a target on the surface of a planet. But that would be inconsistent with the range scale EVE uses in solar systems with AU and kilometers. (Of course in real physics projectiles would practically have infinite range in space, but real physics has nothing to do with the EVE universe.) Therefore, perhaps it would be better if we had a different type of module or turret specifically for orbital bombardment, which would explain away the hundreds of kilometers range that is necessary. This should help keep the game consistent within it's own physical rules.


Ahm small artillry on my trasher easily reaches 50km. lol

BALEX, bringing piracy on a whole new level.

Tlat Ij
Hedion University
Amarr Empire
#85 - 2012-09-08 21:26:54 UTC
Inovy Dacella wrote:
CCP Goliath wrote:
Milton Middleson wrote:
Will the orbital bombardment be limited to destroyers, or will any ship be able to do it?


Any ship that can fit a small turret can fire down an Orbital Strike.




In "EVE physics and distance scale" no turret has enough range to fire down on a planet. You may assume planets and orbital distances are not down to scale in EVE, and that the range of a small turret is enough to hit a target on the surface of a planet. But that would be inconsistent with the range scale EVE uses in solar systems with AU and kilometers. (Of course in real physics projectiles would practically have infinite range in space, but real physics has nothing to do with the EVE universe.) Therefore, perhaps it would be better if we had a different type of module or turret specifically for orbital bombardment, which would explain away the hundreds of kilometers range that is necessary. This should help keep the game consistent within it's own physical rules.

There is a very large difference between shooting another spaceship and shooting a general location on a planet that is, for all intents and purposes, stationary.
LordSwift
Wrabble Wrousers
#86 - 2012-09-08 21:30:31 UTC
CCP Goliath wrote:
Milton Middleson wrote:
Will the orbital bombardment be limited to destroyers, or will any ship be able to do it?


Any ship that can fit a small turret can fire down an Orbital Strike.


You are kidding me right!!! IS this a early test of the orbital strike mechanic? because according to lore i thought it was only dreadnaughts that could bombard planets. IF you are going to allow turrets at least just allow BS's to do it!

Mal: "If anyone gets nosy, just...you know... shoot 'em. "

Zoe: "Shoot 'em?"

Mal: "Politely."

Inquisitor Kitchner
The Executives
#87 - 2012-09-08 21:58:22 UTC
Inovy Dacella wrote:
CCP Goliath wrote:
Milton Middleson wrote:
Will the orbital bombardment be limited to destroyers, or will any ship be able to do it?


Any ship that can fit a small turret can fire down an Orbital Strike.




In "EVE physics and distance scale" no turret has enough range to fire down on a planet. You may assume planets and orbital distances are not down to scale in EVE, and that the range of a small turret is enough to hit a target on the surface of a planet. But that would be inconsistent with the range scale EVE uses in solar systems with AU and kilometers. (Of course in real physics projectiles would practically have infinite range in space, but real physics has nothing to do with the EVE universe.) Therefore, perhaps it would be better if we had a different type of module or turret specifically for orbital bombardment, which would explain away the hundreds of kilometers range that is necessary. This should help keep the game consistent within it's own physical rules.


Luckily the DUST Mercs have Super Future Techâ„¢ which they used to boost the flux capacitor in the ship allowing for extra accuracy even at longer ranges, meaning even small ships can bombard a planet with some level of accuracy.


Happy now?

"If an injury has to be done to a man it should be so severe that his vengeance need not be feared." - Niccolo Machiavelli

Tres Farmer
Gallente Federation Intelligence Service
#88 - 2012-09-09 09:06:55 UTC
Milton Middleson wrote:
CCP Goliath wrote:
Milton Middleson wrote:
Will the orbital bombardment be limited to destroyers, or will any ship be able to do it?


Any ship that can fit a small turret can fire down an Orbital Strike.


Intriguing. Is it going to stay that way i.e. only small guns can be used for orbital bombardment, or will it eventually be changed to allow guns of all sized? Because I'm having a mental image of a DUST bunny calling down what he expects to be fire support from a destroyer, only to have a sieged dreadnought in orbit pick up the phone instead.

LOL! man, you made my day.. kudos!
Oxylan
Blood Fanatics
#89 - 2012-09-09 09:07:00 UTC
CCP congtatulations for conecting two difirent games form difirent platforms, not a dust fan but i have to say, Good Job CCP! your company is first in the word who made this. You should be in guinness record book. I love you and hate you simultaneously, i wish you all best in future with dust project.

If it bleed we can kill it.

Gogela
Epic Ganking Time
CODE.
#90 - 2012-09-09 09:19:22 UTC
There can be.... ONLY ONE!!! HAHAHA!!!

Signatures should be used responsibly...

CCP Goliath
C C P
C C P Alliance
#91 - 2012-09-09 09:50:05 UTC
Salpun wrote:
CCP Goliath wrote:
Bloodpetal wrote:


Reading your diagram carefully it says that TQ is EVE's Production Server, and SISI will be Dust514's "Production Server" does that mean LIVE Dust514 games will be happening on the Singularity server only while testing is going on or Singularity will be handling all Dust interactions moving forward after release? Or are you going to have TQ handle Dust when you go into live release? It's just confusing because you used Production Server twice to indicate live releases...

Thanks for the answer to the inane question. :)



This is the state of affairs as it is right now. "Soon TM" is looking into the future, but is not the be all and end all of the road ahead.

The concern is that Sisi might not be able to present Dust in the best light after the next release. With all the new code how is sisi handling it?



Sorry you've stumped me - in what way isn't Sisi able to "present DUST in the best light"? What new code are you referring to?

CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath

CCP Goliath
C C P
C C P Alliance
#92 - 2012-09-09 09:51:14 UTC
Crysis McNally wrote:
Where's our damn Mining Frigate? That was supposed to be in the 1.2 Summer Update.....


It wasn't ever scheduled for summer. Also please do not confuse a small paragraph at the end of my blog for patch notes of an upcoming patch or release.

CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath

CCP Goliath
C C P
C C P Alliance
#93 - 2012-09-09 09:53:55 UTC
LordSwift wrote:
CCP Goliath wrote:
Milton Middleson wrote:
Will the orbital bombardment be limited to destroyers, or will any ship be able to do it?


Any ship that can fit a small turret can fire down an Orbital Strike.


You are kidding me right!!! IS this a early test of the orbital strike mechanic? because according to lore i thought it was only dreadnaughts that could bombard planets. IF you are going to allow turrets at least just allow BS's to do it!


The key is really in the wording here - "strike" "bombard" - not the same thing.

CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath

CCP Goliath
C C P
C C P Alliance
#94 - 2012-09-09 09:55:08 UTC
Oxylan wrote:
CCP congtatulations for conecting two difirent games form difirent platforms, not a dust fan but i have to say, Good Job CCP! your company is first in the word who made this. You should be in guinness record book. I love you and hate you simultaneously, i wish you all best in future with dust project.


Thanks very much! We are all extremely proud of the achievements we have made so far and will continue to drive to push the boundaries of where this can go.

CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath

Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#95 - 2012-09-09 10:46:54 UTC
CCP Goliath wrote:
Salpun wrote:
CCP Goliath wrote:
Bloodpetal wrote:
Reading your diagram carefully it says that TQ is EVE's Production Server, and SISI will be Dust514's "Production Server" does that mean LIVE Dust514 games will be happening on the Singularity server only while testing is going on or Singularity will be handling all Dust interactions moving forward after release? Or are you going to have TQ handle Dust when you go into live release? It's just confusing because you used Production Server twice to indicate live releases... Thanks for the answer to the inane question. :)
This is the state of affairs as it is right now. "Soon TM" is looking into the future, but is not the be all and end all of the road ahead.
The concern is that Sisi might not be able to present Dust in the best light after the next release. With all the new code how is sisi handling it?
Sorry you've stumped me - in what way isn't Sisi able to "present DUST in the best light"? What new code are you referring to?


Sorry The question was unclearWhat?

There has not been a lot of talk about how much CPU load Dust player cause on EVE servers.

Mass tests have shown 1000+ EVE players turn on TIDI very easily on Sisi. The Buckingham test will be restricted to 200 people,i am guessing, becouse of TIDI concerns during the mass tests this coming week.

Dust players have been split up over 12+ EVE systems so far with a max of 3392 players on Sisis last night.

When we get the massive surge of people both EVE and Dust back for the next Dust build on Sisi Will you have to cap the EVE players on the server to let Dust players have the premiam experiance?

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Tanaka Aiko
Ministry of War
Amarr Empire
#96 - 2012-09-09 11:06:36 UTC
CCP Goliath wrote:
The key is really in the wording here - "strike" "bombard" - not the same thing.

but how can a small turret have enough range to reach the planet's surface ? :/
if they can reach 5000km for DUST, why can't we do the same on our space battles ?
Grideris
The Scope
Gallente Federation
#97 - 2012-09-09 11:55:51 UTC
Tanaka Aiko wrote:
CCP Goliath wrote:
The key is really in the wording here - "strike" "bombard" - not the same thing.

but how can a small turret have enough range to reach the planet's surface ? :/
if they can reach 5000km for DUST, why can't we do the same on our space battles ?


As always, if you can't think of an excuse: Nanites

Seriously though, I have a feeling that gravity and different targeting systems as well as different ammo compositions (making it unsuitable for shooting at other ships due to negligible damage) might come into it. And as always, Gameplay > lore/story (though preferably not always at the expense of).

http://www.dust514.org - the unofficial forum for everything DUST 514 http://www.dust514base.com -** the** blog site with everything else DUST 514 you need

Chisu Chroma
WYAL
#98 - 2012-09-09 18:23:46 UTC
Tanaka Aiko wrote:
CCP Goliath wrote:
The key is really in the wording here - "strike" "bombard" - not the same thing.

but how can a small turret have enough range to reach the planet's surface ? :/
if they can reach 5000km for DUST, why can't we do the same on our space battles ?


You are forgetting the effects of gravity. All you need is enough range to get your projectile within the planets gravity well and gravity will take care of the rest.
Ikaef Giasep
Deep Core Mining Inc.
Caldari State
#99 - 2012-09-09 19:35:22 UTC
What will happen to the API test?
Lan Staz
Silver Technologies
Minmatar Fleet Associates
#100 - 2012-09-09 21:05:37 UTC
Salpun wrote:
There has not been a lot of talk about how much CPU load Dust player cause on EVE servers.

Mass tests have shown 1000+ EVE players turn on TIDI very easily on Sisi. The Buckingham test will be restricted to 200 people,i am guessing, becouse of TIDI concerns during the mass tests this coming week.

Dust players have been split up over 12+ EVE systems so far with a max of 3392 players on Sisis last night.

When we get the massive surge of people both EVE and Dust back for the next Dust build on Sisi Will you have to cap the EVE players on the server to let Dust players have the premiam experiance?


AFAIK Dust has its own game servers, located in three datacentres around the world to try and keep latency under control (somthing not so much of an issue for Eve). I presume these Dust game servers connect back to the main Sol and Database servers in London. However, most of the load for Dust will be handled by the dedicated Dust servers, which is (I assume) why SISI can handle several thousand Dust players but starts to fall apart with under 1000 Eve players.