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The mining barge gambit

Author
Pipa Porto
#41 - 2012-09-05 22:17:18 UTC
March rabbit wrote:
Pipa Porto wrote:
Sola Mercury wrote:
And you... are you suggesing, mining barges should be ganked profitably?


If the miners don't sacrifice something for safety, yes. Why wouldn't they be? They're not making any significant effort to protect their 300m ISK investment/

Just like if haulers don't sacrifice convenience for safety by limiting the value of the cargo they carry.
Just like Tengu pilots who go full active tank so that they can go all gank and get one shotted off the gate.

this is not an answer. Question is not about miners. Question is about ganking. Why do you think it should be profitable?

Well. In reality it can be profitable. But this should not be special purpose of ship balancing.


Without suicide ganking on an economically significant scale, mining in HS is an effectively riskless activity. Remember how, before HAG started, miners were always whining about how little they got paid? That was because, before industrialized ganking began, mining in HS was an effectively riskless activity.

Without the ability to profitably gank mining ships set up for maximum yield, suicide ganking on an economically significant scale cannot happen.

Finally, suicide ganking **** tanked and untanked Hulks has been profitable since Exhumers were introduced. Why should that change just because it became popular?

EvE: Everyone vs Everyone

-RubyPorto

Pipa Porto
#42 - 2012-09-05 22:29:19 UTC
Vaerah Vahrokha wrote:
Because they don't have the same options. I can fit a combat ship in dozen of ways but mining ships are created with limited PG and CPU so they are more "canned" by design (don't ask me why).
Even a trivial BC, I can choose to add or remove from 1 to 4-5 damage mods, I can put from zero to 4-6 tank mods including utility and whatever. This gives a free form canvas where the player can really customize his ships for his exact needs.

For some reason this does not apply to industrial ships, they come with some rachitic stats and few slots. Therefore CCP puts in "premade" tank.

If you want to "unspecial" miners then give them ships that are not WoW canned nuggets with 4-5 obvious choices and that's it.


Sure. That would make sense if there were more than 3 fitting values that matter to mining ships.

A combat ship has to balance Agility, Tank (resist vs EHP), EWAR, DPS, Range/Tracking(for guns), and a Prop Mod (MWD vs AB is a real choice in a number of hulls). None of these stats are strictly superior to others across all hulls.
A mining ship has to balance Tank(EHP in HS, Rat tank in Null), Yield, and Cargo. None of the other stats of the ship really matter. And the market (and Bat Country's killboard) shows that Max Cargo is strongly preferred across a large number of miners, showing that these 3 important aspects are clearly not equally important.

Quote:
Pipa Porto wrote:
Both of those fits get most of their resists from a pair of Invulns. They are not pure kin/therm builds. Neither are including gang links (despite the fact that a large number of miners have access to at least Orca links), nor tank implants, nor anything more exotic than T2 and Meta items.


So, these juicy 3 MLU ships have 25k EHP while not inviting thrashers nor having links, implants etc.

And the 3 MLU fitting to achieve this tank would be?


25k EHP, no Tank implants, no gang boosts, balanced resists (23.3k EMP, 25.4k Void).

[Mackinaw, Tanky Mining]

Mining Laser Upgrade II
Mining Laser Upgrade II
Mining Laser Upgrade II

Limited Adaptive Invulnerability Field I
Limited Adaptive Invulnerability Field I
Medium F-S9 Regolith Shield Induction
[Empty Med slot]

Modulated Strip Miner II, Arkonor Mining Crystal II
Modulated Strip Miner II, Arkonor Mining Crystal II

Medium Processor Overclocking Unit I
Medium Ancillary Current Router I

Genolution Core Augmentation CA-1
Genolution Core Augmentation CA-2
Inherent Implants 'Squire' Engineering EG-603
Michi's Excavation Augmentor
Inherent Implants 'Highwall' Mining MX-1005

EvE: Everyone vs Everyone

-RubyPorto

Vaerah Vahrokha
Vahrokh Consulting
#43 - 2012-09-06 00:29:59 UTC  |  Edited by: Vaerah Vahrokha
Balanced resists as in weakest at EM (56%) and therm (64.8%), exactly what gankers love to see!


Once again you posted a joke fit that 0.01% of the players will bother training and wasting massive money upon.

Many miners are really just side projects, some times the player has even to use one account and you can be sure he won't train your usual "All V skills" magic setup in place of their PvP / mission main.

Let me show you a fit that *works* and *is cheap* and *alt worthy*:

[Mackinaw, 30K EHP general mining]
Damage Control II
Mining Laser Upgrade II
Mining Laser Upgrade II

Limited Adaptive Invulnerability Field I
Small F-S9 Regolith Shield Induction
Upgraded EM Ward Amplifier I
Upgraded Thermic Dissipation Amplifier I

Modulated Strip Miner II, Veldspar Mining Crystal II
Modulated Strip Miner II, Veldspar Mining Crystal II

Medium Core Defense Field Extender I
Medium Processor Overclocking Unit I

Hobgoblin I x3
Warrior I x2


This gives a practical ship to actually existing characters, without the need to waste years in SP, using hideously cheap modules. Way better resists and > 30.4 EHP. Oh wait, it got just 2 MLUs and thus a 8.2% yield sacrifice had to be made, as intended.

Will people take the sacrifice? Those who want a Mack do. Because they are there for the AFK factor, they care more for the ship to stay alive while AFK than for your magic 3 MLUs.

Those who can't sleep at the night due to the lack of 3 MLUs will use Hulks.

What? Going Hulk they have to make a sacrifice in tank, need to be in a fleet and crystals cargo size? Intended, once again.

The "no sacrifice, I want Hulk performance-in-a-Mack" guys are right there, in your mind and in some particularly bad threads on General Discussion.
Pipa Porto
#44 - 2012-09-06 10:41:34 UTC
Vaerah Vahrokha wrote:
Balanced resists as in weakest at EM (56%) and therm (64.8%), exactly what gankers love to see!


Once again you posted a joke fit that 0.01% of the players will bother training and wasting massive money upon.

Many miners are really just side projects, some times the player has even to use one account and you can be sure he won't train your usual "All V skills" magic setup in place of their PvP / mission main.

Let me show you a fit that *works* and *is cheap* and *alt worthy*:


1. 25k EHP vs void, 23.3k EHP vs EMP. That's pretty well balanced.

2. A 2 MLU Skiff can easily hit 40k EHP.

3. A 3% Grid implant is not expensive, nor are the Genolution sets. Cybernetics 1 is not a long train.


Once again, you are suggesting that ships should be balanced based on the dumbest/least SP pilots. The logical conclusion to that suggestion is that nothing is ever overpowered.

EvE: Everyone vs Everyone

-RubyPorto

Vaerah Vahrokha
Vahrokh Consulting
#45 - 2012-09-06 18:55:05 UTC
Pipa Porto wrote:

Once again, you are suggesting that ships should be balanced based on the dumbest/least SP pilots. The logical conclusion to that suggestion is that nothing is ever overpowered.


Once again, I am suggesting that ships should be balanced based on the higher part of a gaussian representing the average player SP and skills.

You can't balance dynamic games based on theorethical, purely on paper and not existing in game data. The outliers will exist, sure but they will be a single digit percent.

With your doctrine, instead, you'd make everybody a gimp because on paper it's possible to put in years of efforts all focused on what's usually just an alt and make it godlike. Thus everybody not as trained and high SP (90% of the playerbase) would suffer much more than due.
Pipa Porto
#46 - 2012-09-06 20:53:45 UTC
Vaerah Vahrokha wrote:
Pipa Porto wrote:

Once again, you are suggesting that ships should be balanced based on the dumbest/least SP pilots. The logical conclusion to that suggestion is that nothing is ever overpowered.


Once again, I am suggesting that ships should be balanced based on the higher part of a gaussian representing the average player SP and skills.

You can't balance dynamic games based on theorethical, purely on paper and not existing in game data. The outliers will exist, sure but they will be a single digit percent.

With your doctrine, instead, you'd make everybody a gimp because on paper it's possible to put in years of efforts all focused on what's usually just an alt and make it godlike. Thus everybody not as trained and high SP (90% of the playerbase) would suffer much more than due.


A while ago, I looked at all the skills required to get all relevant 5s (for tanking) and, if I recall correctly, it's about 6 or 8 weeks of training. That's not a high SP requirement, especially considering a maxed out Exhumer pilot only takes ~4 months of training to begin with.

If people aren't willing to fork over the training time and fitting sacrifices that should be needed to make Macks and Hulks reasonably safe for being AFK, they're welcome to Use. A. Skiff.

EvE: Everyone vs Everyone

-RubyPorto

Vaerah Vahrokha
Vahrokh Consulting
#47 - 2012-09-07 06:59:54 UTC
Pipa Porto wrote:
Vaerah Vahrokha wrote:
Pipa Porto wrote:

Once again, you are suggesting that ships should be balanced based on the dumbest/least SP pilots. The logical conclusion to that suggestion is that nothing is ever overpowered.


Once again, I am suggesting that ships should be balanced based on the higher part of a gaussian representing the average player SP and skills.

You can't balance dynamic games based on theorethical, purely on paper and not existing in game data. The outliers will exist, sure but they will be a single digit percent.

With your doctrine, instead, you'd make everybody a gimp because on paper it's possible to put in years of efforts all focused on what's usually just an alt and make it godlike. Thus everybody not as trained and high SP (90% of the playerbase) would suffer much more than due.


A while ago, I looked at all the skills required to get all relevant 5s (for tanking) and, if I recall correctly, it's about 6 or 8 weeks of training. That's not a high SP requirement, especially considering a maxed out Exhumer pilot only takes ~4 months of training to begin with.

If people aren't willing to fork over the training time and fitting sacrifices that should be needed to make Macks and Hulks reasonably safe for being AFK, they're welcome to Use. A. Skiff.


Instead, guess what, you are welcome to the new game changes, CCP agreed with me and not with you.
Pipa Porto
#48 - 2012-09-07 13:41:03 UTC
Vaerah Vahrokha wrote:
Instead, guess what, you are welcome to the new game changes, CCP agreed with me and not with you.


So you're saying balancing is a one and done deal and problems that crop up should be ignored? Oookay...


And you decided to toss in a red herring to hide the fact that you're "Miners shouldn't have to invest SP, Effort, Money, or sacrifice fittings" argument is terrible.

EvE: Everyone vs Everyone

-RubyPorto

Im Nutz
Ahab's Whale
#49 - 2012-09-08 08:13:58 UTC
As a miner by choice, I'm one of the edge cases that you're both ignoring.

I run a Skiff, again by choice, as I'm more then willing to take a little longer getting minerals then someone in a Mackinaw or Hulk. I happen to think that the trade offs built into the current iteration of mining barges and exhumers are well balanced. Something you're missing is what those actually are. Skiff/Procurer are designed for defense. Retriever/Mackinaw is designed for storage. Covoter/Hulk is meant for yield.

The actual trade offs are in how you want to protect it, a fully defensive setup like I prefer will ignore all but the most determined of gank attempts. A balanced tank/yield setup isn't as capable of shrugging off a more then casual attempt at a gank. If someone is absolutely determined to max out mining yield, an average attempt to gank will likely succeed.

Tank = Skiff (Using max skills results in more then 100k EHP)
Storage = Mackinaw (Even the best setups for one still can result in about 40k EHP, assuming a balance between yield/tank)
Yield = Hulk (At max, most Hulks don't exceed 25k to 30k EHP due to needing fleet assistance as a near requirement now)

Now those numbers (all from memory, so some variance may show from EFT or other fitting tools) show a trend towards easier to kill. Now if that isn't enough, let's look at high alpha damage ships looking to kill one of these. A Skiff obviously will take between 5 and 8 Tornadoes to kill in Empire space. A Mackinaw will take 2 or 3 Tornadoes. A Hulk will likely take 1 or 2 Tornadoes to kill.

This is all assuming an average Alpha of approximately 14.8k HP per hit.

As things stand, nearly every miner I know or meet use Mackinaws for mining in general now. Most of them don't fit a DCU for any reason, as it interferes with yield. The few I know who do fit better then normal tanks are fairly patient people in general anyways. So the loss of yield doesn't bother them. Those that don't fit the DCU have a max EHP more inline with a tanked Hulk, this results in an easier to gank setup due to making a choice to maximize yield. As such, a solo Tornado could potentially take out a solo Mackinaw kitted out to maximize yield. (This is based on assumptions on fitting the Mackinaw, such as fitting a survey scanner instead of an Invuln or a shield extender.)

Ganking someone, while a legitimate action by game rules, shouldn't really be a profitable venue when attacking miners. Offset the costs, certainly. Be able to pay for all ships involved with extra left over, not so much. You want profitable ganks, go kill idiot haulers. If you want to kill miners for profit, it's now time to war dec the corp. (Most miners either will jump corp, or just not undock in most cases.) If you're looking to deny assets to a corp ganks will work for that, just be ready to pay for it now.

Due to the ganking community not being willing to compromise with the miners on a proper buff to mining ships to increase survivability, CCP took unilateral measures that basically eliminated any profit from ganking miners. If anyone is to blame for these changes, it's not CCP or the mining community at large. Both of them were willing to work with the gankers to keep them all happy, while increasing survivability of mining ships.

Now that the changes are live on TQ, the griefer community has started doing what they blamed the mining community of doing. Whining over not being able to wantonly kill any mining barge at anytime they want to. Time to adapt, gankers. If you want to kill miners, you're going to have to work for it now. Mining in Empire has never been risk-free as people seem to think, the risks were just different. Most of those risks related to how the market fluctuated on a daily or weekly basis.

Like it or not, things have changed. Risk vs Reward right now is skewed a bit towards the miners, which isn't really a bad thing. Ganking is a CONCORD punishable offense, and as such should always be a lot riskier then what a miner faces on a regular basis. Risk based on actions taken is a fairer way of doing things. The way things were working previously was just short of broken. The only ship that stood a chance of surviving a gank was the Hulk, and only at the complete loss of yield bonuses not included in the hull bonus list and fleet bonuses if in one. Now that 4 ships in the mining classes actually stand a chance; gankers now have to actually pick a target carefully. Not just drop on the belt and pop a random miner for giggles.
Vaerah Vahrokha
Vahrokh Consulting
#50 - 2012-09-08 17:22:04 UTC
Pipa Porto wrote:
Vaerah Vahrokha wrote:
Instead, guess what, you are welcome to the new game changes, CCP agreed with me and not with you.


So you're saying balancing is a one and done deal and problems that crop up should be ignored? Oookay...


There are no problems cropping up, so nothing to ignore.

After the patch, even industrial ships have fitting options even if they are somewhat canned. I'd have preferred players could get actual slots (like - you know - most ships) to play with and experiment to their preferred exactly tank vs yield balance but this solution is still much better than before ("max yield & no tank or you may as well mine in a Rokh").

The day killboards stop showing copious Macks & Hulks kills is the day you'll be right.
Pipa Porto
#51 - 2012-09-08 20:23:51 UTC
Vaerah Vahrokha wrote:
Pipa Porto wrote:
Vaerah Vahrokha wrote:
Instead, guess what, you are welcome to the new game changes, CCP agreed with me and not with you.


So you're saying balancing is a one and done deal and problems that crop up should be ignored? Oookay...


There are no problems cropping up, so nothing to ignore.

After the patch, even industrial ships have fitting options even if they are somewhat canned. I'd have preferred players could get actual slots (like - you know - most ships) to play with and experiment to their preferred exactly tank vs yield balance but this solution is still much better than before ("max yield & no tank or you may as well mine in a Rokh").

The day killboards stop showing copious Macks & Hulks kills is the day you'll be right.



Again, you're arguing that ships should be balanced based on their least intelligent users.

Intelligent Hulk pilots didn't show up on killboards before the buff because they didn't get ganked. Either they were smart enough to figure out that they could tank their ship *shock,* or they mined aligned, or whatever.

The Mackinaw is overpowered because Smart Miners can fit it such that it is strictly better than the Skiff. It doesn't have to sacrifice any fittings in most sec bands, and in the lowest HS bands, it can still fit an unprofitable tank with 2 MLUs, rendering it equivalent to the Skiff with double the ore hold. So why would you ever use a Skiff to mine in HS?

EvE: Everyone vs Everyone

-RubyPorto

Vaerah Vahrokha
Vahrokh Consulting
#52 - 2012-09-09 05:07:01 UTC  |  Edited by: Vaerah Vahrokha
Pipa Porto wrote:

Again, you're arguing that ships should be balanced based on their least intelligent users.


This is not GD, in MD you are required to at least read what you reply about:


Vaerah Vahrokha wrote:

Once again, I am suggesting that ships should be balanced based on the higher part of a gaussian representing the average player SP and skills.


The above means balance is made on the upper percentile of the player base, NOT the lowest skilled NOR the super-top extra hard core.

You don't have to agree with me, it's just how MMOs are made, deal with it.


Pipa Porto wrote:

The Mackinaw is overpowered because Smart Miners can fit it such that it is strictly better than the Skiff. It doesn't have to sacrifice any fittings in most sec bands


I can fully T2 fit most regular ships, some times a 3% implant is needed. Try showing me my above Mack setup with functional resists or a better one where I can fully T2 fit. Then you can say it doesn't have to sacrifice any fittings.

Also, I find it disturbing you are implying EvE should not reward smart players. Who to reward then? Those who all they have to do is to copy and paste a premade Catalyst EFT fitting and warp to zero and free loot? Those are REALLY the kind of smart EvE players needs to prize! Because emergent gameplay involves copy and pasting EFT and click "buy" at Jita. Oh wait.


Pipa Porto wrote:

and in the lowest HS bands, it can still fit an unprofitable tank with 2 MLUs, rendering it equivalent to the Skiff with double the ore hold. So why would you ever use a Skiff to mine in HS?


The LEAD DEVELOPER SAID HE DOES NOT WANT suicide ganking (of empty ships) to be profitable.

If you don't like it you can setup another forum riot and also get your remaining forum post alt banned, you can go play another game or you can keep gnashing your teeth and stomp your feet. Not sure any of those will change the above decision.

It'd be just stupid to create an AFK-friendly ship that can't be AFK'd at all and requires the same rabid caffeine attention of an Hulk.

Also, I am quite sure EvE has also other sec status places than hi sec, maybe the Skiff finds more uses in there?

I don't see you complaining you see ZERO Hulks in hi sec any more, while there are some Skiffs (and an insane number of Retrievers).
Unsurprisingly, I don't see you asking for Hulks to be viable in hi sec again, just to make Macks crap like Hulks again.
corestwo
Goonfleet Investment Banking
#53 - 2012-09-09 06:39:40 UTC
Vaerah Vahrokha wrote:
Unsurprisingly, I don't see you asking for Hulks to be viable in hi sec again, just to make Macks crap like Hulks again.


I've only been skimming this rather dull back and forth, but if I'm not mistaken, what he's saying is that Macks tank "well" enough that they eliminate the role that Skiffs are supposed to fill.

This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay.

fofofo

Vaerah Vahrokha
Vahrokh Consulting
#54 - 2012-09-09 08:24:18 UTC  |  Edited by: Vaerah Vahrokha
corestwo wrote:
Vaerah Vahrokha wrote:
Unsurprisingly, I don't see you asking for Hulks to be viable in hi sec again, just to make Macks crap like Hulks again.


I've only been skimming this rather dull back and forth, but if I'm not mistaken, what he's saying is that Macks tank "well" enough that they eliminate the role that Skiffs are supposed to fill.


They "elimitate" Skiffs because of their big cargo size, the most in demand feature of most miners, even beyond the demand for max yield.

This is never going to change until CCP makes mining less boring than watching paint dry.

Their huge cargo is why I heavily invested in Macks before the patch and not in Skiffs or anything else and this choice it served me well.

What annoys the GD poster above is that Macks users who also forfeit max yield, get an "all round" good option for the casual miner. It's still plentyful of people who won't tank their ship, all he has to do is to follow RL: predators go after the weaker / ill / dumber preys not the healthy young ones with pointy horns.
Pipa Porto
#55 - 2012-09-09 14:55:38 UTC
Vaerah Vahrokha wrote:
This is not GD, in MD you are required to at least read what you reply about:


Your first line, the "not a problem one," is what this is replying to. It's only not a problem that Mackinaws are strictly better than Skiffs after ~6 weeks additional training if you're claiming that ships should be balanced based on terrible fitting choices.

Quote:
The above means balance is made on the upper percentile of the player base, NOT the lowest skilled NOR the super-top extra hard core.

You don't have to agree with me, it's just how MMOs are made, deal with it.


It takes some 6 weeks of additional training to get all the tank you can out of a Mack. Why should the developers reward people who chose to go off and train other things instead of training for just 6 weeks to protect their ships? Where's the buff for my Logi 4 pilot?

Quote:
I can fully T2 fit most regular ships, some times a 3% implant is needed. Try showing me my above Mack setup with functional resists or a better one where I can fully T2 fit. Then you can say it doesn't have to sacrifice any fittings.

Also, I find it disturbing you are implying EvE should not reward smart players. Who to reward then? Those who all they have to do is to copy and paste a premade Catalyst EFT fitting and warp to zero and free loot? Those are REALLY the kind of smart EvE players needs to prize! Because emergent gameplay involves copy and pasting EFT and click "buy" at Jita. Oh wait.


Capability, not module name is the measure of a fitting. A Mackinaw can be made unprofitable to gank in HS. This takes all the wind out of the Skiff's sails.

And I'm not saying that EVE should not reward Smart players. As you said, this is MD where you have to read the post you're responding to.

Pipa Porto wrote:
Intelligent Hulk pilots didn't show up on killboards before the buff because they didn't get ganked. Either they were smart enough to figure out that they could tank their ship *shock,* or they mined aligned, or whatever.

Not losing a 300m ISK ship is a pretty good reward for being smart.

The smart miners who liked tanking their ships should be using a Skiff, because that's what it's designed for instead of using a Mackinaw because it tanks so well that there's no reason to use a Skiff. The smart miners who kept safe in other ways have no need for tank, so this discussion has no impact on them.

Quote:
The LEAD DEVELOPER SAID HE DOES NOT WANT suicide ganking (of empty ships) to be profitable.

If you don't like it you can setup another forum riot and also get your remaining forum post alt banned, you can go play another game or you can keep gnashing your teeth and stomp your feet. Not sure any of those will change the above decision.

It'd be just stupid to create an AFK-friendly ship that can't be AFK'd at all and requires the same rabid caffeine attention of an Hulk.

Also, I am quite sure EvE has also other sec status places than hi sec, maybe the Skiff finds more uses in there?

I don't see you complaining you see ZERO Hulks in hi sec any more, while there are some Skiffs (and an insane number of Retrievers).
Unsurprisingly, I don't see you asking for Hulks to be viable in hi sec again, just to make Macks crap like Hulks again.


So where's the EHP buff to every other T2 cruiser? Every other T2 cruiser can be suicide ganked while empty for about the same profit as empty Exhumers (pre-buff). Same thing with Miner-Tanked T2 Cruisers (no tank, all DPS/Guns). (Actually, T2 Cruisers fit like an untanked mining ship are more profitable, because the rack of guns is more expensive).

You're also mischaracterizing what he said. He didn't limit his comment to mining ships or untanked ships. He said that Suicide Ganking should always cost more for the Suicide Ganker than he can recover. When everybody pointed out that that was stupid (and impossible without eliminating Suicide Ganking entirely), he ran away from the thread. In other words, CCP Soundwave was dead wrong and doesn't clearly understand the mechanics and economics behind suicide ganking.

If there had been a big rash of Brick Tanked Hulks being Suicide Ganked, that would have been a problem. But as long as the Mack can be unprofitable to gank with 2 MLUs, the Skiff is entirely overshadowed. If the Mack had to drop down to 1 MLU to be unprofitable to gank, that would be better (I happen to think that it should be 0 MLUs to be unprofitable to gank, since that's a more significant sacrifice to gain Cargo Space, the best stat for mining ships) because then it's giving up Yield (compared to the Skiff) in exchange for Cargo space.

Hulks haven't been replaced in HS because of tanking issues (easy proof, the Hulk tanks better now than it did pre-buff), they've been replaced because of the Mack's ore Hold. As you pointed out earlier in your post, the Ore Hold is the killer app of mining.

One of the proposals floating around (and I think it's a good one) is to swap the tanking capabilities of the Hulk and Mackinaw (including the third Low Slot). I still think it runs the risk of obsoleting the Skiff, but at least the Hulk will have a fighting chance against the Mack.

EvE: Everyone vs Everyone

-RubyPorto

Pipa Porto
#56 - 2012-09-09 14:55:53 UTC
Vaerah Vahrokha wrote:
corestwo wrote:
Vaerah Vahrokha wrote:
Unsurprisingly, I don't see you asking for Hulks to be viable in hi sec again, just to make Macks crap like Hulks again.


I've only been skimming this rather dull back and forth, but if I'm not mistaken, what he's saying is that Macks tank "well" enough that they eliminate the role that Skiffs are supposed to fill.


They "elimitate" Skiffs because of their big cargo size, the most in demand feature of most miners, even beyond the demand for max yield.

This is never going to change until CCP makes mining less boring than watching paint dry.

Their huge cargo is why I heavily invested in Macks before the patch and not in Skiffs or anything else and this choice it served me well.

What annoys the GD poster above is that Macks users who also forfeit max yield, get an "all round" good option for the casual miner. It's still plentyful of people who won't tank their ship, all he has to do is to follow RL: predators go after the weaker / ill / dumber preys not the healthy young ones with pointy horns.


Why shouldn't Mackinaw pilots pay a price in safety for the cargo bay which, as you say, is the most in demand feature of a mining ship? Because right now, they don't.

Except that Macks don't forfeit yield compared to the Skiff, they don't forfeit Cargo space compared to the Skiff, and they tank enough that they can't be economically ganked, so they aren't sacrificing anything for their Cargo space.

EvE: Everyone vs Everyone

-RubyPorto

Vaerah Vahrokha
Vahrokh Consulting
#57 - 2012-09-09 20:44:52 UTC
Pipa Porto wrote:

Your first line, the "not a problem one," is what this is replying to. It's only not a problem that Mackinaws are strictly better than Skiffs after ~6 weeks additional training if you're claiming that ships should be balanced based on terrible fitting choices.


Which part of "upper percentile (in a player skill gaussian)" is too hard to grasp?
I did not say civilian booster Macks are to survive but the really well fitted ones.


Pipa Porto wrote:

It takes some 6 weeks of additional training to get all the tank you can out of a Mack. Why should the developers reward people who chose to go off and train other things instead of training for just 6 weeks to protect their ships? Where's the buff for my Logi 4 pilot?


Or maybe you could turn the question in something more appropriate: "why a miner has so few ships choices and his available skills are so few that 6 additional weeks max out everything?" A PvE / PvP pilot have dozens of options and skills, an industrial has few. Not their fault if the game is shallow right there.


Pipa Porto wrote:

Capability, not module name is the measure of a fitting. A Mackinaw can be made unprofitable to gank in HS. This takes all the wind out of the Skiff's sails.


Considering they said ganking should not be profitable, the Mack is just fulfilling the design like a Skiff. It's just harder to make it though, while a Skiff is much easier.


Pipa Porto wrote:

The smart miners who liked tanking their ships should be using a Skiff, because that's what it's designed for instead of using a Mackinaw because it tanks so well that there's no reason to use a Skiff. The smart miners who kept safe in other ways have no need for tank, so this discussion has no impact on them.


The smart miners who liked tanking their ship should be FREE to choose exactly like every other pilot. If they want immortality even in 0.5 sec and against 3 catalysts then Skiff is the right tool. If they prefer to stay in 0.8 sec (where minerals are WAY fewer kinds and roids smaller) and also give up on yield then Mack is the tool for that.
Seems quite linear to me.


Pipa Porto wrote:

So where's the EHP buff to every other T2 cruiser? Every other T2 cruiser can be suicide ganked while empty for about the same profit as empty Exhumers (pre-buff).


Does the gank happen or once again you are talking about some funny worlds that live in your mind? Care to show how many T2 empty cruisers get suicide ganked vs how many mining ships?

Also, talking about apples and oranges, where are my 220mm to fit on the Mack? Oh wait, there aren't and the only defense for a mining ship is the tank and not the gank? How odd that ships with no gank are given tank, eh?
Vaerah Vahrokha
Vahrokh Consulting
#58 - 2012-09-09 20:46:54 UTC
Pipa Porto wrote:

But as long as the Mack can be unprofitable to gank with 2 MLUs, the Skiff is entirely overshadowed. If the Mack had to drop down to 1 MLU to be unprofitable to gank, that would be better (I happen to think that it should be 0 MLUs to be unprofitable to gank, since that's a more significant sacrifice to gain Cargo Space


Yeah CCP should totally redo the ships balance... just to reintroduce the same "you want a feeble hope to survive? Put EVERYTHING on tank and make your ship an useless brick".

Glad it's not you deciding those things, it'd been the biggest waste of re-design time ever.


Pipa Porto wrote:

One of the proposals floating around (and I think it's a good one) is to swap the tanking capabilities of the Hulk and Mackinaw (including the third Low Slot). I still think it runs the risk of obsoleting the Skiff, but at least the Hulk will have a fighting chance against the Mack.


I have never seen you complaining about the underused Skiff in the past years.
What's this sudden crusade about it? Ah yes, it's to return Mack to free kills, keep Hulks as free kills and basically force everybody to fly either a Skiff or a Skiff-ied other ship. Skiff-ied means "must devote everything to tank this Hulk / Mack, I may as well just use a Skiff".

No thanks, how it's now it's not perfect but still better than your suggestions.


Pipa Porto wrote:

Why shouldn't Mackinaw pilots pay a price in safety for the cargo bay which, as you say, is the most in demand feature of a mining ship? Because right now, they don't.

Except that Macks don't forfeit yield compared to the Skiff, they don't forfeit Cargo space compared to the Skiff, and they tank enough that they can't be economically ganked, so they aren't sacrificing anything for their Cargo space.


Bolded the lie.

- You need to give up a MLU.
- They lowered the resists to T1 strength, only T2 ships to have received that treatment.
- You still can only fit meta stuff, it's not like they gave a devilish CPU and PG boost that lets put proper T2 mods like most other ships.
- You must fit 1 CPU rig just to hope put any tank. Guess what, that rig replaces the therm rig that could be used before.
- Even totally maxed for yield, a Mack won't mine as good as an Hulk. Here, another sacrifice.

Now, go "economically gank" an empty Iteron or an empty freighter and we'll talk again.

I only ganked 1 mining ship in my life. Even in my complete noobness I scanned 1 Hulk that fit a deadspace small shield booster (which dropped!).

So, how comes if I can figure out what to gank as a complete rookie in the field, you just can't and just want the free gank ISK handed in your hands with no effort, no selection, no ship scanning?
Looks like it's YOU who don't want to give up no-brainer spammable kills and learn to kill what's ripe for it.
Pipa Porto
#59 - 2012-09-11 02:05:27 UTC  |  Edited by: Pipa Porto
Vaerah Vahrokha wrote:
Yeah CCP should totally redo the ships balance... just to reintroduce the same "you want a feeble hope to survive? Put EVERYTHING on tank and make your ship an useless brick".

Glad it's not you deciding those things, it'd been the biggest waste of re-design time ever.


So you're saying that the Skiff's a useless brick? For once we agree. As long as a Mackinaw is unprofitable to gank with 2 MLUs, it mines the same as a Skiff, has the same likelihood of being ganked as a Skiff, and has twice the cargo space of a Skiff, so it is, in all cases, better than a Skiff.

Vaerah Vahrokha wrote:
I have never seen you complaining about the underused Skiff in the past years.
What's this sudden crusade about it? Ah yes, it's to return Mack to free kills, keep Hulks as free kills and basically force everybody to fly either a Skiff or a Skiff-ied other ship. Skiff-ied means "must devote everything to tank this Hulk / Mack, I may as well just use a Skiff".

No thanks, how it's now it's not perfect but still better than your suggestions.


Sorry, I was too busy calling for CCP to topple the biggest problem with mining at the time; the fact that the best mining ship (by mineral volume yielded) was the Sentry Carrier. Then I was trying to teach miners how to avoid getting ganked.

Vaerah Vahrokha wrote:
Pipa Porto wrote:

Why shouldn't Mackinaw pilots pay a price in safety for the cargo bay which, as you say, is the most in demand feature of a mining ship? Because right now, they don't.

Except that Macks don't forfeit yield compared to the Skiff, they don't forfeit Cargo space compared to the Skiff, and they tank enough that they can't be economically ganked, so they aren't sacrificing anything for their Cargo space.


Bolded the lie.

- You need to give up a MLU.
- They lowered the resists to T1 strength, only T2 ships to have received that treatment.
- You still can only fit meta stuff, it's not like they gave a devilish CPU and PG boost that lets put proper T2 mods like most other ships.
- You must fit 1 CPU rig just to hope put any tank. Guess what, that rig replaces the therm rig that could be used before.
- Even totally maxed for yield, a Mack won't mine as good as an Hulk. Here, another sacrifice.

Now, go "economically gank" an empty Iteron or an empty freighter and we'll talk again.

I only ganked 1 mining ship in my life. Even in my complete noobness I scanned 1 Hulk that fit a deadspace small shield booster (which dropped!).

So, how comes if I can figure out what to gank as a complete rookie in the field, you just can't and just want the free gank ISK handed in your hands with no effort, no selection, no ship scanning?
Looks like it's YOU who don't want to give up no-brainer spammable kills and learn to kill what's ripe for it.


1. Not compared to the Skiff. Look at the first line of the couplet you bolded.
2. No, they didn't. They just stopped including the resist bonus from Barge 5 in the base stat readout and now calculate it after you step in the boat with Barge 5. The Exhumers never had T2 resists.
3. I fit Meta stuff to combat ships for fitting reasons all the time.
4. So? I use fitting rigs on combat ships all the time.
5. So? I am talking about the balance between the Skiff and the Mackinaw. The fact that the Cargo hold of the Mackinaw is more valuable than the yield bonus of the Hulk is a whole separate discussion.

The Mackinaw is a T2 Ship. The Iteron V is a T1 Ship. One of these things is not like the other.

Searching for deadspace Hulks to gank is not the backbone of the industrialized ganking needed to provide any significant risk to the activity of HS mining.


Why should HS miners be able to run their ships in the most efficient way possible without being subject to any significant risk?

No other HS activity can be run in the most efficient way possible with a similar lack of risk.
The most efficient Mission runners have faction gear (often enough to be worth ganking), can have their activities disrupted by people stealing mission objectives or by people wardeccing them (unlike miners, Mission runners lose money if they're in NPC corps). The most efficient industrialists can lose billions on market changes or have their activities disrupted by a wardec (depending on whether they do invention or not). Incursion runners run the risk of suicide BBs, bad Logis, etc. Freight operators run the risk of Suicide Gank (limiting yourself to 1-2b per haul is less efficient than not doing so).

EvE: Everyone vs Everyone

-RubyPorto

Pipa Porto
#60 - 2012-09-11 02:07:37 UTC  |  Edited by: Pipa Porto
Vaerah Vahrokha wrote:
Which part of "upper percentile (in a player skill gaussian)" is too hard to grasp?
I did not say civilian booster Macks are to survive but the really well fitted ones.


An unfitted Mackinaw has 14.5k EHP omni (lowest ammo is EMP with 14.2k). A Civilian Shield booster Mack with 1 Civ Booster, 2 T2 Invulns, a survey scanner, and 2 CPU rigs (cause you gotta have all three MLUIIs) has 24.1k EHP vs AM (T2 guns are right out if you want to try and run a profit) and 21.9k vs EMP (lowest AC ammo resist). The gank budget for that is about 25m ISK (10m dropped loot, 15m salvage).

In .5 space, you need 3 Catalysts at about 5m ISK each, so you can make 10m for each gank (which takes a minimum of 15m). In .7 space, where you only have 10s, you need 6 Catalysts, so you're losing 5m per gank. In .6 space, with 15s, you need 4 and can make 5m per gank.

Again, that's a Civillian Booster Mackinaw (with Survey Scanner even) that you say should be profitable to gank.

And thats with perfect skills, hardwirings, warpins (range is everything), and no bad luck on damage rolls for the gankers.

Vaerah Vahrokha wrote:
Or maybe you could turn the question in something more appropriate: "why a miner has so few ships choices and his available skills are so few that 6 additional weeks max out everything?" A PvE / PvP pilot have dozens of options and skills, an industrial has few. Not their fault if the game is shallow right there.


Those 6 weeks are the same 6 weeks everybody spends on basic T2 shield tanking and fitting skills (Electronics and Engineering 5). A PvP pilot also runs out of basic tanking and fitting skills after 6 weeks.

Where's your call for more complex mining mechanics so that there's a reason to have more than 6 mining ships (and a starter frigate)? At the moment, there are 3 stats that matter to a miner; Yield, Tank, and Cargo. So there's no room for more ships.

Vaerah Vahrokha wrote:
Considering they said ganking should not be profitable, the Mack is just fulfilling the design like a Skiff. It's just harder to make it though, while a Skiff is much easier.


Like I showed above, in most of HS, the Mack is perfectly safe from a profitable gank. No matter how poorly fitted.

Vaerah Vahrokha wrote:
The smart miners who liked tanking their ship should be FREE to choose exactly like every other pilot. If they want immortality even in 0.5 sec and against 3 catalysts then Skiff is the right tool. If they prefer to stay in 0.8 sec (where minerals are WAY fewer kinds and roids smaller) and also give up on yield then Mack is the tool for that.
Seems quite linear to me.


In .8 sec, you have 7s to gank a ship. That means each Catalyst puts out 3500 damage. An untanked Mack drops 17.5m in loot and Salvage and has 14.8k EHP (thats MSMIIs and 3 MLUIIs). It takes 5 Catalysts to kill it. So they're not giving up any yield. Thrashers might pull 2m ISK out of it, but that's with an empty hull and mining equipment.


Vaerah Vahrokha wrote:
Does the gank happen or once again you are talking about some funny worlds that live in your mind? Care to show how many T2 empty cruisers get suicide ganked vs how many mining ships?

Also, talking about apples and oranges, where are my 220mm to fit on the Mack? Oh wait, there aren't and the only defense for a mining ship is the tank and not the gank? How odd that ships with no gank are given tank, eh?


How many people are dumb enough to fly around in untanked T2 Cruisers? You keep bringing up the distribution of player intelligence/skill/whatever. Are you saying that miners are so stupid as a class that they need special protection?

Care to show how many tanked, 3 MLU Macks (since you're claiming that they're vulnerable) have gotten ganked since the patch, or how many well tanked Hulks were ganked before the patch?


EDIT: These two posts should be in the opposite order. I got caught by the thing where it doesn't actually post when you press post, sending you instead back to what you see when you hit quote. Luckily Chrome keeps forms filled out when you use the back button to get back to them. Yay Google, Boo CCP. Lol

EvE: Everyone vs Everyone

-RubyPorto