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Nerfing Highsec manufacuring and the "End of EVE" as we know it

First post
Author
Asuri Kinnes
Perkone
Caldari State
#201 - 2012-09-09 14:29:39 UTC
Lord Zim wrote:
Asuri Kinnes wrote:
Lord Zim wrote:
In other words, someone who has ignored 90% of the game.
---snippage---
In other words, this is definitely the kind of person you would not want represented anywhere, because they know so little of the game that whatever they would come up with would most likely be so nearsighted as to be game-breaking, more often than not.

I didn't say that I *wanted* them to be the representative on the CSM. I said (maybe not in so many words) that it was disingenuous to rail against "un-informed" hi-sec'ers, then try to pass off J315 as a "hi-sec'er".

The reason why I keep talking about "the reepresentative on the CSM" is because people keep clamoring for "a hisec representative". Your definition of "a hisec'er" is someone who's literally a babby, with absolutely no idea of the bigger picture in the game, and which would be seriously detrimental (or at best completely irrelevant because nobody would care to listen to him, since his ideas would more often than not be ********, irrelevant or minute like "change this button to do something different". That's not what "hisec" needs, what "hisec" needs is someone who understands how the whole game is put together, and can weigh the needs of hisec vs low/null/wh, and come up with a balance.

Your version of "hisec representation" would just ***** and moan at any negative change of hisec, no matter how necessary it would be in the long run.

Are you being deliberately obtuse?

Bob is the god of Wormholes.

That's all you need to know.

Lord Zim
Gallente Federation
#202 - 2012-09-09 14:39:58 UTC
If what you're bitching about is "call James315 a hisec'er", then I'll go there as well: I'd rather call him a hisec'er than the myopic version you call a hisec'er.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Alavaria Fera
GoonWaffe
#203 - 2012-09-09 14:45:19 UTC
Lord Zim wrote:
If what you're bitching about is "call James315 a hisec'er", then I'll go there as well: I'd rather call him a hisec'er than the myopic version you call a hisec'er.

You're clearly wrong because James315 doesn't engage with the highsec mechanics in the approved manner, ie: being careless, afking, autopiloting and so on.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Brewlar Kuvakei
Adeptio Gloriae
#204 - 2012-09-09 14:49:50 UTC
I want expensive mods and ships. There was a day when losing a battleship or carrier in eve ment something. Now it's just a ''meh, it's already replaced and I don't even care.''.
Alavaria Fera
GoonWaffe
#205 - 2012-09-09 14:51:37 UTC
Brewlar Kuvakei wrote:
I want expensive mods and ships. There was a day when losing a battleship or carrier in eve ment something. Now it's just a ''meh, it's already replaced and I don't even care.''.

Well people still whine when they get ganked. Though it seems the big thing to complain about on the forums is ninja salvaging now, or was it can flipping ... hm.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Ghazu
#206 - 2012-09-09 14:52:27 UTC
So what you people want is not really highsec representation but carebear representation.

http://www.minerbumping.com/ lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984

Alavaria Fera
GoonWaffe
#207 - 2012-09-09 14:56:44 UTC
Ghazu wrote:
So what you people want is not really highsec representation but carebear representation.

Let's just call it that, it's a lot more accurate.

So all the carebears please vote for that candidate there.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Andski
Science and Trade Institute
Caldari State
#208 - 2012-09-09 15:13:59 UTC
Asuri Kinnes wrote:
I would think that the definition of "hi-sec" player would be one who isn't / hasn't been out of hi-sec, and doesn't identify with Low-sec/Null-sec.


my arbitrary bullshit definition of "wormhole" player is one who has never been outside of a wormhole and doesn't identify with hisec, lowsec or k-space 0.0

so you're not a wormhole player

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Arya Greywolf
Deep Core Mining Inc.
Caldari State
#209 - 2012-09-09 15:23:50 UTC
Jorma Morkkis
State War Academy
Caldari State
#210 - 2012-09-09 15:25:21 UTC
Alavaria Fera wrote:
Brewlar Kuvakei wrote:
I want expensive mods and ships. There was a day when losing a battleship or carrier in eve ment something. Now it's just a ''meh, it's already replaced and I don't even care.''.

Well people still whine when they get ganked. Though it seems the big thing to complain about on the forums is ninja salvaging now, or was it can flipping ... hm.


It would be fun to be ganked in Damnation in 1.0. But it will never happen... Sad
Lord Zim
Gallente Federation
#211 - 2012-09-09 15:55:09 UTC
Arya Greywolf wrote:

Yes, the blog which the OP began this whole debacle with, which means that this thread should've been aborted before it even began.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Asuri Kinnes
Perkone
Caldari State
#212 - 2012-09-09 16:52:26 UTC
Lord Zim wrote:
If what you're bitching about is "call James315 a hisec'er", then I'll go there as well: I'd rather call him a hisec'er than the myopic version you call a hisec'er.

So the short answer is "Yes, I'm being deliberately obtuse".

Thanks, glad we cleared that up.

Andski wrote:
my arbitrary bullshit

Should have stopped right there.

Bob is the god of Wormholes.

That's all you need to know.

Andski
Science and Trade Institute
Caldari State
#213 - 2012-09-09 18:02:09 UTC
Asuri Kinnes wrote:
Should have stopped right there.


So how does James 315 identify with anyone outside of hisec? The other part of your definition (has never left hisec) is pretty silly because that just excludes a lot of people without good reason.

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Asuri Kinnes
Perkone
Caldari State
#214 - 2012-09-09 18:05:35 UTC
Andski wrote:
Asuri Kinnes wrote:
Should have stopped right there.


So how does James 315 identify with anyone outside of hisec? The other part of your definition (has never left hisec) is pretty silly because that just excludes a lot of people without good reason.

Go back and read what I was responding to (and addressing) rather than just sniping.

Bob is the god of Wormholes.

That's all you need to know.

Petrus Blackshell
Rifterlings
#215 - 2012-09-09 18:12:45 UTC
James 315 for hisec CSM!

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Hedion's oracle
Naari LLC
#216 - 2012-09-09 18:27:20 UTC
Shirley Serious wrote:
TL:DR: CCP has to really give it a lot of thought before doing anything.

Across the board Increases in manufacturing install costs and costs per hour would disproportionally affect newer players, example being the tutorial missions.

A 200k install cost is no big deal to an older player making a month's worth of battleships. It's a much bigger deal to a newer player who's been told to manufacture a civilian shuttle or whatever during the tutorial.

I think there might be a way to resolve this sort of thing though.

Each industry assembly line already has a property that affects what items can be installed on it.
This suggests it would be possible to alter the properties of that assembly line, so that it can produce tech 1 ships, but not tech 2 ships, for example. Or adjust build times for them.
Modules seem to be their own category, but that might be able to be changed.

So, you could have highsec installations which would build tech 2 things at a slower rate, or not at all. maybe.

That would tend to move tech2 production onto war deccable POS, or into lowsec/nullsec, where there'd then be a possibility of there being high value cargoes to intercept. There'd also be a nerf to some tech 2 ship bpo production if they cannot be built in highsec stations. Some bpo owners might use copies to build from, which results in a big drop in production because of the differences in copy/build time, (iirc, it's quicker to build from a bpo than it is to make a single copy of one). This nerf may be undesirable.

Past experiences of the playerbase may come in here though, regarding the ability of players to intercept cargoes in transit. Jump freighters, blockade runners with covert cloaks, and such things, these have already been complained bitterly about by many players, who see these high value cargoes pass through lowsec, and are unable to do anything about it. (such things as jumping to a POS, then warping straight to a highsec gate, not much opportunity to intercept).

So, restricting highsec's ability to produce tech2 items, would risk annoying greatly some tech2 bpo owners, and may not actually provide any increase in high value cargoes to intercept in lowsec. Nobody really benefits if that happened. Awkward.

Those things would need CCP to look at them carefully and make a decision about what to do.


Refining rates are another thing. Altering refining/reprocessing returns has the possibility to re-introduce the insurance isk fountain, by altering the scrap value of ships. If the net insurance payout is higher than the reprocessing rate, then it's better to blow the ship up and introduce new isk out of nowhere, than to reprocess and sell, which merely moves isk around.

There'd also be an effect on the value of lowsec/nullsec minerals. Because POS refining is so terrible and time consuming, it's often better to refine in station. Or if in wormholes, to transport raw minerals through the wormhole into empire space, to refine where you want to sell the minerals. Lowering the refining rate makes the cargo less valuable as a whole, or introduces an intermediate step of refining in a lowsec station, then transporting it, which requires more people, for security.

Scrap reprocessing also has a somewhat annoying tendency for the volume of things to balloon. A ship load of scrap modules becomes 4 or more shiploads of minerals, which introduces a whole lot of expense in moving it around.


There is also the fundamental problem, that moving things around is dull. If an escort is required, they have to be paid, and they have to be enough that nothing happens. I.e. paid to do nothing. While being paid to do nothing is great in RL, in a game it's somewhat dull.


So, altering manufacturing costs and refining/reprocessing rates in highsec, could have effects on new players, some t2 bpo owners, lowsec piracy, wormhole dwellers, and market traders. Not just people that build stuff in highsec.

In addition to this, moving production and refining onto POS has to have the problem of POS being Terrible addressed first.

CCP has to really give it an appropriate amount of thought before doing anything.


Exactly my concerns as well, hopefully CCP will procede with some caution if infact they do adjust highsec industry. game has enough problems as is, don't make it worst.

Error: Working As intended

Montevius Williams
The Scope
Gallente Federation
#217 - 2012-09-18 17:45:05 UTC
Lord Zim wrote:
Montevius Williams wrote:
Being an industrialist/marketeer is one of the riskiest things to do in EVE.

aaaaaaaaaaaaaaaahahahahahahahahahahahahaha

That's funny.


Why is this funny?

"The American Government indoctrination system known as public education has been relentlessly churning out socialists for over 20 years". - TravisWB

Ginger Barbarella
#218 - 2012-09-18 18:14:02 UTC
RAGE QU1T wrote:
So CCP wants to nerf High sec manufacturing , ok do it, if you think mods and ships are expensive now wait to see how much of an increase you will see with this nerf, and to confirm low sec is bleep and will forever be bleep and no amount of incentive will be enough for indy corps and alliances to move their assets to low sec to conduct their manufacurting under the illusion of IDK WTF??? after all this is a litter box and if i dont want i live in a certain part of space i dont have too, that's why i pay subs. i emplor every industirist to bat phone their CSM representative in hopes to find out WTF is CCP thinking about????

Discuss

http://www.evenews24.com/2012/09/06/jesters-trek-cogs/


What?!?!?!! Dude, lay off the recreational drugs...

"Blow it all on Quafe and strippers." --- Sorlac

Katran Luftschreck
Royal Ammatar Engineering Corps
#219 - 2012-09-18 19:48:02 UTC
What amuses me here is that the eagerness from the PvP crowd to see the industry crowd screwed over will quickly turn into a flood of tears from the PvP crowd when the price of all their ships starts to skyrocket.

The dog who bites the hand that feeds it soon starves.

http://youtu.be/t0q2F8NsYQ0

Idris Helion
Doomheim
#220 - 2012-09-18 20:06:09 UTC
Saede Riordan wrote:
Your income should be less then it is now. That's the heart of it. As an highsec industrialist, you will never be able to reach the heights you could reach in low or nullsec, and if you can, currently, then its a system failure. If you want to stay in highsec for your safe, assured, highsec money, then do it. But don't expect to make as much as the people willing to actually take risks. And no, "I'm a paying subscriber" is not justification for you to get preferential treatment. If I buy a boardgame, that doesn't mean I get to win because its 'my game' and if I do claim something like that, I'm probably 5.

In short: HTFU, this is eve.


This is sort of a stupid way to think about industry, and if CCP is thinking this way they should step back and consider what purpose industry serves in the world of EVE. In short: nearly everything in the game is created by other players. If less stuff gets made, the economy shrinks and the dynamism of the game suffers.

For industrialists, efficiency means ISK. Moving to lowsec or null means a hit to efficiency, mainly due to the complicated logistics involved in getting your goods to market from the lawless regions of space. The costs of doing business more than offset the gains of living in lowsec or null, by far. It's just not worth it.

Industry works in hisec *because* it is more secure space, and allows industrialists to do what they do best (mine, build stuff) without having to train up a bunch of otherwise-useless combat skills or dedicate alts to combat. Hisec is where industry *should* be happening. That's where the profits *should* be. How many real-world corporations do you know that are expected to survive in deadly, lawless, pirate-infested badlands? It's a ridiculous concept. (Do you expect your car dealer to also be an expert in Krav Magav so he can fight off attackers while delivering your car to you deep in some war-torn region of the world? And if so, do you expect to still get the same price on your car as the guy who lives in a nice peaceful suburb close by the car dealership?)

For EVE to thrive, industry must thrive. For industry to thrive, it has to provide profit for industrialists. This isn't going to happen in null or lowsec.