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Interceptors, the loosers of frigate buf?

Author
Derath Ellecon
University of Caille
Gallente Federation
#21 - 2012-09-08 16:43:49 UTC
It's losers. Learn to spell.

And so what if they did a little. It's not permanent.
Pinky Feldman
Amarrian Vengeance
Ragequit Cancel Sub
#22 - 2012-09-08 20:17:42 UTC
Xirin wrote:
Interceptors aren't supposed to have DPS. They're tackle ships, after all. Their speed is more than adaquate tank for them, so EHP isn't an issue either.

The only problem with interceptors that I can see (judging by the hundreds I've lost...) is that they are far too easy to kill for large ships. Oracles, for example, can insta almost any inty from 40km with scorch. For those keeping score, that's battleship-sized guns tracking a ship doing 5km/s. Something is horribly wrong there. But it's not an easy fix: Interceptors already have a small sig radius, so the problem is that big guns hit small targets too easily. The only viable fix I can see would be to do what was done with titan guns, make them suffer a significant damage penalty when firing upon small vessels.

I'd love to see a situation where an interceptor and other small-sig, fast ships only had to worry about drones, destroyers, and other frigtes (and bombs, because I'm a terrible pilot and fly straight into them). Being one shot by HAC's and battleships makes them, as has been said in this thread, useless in large fights.


If you've lost hundreds of Interceptors and lose them to things with battleship size guns at relatively close ranges, I think the real issue is pilot error.

Something is horribly wrong if you lose a ceptor to an Oracle at 40km while doing 5km/s, which I would say is the pilot.
Tung Yoggi
University of Caille
#23 - 2012-09-08 20:53:06 UTC
In my opinion tackle inties are still really ok , but combat inties have been slowly crawling towards the end of the pvp food chain, starting with the faction frig buff, rocket buff, then the AF buff and now the ongoing T1 frigs revamp. Except maybe for the taranis which is still quite a common sight.

It makes sense that CCP would tweak the class after tiericiding the tech 1 frigates, however i would rather see the combat version get substantially buffed, for whatever their role is.

Reppyk wrote:
hi

i'm a keres

i'm better at pointing stuff and can survive thanks to my damps

i am so pretty


hi

i'm a keres

i am less tanky, slower, less agile, worst at locking fast than an inty

I have the sig of an obese whale



Hi Reppyk o/


Deen Wispa
Sheriff.
Caldari Tactical Operations Command
#24 - 2012-09-08 20:59:29 UTC
Pinky Feldman wrote:
Xirin wrote:
Interceptors aren't supposed to have DPS. They're tackle ships, after all. Their speed is more than adaquate tank for them, so EHP isn't an issue either.

The only problem with interceptors that I can see (judging by the hundreds I've lost...) is that they are far too easy to kill for large ships. Oracles, for example, can insta almost any inty from 40km with scorch. For those keeping score, that's battleship-sized guns tracking a ship doing 5km/s. Something is horribly wrong there. But it's not an easy fix: Interceptors already have a small sig radius, so the problem is that big guns hit small targets too easily. The only viable fix I can see would be to do what was done with titan guns, make them suffer a significant damage penalty when firing upon small vessels.

I'd love to see a situation where an interceptor and other small-sig, fast ships only had to worry about drones, destroyers, and other frigtes (and bombs, because I'm a terrible pilot and fly straight into them). Being one shot by HAC's and battleships makes them, as has been said in this thread, useless in large fights.


Something is horribly wrong if you lose a ceptor to an Oracle at 40km while doing 5km/s, which I would say is the pilot.


What if arty nados are hitting your 5KM ares at 60-70km ?

High Five. Yeah! C'est La Eve .

Lock out
Shadows Of The Federation
#25 - 2012-09-09 02:24:15 UTC  |  Edited by: Lock out
Deen Wispa wrote:
Pinky Feldman wrote:
Xirin wrote:
Interceptors aren't supposed to have DPS. They're tackle ships, after all. Their speed is more than adaquate tank for them, so EHP isn't an issue either.

The only problem with interceptors that I can see (judging by the hundreds I've lost...) is that they are far too easy to kill for large ships. Oracles, for example, can insta almost any inty from 40km with scorch. For those keeping score, that's battleship-sized guns tracking a ship doing 5km/s. Something is horribly wrong there. But it's not an easy fix: Interceptors already have a small sig radius, so the problem is that big guns hit small targets too easily. The only viable fix I can see would be to do what was done with titan guns, make them suffer a significant damage penalty when firing upon small vessels.

I'd love to see a situation where an interceptor and other small-sig, fast ships only had to worry about drones, destroyers, and other frigtes (and bombs, because I'm a terrible pilot and fly straight into them). Being one shot by HAC's and battleships makes them, as has been said in this thread, useless in large fights.


Something is horribly wrong if you lose a ceptor to an Oracle at 40km while doing 5km/s, which I would say is the pilot.


What if arty nados are hitting your 5KM ares at 60-70km ?



Are you implying that a ceptor can be webbed and painted ? Or that it can't get transversial on an entire fleet ? Or that any half decent kyting/sniping fleet comp has 1-2 vagas or ac canes for anti tackle cover ?

Heresy !
Pinky Feldman
Amarrian Vengeance
Ragequit Cancel Sub
#26 - 2012-09-09 02:33:44 UTC
Deen Wispa wrote:
Pinky Feldman wrote:
Xirin wrote:
Interceptors aren't supposed to have DPS. They're tackle ships, after all. Their speed is more than adaquate tank for them, so EHP isn't an issue either.

The only problem with interceptors that I can see (judging by the hundreds I've lost...) is that they are far too easy to kill for large ships. Oracles, for example, can insta almost any inty from 40km with scorch. For those keeping score, that's battleship-sized guns tracking a ship doing 5km/s. Something is horribly wrong there. But it's not an easy fix: Interceptors already have a small sig radius, so the problem is that big guns hit small targets too easily. The only viable fix I can see would be to do what was done with titan guns, make them suffer a significant damage penalty when firing upon small vessels.

I'd love to see a situation where an interceptor and other small-sig, fast ships only had to worry about drones, destroyers, and other frigtes (and bombs, because I'm a terrible pilot and fly straight into them). Being one shot by HAC's and battleships makes them, as has been said in this thread, useless in large fights.


Something is horribly wrong if you lose a ceptor to an Oracle at 40km while doing 5km/s, which I would say is the pilot.


What if arty nados are hitting your 5KM ares at 60-70km ?


Then you either have really bad skills, you're painted/webbed, or you just hit approach like an idiot.

Obviously there are fringe cases where there's too many people to get transversal on the entire gang and just becuase the formula is chance based, i've seen impossible shots take out loki boosted interceptors with max skills and transversal maybe twice...but the point remains that they're not as woefully bad as this is making them out to me. Judging by the fact that he claims to have lost hundreds of ceptors...I mean really, hundreds?

Every ship has a counter, and to me it really just seems like this guy wants them to be this invincible tackle ship that he can just fly around pointing all the things without consequence.
Xolve
State War Academy
Caldari State
#27 - 2012-09-09 03:25:37 UTC
Deen Wispa wrote:
What if arty nados are hitting your 5KM ares at 60-70km ?


It means one of two things:

Bad at Transversal (by bad I mean pants on head ********, pushed approach (read: Low Sec People)).

-or-

Strong Drop Booster.


Inggroth
Harbingers of Reset
#28 - 2012-09-09 14:00:48 UTC  |  Edited by: Inggroth
Combat interceptors were put into the dumpster way before t1 frigate buff. Why fly a t2 hull when faction frigs are so much better?
Tackling interceptors are still the best at what they're supposed to do - scouting for roaming gangs with the option to point stuff when its safe.
My Ares goes 5.2km/s (6.4k with snakes), pretty much instawarps due to <2s align time, points out to 36k, and can still take 2 medium autocannon volleys before having to GTFO. No complaints here at all.
Just dont do silly stuff like trying to use ceptors as primary tackle in medscale engagements vs. proper gangs.
Herping yourDerp
Tribal Liberation Force
Minmatar Republic
#29 - 2012-09-10 01:48:06 UTC
if their bonus let them take less damage from gate guns somehow then they would be awesome.
they are ok as they are but could be a bit better.
Praxis Ginimic
The Scope
Gallente Federation
#30 - 2012-09-10 04:02:01 UTC
I love the s h I t outta my atron & can't wait till I've skilled up to a 'ranis.. Banging out core skills like mad caps now, remap in a couple months for ships when I'll have the exp & isk to make t2 worth the risk
Gibbo3771
AQUILA INC
Verge of Collapse
#31 - 2012-09-10 13:02:15 UTC
Atron - Cheap, decent dps, t1 resists
Taranis, cheap, double Atron dps, t1 resists
Enyo - Expensive, taranis dps, t2 resists and massive buffer



There is a rather large jump from Taranis > Enyo, making the only benefit to choose a ranis over an Enyo is speed. If you are poor then that is your fault not the games.
Meditril
Hoplite Brigade
Ushra'Khan
#32 - 2012-09-10 13:15:56 UTC  |  Edited by: Meditril
Gibbo3771 wrote:
Atron - Cheap, decent dps, t1 resists
Taranis, cheap, double Atron dps, t1 resists
Enyo - Expensive, taranis dps, t2 resists and massive buffer


Now try the same for any of the other races and you will notice:
- Amarr: Crusader is completly crap if compared to Navy Slicer.
- Caldari: Crow is laughable if compared to the Hookbill
- Minmatar: Claw... what the **** is that? No Tank but has to go close (scram) range and less DPS than a Firetail?
Bloutok
Perkone
Caldari State
#33 - 2012-09-10 16:33:09 UTC
Yesterday, i orbited a tornado forever while pointing using a crow. In forever, i think i took out like 1/4 of it's shield.

So, interceptors being able to intercept, yeah, check. That they cant do any noticeable kind of dps, i hate that. Or is it just the crow that sucks dps wise?
Reppyk
The Black Shell
#34 - 2012-09-10 18:50:01 UTC
Tung Yoggi wrote:
hi

i'm a keres

i am less tanky, slower, less agile, worst at locking fast than an inty

I have the sig of an obese whale



Hi Reppyk o/


You missed the word "pretty". Straight

I AM SPACE CAPTAIN REPPYK. BEWARE.

Proud co-admin of frugu.net, a French fansite about EVE !

SCORPION VEN0M
Infinite Technologies
#35 - 2012-09-10 20:03:44 UTC
Pinky Feldman wrote:
Xirin wrote:
Interceptors aren't supposed to have DPS. They're tackle ships, after all. Their speed is more than adaquate tank for them, so EHP isn't an issue either.

The only problem with interceptors that I can see (judging by the hundreds I've lost...) is that they are far too easy to kill for large ships. Oracles, for example, can insta almost any inty from 40km with scorch. For those keeping score, that's battleship-sized guns tracking a ship doing 5km/s. Something is horribly wrong there. But it's not an easy fix: Interceptors already have a small sig radius, so the problem is that big guns hit small targets too easily. The only viable fix I can see would be to do what was done with titan guns, make them suffer a significant damage penalty when firing upon small vessels.

I'd love to see a situation where an interceptor and other small-sig, fast ships only had to worry about drones, destroyers, and other frigtes (and bombs, because I'm a terrible pilot and fly straight into them). Being one shot by HAC's and battleships makes them, as has been said in this thread, useless in large fights.


If you've lost hundreds of Interceptors and lose them to things with battleship size guns at relatively close ranges, I think the real issue is pilot error.

Something is horribly wrong if you lose a ceptor to an Oracle at 40km while doing 5km/s, which I would say is the pilot.



Exactly, if you just hit approach your gonna get blapped before you can move 25km.
You have to go in at a 40-50 degree angle.
Stalking Mantis
School of Applied Knowledge
Caldari State
#36 - 2012-09-14 23:37:27 UTC
I solo pvp in some of my ceptors. While they are not good solo boats they do have a suprise factor. Also my malidication eats slicers for lunch.

Amarr Liason Officer Extraordinare -->Check Out Amarrian Vengeance/Amarr FW History from 2011 to 2014 https://forums.eveonline.com/default.aspx?g=posts&t=352629&find=unread

Mithril Ryder
Genstar Inc
#37 - 2012-09-17 23:09:29 UTC
Deen Wispa wrote:
Meditril wrote:
Am I the only one or is anybody else thinking that interceptors are the complete loosers of the recent frigate buf. Execpt maybe from the Taranis most of them suffer either from too less damage output or from too less medium slots. What do you think?


Not at all. T2 inties still go way faster and have a longer point range due to inty bonuses. With overheat, an ares can point out to 34ish KM with Level 4 interceptor. An atron cannot do that. And it sure as hell cannot go 5km/sec

I think if you argue from the angle of cost effectiveness, then certainly t1 inties are the way to go. But it's not like any of you Minmatar fw pilots are isk starved anyway :)

And with the exception of perhaps the ranis, T2 inties are meant to be fleet ships. Reminds me of a thread where a guy wanted advice on how to fly a Huginn solo despite it being a fleet ship. I LOLed at that one.



"And it sure as hell cannot go 5km/sec" Can't? CAN'T?
Can, and have good sir. (and no, no implants).

Couldn't corner worth a damn, but sometimes when you know at least half of the guys going for tackle are going to die, but you really want to catch that speedy t3 to teach them a lesson :D
Tobiaz
Spacerats
#38 - 2012-10-15 23:36:26 UTC  |  Edited by: Tobiaz
Garviel Tarrant wrote:
Interceptors are still good at what they are supposed to do.

Tackle.

They should not be leaps and bound more powerful than t1 combat frigs.


A bit more survivability would be nice though, especially against snipers. Personally I think the game would be more balanced if Tr3 and Battleships have to rely on Destroyers and AF to get rid of Inties.

Operation WRITE DOWN ALL THE THINGS!!!  Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors!

Raiko Osburn
Advanced Resource Acquisition and Exploration
#39 - 2012-10-16 08:15:44 UTC  |  Edited by: Raiko Osburn
Interceptors are great in what they do - interception. Small, very fast, agile with bonuses to point range and mwd sig penalty reduction. Perfect for small roams and tackle support. Just don't use them for solo PvP. Get assault frig if you want something small and fast. Or t2 fitted rifter :)

Forget numbers, play with ideas, look for solutions.

Noisrevbus
#40 - 2012-10-16 14:20:12 UTC  |  Edited by: Noisrevbus
Meditril wrote:
Am I the only one or is anybody else thinking that interceptors are the complete loosers of the recent frigate buf. Execpt maybe from the Taranis most of them suffer either from too less damage output or from too less medium slots. What do you think?


Tech II overall is the big loser of the "Tiercide" and redesign.

They will be revisited at a later time, and that later time may be years down the path.

Also, going by the comments that have popped up so far from the redesign team they seem interested in marginalizing the advantages of Tech II over Tech I (Fozzie was on a podcast just ventilating some of the brainstorming going on and threw out the figure 30% for good measure). We're at a time now when it's difficult to warrant the use of Tech II outside of ships with entirely unique roles (EW, Bombers, Bubbles etc.).

In the same interview they discussed the preservation of unique qualities of certain classes and how they didn't want to give the EAF the tackle-component of the Recon bonuses (webs, points) citing the obscurity of the role and class. It's just perplexing how they at the same time view the balance between specialist Tech II and baseline Tech I differently, or the balance between other Tech II classes such as HAC differently. Appearantly it's okay to shaft certain classes over years and then look upon them from a 30% (for a 1000% cost-increase) perspective while other classes are to have entirely unique qualities preserved.

They motivated that they belive a 30% performance abundence compared to equivalent Tech I class would be enough to warrant their use. However even now (with HAC being well above 30% of the Cruisers) it's difficult to motivate their use for the vast majority of players and you have trends of traditional Tech-justifying groups running various BC comps despite ISK being at an all time high "inflation" (i'm putting the citation marks there to note that i refer more to the general conception of how easy ISK is to come by in the community, rather than actual economic inflation which i don't follow).

It's just an odd standpoint that i think it's a shame that they are not being pressured more about.

So many people applaud this redesign from a standpoint of certain ships or classes being dusted off and given purpose again, yet they don't look at the end result: if there are other (and even more...) classes losing ground and what impacts further encouragement of "cheap Tech I explosions" will have on the community. Most of these things are generally regarded as "bad" (not enough sinks to the faucet) yet when it's done to game design we applaud somaticly.


The recurring yawp:

It's also an odd perspective, because on one end of the scale we have large groups running "faction battleship" comps discussed as an example of faucetting (Seleene on the recent DoW#35; yet they are quite exclusively used in situations of calculated numerical safety) while on the other end you have almost everyone from solo pilots to small-gang traditional roaming groups to medium sized siblings (and i mean that trends among almost everyone within those cliques) running stale BC concepts with very little variation (and mainly run them for "goodfights" among themselves or as throw-away ganks). It's gone from bridging scale with higher risk, higher profile, comps in ingenuitive concepts to simply giving up by the looks of it.

I'm riling now, but at one time CCP were accused of not playing the game, then they've been accused of only playing big-numbers content and now we're assured that there's people trying to start a "bring solo back" movement within the company. I wonder when they are going to start taking responsibility for the whole spectrum and make the game connect again. Some might see Fozzie's comment about creating a "solo movement" within the company as positive, but i see it as extremely negative because it's still trying to feed a "positive" from the existing disconnect. The exception that cement the rule. That's why we keep seeing irresponsible ship changes as well.

Changes that later will bring up more questions like the one raised here in this thread.

More ships will follow the Interceptors, Faction frigs and Dodo bird - we'll get more "free explosions" and ISK piling up, while scales keep separating and it's increasingly pointless fighting outside the clique of your peers. Those trends are already in motion and Retribution will not make them disipate, quite the contrary.

They tried to fix the BC by introducing new BC (Tier 3 BC), and now they try to fix BC again by introducing more BC (bringing other Tech I ships more in line with the cost-effect of BC).

They all have one thing in common: cost over effect, free ships, which make the number of them a more dominant factor.

Stop applauding when being pandered to.
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