These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Jita Park Speakers Corner

 
  • Topic is locked indefinitely.
 

Call For Discussion : CSM Voting Reform

First post First post
Author
Seismic Stan
Freebooted Junkworks
#261 - 2012-09-09 08:08:57 UTC  |  Edited by: Seismic Stan
I'd welcome any improvement to the voting system that would result in ensuring successful candidates are ones who are effective and knowledgeable (as I believe the majority of CSM7 are). However, for voting to be attractive to a wider demographic, the process needs to be simple and clear. I'm not sure a convoluted process as described in Trebor's original post would provide that - it sounds like an exercise in riddle solving. You might get a few more Sudoku fans voting though. ;)

  • Better Candidate Screening
  • If the aim is to avoid electing ineffective CSM members (who damage the CSM image and put more pressure on positive contributors), I can certainly get behind that in principle. But perhaps a more robust candidate screening process would do more to weed out those ill-equipped or unwilling to contribute to the CSM effort than putting the onus on voters.

    Moving the voter perception away from the concept of playstyle representation would make concerns about "too many bloc candidates" a moot point. After all, aren't all CSM candidates meant to be representing the EVE Online playerbase as a whole? If the most effective candidates are ones who choose to live in null-sec, that shouldn't be an issue, but if a candidate doesn't have any knowledge of the game beyond his preferred playstyle then perhaps he shouldn't be eligible to run in the first place.

    Areas of specialist knowledge are needed, but refusal to represent or learn about other playstyles is surely counter to the principles of the CSM.

  • Improving Voter Confidence in the CSM
  • Judging by the hackneyed "powerless" and "useless" mantras voiced by some, I think there's a general misconception that the CSM is some kind of player mutiny that should have the power to veto some areas of game development whilst demanding work be undertaken on others.

    A concise and defined bullet-point list of CSM powers and responsibilities might help the misinformed to understand how the CSM contributes to improving their game experience. Players who are over-invested in a particular playstyle seem to struggle to move beyond the misguided idea that the CSM is a platform for personal agendas rather than an approachable player body with access and opportunity to contribute to the CCP think-tank on their behalf.
    Poetic Stanziel
    The Scope
    Gallente Federation
    #262 - 2012-09-09 08:09:10 UTC
    Poetic Stanziel wrote:
    from http://poeticstanziel.blogspot.ca/2012/09/csm7-voting-reform.html

    The tl;dr for todays post is that the problem with CSM voting is not the people who vote, but the number of people who can't be bothered to vote. Read the last three paragraphs if you're an exceptionally busy person.

    Today the CSM posted a voting reform thread. Basically it's just a single idea they all pulled from their collective asses. They didn't present a voting system from existing sources, the sort of voting system already successfully implemented somewhere in the world, a system that's known to work. They didn't present a new voting system that's been debated on by scholars for years, that has a lot of statistical analysis and theory behind it. No, the CSM decided, in their great wisdom, that they could create a new, never-seen-before voting system. You know, because these guys all have doctorate degrees in Sociology, Statistics and Political Science.

    That's their first win of the day.

    Two reasons that the CSM gives for this reform are enlightening:

    • Reduce (but not eliminate) the advantages held by highly organized voting blocs. In the previous election, for example, one voting bloc did extremely sophisticated exit-polling; if they had chosen to use this information to efficiently split their votes, they could have won 3 of the top 7 positions on the CSM.

    • . . . that some candidates have increasingly overwhelming information and organizational advantages, threatens to effectively disenfranchise a significant portion of the electorate.
    • They're not responding to any actual problem from the CFC/HBC (the two groups they're targeting as problematic), they're responding to tinfoil-hattery, problems they think could/might happen, but have not actually happened.

    (Spreadsheet: CSM6/CSM7 Representation)

    In each of CSM6 and CSM7, the CFC/HBC bloc voted two candidates to positions on the CSM. I fail to see how this is a problem. Are they to be punished because a) they're motivated voters, and b) they are highly organized? Pandemic Legion (who generally pride themselves on being independent) voted two candidates into CSM seats for CSM7. Are their votes any worse (or better) than the CFC?

    Heaven forbid that the CSM actually elect individuals who have strong aptitudes for organizing and motivating large groups of people. What the CSM needs more of are the Meissa Anunthiels, Issler Dainzes, Darius IIIs and Kelduum Revaans, invisible people who are more interested in the vanity of a CSM position than actually doing anything useful for the playerbase.

    That's the CSM's second win of the day.

    If there are 400K active accounts in EVE Online, and only 60K accounts took the time to cast a vote for CSM7, then the problem seems clear to me. The CSM should not be focusing on trying to invalidate votes from certain segments of the EVE Online population, rather they should be working harder, trying to come up with ways to increase voter turnout. The CSM should be encouraging the sort of motivated voter we see in nullsec, trying to figure out how to motivate voters across the board. The goal should not be to limit a segment of the nullsec vote.

    It seems to me, the 60K accounts that took the time to vote, they are being properly represented. Of the other 340K accounts? Tough ****. They don't vote, they don't get represented. It's as simple as that. Their complaints are moot.

    One avenue for the CSM: maybe trying to convince CCP to make voting an in-client component. Perhaps at login, an account is immediately presented with a modal window that describes the CSM and the voting process, and presents three buttons: "I wish to vote now", "I wish to abstain", "I will vote later." Until the account has voted or abstained, they are presented with this window every time they login to the client. If they wish to vote, they are presented with a list of the candidates and short candidate-written summary of their platform. Simple as that. I bet that sort of in-client interface would increase voter turnout at least three-fold. (I'm not saying this is the solution, but it is the sort of thing that should be the focus of the CSM with regards voting, making it easier and more convenient for people to vote.)

    Forgot to add:

    Should I point out the while there were ten nullsec representatives on CSM6, there are only six nullsec representatives on CSM7? CSM7 embodies a much larger demographic than CSM6 did. Representation of the varied playstyles of EVE Online has actually improved.
    Mara Rinn
    Cosmic Goo Convertor
    #263 - 2012-09-09 08:29:05 UTC
    Trebor Daehdoow wrote:
    Goals of a Reformed System

    It has been mathematically proven that there is no perfect voting system. However, "The perfect is the enemy of the good", and there are many election systems that are clearly better than the current one.


    What is the problem you are trying to solve? 25% votes "wasted" on candidates who didn't get a seat is not a problem, just as votes adding to the tally of a candidate who did get a seat aren't wasted either.

    The more complex a voting system you look for, the easier it will be for those who specialise in gaming the system, to game the system. The first-past-the-post system is easily comprehensible, provides little opportunity for gaming the system (there's the bleedingly obvious "instruct our alliance to vote for these two candidates", then the less obvious "field a dozen candidates who claim to stand for hisec").

    No change is required: everything you do will be broken. Everything more complex than first-past-the-post will be broken in more complex ways.

    So again: what is the problem that you are trying to solve?

    I would suggest that mandatory voting would "solve" the perceived "problem" of bloc candidates getting thoroughly too much of the representation pie. But it would add the problem of forcing all accounts to vote. Otherwise, if the nullsec bloc want to stack the CSM with more of their own representatives, good for them. They get to work a second unpaid job on our behalf.
    Scooter McCabe
    Thunderwaffe
    Goonswarm Federation
    #264 - 2012-09-09 08:59:57 UTC
    Well CCP is already making this sound like a complicated affair with having multiple alternates, double bonus elimination rounds and championing "under represented votes." What exactly is an under represented vote anyway? Did you vote? Great your vote got represented, it may not have won but that's democracy for you. Any vote cast is a vote represented. The idea of one voting making a difference is a farce, political campaigns have always focused on bringing constituencies together to win elections. The only time one vote makes a difference is in a dictatorial system where the one vote lies with the dictator, that and American Idol. Neither institution has done mankind any good.

    So we have our beloved democracy which certainly is imperfect, but it is pure in the sense the voting representation is as good as it gets outside some political scientist's day dream. The peril for the minority in a democracy is well known, documented and accounted for in our current system. A smaller group that knows it would take a beating running a candidate by itself has a few options. It can run the ball up the middle and wage a fierce campaign to gather support from a larger community, it would take the right confluence of charisma and events to pull off. That's where the options of gathering constituents or trading votes comes into play. Your candidate can opt to find similar groups sharing the same views and offer them a larger tent to come under, promising representation and advocacy upon election. Maybe your candidate can't pull together any constituents or enough to directly challenge more popular candidates. Here is where trading votes comes into play, a candidate approaches another promising a bloc of votes in return of advocacy and representation. A deal gets made and suddenly a more popular candidate ends up pushing your agenda and gains the needed votes to win the day.

    So what happens to those groups that don't avail themselves to these options, or for that matter candidates not savvy enough to engage in the necessary politics to make victory a reality? Their reward is to find themselves on the outside looking in, their vote wasn't wasted it was heard, it just wasn't popular. A more cynical observer would comment that it is not the vote that was wasted, but Democracy that was wasted on the voter. What political commentators often term as "throw away" votes are just that, they are for bad candidates with bad policies. That's what happens in democracies, the Loon Party, Communist Party, Green Party and Anarchist parties don't see the light of day. I name these parties as they often push their own agenda and rarely if ever approach larger viable candidates to trade off votes for representation, also the candidates spawned from their respective echo chambers are equally appalling as leaders.

    So what happens if we decide that an "under represented vote" is a fiction worth believing in? Well it can certainly mean the EVE equivalent of having a bad candidate from constituency that narrowly reflects EVE get on the CSM. Remember that in elections the candidate and their leadership qualities is as much an issue as their respective stances on issues. So on top of having potentially bad positions represented on the CSM, you can have people with little recognizable leadership ability. Bad policies and bad leaders are perfect justifications for not having a CSM, making CSMs player presentation impotent or simply turning it into a rubber stamp committee.

    Imagine having a group of people who wandered into the CSM because through the process of elimination several dead votes found new life in a candidate so milquetoast they were able to win. They are pliant, suggestible and overwhelmed when they are locked in a room with CCP. 8 hours later gold ammo becomes a good idea and Empire is a WoW like theme park where meaningful consequences no longer exist.

    I also find it strange that CCP thinks an organized player base when it comes to elections is a bad thing. I would think you would want the people who care about the game in a position to give input and advice on matters that will effect the subscriber base. Even for those who can't gather 10K votes, they would certainly arm themselves with as much knowledge as possible and seek out candidates that can reach the CSM and represent them.

    CCP gave a great example of if the CFC so wanted they could have 3 people on the CSM as if its some glaring failure in the democratic system of electing people to the CSM. That the only way to correct this glaring problem is this new system being proposed. 10K in votes was what like 3% of EVE give or take? So the reality is could a bloc of 10K votes get shot down, sure if people organized or put down in-game political differences. 10K is not some golden unassailable number. Apathy, ignorance and inability should always be unable to assail and obtain positions of leaderships. Instead of creating this "participation award democracy" where you get less than you hoped for by voting by resurrecting inferior candidacies and niche constituent interests to frustrate the purpose of the CSM, why can't CCP remind the players the obligation to effect change in EVE rests on them. This game is driven by player created content, its what makes EVE unique and viable as an MMO.

    As you go to write angry reply about me being a Goon, Goons, CFC, HBC or the MiB think about these two parallels. The nerfing of Hi Sec into a theme park MMO and now the proposed nerf to democracy for CSM elections. Maybe you can live with a theme park MMO, but do you really want a theme park CSM for EVE?
    Sizeof Void
    Ninja Suicide Squadron
    #265 - 2012-09-09 09:07:10 UTC
    As long as we're throwing out ideas to be stepped on, flamed and trolled, here's my proposed system:

    1. CSM seats are allocated to specific areas and issues in the game. One seat each is allocated to high-sec, low-sec, null-sec and WH space. Three seats are allocated to the highest-priority issues which CCP plans to deal with in the upcoming releases - this might be a POS issues seat, a frigate rebalancing seat, etc. CCP can opt to add more issue-specific CSM seats, as they choose.

    2. Candidates are allowed to run for a single seat only.

    3. Each player receives three "for" votes, which he/she can use to support a candidate running in the three areas/issues of greatest importance to the player.

    4. Each player receives one "against" vote, which he/she can use to vote against a single candidate, running for any seat.

    I believe that this system might do a better job of presenting CCP with a wider representation of the player base, as well as provide specific representation & feedback for the most immediate upcoming changes and/or features.

    The purpose of (4), ofc, is to allow the diffuse majority to dilute the power of the minority voting blocks.
    Frying Doom
    #266 - 2012-09-09 09:22:09 UTC
    Sizeof Void wrote:
    As long as we're throwing out ideas to be stepped on, flamed and trolled, here's my proposed system:

    1. CSM seats are allocated to specific areas and issues in the game. One seat each is allocated to high-sec, low-sec, null-sec and WH space. Three seats are allocated to the highest-priority issues which CCP plans to deal with in the upcoming releases - this might be a POS issues seat, a frigate rebalancing seat, etc. CCP can opt to add more issue-specific CSM seats, as they choose.

    2. Candidates are allowed to run for a single seat only.

    3. Each player receives three "for" votes, which he/she can use to support a candidate running in the three areas/issues of greatest importance to the player.

    4. Each player receives one "against" vote, which he/she can use to vote against a single candidate, running for any seat.

    I believe that this system might do a better job of presenting CCP with a wider representation of the player base, as well as provide specific representation & feedback for the most immediate upcoming changes and/or features.

    The purpose of (4), ofc, is to allow the diffuse majority to dilute the power of the minority voting blocks.

    As members of Goonswarm have pointed out they would just spam the the candidate list and just make things about the same or the minorities would get even more representation.

    Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

    Sizeof Void
    Ninja Suicide Squadron
    #267 - 2012-09-09 10:18:41 UTC
    Frying Doom wrote:
    As members of Goonswarm have pointed out they would just spam the the candidate list and just make things about the same or the minorities would get even more representation.

    Under my proposed system, any minority block spamming the candidate list in an attempt to game the election would encourage the larger diffuse majority to apply its "negative" vote against their candidate(s), reducing their chances of getting elected for specific seats.

    Whereas the positive value of the "for" votes does requires a coordinated effort in order to get a specific candidate elected, the negative value of the "against" votes requires no coordination in order to lower the chances of a generally undesirable candidate from being elected.

    For example, if Weaselior decided to run for an issues seat, specific to representing proposed changes to mining ships making them even less gankable, he might arrange to get all of the "for" votes from the CFC, yet it is likely that his chances of winning the seat would be greatly diluted by the "against" votes from all of the victims of Hulkageddon and the Ice Interdiction, even if they did not actively organize an effort to vote against him.

    Note: For the record, I do respect Weaselior and Co. I think they make mining more... interesting... for everyone. :)
    Frying Doom
    #268 - 2012-09-09 10:25:12 UTC
    Sizeof Void wrote:
    Frying Doom wrote:
    As members of Goonswarm have pointed out they would just spam the the candidate list and just make things about the same or the minorities would get even more representation.

    Under my proposed system, any minority block spamming the candidate list in an attempt to game the election would encourage the larger diffuse majority to apply its "negative" vote against their candidate(s), reducing their chances of getting elected for specific seats.

    Whereas the positive value of the "for" votes does requires a coordinated effort in order to get a specific candidate elected, the negative value of the "against" votes requires no coordination in order to lower the chances of a generally undesirable candidate from being elected.

    For example, if Weaselior decided to run for an issues seat, specific to representing proposed changes to mining ships making them even less gankable, he might arrange to get all of the "for" votes from the CFC, yet it is likely that his chances of winning the seat would be greatly diluted by the "against" votes from all of the victims of Hulkageddon and the Ice Interdiction, even if they did not actively organize an effort to vote against him.

    Note: For the record, I do respect Weaselior and Co. I think they make mining more... interesting... for everyone. :)

    To be honest positive and negatives would be horibbly complicated for the average person.

    The method by the CSM is at least simple a candidate just says who gets his/her votes if he/her is knocked out. A lot of this kind of preference voting exists around the world, or I think The US is you get a running mate to boost your appeal, not 100% sure on the USA it never interested me that much.

    Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

    Yeep
    The Scope
    Gallente Federation
    #269 - 2012-09-09 10:30:10 UTC
    Sizeof Void wrote:

    1. CSM seats are allocated to specific areas and issues in the game. One seat each is allocated to high-sec, low-sec, null-sec and WH space. Three seats are allocated to the highest-priority issues which CCP plans to deal with in the upcoming releases - this might be a POS issues seat, a frigate rebalancing seat, etc. CCP can opt to add more issue-specific CSM seats, as they choose.


    I play the game entirely to touch myself while moving the breast size slider in the character creator. Where is my representative?
    Sirane Elrek
    Garoun Investment Bank
    Gallente Federation
    #270 - 2012-09-09 10:31:15 UTC
    Yeep wrote:
    I play the game entirely to touch myself while moving the breast size slider in the character creator. Where is my representative?

    riverini
    Sizeof Void
    Ninja Suicide Squadron
    #271 - 2012-09-09 10:37:06 UTC
    Frying Doom wrote:

    To be honest positive and negatives would be horibbly complicated for the average person.

    lol... perhaps. But, Eve isn't exactly the easiest game to play either. I don't see any reason to dumb down the game, so I also don't see any reason why we need to dumb down the CSM election process.

    Frying Doom wrote:

    The method by the CSM is at least simple a candidate just says who gets his/her votes if he/her is knocked out. A lot of this kind of preference voting exists around the world, or I think The US is you get a running mate to boost your appeal, not 100% sure on the USA it never interested me that much.

    Unfortunately, it is exactly this sort of "simple for the masses" system which is so easily gamed by minority blocks.

    The US is a perfect example of this, wherein lobby and special interest groups exert disproportionally large power given the relatively small number of people they actually represent. As an additional bit of hard cold fact, neither the Republican nor the Democratic parties actually represent a majority of the US citizens of voting age - both major parties are also actually minority groups. Most Americans choose not to exercise their right to vote, because they don't care for either of the two major political parties and don't see that their single vote can do anything to dilute the effective power of these minority voting blocks.
    Sizeof Void
    Ninja Suicide Squadron
    #272 - 2012-09-09 10:38:42 UTC
    Yeep wrote:
    Sizeof Void wrote:

    1. CSM seats are allocated to specific areas and issues in the game. One seat each is allocated to high-sec, low-sec, null-sec and WH space. Three seats are allocated to the highest-priority issues which CCP plans to deal with in the upcoming releases - this might be a POS issues seat, a frigate rebalancing seat, etc. CCP can opt to add more issue-specific CSM seats, as they choose.


    I play the game entirely to touch myself while moving the breast size slider in the character creator. Where is my representative?

    That would fall under the Incarna issues seat, I believe. :)
    Frying Doom
    #273 - 2012-09-09 10:41:56 UTC
    Sizeof Void wrote:


    The US is a perfect example of this, wherein lobby and special interest groups exert disproportionally large power given the relatively small number of people they actually represent. As an additional bit of hard cold fact, neither the Republican nor the Democratic parties actually represent a majority of the US citizens of voting age - both major parties are also actually minority groups. Most Americans choose not to exercise their right to vote, because they don't care for either of the two major political parties and don't see that their single vote can do anything to dilute the effective power of these minority voting blocks.

    Bit the same now with so few people not voting as they believe they cannot brake the Null minority hold on the CSM.

    Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

    Remnant Madeveda
    Native Freshfood
    Minmatar Republic
    #274 - 2012-09-09 11:29:08 UTC  |  Edited by: Remnant Madeveda
    Perception is a powerful tool in politics.

    "People are stupid, they will believe what you tell them because they think it is true, or they fear it is." ~ Terry Goodkind

    While this sentiment comes from a fantasy novel it is essentially the backbone of politics. If I as a candidate were to run, on the grounds of being a new player to Eve, and having experienced in small part all different aspects of the game then I would run as a true representative of a small but growing population in the game true? Let's have a little experiment.


    Well let’s say that I pander with amazing abandon to the Miners, Industrialists, and Something for nothing groups in high sec. Well what would my platform be? Simple, null and low sec are Evil! They bully us all into being here, and make it "not fun" to try to play the game! I mean just look at them PVPing all the time, and blowing up my "hard earned" ship. Clearly brethren of high sec, we must fight this evil. If you elect me to CSM as a new player representative then I promise I will push CCP to make high sec as safe as it should be! I mean CONCORD would never let someone fly in their space with guns active right? So why not push to get that fixed. Elect me and I'll make it happen. Further, I promise if you elect me I will argue Industrialization for high sec. I mean clearly you must realize that the best place for doing anything would be the "most developed” So with that being the case, I will pressure CCP to increase refining efficiency in high sec, and reduce manufacture times to an all time low. It is after-all the best space, the most developed space, and the safest space. Elect me for your CSM 8 rep.


    In this platform I've given examples of things that I know the care bears want. They want high sec to be I win space, and they want a way to "play" eve where there is no risk but all reward. I've used a few very obvious phrases that most would say are cliché and base, but they will work to stir masses. Why, because I've shown them a place where their goals can be accomplished. I've done things in this "platform" that politicians of ages have done to great effect, I've created a common goal, a common enemy, and made myself seem harmless, but firm. I've lied, and given them what they think to be true, people are stupid.

    Now as I've stated I'm new to Eve, my reg date is just this summer past, but I do know a thing or two about games and about how to keep them interesting. This game is interesting because it's risk versus reward in a place where you know to be cold and heartless, Space.

    You don't come to Eve online to mine, play industry, and log off. You come to Eve because space is interesting, you know it's dangerous, and you know there's a pay off for taking the risks you will take to succeed.

    http://www.youtube.com/watch?v=oq2oxt7Nrxo

    This is a prime example of the 'key selling points" of Eve. You will affect everything in space, with just one voice, just one action, just one moment in time. Space is a cold dark place, where risk is there. If you want to play a safe game there are tons in the market.

    You don't think one person matters; I propose a name to you The Mittani.
    Checkmate.
    Lord Zim
    Gallente Federation
    #275 - 2012-09-09 11:30:39 UTC
    Remnant Madeveda wrote:
    ~ Terry Goodkind

    This author can't write believable characters to save his life.

    Cyno's lit, bridge is up, but one pilot won't be jumping home.

    RIP Vile Rat

    Remnant Madeveda
    Native Freshfood
    Minmatar Republic
    #276 - 2012-09-09 11:37:01 UTC
    Lord Zim wrote:
    Remnant Madeveda wrote:
    ~ Terry Goodkind

    This author can't write believable characters to save his life.

    True story, but he did offer a single good quote that I've used with wonderful effectiveness.
    serras bang
    Caldari Provisions
    Caldari State
    #277 - 2012-09-09 12:20:03 UTC  |  Edited by: serras bang
    Ted McManfist wrote:
    serras bang wrote:
    Lord Zim wrote:
    Most people know the earth is round, but this old guy I know says the earth is flat. how you explain that ?


    noone has put in front of and explained it properly

    So because you aren't spoon-fed something, you think the people that actually pay attention should have their votes marginalized? If you are too lazy to make ISK, should the rest of us pay for you?

    Your entire argument seems to me that you can't be arsed to pay attention, and you are upset that your voice isnt heard. I have news for you: The system is working as it should.



    hey i never voted last time i couldnt give a flying feck if my voice isnt heard this time atm im here playing devils advocate sticking my boot into this for hi sec in general and giveing a pov on this descustion that is open to everyone in eve.
    Trebor Daehdoow
    The Scope
    Gallente Federation
    #278 - 2012-09-09 12:20:57 UTC
    Lord Zim wrote:
    1) Citation needed.

    December 2011 Minutes, page 4: "In short, the CSM said that if STV would be implemented it would be heaven for the powerblocks and would basically allow them to dictate every single seat on the CSM"

    Lord Zim wrote:
    2) So you're taking today's system, which has which problem with it again? ... and you're switching it over to a system which is gameable, with a modification which makes it even more gameable?

    The current system is gameable by large organized groups. The example system can also be somewhat gamed; the question is, is it more or less gameable? STV with overvotes clearly is more gameable, but CD-STV may not be (and have the advantage of providing more diverse representation in the lower slots of the CSM).

    If you believe CD-STV is more gameable than the current system (by large groups with decent exit polling), then I have provided you with a tool you can use to make your point. I am honestly interested in what you (and others) come up with. Casual statements that "the system is more gameable" are not persuasive.

    EvilweaselFinance wrote:
    For example, I - as Goonswarm's CFO (or one of our other finance directors) - have a huge amount of experience in everything industry and money related. The Mittani, as Goonswarm's CEO , has a huge amount of experience in 0.0 sovwar, diplomacy, and running a successful alliance. I know virtually nothing about the areas Mittani is an expert in, and he knows very little about the areas I am an expert in.

    We are both in Goonswarm. Do we bring identical things to the table? Am I to be excluded, were I to run, because in your esteemed opinion I am a clone of The Mittani? Or should he be excluded, as a clone of me?

    A reasonable point. But explain to me how you will be worse off than under the current system? Lets assume CFC can expect to have 10K votes to play with. Using your vote management systems (which Mittens was quite proud of last time around), you would simply allocate those votes between your two candidates. Doing it 60/40 or even 70/30 would have put both of you into the top 7. Let's assume you also want another CFC domain expert on CSM. Split your votes 55/25/25 and you'll get 1 in the top 7 and the other two into the bottom 7.

    You can do this under the current system, and under CD-STV. You are no worse off.

    Andski wrote:
    Why do you feel the need to focus on reforming the election process and how is your point about the BIG BAD VOTING BLOCKS valid?

    On a personal level, I want the CSM to be a more effective working body. I believe that by reforming the voting system, we can improve the overall quality of the candidates -- and the resulting council.

    Dramaticus wrote:
    What about a Poll Tax? We can RP it in terms of needing to fund the voting infrastructure.

    If I really wanted to disenfranchise some people, I'd suggest a literacy test. Twisted

    Private Citizen • CSM in recovery

    Mara Rinn
    Cosmic Goo Convertor
    #279 - 2012-09-09 12:26:57 UTC
    Trebor Daehdoow wrote:
    You can do this under the current system, and under CD-STV. You are no worse off.


    But they will be better off under the candidate nominated STV, since the dozen or so hisec joke candidates they fielded soak up some of the "25% wasted votes that elected noone" and feed them to the CFC's actual candidates, further cementing their hold and perhaps boosting that "first of the bottom 7" position to the "bottom of the first 7". Which has more influence: someone sitting on the other side of a NDA-covered forum, or someone sitting in the same bar as CCP Soundwave et al merrily drinking away until 4am in the Icelandic night?
    Remnant Madeveda
    Native Freshfood
    Minmatar Republic
    #280 - 2012-09-09 12:38:55 UTC
    Mara Rinn wrote:
    Trebor Daehdoow wrote:
    You can do this under the current system, and under CD-STV. You are no worse off.


    But they will be better off under the candidate nominated STV, since the dozen or so hisec joke candidates they fielded soak up some of the "25% wasted votes that elected noone" and feed them to the CFC's actual candidates, further cementing their hold and perhaps boosting that "first of the bottom 7" position to the "bottom of the first 7". Which has more influence: someone sitting on the other side of a NDA-covered forum, or someone sitting in the same bar as CCP Soundwave et al merrily drinking away until 4am in the Icelandic night?


    Beer, the ultimate friend of persuasion, next to perhaps tequila, depending on the individual of course.