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Faction Battlecruisers - Would they work?

First post
Author
Liang Nuren
No Salvation
Divine Damnation
#141 - 2012-09-08 20:07:30 UTC
A few comments:
- Your name seems appropriate
- I'm not sure how you can claim the Tengu is only as good as a Cerb with a straight face.
- DPS is not the only metric by which we measure ships. The Proteus is arbitrarily better than the Brutix just as the Legion is significantly better than the Zealot.
- People are willing to spend the ISK on T3 ships because they are OP.
- Prices are set by the market itself, CCP has nothing to do with it.

-Liang

I'm an idiot, don't mind me.

Tomcio FromFarAway
Singularity's Edge
#142 - 2012-09-08 22:09:15 UTC  |  Edited by: Tomcio FromFarAway
Liang Nuren wrote:

The Proteus is arbitrarily better than the Brutix just as the Legion is significantly better than the Zealot


...Just like Ishtar is significantly better than Vexor and Vindicator is much better than Mega.

Liang Nuren wrote:

- People are willing to spend the ISK on T3 ships because they are OP.


That's an exaggeration.
I agree that all T3s are in need of *some* balancing ( it's more about giving a very specific roles, which are distinct from T2s and there is no overlap ) but saying that ALL T3s are OP is just too much.

Today I visited about 36 systems ( 12 hisec and the rest was in lowsec ).
Proteus and Legion are a very rare sight. I saw only 3 Protei and 2 Legions.
Loki is slightly more common. 6 or 7 Lokis spotted today.
Tengu is way too common. I saw around 30 of those aberrations today. Wouldn't mind some nerfing being applied to that bugger.

I have seen many, many more other combat ships today.
If T3s are all so OP then why don't I see more of them ( excluding the One ) ?

Liang Nuren wrote:

- Prices are set by the market itself, CCP has nothing to do with it.


Actually they have everything to do with it because it was them, who devised the Tech3 production chain and resources.
Even with current prices, T3 production is not really worth the trouble when compared to simple T1 + some T2 production.
If the prices would need to drop even further than they already are then it would simply make this branch of industry dead, practically overnight. Of course the price would be irrelevant because after nerfage, which would make T3s worse or even equal to T2s, no one would really fly those ships any more. What would be the point?
The only thing that could really influence their prices would be a rework of wormholes and T3 production chain. I can't see that happening ever ( at least not in a foreseeable future ).
Goldensaver
Maraque Enterprises
Just let it happen
#143 - 2012-09-09 00:31:17 UTC
Tomcio FromFarAway wrote:
Liang Nuren wrote:

The Proteus is arbitrarily better than the Brutix just as the Legion is significantly better than the Zealot


...Just like Ishtar is significantly better than Vexor and Vindicator is much better than Mega.

Liang Nuren wrote:

- People are willing to spend the ISK on T3 ships because they are OP.


That's an exaggeration.
I agree that all T3s are in need of *some* balancing ( it's more about giving a very specific roles, which are distinct from T2s and there is no overlap ) but saying that ALL T3s are OP is just too much.

Today I visited about 36 systems ( 12 hisec and the rest was in lowsec ).
Proteus and Legion are a very rare sight. I saw only 3 Protei and 2 Legions.
Loki is slightly more common. 6 or 7 Lokis spotted today.
Tengu is way too common. I saw around 30 of those aberrations today. Wouldn't mind some nerfing being applied to that bugger.

I have seen many, many more other combat ships today.
If T3s are all so OP then why don't I see more of them ( excluding the One ) ?


And for each Legion, how many Zealots did you see? For each Proteus, how many Deimos' did you see? Loki's to Vagabonds? Tengu's to Cerber...i(?)?

They take less time to train for than HAC's, they're more powerful than HAC's in most situations, and yes. People do spend the ISK on the ships because they are OP. And about losing SP each time you die? It's a rank 1 skill. On the right remap it takes about 3 days to retrain that. On even on a random one it only takes around 5 or so days for the skill. Sure, that's a long 3 days waiting to get back in your ship, but it's only 3 days.

Why would anyone pay for a damn Legion/Loki/Proteus/Tengu if they weren't SIGNIFICANTLY better than the T2 variants? I don't know, it seems pretty apparent to me that they must be quite a bit better...
Liang Nuren
No Salvation
Divine Damnation
#144 - 2012-09-09 00:46:38 UTC
Tomcio FromFarAway wrote:
...Just like Ishtar is significantly better than Vexor and Vindicator is much better than Mega.
...
That's an exaggeration.
I agree that all T3s are in need of *some* balancing ( it's more about giving a very specific roles, which are distinct from T2s and there is no overlap ) but saying that ALL T3s are OP is just too much.

Today I visited about 36 systems ( 12 hisec and the rest was in lowsec ).
Proteus and Legion are a very rare sight. I saw only 3 Protei and 2 Legions.
Loki is slightly more common. 6 or 7 Lokis spotted today.
Tengu is way too common. I saw around 30 of those aberrations today. Wouldn't mind some nerfing being applied to that bugger.

I have seen many, many more other combat ships today.
If T3s are all so OP then why don't I see more of them ( excluding the One ) ?


The problem here is that they're not meant to be better at the T2's role than the T2 ship is. The Loki that you complained about, for example, occupies some weird place between Vagabond/Huginn/Sleipnir that sometimes obsoletes all three. But nope, it's not OP at all!

Quote:

Actually they have everything to do with it because it was them, who devised the Tech3 production chain and resources.
Even with current prices, T3 production is not really worth the trouble when compared to simple T1 + some T2 production.
If the prices would need to drop even further than they already are then it would simply make this branch of industry dead, practically overnight. Of course the price would be irrelevant because after nerfage, which would make T3s worse or even equal to T2s, no one would really fly those ships any more. What would be the point?
The only thing that could really influence their prices would be a rework of wormholes and T3 production chain. I can't see that happening ever ( at least not in a foreseeable future ).


The problem with your assertion is that the current prices would fall because the demand for the final products would fall. Learn 2 Economy.

-Liang

I'm an idiot, don't mind me.

serras bang
Caldari Provisions
Caldari State
#145 - 2012-09-09 01:16:45 UTC  |  Edited by: serras bang
CCP Ytterbium wrote:
Lili Lu wrote:
Dear Ytterbium,
*snip!*
Sincerely,

LiLu


Hello there, we've read your post a while back - again, it's not because we are not replying that we aren't interested in various hot topics.

What's making (some) tier2 BCs partially so good is due to the modules they use and less to the hull itself. That's the case for the Drake for example. The combination of long range heavy missiles plus shield tanking is amplifying the potential of the ship far too much than intended. That's an issue that cannot be fixed by just quickly changing some numbers up and down as part of a temporary fix.

Sure, a temporary fix may help in the meantime, but it can actually complicate things when we actually get to fully rebalance the battlecruisers. We're not saying it cannot be done, but, for being an old Dev chap within CCP, I have seen first hand what happens when ship balance is prematurely rushed: things tend to get over-nerfed or buffed one way or another and then left to rot for ages. And don't let me fool anyone here by trying to put the blame on other Devs, for this isn't the case: I know this for a fact for doing this very mistake myself several times. I was the one overbuffing the Dramiel to insane speeds in the first place (and to an extend all Angel Cartel Pirate ships).

That's why I tend to be cautious and recommend the balancing guys to do the same when dealing with such problems. Balancing ship hulls on their own is already difficult, but add module balancing into the fray and the complexity blows out of proportion. Another anecdote: the insane falloff we get on particular Angel Cartel ship fits was because I failed to properly communicate with CCP Nozh when rebalancing the Machariel while he was looking at Tracking Enhancers.

We're not trying to specifically wallow in self-pity here but to explain it is important to learn from previous mistakes. We are not excluding the possibility of giving temporary fixes to ships that need them, we are just suggestion caution. Blink


We would also like to reply on the comments about tech3 ships being balanced for their cost and skill requirements. This should not be a factor for balancing most EVE vessels, because it breaks the purpose of a sandbox game which offers differently shaped tools for you to use as you see fit. And that's without even saying that, with time, as your playerbase gets older and accumulate resources, entry requirements are more and more easily reached, thus resulting in everyone getting their hands on the ship that was initially restricted to a few. And before you ask, some ships, like the Navy/PIrate hulls were designed to be plain better than tech1, others, like tech2/tech3 were not. Tech2 are supposed to be specialized, and tech3 more generalized - performance gap should not be so great that you can forget about tech1 entirely.

Also, we are aware of the number of used tech3 ships in general, and how far the repercussions could go for tweaking them. We know this would be a hot discussion from our playerbase as nobody wants to see their assets changed. That is normal human reaction. We can guarantee you that no matter what happens here, we will definitely do our very best to be as diplomatic, open minded and communicative as we have been in the past to ensure we hear all ends of the arguments and annoy the less amount of people.

However, we are not here to win a popularity contest, we, as ship balancing designers are here to make sure the state of the game is healthy in the long run, and if we have to be universally hated for doing what's needed for EVE Online to last 10 more years in the long run, so be it.


Ooops, made a wall of text Oops, well, hope that helps a bit.


it would be apreciated if you wouldnt nerf the t3's and the most advanced ship available to pilots especialy that of a tengu so far that they become usless for mission running especialy seing that most of its issue seem to lie in the pvp front. As we know pvp fits and mission fits generally have hugh differances in them. also if it is so deamed that these ships do will we be getting a refund in isk for said ships.
another point i do have to make is as far as mission running gose there is a sever lack of ships at least on the caldari side for running lvl 4's without spending in the region of 2 bill that can currently do lvl 4's effectively and even those would struggle on the field in something like Worlds Collide or Dreed Pirate scarlet ( especialy on the last) due to respawning ship every time you reenter and that of different faction requireing the ship to be setup to deal with all dmg types.
serras bang
Caldari Provisions
Caldari State
#146 - 2012-09-09 01:21:29 UTC
Angsty Teenager wrote:
CCP, I have a question. Have you actually tried to fly a T2 fit T3? Either in pvp or pve. Because let me clue you in on a little secret--they're not that great at all.

The tengu is moderately better than the cerb in terms of dps w/ a T2 fit
The proteus is moderately better than the brutix in terms of dps w/ a T2 fit
The legion is the same as the zealot with a T2 fit in terms of dps
The loki does less damage in certain configs than a hurricane, and tanks far less than a cyclone in a T2 fit.

T3's are GOOD becuase people are WILLING to spend money to deadspace fit them because the hull already costs a lot. They work so well with high expense fittings because they are ships that are somewhat generalized, so by dumping money on them, you can make the ship act as a specialized ship in more than one area--as opposed to for example a cyclone which can really only excel in active shield tanking, whereas something like a tengu can be pimped so that it goes fast and tanks a lot.

That's not the fault of the ships, that is the fault of people having isk. That's how the game should work. They take increased risks in terms of isk loss.

If you do end up nerfing T3's, you better remove the SP loss and make them cheaper (especially the Legion since it's a piece of garbage right now), because it won't be worth it.

And even if you want to nerf T3's, can you please rebalance HAC's PROPERLY so that the T3's can actually be compared to ships that aren't utter trash (eagle/cerb/sacrilege/muninn), and give the game time to normalize to the new ability levels of the rebalanced ships? Otherwise I forsee terrible T3's and good T2's, and the T3's will never ever get used and you won't get around to rebalancing them until years later at which point you'll nerf T2 ships at the same time etc...

Also, since I'm sure one of your concerns is the prevelance of T3 ships for level 4 mission running/anom running etc..., maybe you should consider actually making torps and cruise missiles good instead of nerfing T3's. The only reason the tengu is used is because it provides the same tank and more dps as opposed to the ****** caldari battleships which can't hit the broad side of a barn without some serious help (also, lol pheonix).


if you spend 2 bill on a CNR you can get about the same dps from it as the tengu and a comparable but mission specific tank
Noisrevbus
#147 - 2012-09-09 02:13:56 UTC  |  Edited by: Noisrevbus
Liang Nuren wrote:

I agree that all T3s are in need of *some* balancing ( it's more about giving a very specific roles, which are distinct from T2s and there is no overlap ) but saying that ALL T3s are OP is just too much.

That's assuming the Tech II have roles. The thing i've always found quite interesting about Tech III is that their popularity is not only rooted in their internal balance but also in relation to the ships they "obscure".

I've made several notes of how the subsystems relate to various ships and how Loki and Proteus lean more toward Recons while Tengu and Legion lean more toward HAC. When you later compare them to the available ships it's much easier for the Tengu to shine as a "Cerb" than it is for a Legion to shine as a "Zealot". The interesting bit is that it's relative and both sides could be argued correct. The Legion may not have as allround appealing bonuses but it also have stronger competition within itself. It could be said that the Legion is "only" a bit better than a Zealot at being a Zealot, while the Tengu is much better at what the Cerb is supposed to be good at. The Tengu is obviously a pretty bad Rook.

I don't know, weighing them against each other like that just tickles me somehow, i find it very interesting and fullfilling. There's so many angles to work.

Quote:
The problem with your assertion is that the current prices would fall because the demand for the final products would fall. Learn 2 Economy.


Though Liang, that doesn't apply when we compare ships that use the same base components. T3 sticks out a bit since even their production is wildly different and tied to a specific part of the game. Whereas a CS for example will always be more expensive than a HAC, to produce, or a BS more expensive than a frigate.

I am really not fond of Ytterbium's comments, since it feels like he is venting industry-terms without rooting them in this game. Slipping a "balance shouldn't be about cost" out there without getting to the bottom of what he means or intend for it to play out within EVE seem somewhat unresponsible.

It also raises so many other questions. I can buy into some pipe-dream about wanting everything to work everywhere (i'm obviously sceptical of their ability to implement it, but it's an admirable goal). However, do they then intend to balance cost separatly to make that more balanced, or what would be the appeal to fly any ship that is expensive by comparison? Wether that's market fluctuations or not. Secondly, how is that balance intended, to be easily recouperable or difficult? Then we begin to touch on one of my current peeves, how the hardcore-softcore relative make PvP meaningful and how it relates to the balance of mass. It feels like their scope have yet to consider those factors, which is why we keep drumming on with this direction.

Read Mittens Smedley article. He likes the Rifter and Drake because it doesn't matter if he lose them. Have Ytterbium even gotten around to ponder the implications of that?

I'm extra weary of these topics (and i'm not trying to sound effectfully fatal here), but i have literally seen games die because the interaction lost meaning. It didn't stop first. I have seen admirable attempts to cater to players to go out there and shoot - but when it lost all meaning it had the opposite effect. It's not a eulogy over EVE or anything, i'm just saying it's a perspective to consider. EVE is struggling with those topics on a community-level, at the very least.

It's the ship-version of discussing Moons (or better yet, space) as conflict-drivers.
Liang Nuren
No Salvation
Divine Damnation
#148 - 2012-09-09 03:40:52 UTC
I didn't say the first thing. I'll respond to the rest in a minute. :)

-Liang

I'm an idiot, don't mind me.

Liang Nuren
No Salvation
Divine Damnation
#149 - 2012-09-09 03:51:55 UTC
Noisrevbus wrote:

Quote:
The problem with your assertion is that the current prices would fall because the demand for the final products would fall. Learn 2 Economy.


Though Liang, that doesn't apply when we compare ships that use the same base components. T3 sticks out a bit since even their production is wildly different and tied to a specific part of the game. Whereas a CS for example will always be more expensive than a HAC, to produce, or a BS more expensive than a frigate.


I knew exactly what I was saying and why it would work that way. :) The real question I have is what they're going to do to fix WH space when the demand for its product largely dries up.

Quote:

I am really not fond of Ytterbium's comments, since it feels like he is venting industry-terms without rooting them in this game. Slipping a "balance shouldn't be about cost" out there without getting to the bottom of what he means or intend for it to play out within EVE seem somewhat unresponsible.


This is the same tag line that was used when nerfing the Titan RDDD and several other expensive ships. Just because it's "expensive" doesn't mean that it should be a license to WTFPWN everything in sight - which is the current state of affairs.

Quote:

Read Mittens Smedley article. He likes the Rifter and Drake because it doesn't matter if he lose them. Have Ytterbium even gotten around to ponder the implications of that?


I can't speak for him, but I suspect that he has thought about it and that it isn't part of his job. That said, Rifters are basically free and have always been thought of as throw away PVP ships. AFAIK, Drakes are on reimbursement policy for his coalition. Why would he care if he loses one of those?

Quote:

I'm extra weary of these topics (and i'm not trying to sound effectfully fatal here), but i have literally seen games die because the interaction lost meaning. It didn't stop first. I have seen admirable attempts to cater to players to go out there and shoot - but when it lost all meaning it had the opposite effect. It's not a eulogy over EVE or anything, i'm just saying it's a perspective to consider. EVE is struggling with those topics on a community-level, at the very least.

It's the ship-version of discussing Moons (or better yet, space) as conflict-drivers.


Meh, I personally think the health of Eve is doing better than ever. You're getting extremely long in the tooth and I feel that you're losing perspective on the game itself.

-Liang

I'm an idiot, don't mind me.

Pink Marshmellow
Caucasian Culture Club
#150 - 2012-09-09 04:40:40 UTC  |  Edited by: Pink Marshmellow
This whine about T3 obsolete T2 Ships is simply groundless. One only needs to look at the ships to see it is so.

Have you ever seen a

T3 Hictor or a T3 Logistic?

Hictor option does not exist and the Logistic is mostly bad that its not worth using(except for maybe pve - which is not a balance factor for pvp)

Do T3 recons obsolete T2 recon ships? Look at the bonuses and you can clearly see that it does not.

T2 recon ships have superior ewar capability over T3. e.g. Falcon vs Tengu jams, Pilgrim vs Legion Neut, Rapier vs Loki Web, and Arazu vs Proteus scram.

T2 field command ships typical are superior to T3 cruiser in firepower. (Except the Nighthawk which is a lulzy and problematic ship.) The Astarte, Absolution, and Sleipnir kicks T3 ass the dps department.

T2 HACs typically have better mobility, smaller sig radius, and longer range capabilities than T3. HAC's are mobile, tanky RR gang cruisers with good firepower.

I believe the main argument and complaint is that T3 beat HAC's overall, but if you really think about it, most HAC's see little use even without T3 ships around.

The Fact is that most HAC's are pretty awful. The Eagle out of all is the worst ship and the Cerberus is a joke. The sacrilege is a slow armor ships with short range missiles. The ishtar is a decent drone boat, but suffers from fitting issues and drones are a bit lame. The deimos is well diemost. The Muninn is pointless with the Tornado and Hurricane around.

Out of all 8 HAC's, 2 HAC's see regular use. The zealot and the vagabond, the only decent and worthy of the bunch. The Vagabond is the bread and butter nano ship. The Zealot is the ARMOR HAC.

I ask of CCP to be reasonable and not listen to rabid blabbering people who say things without any real backup.
Liang Nuren
No Salvation
Divine Damnation
#151 - 2012-09-09 04:51:57 UTC  |  Edited by: Liang Nuren
Pink Marshmellow wrote:
Have you ever seen a T3 Hictor


No.

Quote:
or a T3 Logistic?


Yes, I've seen dozens in PVP.


Quote:

T2 field command ships typical are superior to T3 cruiser in firepower. (Except the Nighthawk which is a lulzy and problematic ship.) The Astarte, Absolution, and Sleipnir kicks T3 ass the dps department.

T2 HACs typically have better mobility, smaller sig radius, and longer range capabilities than T3. HAC's are mobile, tanky RR gang cruisers with good firepower.


This is just wrong. I'm seing HACs having the same mobility and the same range while T3s having much more tank and the same DPS as BCs - even when everyone in question is fit with T2. And that ignores the fact that the T3 is simultaneously acting as a quasi recon.

Quote:
I ask of CCP to be reasonable and not listen to rabid blabbering people who say things without any real backup.


Indeed. But just because you personally don't find it appealing doesn't mean it isn't good for the game in the end.

-Liang

I'm an idiot, don't mind me.

Pink Marshmellow
Caucasian Culture Club
#152 - 2012-09-09 05:14:27 UTC  |  Edited by: Pink Marshmellow
Liang Nuren wrote:


This is just wrong. I'm seing HACs having the same mobility and the same range while T3s having much more tank and the same DPS as BCs - even when everyone in question is fit with T2. And that ignores the fact that the T3 is simultaneously acting as a quasi recon.

-Liang


When was the last time you say anyone flying a Cerberus or Eagle? How often do you see people flying Sacrileges? The problem you ignore is that many of these HAC's are simply poor. Are you saying that it is the fault of Tech 3 ships that many of the HAC's are not flown very much?

Why should I fly a deimos when I can fly a brutix for more power and only a quarter of the price? The deimos tank makes little difference as it is still a fairly glass cannon.

Your argument is the same saying that Marauders should be weak while at the same time you pvp in a pwnmobile Pirate BS.


Liang Nuren wrote:
Quote:
or a T3 Logistic?


Yes, I've seen dozens in PVP.


Show me this PVP logi T3.
Liang Nuren
No Salvation
Divine Damnation
#153 - 2012-09-09 05:20:19 UTC
Pink Marshmellow wrote:
Liang Nuren wrote:


This is just wrong. I'm seing HACs having the same mobility and the same range while T3s having much more tank and the same DPS as BCs - even when everyone in question is fit with T2. And that ignores the fact that the T3 is simultaneously acting as a quasi recon.

-Liang


When was the last time you say anyone flying a Cerberus or Eagle? How often do you see people flying Sacrileges? The problem you ignore is that many of these HAC's are simply poor. Are you saying that it is the fault of Tech 3 ships that many of the HAC's are not flown very much?

Why should I fly a deimos when I can fly a brutix for more power and only a quarter of the price? The deimos tank makes little difference as it is still a fairly glass cannon.

Your argument is the same saying that Marauders should be weak while at the same time you pvp in a pwnmobile Pirate BS.


Comments:
- I wasn't talking about the Cerb, Eagle, or Sac. Your argument just falls flat here. That said, I know a couple of Sac fanatics.
- I wasn't saying that it's the fault of T3 ships that HACs aren't flown. I was saying that T3s occupy some weird place with the DPS and tank of a CS with the mobility and range of a HAC and the minor ewar of their Recons.
- The Brutix doesn't have a falloff bonus so the Deimos still has a role (believe it or not). Also, LOLBRUTIX. Who the **** would fly a Brutix for DPS anymore?
- I did not say anything about Marauders vs Pirate BS, and I wouldn't say that is in any way equivalent to my argument at all.

-Liang

I'm an idiot, don't mind me.

Pink Marshmellow
Caucasian Culture Club
#154 - 2012-09-09 05:28:41 UTC  |  Edited by: Pink Marshmellow
Liang Nuren wrote:


Comments:
- I wasn't talking about the Cerb, Eagle, or Sac. Your argument just falls flat here. That said, I know a couple of Sac fanatics.
- I wasn't saying that it's the fault of T3 ships that HACs aren't flown. I was saying that T3s occupy some weird place with the DPS and tank of a CS with the mobility and range of a HAC and the minor ewar of their Recons.
- The Brutix doesn't have a falloff bonus so the Deimos still has a role (believe it or not). Also, LOLBRUTIX. Who the **** would fly a Brutix for DPS anymore?
- I did not say anything about Marauders vs Pirate BS, and I wouldn't say that is in any way equivalent to my argument at all.

-Liang


-You spoke of T2 HAC's in general, are you saying that the Cerb, Eagle, or Sac are not HAC's?

Oh tell me enlightened one, are the description and skill requirements that I read on those ships wrong?

- Simple fitting shows that you are wrong, T3 cannot reach the dps of CS(other than the nighthawk) show me a proteus that outdpses an Astarte, or a Legion with a Abso, or even better a loki with a Sleipnir.

-Oh that's right with the Talos no one who flies a Brutix or a deimos either lulz.

Come on back up your statements with facts and statistic. The Burden of proof is upon you to show what you say is true.
Pink Marshmellow
Caucasian Culture Club
#155 - 2012-09-09 05:28:47 UTC
double Post.
Liang Nuren
No Salvation
Divine Damnation
#156 - 2012-09-09 06:27:41 UTC
Pink Marshmellow wrote:

-You spoke of T2 HAC's in general, are you saying that the Cerb, Eagle, or Sac are not HAC's?

Oh tell me enlightened one, are the description and skill requirements that I read on those ships wrong?

- Simple fitting shows that you are wrong, T3 cannot reach the dps of CS(other than the nighthawk) show me a proteus that outdpses an Astarte, or a Legion with a Abso, or even better a loki with a Sleipnir.

-Oh that's right with the Talos no one who flies a Brutix or a deimos either lulz.


A few more comments:
- People don't tend to talk about the Augoror when discussing the cruiser class vs the BC class, and nor should we really discuss the Cerb or Eagle when comparing HACs to T3s. I don't find it useful to compare the Sac to the Legion because the comparing the Zealot to the Legion is a much better comparison in both role and fittings. That said, the Legion blows the Sac away.
- The Proteus (1213 DPS) actually does outdamage the Astarte (1181). It basically comes down to a matter of slots (including rig slots) so its performance doesn't degrade as quickly as the Astarte's does.
- The Talos doesn't do the same thing that the Myrm (Previously Brutix) does. The Myrm is straight superior in a lot of ways.

[Proteus, Max Gank]
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Tracking Enhancer II
F-aQ Phase Code Tracking Subroutines
Damage Control II

Experimental 10MN MicroWarpdrive I
True Sansha Warp Scrambler
Large Shield Extender II
Large Shield Extender II

Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M

Medium Core Defense Field Extender I
Medium Core Defense Field Extender I
Medium Hybrid Burst Aerator II

Proteus Defensive - Augmented Plating
Proteus Electronics - Friction Extension Processor
Proteus Engineering - Power Core Multiplier
Proteus Offensive - Hybrid Propulsion Armature
Proteus Propulsion - Gravitational Capacitor


Hammerhead II x5

Quote:
Come on back up your statements with facts and statistic. The Burden of proof is upon you to show what you say is true.


Amusing.

-Liang

I'm an idiot, don't mind me.

Nestara Aldent
Citimatics
#157 - 2012-09-09 06:58:31 UTC  |  Edited by: Nestara Aldent
Tomcio FromFarAway wrote:
...


Look, T3 are OP if you fly them the way people fly them, with logistics, a gang, and ECM. Compared to T2 HACs they have significantly higher mobility, DPS and buffer, and same (high) resists, for high RR power.

Also, while recons are usually better somewhat then T3 in EWAR role, T3 have much much bigger tank and are preferred (Loki vs. Huginn, Tengu vs. Falcon).

Thats where nerfbat needs to hit. They cant be better HACs than HACs and better recons than recons, and even better boosters than command ships, and then pretty low SP (compare Loki vs. Claymore pls), and cloaky nullified on top of it. Its wrong, its harmful for other ships.
Aluka 7th
#158 - 2012-09-09 07:17:15 UTC  |  Edited by: Aluka 7th
There was actually faction Command ship in the works 6 years ago, Amarr/Gallente combo.
CCP even created little pdf with specs and graphics.
Here is the link to pdf:
http://dl.eve-files.com/media/0609/faction_command_ship.pdf
Drop me some likes if you like this P, tnx in advance.

A7

P.S. Shield tanking laser/missile boat with bonuses to laser range (per level of Amarr BC skill), drone bay size (per level of Gallente BC skill) and mwd boost /sensor strength (role bonus). Yea, 6yrs ago they planned to create destroyer/battle-cruiser race specif skills..
Tomcio FromFarAway
Singularity's Edge
#159 - 2012-09-09 07:26:36 UTC
Liang Nuren wrote:

The problem here is that they're not meant to be better at the T2's role than the T2 ship is.


That I agree on and I even said, apparently you didn't read it :

"it's more about giving a very specific roles, which are distinct from T2s and there is no overlap"

Liang Nuren wrote:

The Loki that you complained about, for example, occupies some weird place between Vagabond/Huginn/Sleipnir that sometimes obsoletes all three.


Like.......only in some specific cases?
How is that OP actually?
Also Vaga and Sliep are just typical combat ships, they don't really have a defined role. They shoot stuff and that's it. Loki is 'sometimes' better at shooting stuff than those ships I agree but 'sometimes' doesn't make it as OP as you seem to make it.
As I said before : "it's more about giving a very specific roles, which are distinct from T2s and there is no overlap"
If there is some overlap that makes some T2 ships really worse then by all means nerf it.

Liang Nuren wrote:

The problem with your assertion is that the current prices would fall because the demand for the final products would fall. Learn 2 Economy.


Apparently you don't understand that in case of t3 production it's not that simple.
Roime
Mea Culpa.
Shadow Cartel
#160 - 2012-09-09 07:37:06 UTC
Liang Nuren wrote:


Amusing.

-Liang


Indeed, an amusing Proteus fit. Really, a shield Prot that has no advantages over the armor fit, that is commonly flown... with almost 3x EHP?

Here's an equally terrible Astarte, except that it's better in every base stat (more dps and range, ehp, cap life and speed) with half the price tag.

[Astarte, Astarte Buffergank]

Damage Control II
Tracking Enhancer II
Overdrive Injector System II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II

Experimental 10MN MicroWarpdrive I
Warp Scrambler II
Large Shield Extender II
Adaptive Invulnerability Field II

Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M

Medium Hybrid Burst Aerator II
Medium Core Defense Field Extender II


Hammerhead II x5


But on to realistic fits, try to do this with Proteus:

[Astarte, Astarte Armor]

Damage Control II
1600mm Reinforced Steel Plates II
Energized Adaptive Nano Membrane II
Armor Explosive Hardener II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II

Experimental 10MN MicroWarpdrive I
Warp Scrambler II
Small Capacitor Booster II, Navy Cap Booster 400
Stasis Webifier II

Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M
Information Warfare Link - Sensor Integrity II

Medium Anti-EM Pump II
Medium Ancillary Current Router I


Hammerhead II x5


Yes, you can almost reach those stats with Proteus, but not quite, and pay twice as much with even less insurance and SP loss. When the link bonuses are swapped around, Astarte is also a better link ship, and for it's low cost, certainly worth bringing on field instead of a Proteus. Very nice resist profile.

I maintain that only things that are OP about T3s are 100MN ABs and XLASBs.

.