These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

The X'th thread about low sec

Author
Kult Altol
The Safe Space
#41 - 2012-09-08 19:50:05 UTC
I think low sec would be more interesting and fun if they removed local and had alternate ways to get in. No one wants to fly into a system and risk getting there ship blown up cause a bunch of jack asses sitting on a gate.

[u]Can't wait untill when Eve online is Freemium.[/u] WiS only 10$, SP booster for one month 15$, DPS Boost 2$, EHP Boost 2$ Real money trading hub! Cosmeitic ship skins 15$ --> If you don't [u]pay **[/u]for a product, you ARE the [u]**product[/u].

Sabrina Solette
Center for Advanced Studies
Gallente Federation
#42 - 2012-09-08 21:07:34 UTC
ArmyOfMe wrote:
You can ask most pirates out there, and you will find that the biggest nerf to low sec pvp, and 0,0 for that matter, was warp to 0.




So the majority of PvP in low-sec was/is just sitting at a gate and because of warp to 0 the target was not as easy to kill.

Lol, no wonder hardly anyone bothers to go there.
Inxentas Ultramar
Ultramar Independent Contracting
#43 - 2012-09-08 21:59:06 UTC  |  Edited by: Inxentas Ultramar
Jett0 wrote:
Highsec is safer due to NPC control.
Nullsec is safer due to player control.
Wormholes are "safer" because of local-chat invisibility and shifting entrances.

Lowsec starts with little safety, and no way to control or increase it. It's faction-enforced risk.

Syler Puuntai wrote:
My idea was to turn lowsec into the ghetto, filled with drugs(boosters) and organized crime. Instead of having empire factions control the space have either pirate factions or drug cartels.

I agree with this. Low is the seedy back-alley of empire space where the cops rarely go.

I'm not as focused on the risk/reward aspect as I am lowsec's "identity." I don't think the game should have a smooth gradient of risk/reward based on area. If it did, low would have all the best stuff, but that's a boring way to solve the problem. Low needs to be its own thing, with its own gameplay styles, just like high/null/wh.

I agree with this so much. I hang in low because of that identity. Yet, I still believe it's mainly an attitude problem that causes all this distress about lowsec. First off, it becomes a hell of a lot safer with friends, boomarks and eyes everywhere, and a proper playstyle for this environment. I agree the gradient towards lowsec isn't smooth, but we mainly cause this ourselves. Lowsec wouldn't be lowsec without pirates and villainy, but as it stands there is little to no reason to subject yourself to it's dangers when you could be doing the same thing in null for better rewards. I'd like to see gameplay elements that lets players influence the security of any lowsec system apart from corporate standing agreements and Factional Warfare. Let players influence whether a system becomes a prosperous industrial zone plagued by the occasional solo pirate, or a festering hive of criminal scum and illegal trade.
Johan Civire
Caldari Provisions
Caldari State
#44 - 2012-09-08 22:09:05 UTC
Oki Riverson wrote:
You know...Low-Sec used to be worse than it is now, once upon a time we had no anomalies, faction warfare or exploration, on top of that we didn't have warp to 0km...It's busier now than it was 6-7 years ago. The gategun changes and some improvements to the rewards in low-sec (ores or whatever less) and it will get there.


i agree, but thats depending where you are in low sec... The pop is still to many people living in high sec thats not wrong but the population in low sec is decreasing or atleast i think it is. Well around me then....
Solstice Project
Sebiestor Tribe
Minmatar Republic
#45 - 2012-09-08 22:11:41 UTC
Sabrina Solette wrote:
ArmyOfMe wrote:
You can ask most pirates out there, and you will find that the biggest nerf to low sec pvp, and 0,0 for that matter, was warp to 0.




So the majority of PvP in low-sec was/is just sitting at a gate and because of warp to 0 the target was not as easy to kill.

Lol, no wonder hardly anyone bothers to go there.

It's not only that.

I've seen plenty of people in several lowsec systems over the past years.

Not only pirates, but also "carebears". People doing industrial stuff, running lvl5s,
hidden anomalies, static ones, etc. (guess it's not a carebear anymore if it's in lowsec ^_^)

I've also seen plenty of lowsec systems being empty. For hours. Nobody cares going there.
The reason can't be that it's not worth it, because these systems also had sites to run ...
they had belts to mine ... and there were no pirates in there.


So far, it really seems that CCP ignores the fact that plenty of people don't go to lowsec
because they perceive it as a dangerous place. They are afraid of losing ships/stuff.


I don't deny that gatecamps play their part of keeping highseccers out of lowsec,
but the bigger reason seems to be the - actually delusional - idea that lowsec is dangerous
and that one will die there, rather sooner than later. This idea just stems from their inability
to understand how to defend themselves ... and it seems that nobody is teaching it.

I'm a big fan of the sentry changes CCP talked about, btw ... but i'm sure they'll back off,
because of all the whiners who just whine for their own sake, ignoring the long term benefits.


Buffing lowsec/nerfing highsec won't change anything ... as it hasn't before.


To get more people to lowsec, i believe, CCP should teach noobs how to survive there and that it's not as bad
as people believe it is. A big part in this also comes from the carebears talking to noobs, telling them
"You don't want to go there because pirates will kill you.", "it's dangerous, stay out", etc etc.


I've often noticed people saying this ... and this is not only sad, but also ruins potential fun for many who'll
- just because of these words - won't just head out to lowsec because they are afraid.


I believe that, if CCP wants people to go to lowsec, they have to teach them not to be afraid and make it
actually easier for noobs to kill people at gates/stations. See the talked about sentry changes.
Minmatar Citizen 76959458561
Doomheim
#46 - 2012-09-08 22:25:03 UTC  |  Edited by: Minmatar Citizen 76959458561
1. remove ice belts from high sec put in losec and null only
2. remove sentrys they only stop frig pvp nothing else realy
3. Make sec regain a losec only task i kill in losec why the fck i gtg null to sec up
4. ad content dont have to allways nurf sh1t put somthing unique in losec
5. make wh entrances losec null only no empire entrys

everyone pays they subscription
every has the right to play and live were they want

edit damn phone
Sabrina Solette
Center for Advanced Studies
Gallente Federation
#47 - 2012-09-08 23:58:03 UTC
Solstice Project wrote:
Again i read about raising income in lowsec/nerfing highsec ...
... and again history repeats itself because that's not gonna help move people into lowsec ...
... just as CCP has shown already over and over again.

*shakeshead*


Exactly it would not change anything other than pissing some people off.
Abel Merkabah
Caldari Provisions
Caldari State
#48 - 2012-09-09 00:02:57 UTC
Sabrina Solette wrote:
Solstice Project wrote:
Again i read about raising income in lowsec/nerfing highsec ...
... and again history repeats itself because that's not gonna help move people into lowsec ...
... just as CCP has shown already over and over again.

*shakeshead*


Exactly it would not change anything other than pissing some people off.


But isn't that reason enough?

James315 for CSM 8!

Sabrina Solette
Center for Advanced Studies
Gallente Federation
#49 - 2012-09-09 00:15:36 UTC  |  Edited by: Sabrina Solette
Solstice Project wrote:
Sabrina Solette wrote:
ArmyOfMe wrote:
You can ask most pirates out there, and you will find that the biggest nerf to low sec pvp, and 0,0 for that matter, was warp to 0.




So the majority of PvP in low-sec was/is just sitting at a gate and because of warp to 0 the target was not as easy to kill.

Lol, no wonder hardly anyone bothers to go there.

It's not only that.

I've seen plenty of people in several lowsec systems over the past years.

Not only pirates, but also "carebears". People doing industrial stuff, running lvl5s,
hidden anomalies, static ones, etc. (guess it's not a carebear anymore if it's in lowsec ^_^)

I've also seen plenty of lowsec systems being empty. For hours. Nobody cares going there.
The reason can't be that it's not worth it, because these systems also had sites to run ...
they had belts to mine ... and there were no pirates in there.


So far, it really seems that CCP ignores the fact that plenty of people don't go to lowsec
because they perceive it as a dangerous place. They are afraid of losing ships/stuff.


I don't deny that gatecamps play their part of keeping highseccers out of lowsec,
but the bigger reason seems to be the - actually delusional - idea that lowsec is dangerous
and that one will die there, rather sooner than later. This idea just stems from their inability
to understand how to defend themselves ... and it seems that nobody is teaching it.

I'm a big fan of the sentry changes CCP talked about, btw ... but i'm sure they'll back off,
because of all the whiners who just whine for their own sake, ignoring the long term benefits.


Buffing lowsec/nerfing highsec won't change anything ... as it hasn't before.


To get more people to lowsec, i believe, CCP should teach noobs how to survive there and that it's not as bad
as people believe it is. A big part in this also comes from the carebears talking to noobs, telling them
"You don't want to go there because pirates will kill you.", "it's dangerous, stay out", etc etc.


I've often noticed people saying this ... and this is not only sad, but also ruins potential fun for many who'll
- just because of these words - won't just head out to lowsec because they are afraid.


I believe that, if CCP wants people to go to lowsec, they have to teach them not to be afraid and make it
actually easier for noobs to kill people at gates/stations. See the talked about sentry changes.




I've seen empty systems there as well, but also have run into gate camps.

I don't think teaching people how to survive there is going to help much, it'll help, but not much.

A lot of high-sec people do solo activities, which is not going to help in low-sec.

Missions in low-sec are a waste of time as a lost ship far outweighs the mission reward and not only do you risk the ship you risk the standing loss for not completing the mission.

Gate camps are a major factor keeping people out but it's not just that it's the pirate mentality as well.



I really can't see a way to improve low-sec without making it safer. Which the low-sec inhabitants understandably don't want and it's probably why CCP have largely ignored the problems there. But a lot of those problems stem from the way the inhabitants play the game. Making high-sec worse and low-sec better will just make people leave. Because we're not just talking about game mechanics but also play styles.
Alavaria Fera
GoonWaffe
#50 - 2012-09-09 00:34:09 UTC
Sabrina Solette wrote:
I really can't see a way to improve low-sec without making it safer. Which the low-sec inhabitants understandably don't want and it's probably why CCP have largely ignored the problems there. But a lot of those problems stem from the way the inhabitants play the game. Making high-sec worse and low-sec better will just make people leave. Because we're not just talking about game mechanics but also play styles.

Well I guess we'll have to do it then.

Welp Big smile So what else, besides sentries, would be helpfu?. Magical police that warp in on you when you're being naughty?

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Brooks Puuntai
Solar Nexus.
#51 - 2012-09-09 01:03:34 UTC  |  Edited by: Brooks Puuntai
Removing sentries and allowing insta locking frigs to tackle anything, will just cause less people to go to low. Gate camps is one thing that keeps people from going there.

This is what I would want to see happen to low and some random ideas.

-Remove GCC
-Remove Sec loss in low
-Remove static asteroid belts and replace with gas clouds.
-Create static combat anomalies, similar to the titan event(I don't remember what system it's in).
-Increase spawn rates of Grav sites, as well as other explo sites.
-Allow corpses to be biomassed to give components for implant production
-Allow implant's to be manufactured only in lowsec
-Create NPC drug cartel corps.
--Have missions to improve sec status
--Add rewards like Booster BPCs, Ships, mods, and implant BPCs from cartels
--Add NPC's that guard gates and stations and remove sentries.
---Your standings with the cartel effect if they will aggres you or not

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

Milton Middleson
Rifterlings
#52 - 2012-09-09 02:06:50 UTC
I have to ask: how many residents of lowsec are there because they thought "Oh man, highsec sucks and I want to make more money, but null is too risky for me!" vs being there because they don't like some other aspect of null (blobs, drama, or whatever). I suspect the answer is very few. So I don't think the problem with low is that the risk/reward ratio is bad. I think the problem is that as it stand right now, it's really only attractive to scary, violent people who don't like nullsec for whatever reason. There are somewhat better rewards that highsec, but carebears are not going to try and exploit them but low is full of scary violent people*. Adding unique activities to lowsec is the way to go, I think. Look to FW for an example of this. The warzones are actually fairly busy, and not just with militia pilots.

On top of that, it disappoints me how little scope there is for non-fluff criminal activity in EVE. I was looking at a pirate RPer' bio the other day, and one of the things it contained was his character's DED rap sheet. It really made me wish that smuggling wasn't a joke in this game, or that there was a way I could actually be an illegal arms dealer. So another +1 to making lowsec into Space Juarez.. Having some sort of drug-gang micro-sov might be cool, but a similar effect might be achievable just by putting booster resources in fixed locations in space and letting people fight over them.
Jett0
Ministry of War
Amarr Empire
#53 - 2012-09-09 02:41:09 UTC
Suppose low had CONCORD. Like, super delayed, destroyable CONCORD. Police chases, anyone?

Occasionally plays sober

Vertinox
Science and Trade Institute
Caldari State
#54 - 2012-09-09 03:40:17 UTC
Maybe its me or is this all about getting more victims.

You could hand out millions of free isk to people who dock at low sec stations, but it won't do a bit of good getting people to want to come to low sec.

If people wanted to lose ships they'd just self destruct and be done with it.
HollyShocker 2inthestink
HOW to PEG SAFETY
#55 - 2012-09-09 04:16:49 UTC
James 315 wrote:
My ideas for improving lowsec would be:

1. Give a boost to lowsec ore/rats while giving a nerf to highsec ore/rats.
2. Remove sec status penalty for all actions occurring in lowsec.


My idea for improving the game and the forums would be to remove james 315
J'as Salarkin
Red Sky Morning
The Amarr Militia.
#56 - 2012-09-09 04:46:31 UTC  |  Edited by: J'as Salarkin
The problem of low sec is (like someone I can not remember the name of said in another thread): When a noob in a frig jumps a gate in low and finds a pirate on the other side that pirate thinks: Yes! Lets try and get a free kill! He should be thinking. Is it really worth it for me to attack this noob?

Best solution I can think of (dont miss reading the bold part please): Gate guns starts to attack you at a gates and stations when you have got a low sec status below a certain value (exact value could be decided on). The gates will not shot at you instantly so that travel through low is still possible with a negative sec status (exact time before they fire to be decided). The lower your sec status the more damage the guns will do (at -10 you are instantly killed in anything smaller than a bs and bs do not last long, even capitals will have problems if they hang around for to long). You can only gain security status by shooting npc in low and finally (the important part) you can only lose sec status at the gates and stations!

This has the direct result that any pirate will think twice about attacking a ship at a gate as he will lose sec status which is a bad thing if he wants to camp the gates waiting for a truely juicy target. He can also let the ship pass and hope to catch it somewhere else in the solar system away from the gates and stations where he can attack the ship without a sec loss.

Pirates can still sit at gates and camp them looking for targets (they just have to think before shooting), fleets will be able to fight on gates just as before as long as the members of the fleet have been able to keep their sec status high enough. Piracy will be a true possibility at belts and exploration sites and far more people will want to travel to low sec as they know they are more likely to not get shot at, at least at the gates and stations.
Roime
Mea Culpa.
Shadow Cartel
#57 - 2012-09-09 05:09:07 UTC
But on Tranquility that noob can just jump into lowsec and not worry about pirates, because the gates are empty.

Unless he/she listened to clueless bears, and starts imagining evil pirates on every gate.

Solstice got it right, these perceived problems of lowsec are purely psychological.

Fear, stops you from living.

.

J'as Salarkin
Red Sky Morning
The Amarr Militia.
#58 - 2012-09-09 05:27:34 UTC
Roime wrote:
But on Tranquility that noob can just jump into lowsec and not worry about pirates, because the gates are empty.


My main reason to travel to low is the thrill of getting caught. I do not want to miss out on that, nor should anyone else.


Roime wrote:
Unless he/she listened to clueless bears, and starts imagining evil pirates on every gate.


But isnt that the true problem of low sec? Its reputation?

Roime wrote:

Solstice got it right, these perceived problems of lowsec are purely psychological.

Fear, stops you from living.


Fear keeps you alive too you know Blink.

With my suggestions there would still be pirates on the gates infusing fear in all the noobs that jump through, but the noobs might survive to tell the tale as you say and I bet you it will sound a hell of a lot better to their other carebear friends if they actually survived...

Thrym Garsk
Brutor Tribe
Minmatar Republic
#59 - 2012-09-09 05:59:31 UTC
Grumpymunky wrote:
I think the lowsec inhabitants have the ability to make it more interesting and less risky for other players to get into.
Instead they kill everything that moves, and complain that no one goes there any more.

I've even heard them on comms in a gatecamp saying lowsec needs a boost of some kind, but all their suggestions were ways to make it easier to kill the few people who still go there that have actually managed to survive thus far.


I agree with this. In fact, this describes the entirety of my lowsec experience so far. Unless I'm actually looking for that experience, I see no real reason to head out there.

As such, I strongly disagree with the original poster on anything relating to "warp to 0" or sentry guns. It takes a very blind eye to believe that you will get more people into lowsec by actually making it MORE risky to even try to warp there.

Anything at all that makes killing unwilling or unprepared ships easier will simply not yield a more target rich environment, which really should be the thing that those desiring more PvP would want. Surely it is a minority that actually LIKE pvp consisting of web surfing at a gate until something pops through to lock onto, then repeating every half hour or more.

Now that said, I don't completely disagree with the OP. There should be a darn good reason to go to lowsec, and mining is a good example of one that would work soundly. All it would take is to make some minerals available only there(or there and null, I see little difference in total effect, they are both fully PvP enabled areas), AND to make blueprint recipes require enough of these minerals that trips to lowsec would be mandatory to make things of significance.
ArmyOfMe
Stay Frosty.
A Band Apart.
#60 - 2012-09-09 07:04:30 UTC
Sabrina Solette wrote:
ArmyOfMe wrote:
You can ask most pirates out there, and you will find that the biggest nerf to low sec pvp, and 0,0 for that matter, was warp to 0.




So the majority of PvP in low-sec was/is just sitting at a gate and because of warp to 0 the target was not as easy to kill.

Lol, no wonder hardly anyone bothers to go there.
Roll Either you have very little knowledge about this issue, or your just a troll. Its kinda hard to figure out wich of the two u belong to

GM Guard > I must ask you not to use the petition option like this again but i personally would finish the chicken sandwich first so it won´t go to waste. The spaghetti will keep and you can use it the next time you get hungry. Best regards.