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STOP PAYING INSURANCE FOR CONCORD KILLS

Author
Tippia
Sunshine and Lollipops
#81 - 2011-10-14 22:17:22 UTC
Henriette Malia Alette wrote:
Oh - and Rigs dont boost mining yield, speed or anything else regarding mining - so u cant "gain more" by equipping it with rigs.
Yes you can. Learn to mine.
Quote:
For one NOT ganking, i find it amusin ure entire argumentation so far is from a ganking "mindset", but ure not ?
No. It's far too much work for far too little money. I just want some risk in what I do, and gankers are the ones to provide it.
Quote:
What regards goons ganking - ure wrong - it is about profit - but not profit of drops
…in other words, this whole notion you're having that people are running around making bajillions simply from killing Hulks is false. So you can drop the charade.
Quote:
And the entire "it encourages ship losses" ? - for.. whom exactly ?
Doesn't matter. As long as it makes more ships explode, it's good.
Tippia
Sunshine and Lollipops
#82 - 2011-10-14 22:23:58 UTC
Henriette Malia Alette wrote:
Then lets say 10 million... a miner works 1 hour to gain 10 million.. how long again is it it takes for u to gain 10 million.. oh right.. seconds..
…once every three days, which means he earns 0.014 ISK/h.
Quote:
Obviously false ?
Yes. Obviously false. Even you have accidentally enumerated the risks. Just because you can turn a profit does not mean that there are no risks. If you want to use that logic, then guess what? There are no risks for the miners either because they can also turn a profit.
Quote:
if its 5-7 or 10 mio, isnt really a issue
It's an issue if you can't keep your argument straight.
Quote:
- its still a very low % of the actual cost of a hulk. The miner risks 200 mio for a small %, u risk 4 mio for a potential "alot".
Key word: potential. And I can't help noticing how you keep ignoring the remaining risks…
Llanthas
Aliastra
Gallente Federation
#83 - 2011-10-14 22:24:10 UTC  |  Edited by: Llanthas
Good points, all. Ignore the troll (Tippia), and hopefully, we can establish an intelligent debate here.

So far, I've seen a dozen solid points that CCP should review and take into account. Let's keep it going!
Tippia
Sunshine and Lollipops
#84 - 2011-10-14 22:26:53 UTC
Llanthas wrote:
Good points, all. Ignore the troll and hopefully, we can establish an intelligent debate here.
But he's making such nonsensical arguments claims that it's hard not to want to correct him.

But yes, you're right. Let's have an intelligent debate. To being with, here are some questions for you to answer:

Why should CCP stop 90% of the suicide ganks that currently happen?
Why are the current consequences not enough?
Why should CCP auto-minimize the risks for you?
How do you propose to increase the inherent risks of highsec activities if the risk of ganking is reduced?

In short: what is the problem?
Henriette Malia Alette
Doomheim
#85 - 2011-10-14 22:32:02 UTC
Tippia wrote:
Why said anything about them using Hulks? I said he risks as little as 10M. He does that by picking cheaper equipment to balance out what he perceives as a high risk to lose that equipment.
Quote:
Lets get down the numbers... i mine 1 hour, i risk 200 mio to gain 5.
Why is it no longer 10M/h?
Quote:
U gank one time, u risk loosing 10 mio, to gain.. 100s of millions.
…and how often does that happen?
Quote:
so - where are ure risk again?
Well, there's the ~10M investment plus the risk of not finding a suitable target plus the risk of the target surviving plus the risk of the cargo not surviving? Oh, and the risk of not even surviving long enough to get to the gank.
Quote:
And then we have the ganking of haulers... mission ships.
What do you mean by “then”? Since we're talking about 100s of millions of dropped loot, we've been talking about those all along. If you want to discuss ganking miners, you need to lop off a zero from that number.



U dont seriously think that ppl brings brutix to gank a retriever or procurer ? - i mean.. really ?
And, u dont get to pick "cheaper" equipment... strip miners costs what strip miners costs.. its not a choice..
Why isnt it 10 mio ? - im mining Scordite.. crap payment.. really.. it is.. and u ureself said we arent talking bout hulks... retrievers earn less then 10 mio... much less.. so does procurer's... - u really want documentation ? - that can be arranged.. try search for the mining guide - its a very nice piece of work - PDF File.. its out there.. gives u a estimate of what miners earn, roughly..

How is "not finding a suiteble target" be a risk ?! - really ? - it might be a waste of time, pretty much as trhe miner flying to empty belt.. but - in either way, its not a risk.. ure entire argument is - u should be allowed to "only" risk 10 mio to kill a 200 mio ship... i mean.. really.. imagine the impact on PVP if we moved it there... u wanna be able gank a titan with a frigate? - ok, a frigate might be underdoing it - either way.. im sure.. actually - im not - i HOPE u get the example..

Alright, lets skip the hulk argument, and move to hauler ganking... i already gave an example - brutix vs Sigil - actually a thorax could do it pretty easily i imagine - soo.. the risk ? where are the ganker risk ? - u scanned him, u ganked him, u got paid..
"It was wrong target" ? -i thought we agreed u scanned him.
"It might not be wort the risk" - eh.. read above
"The target may survive" - really ? - a sigil surviving a brutix ganking ?
"May not survive long enuff" - wow, ure worse then i thought at this entire ganking business..

Again ure argument fails.. u risk 4 mio's to gank a sigil and earn hundreds of mio's.. there is ONLY a 4 mio risk.. for u.. there is close to a billion worth of risk for the sigil guy with 2 plexes... - so.. u find thats.. "risk vs reward" ? - he paid nearly a billion and lost it all - u paid 4 mio and got 410 mio ? - uhm.. risk vs reward? - ah yes.. let concord begin the podding..
Tippia
Sunshine and Lollipops
#86 - 2011-10-14 22:37:14 UTC  |  Edited by: Tippia
Henriette Malia Alette wrote:
U dont seriously think that ppl brings brutix to gank a retriever or procurer ?
You mean there are ways of reducing your risks as a miner? Who'd'a thunk it…
Quote:
And, u dont get to pick "cheaper" equipment... strip miners costs what strip miners costs.. its not a choice.
Those are included in the price… and even so, no-one is forcing you to use strip miners.
Quote:
Why isnt it 10 mio ? - im mining Scordite.. crap payment.. really.. it is.. and u ureself said we arent talking bout hulks... retrievers earn less then 10 mio... much less.. so does procurer's.
You didn't understand the question: why is it suddenly 5M when you kept talking about making 10M/h before? Are you so desperate to skew the risk/reward that you have to try to sneak in a sudden reduction of the reward by half?
Quote:
How is "not finding a suiteble target" be a risk ?
Because it means you risk wasting your time and not getting anything for the effort. Miners can go to the next belt over and keep going at the same pace as always. They have continuously and predictably respawning resources to harvest — gankers do not.

Since you are so keen on measuring the reward for mining in terms of ISK/h, the risk of not having a target is very real and very damaging to the ganker. Sure, your poor little miner might risk his 10M for a measly 5M ISK/h… and the poor little ganker might risk his 10M for a measly 0.014 ISK/h. See the problem?
Quote:
Alright, lets skip the hulk argument, and move to hauler ganking... i already gave an example - brutix vs Sigil - actually a thorax could do it pretty easily i imagine - soo.. the risk ?
Same as before.
Henriette Malia Alette
Doomheim
#87 - 2011-10-14 22:49:54 UTC
Tippia wrote:
Henriette Malia Alette wrote:
Then lets say 10 million... a miner works 1 hour to gain 10 million.. how long again is it it takes for u to gain 10 million.. oh right.. seconds..
…once every three days, which means he earns 0.014 ISK/h.
Quote:
Obviously false ?
Yes. Obviously false. Even you have accidentally enumerated the risks. Just because you can turn a profit does not mean that there are no risks. If you want to use that logic, then guess what? There are no risks for the miners either because they can also turn a profit.
Quote:
if its 5-7 or 10 mio, isnt really a issue
It's an issue if you can't keep your argument straight.
Quote:
- its still a very low % of the actual cost of a hulk. The miner risks 200 mio for a small %, u risk 4 mio for a potential "alot".
Key word: potential. And I can't help noticing how you keep ignoring the remaining risks…


First argument - lie:
Example: (randomly from Battleclinic)
http://eve.battleclinic.com/killboard/killmail.php?id=14035511
Profit.

There are NO risk compared to ure earning... wait.. u want an example.. alright.. lets see..
http://eve-kill.net/?a=kill_detail&kll_id=10786672
Do pray tell where the risk are in this ? - plz... wait.. the tempests were made of gold ? - no ? theyre 85-86 million at Jita..
Uhm.. lets see... - 10 * 86 million vs - 14 billion.. uhm.. yes.. wait.. no.. i can see it.. there is.. HUGE RISK HERE.. really.. for the hauler..

I keep my argument quite straight, i just go into nitpicking.. its sad u see the need too - but i guess thats part of lacking proper arguments, defending something that should be removed...

Oh - and how u even compre the risk of getting ganked vs the risk of "not finding a targer" ??? - seriously..

Uhm - plz do show me what rig give me a increased yield or shorter cycle plz.. plz plz plz?
http://www.eve-wiki.net/index.php?title=Rigs
Tippia
Sunshine and Lollipops
#88 - 2011-10-14 22:56:40 UTC
Henriette Malia Alette wrote:
First argument - lie:
Example: (randomly from Battleclinic)
http://eve.battleclinic.com/killboard/killmail.php?id=14035511
…which does not contradict my first argument.
Quote:
There are NO risk compared to ure earning... wait.. u want an example.. alright.. lets see..
http://eve-kill.net/?a=kill_detail&kll_id=10786672
…which does not contradict the fact that there is risk. Again, you keep assuming that the ability to turn a profit means there is no risk. This is still obviously false. Going by that line of thinking, there is no risk for miners either so you have nothing to complain about.
Quote:
I keep my argument quite straight
Well… you keep it consistent at least, but unfortunately, you also keep it well away from things like “reality” and “logic”.
Quote:
Oh - and how u even compre the risk of getting ganked vs the risk of "not finding a targer"
No, I'm not comparing them. I'm saying that gankers run the risk of not finding a target.
Quote:
Uhm - plz do show me what rig give me a increased yield or shorter cycle
…or “anything else regarding mining.” This one fits the bill for that.
Henriette Malia Alette
Doomheim
#89 - 2011-10-14 22:59:31 UTC
Tippia wrote:
Henriette Malia Alette wrote:
U dont seriously think that ppl brings brutix to gank a retriever or procurer ?
You mean there are ways of reducing your risks as a miner? Who'd'a thunk it…
Quote:
And, u dont get to pick "cheaper" equipment... strip miners costs what strip miners costs.. its not a choice.
Those are included in the price… and even so, no-one is forcing you to use strip miners.

You didn't understand the question: why is it suddenly 5M when you kept talking about making 10M/h before? Are you so desperate to skew the risk/reward that you have to try to sneak in a sudden reduction of the reward by half?
Quote:
How is "not finding a suiteble target" be a risk ?
Because it means you risk wasting your time and not getting anything for the effort. Miners can go to the next belt over and keep going at the same pace as always. They have continuously and predictably respawning resources to harvest — gankers do not.

Since you are so keen on measuring the reward for mining in terms of ISK/h, the risk of not having a target is very real and very damaging to the ganker. Sure, your poor little miner might risk his 10M for a measly 5M ISK/h… and the poor little ganker might risk his 10M for a measly 0.014 ISK/h. See the problem?
Quote:
Alright, lets skip the hulk argument, and move to hauler ganking... i already gave an example - brutix vs Sigil - actually a thorax could do it pretty easily i imagine - soo.. the risk ?
Same as before.


WOW - u really dont know anything bout mining do u ?
Uhm, can i suggest u please look up Procurer, Retriever, Covetor or Hulks ?
Only strip miners works on them - holy cow.. really.. how fail is that... eh.. i lack words... "noone is forcing u to use strip miners".. eh.. yes? - the game ? - wow..

it is 5-7-10 mio bcause the income of mining isnt a steady number.. it depends on what u mine... yes?
Here - an example:
http://ore.cerlestes.de/index.html#site:ore
Its 1 can - U see the omber one ? 1.8 million.. u see the arkanor one ? - its 9 mio.. now u get it ? It depends on what u mine.. ok? - but shooting a hulk is still a hulk, and still 200 mio.. - so no - im not desperate - u just clearly knows nothing about ore, and ore prices, thus tossing around clarifications if its 1-5 or 10, matters not - bcause.. "it depends on what u mine".. ok.. got it yet? - if u mine omber, u may make 5 mio an hour.. if u mine pyro, u may make 10 mio.. please let me know if there anyhting in the words pyro or omber u dont understand..

And lets take it again "not having targets" isnt a risk... its a waiste of time, butits not a risk.. u wont die from not having a target, u wont loose ure ship from not having a target... u waiste time..
Tippia
Sunshine and Lollipops
#90 - 2011-10-14 23:06:21 UTC  |  Edited by: Tippia
Henriette Malia Alette wrote:
WOW - u really dont know anything bout mining do u ?
More than you do.
Quote:
Uhm, can i suggest u please look up Procurer, Retriever, Covetor or Hulks ?
Only strip miners works on them
Yes? Your point being? Can I suggest you please look up the Osprey, the Scythe… hell, the Rokh. Now, the fact that you apparently don't know that these ships exist; that you seem to believe that you are being forced to use strip miners; the fact that you are even suggesting that useless piece of **** Procurer tells me that you have absolutely no clue whatsoever about mining. None.
Quote:
it is 5-7-10 mio bcause the income of mining isnt a steady number.. it depends on what u mine... yes?
It's a steady number because you set up your route to make it steady. Oh wait. You have no clue about mining so you don't know how to do this, or even that you can do this.
Quote:
And lets take it again "not having targets" isnt a risk.
Learn what “risk” means while you're reading up on how mining in EVE works. Roll
Opportunity cost still costs, you know…
Henriette Malia Alette
Doomheim
#91 - 2011-10-14 23:10:05 UTC
Tippia wrote:
[This one fits the bill for that.


I dont even know why i keep going - u blatently ignore any proof of my point - and spin the rest - so allow me to do u the "honor" of ignoring ure points too...

U are still to come with a single proof of ure arguments, while i have quite clearly shoot down ure's.. ignoring my posts, removing the actual answer or qouting "selectivly - so they may fit to ure argument - is at best spinning, at worse pathetic.. its sad u feel its the only way u can argument...

oh - and cargo rigs dont "change" anything.. it does not change ure mining yield either, nor ure range, or cycle time - that u think its a argument, is just sad... u might aswell argued that can mining with a hauler, or bringing a orca without links would increase the income.. it doesnt..

And we are still far from finding a equal risk vs reward - miner vs ganker.. all u done so far is proven - im right.. beeing a miner brings high risk for very little reward, beeing a ganker brings basicly no risk, compared to high reward...

So - CCP - lets have at it - remove the insurance, and lets get those concord BS going...
Tippia
Sunshine and Lollipops
#92 - 2011-10-14 23:15:26 UTC  |  Edited by: Tippia
Henriette Malia Alette wrote:
I dont even know why i keep going
Neither do I. You are arguing a topic you know nothing about, as you have so amply proven.

Quote:
U are still to come with a single proof of ure arguments, while i have quite clearly shoot down ure's.
You have no arguments, and you haven't even addressed mine because you have utterly failed to understand them (unsurprisingly, considering how little you know about the game). So no. No you haven't. Not even close.
Quote:
oh - and cargo rigs dont "change" anything.. it does not change ure mining yield either, nor ure range, or cycle time
Yes, so let's talk about that whole “selective quoting” thing and go back and look at what you actually said:

“Rigs dont boost mining yield, speed or anything else regarding mining”

This is false. You are a liar. You are also terminally ignorant and clueless.
There are rigs that boost your mining capability. Most notably cargo rigs, which allow you to spend more time in the belt and less time hauling, should you do it that way.
Quote:
And we are still far from finding a equal risk vs reward
No. We are far away from having a problem that needs to be solved.

Why do you assume that there must be equal risk vs reward?
Why should CCP stop 90% of the suicide ganks that currently happen?
Why are the current consequences not enough?
Why should CCP auto-minimize the risks for you?
How do you propose to increase the inherent risks of highsec activities if the risk of ganking is reduced?

In short: what is the problem?

You haven't even been able to show that any kind of problem exists — all you've done so far is show that you don't know anything about the game.
Henriette Malia Alette
Doomheim
#93 - 2011-10-14 23:21:22 UTC
Tippia wrote:
Henriette Malia Alette wrote:
WOW - u really dont know anything bout mining do u ?
More than you do.
Quote:
Uhm, can i suggest u please look up Procurer, Retriever, Covetor or Hulks ?
Only strip miners works on them
Yes? Your point being? Can I suggest you please look up the Osprey, the Scythe… hell, the Rokh. Now, the fact that you apparently don't know that these ships exist; that you seem to believe that you are being forced to use strip miners; the fact that you are even suggesting that useless piece of **** Procurer tells me that you have absolutely no clue whatsoever about mining. None.
Quote:
it is 5-7-10 mio bcause the income of mining isnt a steady number.. it depends on what u mine... yes?
It's a steady number because you set up your route to make it steady. Oh wait. You have no clue about mining so you don't know how to do this, or even that you can do this.
Quote:
And lets take it again "not having targets" isnt a risk.
Learn what “risk” means while you're reading up on how mining in EVE works. Roll
Opportunity cost still costs, you know…


U just keep hitting the bottom, dont u... ? - we talking mining ships... Rokh.. mining ship ? - no.. it can mine - any ship can mine, but its not a dedicated miner... Osprey ? - its a nice ship, it has a nice yield, it can also rep ships.. go figure.. im still to see a serious miner using one instead of a hulk, or Covetor.. - OR WAIT.. ure argument is "dont use mining barges/exhumers, bcause.. uhm.. wait.. why ? - oh right.. O.o - u can get ganked? - soo.. perhaps we should remove the obelisk also - apperantly it can be ganked.. so can any freighter.. and industrial, and transport... soo.. we should use.. uhm.. ospreys ?

The Procurer.. oh - wait.. u didnt know ? - its listed under mining barges.. i guess.. that means.. its mines.. yes?.. weither its pathetic is a totally different story... its a sad ship, thow rather cute.. but its still a mining barge...
Oh - u getting personal .. heh.. okay.. i guess that ganker mind of ure's havent shoot anything today?

U keep focusing on the numbers - blatently ignoring the rest of my post.. i say again - there is very little risk, and very high reward for beeing a ganker - or do u think those tempests attacked the obelisk on.. uhm.. it was in the horoscope?
Tippia
Sunshine and Lollipops
#94 - 2011-10-14 23:29:37 UTC
Henriette Malia Alette wrote:
U just keep hitting the bottom, dont u... ? - we talking mining ships... Rokh.. mining ship ?
Yes. If you knew anything about mining, you'd be familiar with it.
Quote:
im still to see a serious miner using one instead of a hulk, or Covetor
Do you know why? Because the risks are so low and because the rewards are so high that there is no need to. You see, you still don't understand the concept of “risk” (or the concept of reward). You've also completely missed the point of the argument: miners risk their ships, just like everyone else, but just like everyone else, they can mitigate those risks if they feel the risk/reward ratio is unsatisfactory.

They don't, because it isn't.

That blows a gaping hole in your argument that there is some problem with that ratio.
Quote:
The Procurer.. oh - wait.. u didnt know ? - its listed under mining barges.. i guess.. that means.. its mines.. yes?.. weither its pathetic is a totally different story
No, it's not a different story because it means you don't ever do something as silly as suggest it for mining, because it gets outmined by absolutely everything. Suggesting it means you are not well versed in the world of mining.
Quote:
i say again - there is very little risk, and very high reward for beeing a ganker
…setting aside for a moment that that's still a completely unproven claim, the question remains: why is that a problem?

You consistently fail to answer this. You consistently fail to provide any proof that the underlying assumption is correct. You consistently fail to address any of the things that might actually give you some tiny hope of having even a shred of an argument. So, again…

Why do you assume that there must be equal risk vs reward?
Why should CCP stop 90% of the suicide ganks that currently happen?
Why are the current consequences not enough?
Why should CCP auto-minimize the risks for you?
How do you propose to increase the inherent risks of highsec activities if the risk of ganking is reduced?

In short: what is the problem?
Vizvayu Koga
#95 - 2011-10-15 00:23:59 UTC  |  Edited by: Vizvayu Koga
Gizznitt Malikite wrote:

Insurance pays on all losses of ships. The current system doesn't care about how the ship was destroyed. It even pays on SELF Destructs... which you don't seem to care about. The main issue in this topic is insurance payouts to suicide gankers. Hence why I approached this topic from that angle.


Actualy I never realized that insurance pays for self destructs too. But what would be your gain to self-destruct your own ship? You'd loose money anyway. It's very different from suicide ganking.
I know that this topic is closely related to suicide gankers, but I wanted to focus on the insurance system and not on all the other possible changes to rebalance ganking.


Quote:

The "stop 90% of the suicide gankers" is a quote from the OP... I'm using it to make a counterpoint... I think this change would have a significant impact on hi-sec ganking... although my estimate is closer to 60%, not 90%. My estimate is also only based on a hunch, and I can offer no factual evidence to back it up.


Agree, this change would have a big impact on suicide gankers, but that's just a consequence and not the main topic IMO.
There are many other ways to encourage PvP which doesn't involve abusing any system.

Quote:

The OP clearly shows that empire ganking is being addressed with this change. So my questions are valid.

Let us look at some additional questions focusing on insurance then:
1.) In RL, insurance is used to mitigate the risks of a contingent, uncertain loss. In EvE, insurance is used to mitigate the loss of a ship, regardless of how certain that loss is. In RL, insurance premiums are based on risk assessment, determined by historical pressidence, overly paid actuaries, and advanced statistics and probability theory. In EvE, there are no mechanisms to assess the risk of loss, so premiums are static, with a more-less static payout. In RL, there is a huge legal system to address the complex rules and regulations surounding the system. In EvE, insurance is highly simplified... You lose your ship, you get paid... My question, why should CCP bother with more complicated rules regarding death by concord, self-destructs, and/or varying insurance premiums? If its more like RL, does that really make it better for the game?


Yes. IMO if CCP implements a more advanced, and logical, insurance system the benefit will be a more balanced game. A game where every act has a consequence, with less tricks, cheats and exploits. Less abuse and much more variety. It's the same reason they're fixing hibrids, so we can actually use them and have more variety, making a richer game.


Quote:

2.) Currently, people can mitigate the loss of a ship regardless of how they lose it. There are many ways to purposely destroy your own ship. Which methods are unacceptable, and why? I suicide it into concord, I suicide it into an enemy gatecamp, I eject it into space and blow it up myself, I have a corp mate blow it up, or I fly it into an anomaly and let the NPC's destroy it?


Yes, there are many ways to deliberately detroy your ship, but we should focus on those which gives you and advantage. We should focus on "exploits" to give that a name.
If you self-destruct your own ship, or drive it in an enemy gatecamp you won't have any winnings, you'll just loose your ship, time and money. When you suicide gank someone, on the other hand, you win isk from the loot, from the bounty and also from the insurance. See my point?


Quote:

3.) If we're using the "its stupid" argument, compared to RL its stupid to offer insurance on ANY combat vessels in combat. However, I'd argue the PRIMARY focus of EvE insurance is to encourage the risk adverse to to try riskier activities (PvP). Do you disagree with this assessment, and if so, what is the primary purpose of insurance in EvE then?

3. conintued) I personally started my PvP career in t1 budget fit frigates pwning inty pilots. I can provide many, many other examples of pvp'ers that started the PvP side of the game using budget fit frigates, cruisers, and BCs. Insurance significantly reduces the ecomimic hurdles to starting PvP. So, while insurance might be stupid in the RL sense, its working very well as a game mechanic to encourage ship losses. Suicide ganking is not only an acceptable EvE activity, CCP and a large portion of the EvE community encourage it (Hulkageddon). Why should suicide ganking not be one of the risky eve activities encouraged by insurance?


I agree that the purpose of insurance is to reduce the loss in risky activities, and that's perfectly fine with me. However the simplicity of the insurance system is being abused in some cases. EVE is focused on space combat, that's quite different from RL where there's so much less combat oriented cars and aircrafts to insure, so in that regard I think it's logical to be able to insure a combat ship. EVE's empires have rules however, at least inside the high and low security zones, so IMO the insurance should be part of that rules just like gates, stations and police which shoots you if you're an outlaw. There are other high risk activities which should be OK with the insurance company and are inside the law. Regarding PvP this is not the right thread and I don't want to get off-topic, but lets say that it's just logical that the more ships you loose, the more insurance should cost to avoid abuse.
LB Wrench
Setenta Corp
Scumlords
#96 - 2011-10-15 00:30:18 UTC
Qoutted: Tippia
Quote:
setting aside for a moment that that's still a completely unproven claim,


I will have agree with Henritte here. If youre risk are 100 million, and youre gain is 1.000 million. It's clearly and proven a claim. A reward that repays the cost tenfold, is by itself a statement.

Quote:
why is that a problem?
Why do you assume that there must be equal risk vs reward?

Why is it not a problem ?
We have been told many times that risk should match reward, often in relation to upcoming hulkageddons, and other similar events. It is infact: the base argumentation for ganking. I am certain you can find many examples reading in previous hulkageddon treads.

If you fly a ship worth 1 million, to gain 1 million, there is a factor of 1:1
If you fly a ship worth 200 million to gain 10 million - its a factor of 20:1
If you fly a ship worth 100 million to gain 1.000 million, its a factor of 1:10.
Assuming the argument of risk vs reward, are a indicator that the greater the reward, the greater the risk should be involved,
the argumentation here is that the ganker should be at greater risk (have a greater cost), as his potiental reward can be huge. (All things taken into consideration - target, drop, load, and so forth). Please bear in mind, that the entire argumentation that there even should be a risk/reward ratio is an argument that was originally put forward during the treads of the first hulkageddon's if i remember right, so - it is not my words. As is, the potiental risk or as i state = cost, should be more equal to the actual possible gain which at present time it is not. So returning to the original poster and thoughts i belive are shared by many in similar situation - the cost for ganking - is to low, compared to any other occupation, where the target's of ganks - be it miner's or hauler's or anything else, have a much greater risk (cost).

Personally i agree with risk (cost) follows reward, and i dont feel that it does at present, when it comes to suicide ganking.


Quote:
Why are the current consequences not enough?

The cost-factor is to low, compared to any other proression aswell as it favors ganking in terms of cost vs reward, opposite of many other professions.

Quote:
Why should CCP auto-minimize the risks for you?

Why should you have a minimized risk (cost) compared to others? This isnt about others - this is about gankers and theyre cost/reward ratio. Why should one have a greater risk of loss, for a small reward, when a ganker, as we currently are debatting have a small risk of loss for a potiental greater reward ? I am not debatting for differences in reward or costs, but the equal factor of all groups.


Quote:
How do you propose to increase the inherent risks of highsec activities if the risk of ganking is reduced?

You discussed miners earlier, a profession that takes long time to train into, atleast in the case you wish to be good and versitile at it, while training to a i belive someone mentioned a Thorax ? - does not require near as much training. As is i belive that reward vs cost is not the only factor to calculate in. Matters of minimum training time, ship costs, with more also plays a role. All things equal, a character able to train into a ship in 1 month, costing 20 million able to earn for this example - 50 millions in 2 hours, should have a greater risk (cost), of a character that spent 3 months training, costing 200 million able to earn for this example - 20 million in 2 hours. Yet it is not the case.

So i ask you the question: why should gankers be excepted for the risk vs reward factor, in a reasonable shape when everyone else according to theyre very own statement is not ?

- LB
Llanthas
Aliastra
Gallente Federation
#97 - 2011-10-15 00:48:53 UTC


Quote:
How do you propose to increase the inherent risks of highsec activities if the risk of ganking is reduced?

You discussed miners earlier, a profession that takes long time to train into, atleast in the case you wish to be good and versitile at it, while training to a i belive someone mentioned a Thorax ? - does not require near as much training. As is i belive that reward vs cost is not the only factor to calculate in. Matters of minimum training time, ship costs, with more also plays a role. All things equal, a character able to train into a ship in 1 month, costing 20 million able to earn for this example - 50 millions in 2 hours, should have a greater risk (cost), of a character that spent 3 months training, costing 200 million able to earn for this example - 20 million in 2 hours. Yet it is not the case.

So i ask you the question: why should gankers be excepted for the risk vs reward factor, in a reasonable shape when everyone else according to theyre very own statement is not ?

- LB[/quote]


Excellent post!
Tippia
Sunshine and Lollipops
#98 - 2011-10-15 00:54:25 UTC
LB Wrench wrote:
I will have agree with Henritte here. If youre risk are 100 million, and youre gain is 1.000 million. It's clearly and proven a claim.
…except the lack of proof for those numbers and any kind of statistic on how common they are. There is no data, so where's the proof?
Quote:
Why is it not a problem ?
Because it hasn't been shown to be one.
Quote:
Assuming the argument of risk vs reward, are a indicator that the greater the reward, the greater the risk should be involved, the argumentation here is that the ganker should be at greater risk (have a greater cost), as his potiental reward can be huge. (All things taken into consideration - target, drop, load, and so forth). […] The cost-factor is to low, compared to any other proression aswell as it favors ganking in terms of cost vs reward, opposite of many other professions.

Why should you have a minimized risk (cost) compared to others?
…none of which is proven. That's the whole problem, and why the questions remain: because people just keep saying “there is no risk“ or “the rewards are too high” without backing it up with anything. The ratios you list are pulled out of nowhere and has no connection to reality. No-one has even suggested a sensible risk:reward ratio for mining yet as a point of comparison (and no, your 20:1 is not it — people do not lose one ship for every hour they mine).

Sure, if you're lucky, you manage to gank a T1 frigate carrying 50 PLEXes, but so what? That's a single data point that proves nothing. It's no different than saying that you might score a 500M ISK implant in WC so therefore, all missions need to be nerfed to hell, or that you might come across a faction rat while belt mining, which may drop a BPC worth several hundred million ISK, so therefore mining needs to be nerfed. It doesn't work that way.

And it most certainly is about others. Gankers provide risk for a number of other activities, so reducing the risk of ganking has some pretty wide-spread effects.
Quote:
You discussed miners earlier, a profession that takes long time to train into, atleast in the case you wish to be good and versitile at it, while training to a i belive someone mentioned a Thorax ? - does not require near as much training.
No, but it requires far more skill because you have to try to compensate for what other players do; you have to hunt down a worth-while target; you have to evaluate the value of the target; and you have to collect (or build yourself) all the contacts and services surrounding a gank to make any profit from it. Moreover, the Thorax itself might not be hard to train for, but it requires more than just that one skill…
Quote:
So i ask you the question: why should gankers be excepted for the risk vs reward factor
What makes you think they are?
Gizznitt Malikite
Agony Unleashed
Agony Empire
#99 - 2011-10-15 01:53:48 UTC

CryI had a very nice long winded post about risk mitigation but it was lost and I'm too tired to re-write it all, so here's the TL;DR;. Cry

1.) After careful review of suicide ganking targets, I honestly believe that I grossly overestimated the impact eliminating insurance will have on suicide ganking. I think it will have very little impact on ganking industrials, freighters, and mission-boats.

2.) I think the only profession that will actually benefit from this elimination is miners. And frankly, I don't really care if they get a small boon. I figure this change will eliminate 40-60% of miner-ganks. Hulkageddon, Goons, and bling will still result in the deaths of many miners. Note: I would like careful consideration taken to insure that the life of a hi-sec miner is poverty stricken compared to a nullsec miner.

3.) I think the impetus behind this movement are the cries of oblivious and/or dense players that can't be asked to minimize their own risks, and that biases my point of view against them! I firmly believe the majority of suicide ganks can be avoided by playing smart and/or teamwork, so these changes are mostly unnecessary.

4.) Ironically, I think gankers will adapt quickly, and still make life miserable for the lemmings walking the cliff's edge.

Llanthas wrote:
why should gankers be excepted for the risk vs reward factor, in a reasonable shape when everyone else according to theyre very own statement is not ?


Gankers are not excepted from the risk vs reward paradigm. The balancing factors include more than the cost & training of a brutix vs that of a hulk. I'm torn on including training time as a factor.... Also, a brutix that consistently gets 50m in loot from killing a hulk is NOT going to stop with this insurance change. A t2 fit hulk should drop 5-15m in loot; if the hulks are blinging themselves out, they're still gonna get ganked!!

Here is how I see the risk vs reward to the brutix pilot:
Insurance cover's hull (20m), and a brutix fit is cheap (1-3m) or t2 (10-15m). Loot dropped from a dead hulk 5-15m. Other costs to the ganker: sec status, which requires significant time (30-120min) to repair and the victim gains kill-rights. How much are kill-rights worth? Revenge is worth a lot to me, but maybe not-so-much to the hulk pilot. How much is the "fix sec status worth"? Its annoying, but probably less than the hulk is worth to the ganked. If you null & void the insurance, you will significantly reduce most of the profit? Yes. How much are the Hulk tears worth? priceless ...... $hit, i guess the brutix gets a much bigger reward... Big smile, and insurance doesn't matter.
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#100 - 2011-10-15 01:55:07 UTC  |  Edited by: Destiny Corrupted
Llanthas wrote:
So i ask you the question: why should gankers be excepted for the risk vs reward factor, in a reasonable shape when everyone else according to theyre very own statement is not ?


Everything that miners and missioners (i.e., industrialists and/or carebears) do results in a reward set specifically by the developers in terms of game design elements which create production ceilings. Mining Veldspar gives you X units/hour, mining Kernite will give you Y units/hour, running level 4 missions will give you Z ISK and loot/salvage per hour.

Everything that pvpers (i.e., gankers, empire warriors) do results in a reward set specifically by other players. A suicide-ganker will only make as much money as someone else devotes to their hauler's cargo. An empire warrior will only make as much money as the amount of people he can kill who don't devote resources to defense, such as friends in pvp ships, gate scouts, etc.

Why do you so desperately want to remove risk from the game by having the devs change gameplay mechanics, when you can easily mitigate it yourself by not carrying PLEXes in an untanked haulers, or not blindly autopiloting to your missions when there are war targets around?

Even if the game turned out to be such that pvp rewards are much larger than pve rewards (remember, you are responsible for that), what's stopping you from pursuing a life of pvp as well? Once again, this is a choice you made; you have no objective base in demanding that CCP change the game in your image, simply because it would provide you with more comfort.

Also, why can't people like yourself realize that stuff getting blown up is actually good for the game? Your type claims that current game mechanics are causing EVE to bleed members (laughable). If your ideas go through, what do you think will happen to the game's pvper base? What are you going to do after we're gone? Are you just going to continue mining and building barges to see how big a stack you can produce, while using local to chat about your wives and new house additions with other "Dads of Gaming"? Isn't that what Farmville already is?

Good luck enjoying the game if we're not there to give you a purpose.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted