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Buff Lo and Null

First post
Author
Rats
Federal Navy Academy
Gallente Federation
#161 - 2012-09-06 13:33:32 UTC
Rek Seven wrote:


p.s glad to the the quality of your posts improving Smile



Everyone's a comedian P

Tal

I Fought the Law, and the Law Won... Talon Silverhawk

Lord Zim
Gallente Federation
#162 - 2012-09-06 13:34:28 UTC
Rats wrote:
I do know that if you try to force ppl to go somewhere they don't want to go for many different reason then they won't, ,and nerfing the place they like to be and where they enjoy the game will just result in unsubs, not shifting the player base into low and nul.

NPC corps got the 11% tax to try to incentivize people into making the trip to player corps (because experience shows people are much more liable to stick around if they have other players to work with towards a common goal, of which NPC corps aren't sufficient. Hisec guys bitched and moaned about it, but did they unsubscribe? No. Not in any great number, at least.

Will they ***** and moan if CCP were to make changes to make hisec worse? Most certainly, although if it's done gradually, like gradually increasing the sales tax, gradually increase the refinement portion which "they take", or gradually reduce the manufacturing slots in hisec to 30 or 20 pr station and gradually increase the install and running costs of each slot (so as to avoid the current shocks the economy has taken during all the other hamfisted economy changes which CCP has implemented over the past 2 years), combined with a proper revamp of nullsec's industrial capacity, then I don't see any major reasons why there should be too many complaints.

Rats wrote:
The solution will probably mean lots of changes in all areas, I just don't believe making hi sec worse is the fix, at least not until a viable alternative is in place.

The order would obviously have to be to buff nullsec first, then gradually implement various hisec changes such as increased taxes, reduced manufacturing capacity etc, until people start figuring out that they'll earn more or spend less time if they find a good alliance out in nullsec, with a good setup.

Rats wrote:
Not really the same at all. Currently null and low are not attractive to ppl in hi sec (for what ever reason) so making hi sec worse isn't going to make them shift to low or null. Like I said I'm sure the fix is complex and a mixture of allot of the ideas on these forums but just nerfing hi sec isn't going to do it.

Stop focusing on "nerf hisec". The solution is more than "nerf hisec", "nerf hisec" is but part of the solution. Nullsec, right now, is **** for anyone who don't enjoy PVP, and currently the only reason I'm in nullsec with 2 of my chars is because of large fleet fights. If it hadn't been for the large fleet fights, then I would probably either have all my chars in hisec, or I would be unsubscribed because there's only so much you can do in hisec, and there's only so much isk you can gather before that becomes boring as well.

Nullsec must have a huge buff, then hisec can get a long series of small nerfs to gradually incentivize people into moving their iskmaking alts into nullsec. Not all, obviously, because a surprisingly large amount of people are seriously risk-averse, but for those who have looked upon nullsec as too much effort or impossible to do anything in even half-way profitably compared to hisec imports, these changes can combine to make it worth it again.

And this would benefit more than just the carebears, it would also benefit roaming gangs, since they would have more targets who can **** up on keeping safe. Wins all around. vOv

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Lord Zim
Gallente Federation
#163 - 2012-09-06 13:43:11 UTC  |  Edited by: Lord Zim
Josef Djugashvilis wrote:
Rek Seven wrote:
So CCP should buff the null/low sec carrot so that people out in null are earning way more that ppl in high sec? Isn't that essentially the same as keeping null/low the same and nerfing high sec? Instead of paying 350 mil for a plex, you would end up paying 700 mil.


It is indeed good sir, a fair point well put.

This is basically the point I've been making for the last couple of months: hisec rewards are setting too high a baseline for the effort/reward ratio, so if CCP buffs low/nullsec to incentivize people to move to low/nullsec, they'll nerf it within a few months because of the effect it has on the economy.

Josef Djugashvilis wrote:
However, there common a perception that many hi-sec folk would then quit Eve.

There's a lot of them who say they'll quit, but in actuality, they're just stomping their feet like a petulent little child and not actually unsubscribing anyways.

I think monoclegate was probably one of the first times where threats of unsubscription was actually followed through somewhat.

Josef Djugashvilis wrote:
I personally would not quit, unless hi-sec was nerfed to the point where I could not afford to replace my ganked frigates, and I do not believe CCP would ever nerf hi-sec to anything like this level.

Perhaps CCP could try moving some of the hi-sec benefits to lo and null sec on an incremental basis until the - quitters - if indeed there are any, start to impact on CCP's profits.

Buff null/low, then gradually turn the screw on hisec would probably be my suggestion, not the hamfisted approach which CCP has had the last few years with "OH HEY LOOK AT THEM DRONES THEY'RE NO LONGER DROPPING COMPRESSED MINERALS" overnight, etc, which of course caused a shitstorm in minerals.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Rats
Federal Navy Academy
Gallente Federation
#164 - 2012-09-06 13:45:48 UTC  |  Edited by: Rats
Christ we almost all agree,

One more thing

I don't thinking getting ppl into alliances will cure it for everyone though , I've been playing for 9 years and done the Alliance thing, pvp thing and now a bit of hi sec thing, the main thing is though I don't have the time to commit to a larger corp or Alliance (in RL), I never know when I'm going to get a little game time, and I bet that allot of hi seccers have the same issue (I'm sure I'll be corrected if wrong). So there needs to be some low/null action for the more casual/solo gamer as well. IMHO

Tal

I Fought the Law, and the Law Won... Talon Silverhawk

PeHD0M
Federal Navy Academy
Gallente Federation
#165 - 2012-09-06 14:04:20 UTC
I wonder, why do you think that low-sec and null-sec are broken? I think they are working as intended.

Mineral prices? - supply & demand. Stop oversupply.

ISK rewards? - already balanced

Lack of targets? - your fault. Stop ganking newbies and solo players.

The only problem i see is lack of trade hubs and station services in null. CCP should transform planet hubs into trading stations, so the people will be able to buy\sell the stuff without flying to Jita every time.
Lord Zim
Gallente Federation
#166 - 2012-09-06 14:07:36 UTC
PeHD0M wrote:
Mineral prices? - supply & demand. Stop oversupply.

There is no oversupply, there's a complete lack of demand. Everything is imported from Jita.

PeHD0M wrote:
ISK rewards? - already balanced

Obviously not, since a large portion of nullsec looks to hisec to make their isk.

PeHD0M wrote:
Lack of targets? - your fault. Stop ganking newbies and solo players.

Incorrect. There's a lack of targets because the people who are supposed to be a target is in hisec instead.

PeHD0M wrote:
The only problem i see is lack of trade hubs and station services in null. CCP should transform planet hubs into trading stations, so the people will be able to buy\sell the stuff without flying to Jita every time.

There's no problem with trading, there's a problem with a complete lack of industrial capacity.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Idris Helion
Doomheim
#167 - 2012-09-06 14:35:16 UTC
Lord Zim wrote:
Nullsec must have a huge buff, then hisec can get a long series of small nerfs to gradually incentivize people into moving their iskmaking alts into nullsec. Not all, obviously, because a surprisingly large amount of people are seriously risk-averse, but for those who have looked upon nullsec as too much effort or impossible to do anything in even half-way profitably compared to hisec imports, these changes can combine to make it worth it again.

And this would benefit more than just the carebears, it would also benefit roaming gangs, since they would have more targets who can **** up on keeping safe. Wins all around. vOv


As a bona fide hisec carebear, I approve of this message.

I'm risk-averse because my toon is an industrialist and my goal is to expand my industrial empire, not to pew with a bunch of pirates out for the lulz. But I'm not pathologically risk-averse: I recently gambled nearly a billion ISK on a venture into lowsec. The result of that little experiment was a confirmation of something that's been common wisdom for a long time: lowsec space is more trouble than it's worth to an industrialist.

The main hurdle for me in moving to null right now is lack of capital and skills. I need enough ISK to set up shop in null (POS & accessories, Rorqual, Jump Freighter, etc.) and skills to use all the stuff. It'd cost a minimum of 3B ISK to mount an expedition into null, and probably three months of skill training for myself and my corpies. We'd all need to increase our training in combat skills too, and for indy toons that's irritating. Frankly, given all the hassle, it'd be easier just to set up shop in WH space. Easier to defend, and without the sov drama you get out in nullsec.
Asuri Kinnes
Perkone
Caldari State
#168 - 2012-09-07 03:36:11 UTC
PeHD0M wrote:
I wonder, why do you think that low-sec and null-sec are broken? I think they are working as intended.

Mineral prices? - supply & demand. Stop oversupply.

ISK rewards? - already balanced

Lack of targets? - your fault. Stop ganking newbies and solo players.

The only problem i see is lack of trade hubs and station services in null. CCP should transform planet hubs into trading stations, so the people will be able to buy\sell the stuff without flying to Jita every time.

Did you just drop into the thread to drop that little gem, or have you actually read what was said, and THEN dropped that nugget of wisdom?

I mean, how many times can it be explained, and in how many ways?

Lord Zim already responded better than I could.


Lord Zim? I *really* have a hard time not saying "iskies" because, tbqh, I've been saying it for 4 years...

vOv

Bob is the god of Wormholes.

That's all you need to know.

Frying Doom
#169 - 2012-09-07 03:40:06 UTC
Lord Zim wrote:
[quote=PeHD0M]Mineral prices? - supply & demand. Stop oversupply.

There is no oversupply, there's a complete lack of demand. Everything is imported from Jita.[/quotes]
I believe he is talking about high-end minerals and yeah they are over supplied as described in the CSM minutes. So many more people are mining in Null now as so the market has collapsed. May I suggest a hulkageddon in Null sec?


Edit: I suppose that would be a Mackaggedon.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Alavaria Fera
GoonWaffe
#170 - 2012-09-07 05:07:41 UTC
Lord Zim wrote:
PeHD0M wrote:
ISK rewards? - already balanced

Obviously not, since a large portion of nullsec looks to hisec to make their isk.

Time to contemplate the mining in highsec "lifestyle".

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Kitty Bear
Deep Core Mining Inc.
Caldari State
#171 - 2012-09-07 11:26:08 UTC
Lord Zim wrote:
Asuri Kinnes wrote:
My point being that *one* of the things brought up in the original "11% NPC corp tax thread" was "it would help encourage people to move to low null, to get better iskies".

Funny, I thought it was to get people to move out of NPC corps.

Also christ, stop saying "iskies".

Asuri Kinnes wrote:
Lord Zim wrote:
All this concord protection costs money, so to offset having to protect people like you, a bare minimum of 10% of ore refinery output is taken as protection money. When it comes to manufacturing or research etc, hisec is inundated with administrators, and they take 10% of the manufacturing unit's value in administrative costs.

And it's posts like this that make the case *for* the hi-sec'ers that all you want is to nerf hi-sec for no appreciable gain they can see, since none of those game mechanics are currently *in game*.

Actually, the only mechanic which isn't strictly there, is the "manufacturing cost based on item cost" (instead we do have the manufacturing installation cost and the running costs, but they're so small as to be negiligible), and I'll readily admit that was a bit over the top, but it was over the top to counter-balance what I can only hope was a troll post.

The problem I have with his post is that he's showing absolutely no regard for balance or sandboxyness.

In hisec, there's very little risk, you can easily autopilot freighters full of minerals etc around, you have tons of resources at your fingertips, and compared to nullsec, almost limitless manufacturing ability for very, very little money. In nullsec, the most common problem to actually building up an empire is that there's almost no industrial capacity as it is, and when a whole region can't compete with single systems in hisec, and this squarely because of serious game mechanics-induced limits, it should be pretty obvious what needs to be done.

As for all the mechanics for costs of doing anything in hisec, if CCP is actually worried about inflation, hisec would be the one place where they should go and up the costs. It likely wouldn't have to be as drastic as my "minimum 10% refinery tax" etc, as the hisec economy is huge, but I see absolutely no problem with slightly increasing costs in hisec across the board. After all, the people in hisec are receiving a huge security net and a vast convenience net in the form of an absolutely huge mound of various raw resources which are readily available to everyone. I'm sure the hisec empires would want to recoup the costs they sink into keeping all this running and secure, and these costs are rising steadily with the population.

You want to live somewhere where these costs are lower? You've got lowsec, NPC nullsec and conquerable nullsec for that, and if you're ambitious you can even choose to build your own empire in nullsec where all such taxes go to your pocket, to do with as you see fit.

Asuri Kinnes wrote:
It makes the case that you don't necessarily care if the game is made better, per se, as long as "choices" are limited for a group of people you don't (appear) to like...

Actually, it's posts like Kitty Bear's which makes the case for why hisec carebears shouldn't come near anything related to eve game design, because it shows a clear and distinct lack for both game balance, and the concept of "sandbox".

Hisec is where people should go for a safe, low effort and semi-profitable game experience. This should come with a cost, and it currently doesn't, not really. I suppose lowsec should have lower costs, since concord etc is less involved in protecting those areas, whereas conquerable nullsec should be entirely at the mercy of whomever owns the space. And, surprisingly, it is at the mercy of whomever owns the space, the problem with nullsec right now is that no matter how much we want to build up our infrastructure to the point where we can even begin to compete with (or let alone supercede) hisec, we can't. We're limited by the rules of the sandbox from making an empire in nullsec which would be able to compete with hisec, and as such a vast majority of everyone in nullsec do all their moneymaking, production and stocking up in hisec.

This is not as it should be, the imbalance between high, low and null are too vast in the favor of hisec. Nullsec needs to be released from a lot of the restrictions which currently restrain it, and hisec really does need to have some costs increased.


Actually it seems i understand things better than you.

This is a "game"
All aspects of it are modelled on real word mechanisms.
That doesnt mean they are slavishly recreated, but they are made to be similar.

Nulsec has Highsec has
Control/Access Control: high none
Resource availablity: highest lowest
NPC infrastructure: none highest

Nulsec is an unregulated, unrestricted WARZONE
Yes, Industry caters to and supplies military forces, but they don't build thier factories in the warzone ...............
Lord Zim
Gallente Federation
#172 - 2012-09-07 11:41:38 UTC
Kitty Bear wrote:
Actually it seems i understand things better than you.

No, you do not.

Kitty Bear wrote:
This is a "game"
All aspects of it are modelled on real word mechanisms.

No, they're not.

Kitty Bear wrote:
That doesnt mean they are slavishly recreated, but they are made to be similar.

Nulsec has Highsec has
Control/Access Control: high none
Resource availablity: highest lowest
NPC infrastructure: none highest

Nulsec is an unregulated, unrestricted WARZONE

Wrong. Nullsec is a place where people go to build an empire. An empire includes people who live there and actually use the space. This should include "factories", and if you're really thinking that nullsec should be nothing but a huge warzone where every system is burning all day erry day, then yes, you really, really do not understand things better than me.

In fact, find out where, on this link, CCP says that nullsec should be nothing but a huge warzone:
http://community.eveonline.com/devblog.asp?a=blog&bid=946

What you seem to be under the impression of is, since nullsec has no NPC infrastructure, nullsec should end up having no manufacturing infrastructure either, I'm telling you that's ********, and that you're wrong, and that we can't spend our own money to build up the manufacturing capability because of huge game mechanic limits which have made nullsec dependent on hisec since the beginning of time.

Kitty Bear wrote:
Yes, Industry caters to and supplies military forces, but they don't build thier factories in the warzone ...............

You don't understand nullsec.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Rats
Federal Navy Academy
Gallente Federation
#173 - 2012-09-07 11:46:30 UTC
Lord Zim wrote:
Kitty Bear wrote:
Actually it seems i understand things better than you.

No, you do not.

Kitty Bear wrote:
This is a "game"
All aspects of it are modelled on real word mechanisms.

No, they're not.

Kitty Bear wrote:
That doesnt mean they are slavishly recreated, but they are made to be similar.

Nulsec has Highsec has
Control/Access Control: high none
Resource availablity: highest lowest
NPC infrastructure: none highest

Nulsec is an unregulated, unrestricted WARZONE

Wrong. Nullsec is a place where people go to build an empire. An empire includes people who live there and actually use the space. This should include "factories", and if you're really thinking that nullsec should be nothing but a huge warzone where every system is burning all day erry day, then yes, you really, really do not understand things better than me.

In fact, find out where, on this link, CCP says that nullsec should be nothing but a huge warzone:
http://community.eveonline.com/devblog.asp?a=blog&bid=946

What you seem to be under the impression of is, since nullsec has no NPC infrastructure, nullsec should end up having no manufacturing infrastructure either, I'm telling you that's ********, and that you're wrong, and that we can't spend our own money to build up the manufacturing capability because of huge game mechanic limits which have made nullsec dependent on hisec since the beginning of time.

Kitty Bear wrote:
Yes, Industry caters to and supplies military forces, but they don't build thier factories in the warzone ...............

You don't understand nullsec.



Zim, Kitty Bear, don't make me stop this thread. I will, if you two don't stop acting like children. I'll stop this thread right now, and you can WALK all the way back to GD. Twisted

I Fought the Law, and the Law Won... Talon Silverhawk

Lord Zim
Gallente Federation
#174 - 2012-09-07 11:52:07 UTC
Rats wrote:
Zim, Kitty Bear, don't make me stop this thread. I will, if you two don't stop acting like children. I'll stop this thread right now, and you can WALK all the way back to GD. Twisted

Bad copycat. :colbert:

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Rats
Federal Navy Academy
Gallente Federation
#175 - 2012-09-07 12:05:21 UTC
Lord Zim wrote:
Rats wrote:
Zim, Kitty Bear, don't make me stop this thread. I will, if you two don't stop acting like children. I'll stop this thread right now, and you can WALK all the way back to GD. Twisted

Bad copycat. :colbert:


hoisted by his own petard I believe the phrase is Lol


Tal


I Fought the Law, and the Law Won... Talon Silverhawk

Frying Doom
#176 - 2012-09-07 12:22:32 UTC  |  Edited by: Frying Doom
Rats wrote:
Lord Zim wrote:
Rats wrote:
Zim, Kitty Bear, don't make me stop this thread. I will, if you two don't stop acting like children. I'll stop this thread right now, and you can WALK all the way back to GD. Twisted

Bad copycat. :colbert:


hoisted by his own petard I believe the phrase is Lol


Tal


There's letters seal'd: and my two schoolfellows,
Whom I will trust as I will adders fang'd,
They bear the mandate; they must sweep my way
And marshal me to knavery. Let it work;
For 'tis the sport to have the enginer
Hoist with his own petard; and 't shall go hard
But I will delve one yard below their mines
And blow them at the moon: O, 'tis most sweet,
When in one line two crafts directly meet.

Just to be Anal-RetentiveLol

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Rats
Federal Navy Academy
Gallente Federation
#177 - 2012-09-07 12:24:38 UTC
Frying Doom wrote:
Rats wrote:
Lord Zim wrote:
Rats wrote:
Zim, Kitty Bear, don't make me stop this thread. I will, if you two don't stop acting like children. I'll stop this thread right now, and you can WALK all the way back to GD. Twisted

Bad copycat. :colbert:


hoisted by his own petard I believe the phrase is Lol


Tal


There's letters seal'd: and my two schoolfellows,
Whom I will trust as I will adders fang'd,
They bear the mandate; they must sweep my way
And marshal me to knavery. Let it work;
For 'tis the sport to have the enginer
Hoist with his own petard; and 't shall go hard
But I will delve one yard below their mines
And blow them at the moon: O, 'tis most sweet,
When in one line two crafts directly meet.

Just to be analLol



lol I hear you like that sort of thing Blink

Tal


I Fought the Law, and the Law Won... Talon Silverhawk

Frying Doom
#178 - 2012-09-07 12:27:50 UTC
Rats wrote:



lol I hear you like that sort of thing Blink

Tal



Why did I not see that one coming, I must not spend enough time with childrenLol

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Rats
Federal Navy Academy
Gallente Federation
#179 - 2012-09-07 13:18:41 UTC
Frying Doom wrote:
Rats wrote:



lol I hear you like that sort of thing Blink

Tal



Why did I not see that one coming, I must not spend enough time with childrenLol



Rubbish, your on these forums all the time, that should be enough exposure to children Lol


Tal

I Fought the Law, and the Law Won... Talon Silverhawk

James Amril-Kesh
Viziam
Amarr Empire
#180 - 2012-09-07 13:21:16 UTC
Kitty Bear wrote:
Nulsec is an unregulated, unrestricted WARZONE
Yes, Industry caters to and supplies military forces, but they don't build thier factories in the warzone ...............

lol. I love it when highbears tell people that they understand nullsec better than the people who actually live there.

Enjoying the rain today? ;)