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Faction Battlecruisers - Would they work?

First post
Author
Arbiter Reformed
I Have a Plan
Shadow Cartel
#61 - 2012-09-07 06:41:43 UTC  |  Edited by: Arbiter Reformed
CCP Ytterbium wrote:
This come once in a while. As some people mentioned before:


  • Tier 2 Battlecruisers already are extremely versatile and popular. Introducing yet improved hulls based on them without looking at tech1 battlecruisers first is in direct contradiction with the tiericide initiative.

  • We already have troubles having diverse, interesting hulls roles on this particular level. HACs, tech3 cruisers, battlecruisers and command ships currently are very close of each other on that field. Introducing a Navy Battlecruiser would aggravate the issue even further.

  • What needs to be done before having Navy Battlecruisers, in no particular order:

  • Have a look at tech1 cruisers and bring tiericide to their sorry little sad faces.
  • Fix tech1 battlecruisers as a whole. Most tier1 BCs are not good enough, some tier2 are just too good. You know we know you know which ones we are talking about Twisted
  • Make sure Command Ships have a viable role next to Battlecruisers (Nighthawk versus drake for example). Look at gang links. Eos. Eos. Eoseoseoseoseos.
  • HACs, they need love too.
  • Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line. It doesn't necessarily means nerfing them to oblivion and beyond, but making sure that each subsystem configuration has a use and they don't overlap on other ships by making them different in role and purpose.


When that's done, and if the need for it is true, righteous in the divine gospel of the ship balancing light, then let's have Navy Battlecruisers, maybe. Pirate and new tech2 battlecruisers though are less of a problem if the roles aren't overlapping. Hmmmm spiky bikini Sansha battlecruiser with lazors pewpewnomnomnomnom. But errrr drifting out of topic here, we'd need to make sure current Sansha ships are tiericidead before that happens - we've heard horror stories about the Succubus and Phantasm being left to rot for all eternity in station hangars. That is not right.


thats what i said

inb4 cruiser speed buff... srsly
Darius Brinn
The Scope
Gallente Federation
#62 - 2012-09-07 08:06:30 UTC
CCP Ytterbium wrote:
This come once in a while. As some people mentioned before:


  • Tier 2 Battlecruisers already are extremely versatile and popular. Introducing yet improved hulls based on them without looking at tech1 battlecruisers first is in direct contradiction with the tiericide initiative.

  • We already have troubles having diverse, interesting hulls roles on this particular level. HACs, tech3 cruisers, battlecruisers and command ships currently are very close of each other on that field. Introducing a Navy Battlecruiser would aggravate the issue even further.

  • What needs to be done before having Navy Battlecruisers, in no particular order:

  • Have a look at tech1 cruisers and bring tiericide to their sorry little sad faces.
  • Fix tech1 battlecruisers as a whole. Most tier1 BCs are not good enough, some tier2 are just too good. You know we know you know which ones we are talking about Twisted
  • Make sure Command Ships have a viable role next to Battlecruisers (Nighthawk versus drake for example). Look at gang links. Eos. Eos. Eoseoseoseoseos.
  • HACs, they need love too.
  • Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line. It doesn't necessarily means nerfing them to oblivion and beyond, but making sure that each subsystem configuration has a use and they don't overlap on other ships by making them different in role and purpose.


When that's done, and if the need for it is true, righteous in the divine gospel of the ship balancing light, then let's have Navy Battlecruisers, maybe. Pirate and new tech2 battlecruisers though are less of a problem if the roles aren't overlapping. Hmmmm spiky bikini Sansha battlecruiser with lazors pewpewnomnomnomnom. But errrr drifting out of topic here, we'd need to make sure current Sansha ships are tiericidead before that happens - we've heard horror stories about the Succubus and Phantasm being left to rot for all eternity in station hangars. That is not right.


Too much work. Just give the Brutix another slot, switch the graphics of the Proteus Friction Extension processor with the CPU efficiency gate, and I´m happy.

Still, a dev specifically mentioning that the Eos needs some hard and sweet love is awesome.
Daniel Plain
Doomheim
#63 - 2012-09-07 09:05:47 UTC
don't nerf my tengoose! Sad

I should buy an Ishtar.

John Ratcliffe
Tradors'R'us
IChooseYou Alliance
#64 - 2012-09-07 10:39:35 UTC  |  Edited by: John Ratcliffe
I love Caldari Navy Ships (already have a CNR & SNI), so I really want to see a CN Drake. But only as long as it's more OP than it is already.

The T3 Cruisers can be completely removed from the game as far as I care, should never have been introduced in the first place.

Oh and if they nerf off-grid boosting I am going to be seriously pissed off, given I've been training an alt for precisely this role for the last 2 months.

Plus ça change, plus c'est la même chose

GsyBoy
Doomheim
#65 - 2012-09-07 11:21:34 UTC  |  Edited by: GsyBoy
Though i would love to see more ships in the game, anything between bc's and bs's would make the bs obsolete there would have a price tag which would make them costly. This is currently where T3 (Loki/Tengu) cruiser sits, a cruiser with bs tank but with crusier speed and agility.

Personally, would like to see more elite battleships (with stats better than the mach) implemented for PVP therefore closing the gap with bs and capital class in the right direction. No more dumbing down capitals and just fill the hole from the bottom up.

https://www.twitch.tv/gsyboy

CCP Ytterbium
C C P
C C P Alliance
#66 - 2012-09-07 11:35:25 UTC
Lili Lu wrote:
Dear Ytterbium,
*snip!*
Sincerely,

LiLu


Hello there, we've read your post a while back - again, it's not because we are not replying that we aren't interested in various hot topics.

What's making (some) tier2 BCs partially so good is due to the modules they use and less to the hull itself. That's the case for the Drake for example. The combination of long range heavy missiles plus shield tanking is amplifying the potential of the ship far too much than intended. That's an issue that cannot be fixed by just quickly changing some numbers up and down as part of a temporary fix.

Sure, a temporary fix may help in the meantime, but it can actually complicate things when we actually get to fully rebalance the battlecruisers. We're not saying it cannot be done, but, for being an old Dev chap within CCP, I have seen first hand what happens when ship balance is prematurely rushed: things tend to get over-nerfed or buffed one way or another and then left to rot for ages. And don't let me fool anyone here by trying to put the blame on other Devs, for this isn't the case: I know this for a fact for doing this very mistake myself several times. I was the one overbuffing the Dramiel to insane speeds in the first place (and to an extend all Angel Cartel Pirate ships).

That's why I tend to be cautious and recommend the balancing guys to do the same when dealing with such problems. Balancing ship hulls on their own is already difficult, but add module balancing into the fray and the complexity blows out of proportion. Another anecdote: the insane falloff we get on particular Angel Cartel ship fits was because I failed to properly communicate with CCP Nozh when rebalancing the Machariel while he was looking at Tracking Enhancers.

We're not trying to specifically wallow in self-pity here but to explain it is important to learn from previous mistakes. We are not excluding the possibility of giving temporary fixes to ships that need them, we are just suggestion caution. Blink


We would also like to reply on the comments about tech3 ships being balanced for their cost and skill requirements. This should not be a factor for balancing most EVE vessels, because it breaks the purpose of a sandbox game which offers differently shaped tools for you to use as you see fit. And that's without even saying that, with time, as your playerbase gets older and accumulate resources, entry requirements are more and more easily reached, thus resulting in everyone getting their hands on the ship that was initially restricted to a few. And before you ask, some ships, like the Navy/PIrate hulls were designed to be plain better than tech1, others, like tech2/tech3 were not. Tech2 are supposed to be specialized, and tech3 more generalized - performance gap should not be so great that you can forget about tech1 entirely.

Also, we are aware of the number of used tech3 ships in general, and how far the repercussions could go for tweaking them. We know this would be a hot discussion from our playerbase as nobody wants to see their assets changed. That is normal human reaction. We can guarantee you that no matter what happens here, we will definitely do our very best to be as diplomatic, open minded and communicative as we have been in the past to ensure we hear all ends of the arguments and annoy the less amount of people.

However, we are not here to win a popularity contest, we, as ship balancing designers are here to make sure the state of the game is healthy in the long run, and if we have to be universally hated for doing what's needed for EVE Online to last 10 more years in the long run, so be it.


Ooops, made a wall of text Oops, well, hope that helps a bit.
Aineko Macx
#67 - 2012-09-07 11:44:31 UTC
CCP Ytterbium wrote:
Ooops, made a wall of text Oops, well, hope that helps a bit.

I approve of every bit of it. Much love Big smile
ITTigerClawIK
Galactic Rangers
#68 - 2012-09-07 11:53:38 UTC
CCP Ytterbium wrote:
This come once in a while. As some people mentioned before:


  • Tier 2 Battlecruisers already are extremely versatile and popular. Introducing yet improved hulls based on them without looking at tech1 battlecruisers first is in direct contradiction with the tiericide initiative.

  • We already have troubles having diverse, interesting hulls roles on this particular level. HACs, tech3 cruisers, battlecruisers and command ships currently are very close of each other on that field. Introducing a Navy Battlecruiser would aggravate the issue even further.

  • What needs to be done before having Navy Battlecruisers, in no particular order:

  • Have a look at tech1 cruisers and bring tiericide to their sorry little sad faces.
  • Fix tech1 battlecruisers as a whole. Most tier1 BCs are not good enough, some tier2 are just too good. You know we know you know which ones we are talking about Twisted
  • Make sure Command Ships have a viable role next to Battlecruisers (Nighthawk versus drake for example). Look at gang links. Eos. Eos. Eoseoseoseoseos.
  • HACs, they need love too.
  • Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line. It doesn't necessarily means nerfing them to oblivion and beyond, but making sure that each subsystem configuration has a use and they don't overlap on other ships by making them different in role and purpose.


When that's done, and if the need for it is true, righteous in the divine gospel of the ship balancing light, then let's have Navy Battlecruisers, maybe. Pirate and new tech2 battlecruisers though are less of a problem if the roles aren't overlapping. Hmmmm spiky bikini Sansha battlecruiser with lazors pewpewnomnomnomnom. But errrr drifting out of topic here, we'd need to make sure current Sansha ships are tiericidead before that happens - we've heard horror stories about the Succubus and Phantasm being left to rot for all eternity in station hangars. That is not right.


i totaly wish we got more replys like this for alot of other commonly asked things so thanks for this.

also, TOTALY looking foward to seeing the first run of T1 cruiser changes, i am hoping that my omen is in the first batch( let it use lasers without fitting mods please).
Fon Revedhort
Monks of War
#69 - 2012-09-07 12:08:56 UTC  |  Edited by: Fon Revedhort
CCP Ytterbium wrote:
Another anecdote: the insane falloff we get on particular Angel Cartel ship fits was because I failed to properly communicate with CCP Nozh when rebalancing the Machariel while he was looking at Tracking Enhancers.

I don't get it: the falloff is insane cause of Mach or cause TE is so ridiculously good?

For instance, both Locus coordinator and ambit extension rigs buff optimal and falloff by 15%, while TE impacts fallof twice as much. How is it balanced and how long does it actually take to tune this a bit, given your own words of smaller iterations?

"Being supporters of free speech and free and open [CSM] elections... we removed Fon Revedhort from eligibility". CCP, April 2013.

mama guru
Yazatas.
#70 - 2012-09-07 12:26:20 UTC
HAC's and pirate cruisers have been out for over 7 years and people STILL think they have ever been relevant.

Heres a hint: T3 is not what killed them.

EVE online is the fishermans friend of MMO's. If it's too hard you are too weak.

John Ratcliffe
Tradors'R'us
IChooseYou Alliance
#71 - 2012-09-07 13:15:18 UTC
CCP Ytterbium wrote:
Ooops, made a wall of text Oops, well, hope that helps a bit.


It'll only help as long as you don't nerf the Drake or any other ship I own.

Plus ça change, plus c'est la même chose

Metal Icarus
Star Frontiers
Brotherhood of Spacers
#72 - 2012-09-07 13:36:55 UTC
CCP Ytterbium wrote:
And don't let me fool anyone here by trying to put the blame on other Devs, for this isn't the case: I know this for a fact for doing this very mistake myself several times. I was the one overbuffing the Dramiel to insane speeds in the first place (and to an extend all Angel Cartel Pirate ships).

That's why I tend to be cautious and recommend the balancing guys to do the same when dealing with such problems. Balancing ship hulls on their own is already difficult, but add module balancing into the fray and the complexity blows out of proportion. Another anecdote: the insane falloff we get on particular Angel Cartel ship fits was because I failed to properly communicate with CCP Nozh when rebalancing the Machariel while he was looking at Tracking Enhancers.


it was yoooooooooooooooooooooooooooooooooooouuuuuuuuuuu!
Harvey James
The Sengoku Legacy
#73 - 2012-09-07 13:48:41 UTC
well ccp ytterbium heres a question is there any possibility you would consider making navy bc's as a mixture of weapon systems ?
for example make a new hull with blasters/missiles for caldari etc... it would add a different element without being a drake or ferox on roids.

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

chris elliot
Treasury Department
Plug N Play
#74 - 2012-09-07 13:53:07 UTC
CCP Ytterbium wrote:

*snip*

We would also like to reply on the comments about tech3 ships being balanced for their cost and skill requirements. This should not be a factor for balancing most EVE vessels, because it breaks the purpose of a sandbox game which offers differently shaped tools for you to use as you see fit. And that's without even saying that, with time, as your playerbase gets older and accumulate resources, entry requirements are more and more easily reached, thus resulting in everyone getting their hands on the ship that was initially restricted to a few. And before you ask, some ships, like the Navy/PIrate hulls were designed to be plain better than tech1, others, like tech2/tech3 were not. Tech2 are supposed to be specialized, and tech3 more generalized - performance gap should not be so great that you can forget about tech1 entirely.

Also, we are aware of the number of used tech3 ships in general, and how far the repercussions could go for tweaking them. We know this would be a hot discussion from our playerbase as nobody wants to see their assets changed. That is normal human reaction. We can guarantee you that no matter what happens here, we will definitely do our very best to be as diplomatic, open minded and communicative as we have been in the past to ensure we hear all ends of the arguments and annoy the less amount of people.




You're not planning on making t3's as hilariously useless for the cost as the nighthawk is currently when compared to the drake and tengu are you? (I think that's what a lot of people really want to know, not so much that you plan to change things)

If someone needs to spend about a billion isk and risk loosing skillpoints for loosing the ship it kinda should be just plain better than a command ship that only costs a quarter to half of that no? Risk vs reward and all that jazz.


Oh and on Langs earlier post, while you're giving some lovin to the Succubus, any chance you could kick a little love towards the Cruor?
Meditril
Hoplite Brigade
Ushra'Khan
#75 - 2012-09-07 14:59:55 UTC
Please NO.
Before adding new ship types please fix the broken ones first... so let's wait until CCP finishes their ongoing process of ship-rework.
Zarnak Wulf
Task Force 641
Empyrean Edict
#76 - 2012-09-07 15:00:38 UTC
I can't wait for the tears when the rebalancing program gets to supercaps!
Harvey James
The Sengoku Legacy
#77 - 2012-09-07 15:30:04 UTC  |  Edited by: Harvey James
i would be intrigued how the gurista pirate drone boat would turn out i would like to see it getting different drone bonuses to the gallente line cos atm gila is better than ishtar and myrmidon and we'll see about the amarr drone combat ships.
But it would certainly add more reason to use the different races drone boats if they all bonused drones differently so maybe Amarr could bonus tank.
Gallente tracking/geared towards sentries.
Gurista maybe more damage bonuses
Just something to make drone ships more interesting like turret ships are.
And would be more of a choice rather than if i want shields i go gila, armour i go amarr and gallente are kind of the bottom of the pile.

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Fon Revedhort
Monks of War
#78 - 2012-09-07 16:16:07 UTC
Zarnak Wulf wrote:
I can't wait for the tears when the rebalancing program gets to supercaps!

lol

That's one of these few things which keep me subscribed Big smile

"Being supporters of free speech and free and open [CSM] elections... we removed Fon Revedhort from eligibility". CCP, April 2013.

Jerick Ludhowe
Internet Tuff Guys
#79 - 2012-09-07 16:40:16 UTC
Zarnak Wulf wrote:
I can't wait for the tears when the rebalancing program gets to supercaps!


rewrite of cyno mechanics is the problem. Simply balancing the ships fighting capabilities will just mask the underlying problem.
Korvin
Shadow Kingdom
Best Alliance
#80 - 2012-09-07 16:45:31 UTC  |  Edited by: Korvin
Navy and Pirates the way I see them in devblog seems to be the same bad thing tiers are now. Why not making them with interracial specialization instead? Giving them some advantages of 2 races involved in skill requirements and making navy more defensive (especially against the opposite race) and pirate more offensive...

90% webs is a step in a right direction. Roll

Member of CSM 4&5 ... &8