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EFT v2.35 - Citadel

Author
Andy Maque
The Scope
Gallente Federation
#801 - 2012-08-29 12:25:23 UTC
Thanks a lot!
catallin
Bite Me inc
#802 - 2012-08-30 08:09:05 UTC  |  Edited by: catallin
rekcuT J wrote:
using 2 loki setups. everything the same with exception of the guns. 1 has t2 425mm the other has rep fleet 425mm. with my current skills it shows rep fleet setup at 31 dps less. same with all lvl 5. if no skills are used, dps is higher on rep fleet setup. the module stats match from game to eft. is this a bug or just something i dont know about? tried to get setup on test server, no rep fleet 425mm seeded, so couldn't check...
Question


"No skills" takes into account the default stats - the actual rate of fire of the guns, where RF has a higher rate of fire. But when you have medium autocannon specialisation (which adds damage bonus per level for T2 medium autocannons) it adds to the dps of the T2 guns ONLY. That's why even with standard ammo, T2 will get more dps.
Meyetuka
State War Academy
Caldari State
#803 - 2012-08-30 19:53:29 UTC
Jessie Nolen wrote:
Getting "invalid floating point operation" error every time I change ship setup or character. However after clicking ok everything seems to work fine and fits/skills seem to update fine. Bit annoying but nothing critical.

2.15.1 works without error so it's some change in version 2.16.


Anyways thanks for best eve tool and keeping it updated after every patch!

EDIT3: I have fixed the issue by deleting old config.ini file. New version doesn't like something in old .ini


I got those errors once with 2.15.1. It was an isolated incident, and went away when I restarted EFT. Very strange.

Also, somebody mentioned that importing the characters crashed their EFT. I ran into this once before (I think it was with 2.15.0), but the upgrade to 2.16 was trouble-free. It's very difficult to pin down these transient glitches, since I've been unable to reproduce them.

Anyways, thanks for delivering a quality product, as always. It's always fun to see the EHP jump, now that T2 plates are properly buffed.
Yokai Mitsuhide
Doomheim
#804 - 2012-08-30 21:10:02 UTC
Hmm...EFT telling me my current fit should be giving me 14k more ehp than I actually am getting in game on the Skiff. Anyone else having this issue?
Fillingkillboards
State War Academy
Caldari State
#805 - 2012-08-31 07:35:53 UTC
Yokai Mitsuhide wrote:
Hmm...EFT telling me my current fit should be giving me 14k more ehp than I actually am getting in game on the Skiff. Anyone else having this issue?


EVE calculates using the lowest resistance whereas EFT calculates using a damage profile that you give it. You can also change this damage profile in EFT and get a more accurate idea of how different ships will fare against you.
CyberMage Oram
Perkone
Caldari State
#806 - 2012-08-31 19:16:23 UTC  |  Edited by: CyberMage Oram
I've noticed EFT is not taking into account my Zainou shield operation SP-905 (5% shield recharge boost) when calculating my passive shield tank.

Both with and without the implant on my character in EFT, it shows the same shield defense efficiency. Am I right in thinking that the SDE should increase when that implant is plugged in? Shield recharge time definitely affects that statistic.

My shield operation skill is at level 4 and provides it's own 5% reduction in recharge time per level. If I bump it to level 5 in EFT, my SDE jumps from 384 to 409. Adding and removing the implant that provides the same 5% bonus isn't affecting the number at all. This leads me to believe my true SDE is 409...
Zhilia Mann
Tide Way Out Productions
#807 - 2012-08-31 19:19:05 UTC
CyberMage Oram wrote:
I've noticed EFT is not taking into account my Zainou shield operation SP-905 (5% shield recharge boost) when calculating my passive shield tank.

Both with and without the implant on my character in EFT, it shows the same shield defense efficiency. Am I right in thinking that the SDE should increase when that implant is plugged in? Shield recharge time definitely affects that statistic.

My shield operation skill is at level 4 and provides it's own 5% reduction in recharge time per level. If I bump it to level 5 in EFT, my SDE sumps from 384 to 409. Adding and removing the implant that provides the same 5% bonus isn't affecting the number at all. This leads me to believe my true SDE is 409...


Try adding the implant to the fit rather than the character.
CyberMage Oram
Perkone
Caldari State
#808 - 2012-08-31 19:20:43 UTC  |  Edited by: CyberMage Oram
Zhilia Mann wrote:


Try adding the implant to the fit rather than the character.


I don't see a way to do that - dragging the implant onto the ship setup has nowhere for it to drop.

EDIT: Okay now I see the pop-up at the bottom. It's in the fit, but it's still not affecting the number.

Here's screenshots of stats both with and without the plugin checked:

Without

With
Zhilia Mann
Tide Way Out Productions
#809 - 2012-08-31 21:18:45 UTC
CyberMage Oram wrote:
Zhilia Mann wrote:


Try adding the implant to the fit rather than the character.


I don't see a way to do that - dragging the implant onto the ship setup has nowhere for it to drop.

EDIT: Okay now I see the pop-up at the bottom. It's in the fit, but it's still not affecting the number.

Here's screenshots of stats both with and without the plugin checked:

Without

With


Ok, that's odd. Try loading an all 5 character and seeing whether adding the implant to the ship does anything.

For the record, I loaded up my own Drake and the implant worked fine. Not sure what the deal is with yours.
Lin-Young Borovskova
Doomheim
#810 - 2012-09-01 13:01:26 UTC
Thx Gripen

brb

Derath Ellecon
University of Caille
Gallente Federation
#811 - 2012-09-02 16:30:31 UTC
Quick question, What's the best way to import my fits from another app. With the latest release of PYFA (what I had been using) it crashes trying to install. I made a backup of my pyfa fits to an xml file. When I try to import it into eft it opens each fit (340 of them) and the entire app hangs up.

Cherek01
Orbital Collision Dynamics
#812 - 2012-09-02 17:29:37 UTC
Nalha Saldana wrote:
Cherek01 wrote:
On the Large Ancillary Shield Booster, EFT shows that my my capacitor is stable at 49% but in EVE, my capacitor lasts 1 min 28 sec. In EVE, without an ASB, I am cap stable at 28.1%.


Did you load charges into it ingame? otherwise it uses cap.

Sorry for the delayed reply but I have been offline. That made a difference,I thought you only needed the CB when the ASB was used. I'm going to chalk it up as a learning experience going from a armor tank to a shield tank.Smile
Firia O'Flame
Gunpoint Mercantile Associates
#813 - 2012-09-05 06:50:01 UTC  |  Edited by: Firia O'Flame
I just scored T2 Torp Launchers after a long time at the bottom of my "To Do" list. I got the current version of EFT, and started getting together an updated fit for my Hound. Except... something is wrong. So very wrong.

EFT says that I do MORE damage with my Meta 4 launchers with faction ammo than I do T2 launchers and T2 ammo.

Meta 4 - 449 DPS
Tech 2 - 319 DPS

There is no change to my damage mods, or anything that effects DPS, other than the launchers and their ammo.

Da fuk?

EDIT - I feel I should mention the T2 ammo; I'm loading Rage, the DPS specific warhead.
Slider VII
Sebiestor Tribe
Minmatar Republic
#814 - 2012-09-06 15:28:26 UTC
Thanks for keeping this program running!

Slider VII Recruitment Director - Grey Templars Recruitment Officer - Fidelas Constans [FCON]

Chi Quan
Bibkor Enterprises
#815 - 2012-09-06 15:52:13 UTC
Firia O'Flame wrote:

EFT says that I do MORE damage with my Meta 4 launchers with faction ammo than I do T2 launchers and T2 ammo.

Meta 4 - 449 DPS
Tech 2 - 319 DPS

There is no change to my damage mods, or anything that effects DPS, other than the launchers and their ammo.

Da fuk?

EDIT - I feel I should mention the T2 ammo; I'm loading Rage, the DPS specific warhead.


u looking at the DPS graph or the raw output to the right? the dps graph takes your tragets speed and sig radius into consideration and you may indeed end up with lower dps using T2rage compared to faction. else, i would suggest a manual skill refresh from the api.

-- Please like me, I'm an attention w*ore.

Firia O'Flame
Gunpoint Mercantile Associates
#816 - 2012-09-06 19:49:18 UTC  |  Edited by: Firia O'Flame
Chi Quan wrote:
Firia O'Flame wrote:

EFT says that I do MORE damage with my Meta 4 launchers with faction ammo than I do T2 launchers and T2 ammo.

Meta 4 - 449 DPS
Tech 2 - 319 DPS

There is no change to my damage mods, or anything that effects DPS, other than the launchers and their ammo.


u looking at the DPS graph or the raw output to the right? the dps graph takes your tragets speed and sig radius into consideration and you may indeed end up with lower dps using T2rage compared to faction. else, i would suggest a manual skill refresh from the api.


I did the skill refresh too, and I was looking at the raw output, not the graph which I actually didn't know about until just now. That'll be handy. :)

EDIT!

Turns out it was user error. While yes, I was using T2 rage, I wasn't using T2 explosive rage, while my meta 4 fit was. So naturally the DPS bonus was smaller for the T2 launchers- I was doing it wrong. :) false alarm.
Jane Lazair
Ministry of War
Amarr Empire
#817 - 2012-09-07 02:55:30 UTC
Many thanksBig smile
Maaya Maaya
League Of Free Planets
#818 - 2012-09-07 05:59:14 UTC
Thank you very much for download EFT.
I'll use the Great tool usefully and seriously. Thank you GOD!
LtTrog
Perkone
Caldari State
#819 - 2012-09-07 10:34:44 UTC
one thing I would find very useful is the ability to add npc ships as attackers/defenders in the dps graph. Unless you can do this and I am missing something.
Nexeos
Acedemia Inquisita
#820 - 2012-09-07 20:37:41 UTC
Fantastic tool. I'm sure my survivability in missions just doubled after 30min of tinkering with this.

Role bonus on Golem for 100% damage from launchers doesn't seem to be applied. not a huge issue as it's fairly easy to just look at reported DPS and double it. I'm too lazy to check if role bonuses were missing from other ships.