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[TL:DR] Game physics not realistic for space flight simulation

First post
Author
Ogedei Khaghan
Royal Raiders
#1 - 2012-09-06 19:36:41 UTC
I am sure this has been bandied about before, but I want to get in my 2 cents.

I am rather OCD when it comes to game play physics; especially when it applies to a game that is based on real world physics. I have noticed the following inconsitancies in the physics of EVE online.

Tranquility - EVE-EVE-TRANQUILITY - 7.43.412710


  1. Space does not have a maximum speed. You CAN have a maximum rate of acceleration due to mass to thrust ratios. The only limiting facter on speed in space is the ability to avoid running into space dust which would destoy a ship if the collision velocity is too high. Currently MicroWarp and afterburners are able to increase the maximum velocity and acceleration of a star ship which shows that any shielding that would be used to protect the vessel from collisions is better than these maximum speeds. In a real world setting the plow shielding would need to be upgraded to withstand micro collisions before increasing the maximum speed. Reference this.

  2. There is no UP or Down in space. There is a galactic or solar north that could be considered UP/DOWN from a graphics stand point, but this has no bearing on space flight except in the sense of magnetic fields. See this. The physics of aeronautical flight do not apply in a vacuum.

    • Thus there is no need for a ship to roll in order to change direction. That being said - assuming these ships have gravity plating only on the decks and not on the wall, it may be necessary to roll in order to redirect the Gs of the centripetal force downward. However, this is very poorly implemented; i.e. the center of mass point for the Myrmidon - a very tall ship comparatively; is somewhere in the middle of the ship. Using the theory above - this would throw all the crewmen in the upper levels into the ceiling.
    • There is no need for a spacefaring vessel to "right" itself in relation to the galactic/solar north. While this does make for some easier comprehension of game play it shows a poor comprehension of 3 dimensional movement.

  3. There is no (relative term) friction in space - see this. Case in point the density of matter is next to nothing due to it being a vacuum. Thus the only environmental force that would interact on the ship's velocity would be micro gravity from larger bodies.

    • A space ship would not stop by ceasing forward acceleration (read: Turning off its engines). It would continue on its current vector until it reversed the direction of its engines and accelerated on a reciprocal vector. Read this.
    • A space ship would not change directions and then change orientation as is the current case. If anyone has ever piloted a very heavy ship, like a freighter, you may have noticed that the ship points in the direction you want to warp in and then matches the vector after a period of time. While this is a lot closer to true physics it is not realistic. This goes back to the point above as to the reduction of velocity on one vector must be reduced while acceleration is applied to the new vector. For example: in order to make a 90 degree turn on the same plain the ship must yaw (90+45=) 135 degrees in the direction of intended travel before applying acceleration in order to scrub off the velocity on the previous vector. Doing this describes an arc connecting the previous vector with the new one.

    This could be coded by placing a fulcrum point ahead of the ship and having the back "fish-tail" or lag directionally when following this point.


As I said, this is just my 2 cents to CCP on how to make their game more realistic. I am well aware this is a game and that any or all of this post may be discarded as beyond the ability to be coded or not feasible for game play in the current environment.
baltec1
Bat Country
Pandemic Horde
#2 - 2012-09-06 19:37:37 UTC
Space is a liquid.
James 315
Experimental Fun Times Corp RELOADED
CODE.
#3 - 2012-09-06 19:37:48 UTC
As long as it's possible to bump people, I don't much care what the physics are. However you do make an interesting point about there not being a maximum speed in space... Smile
Surfin's PlunderBunny
Sebiestor Tribe
Minmatar Republic
#4 - 2012-09-06 19:38:27 UTC
Eve is real!

"Little ginger moron" ~David Hasselhoff 

Want to see what Surf is training or how little isk Surf has?  http://eveboard.com/pilot/Surfin%27s_PlunderBunny

Braxus Deninard
Hard Knocks Inc.
Hard Knocks Citizens
#5 - 2012-09-06 19:40:28 UTC  |  Edited by: Braxus Deninard
Started laughing super hard when I saw:

Quote:
especially when it applies to a game that is based on real world physics


EvE is not based on the real laws of physics that we currently understand, and I doubt you would be able to find a single law in our current system that actually holds true in EvE.

But congratulations on making the same thread that gets made every single week, and congratulations on having an extremely basic knowledge of physics. If you're going to make points, you should at least make them properly. There's nothing funnier than seeing someone who just finished some basic high school physics and all of a sudden thinks they know what they're talking about. Newton's laws are pretty darn hard, aren't they! Blink
War Kitten
Panda McLegion
#6 - 2012-09-06 19:41:32 UTC
Ogedei Khaghan wrote:
I am sure this has been bandied about before, but I want to get in my 2 cents.

I am rather OCD when it comes to game play physics; especially when it applies to a game that is based on real world physics. I have noticed the following inconsitancies in the physics of EVE online.


I found the error in your premise.

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

Adeleda Adoudel
Federal Navy Academy
Gallente Federation
#7 - 2012-09-06 19:41:39 UTC
Ah ma gahd ships fly through planets. Realism factor is too low.
Might as well shut the whole game down and start from scratch.
Medarr
Viziam
Amarr Empire
#8 - 2012-09-06 19:41:51 UTC  |  Edited by: Medarr
Your wrong on 3 accounts.

Friction, top speed, and slowing down when not under thrust.

Off to school you go again.
Roll Sizzle Beef
Space Mutiny
#9 - 2012-09-06 19:41:53 UTC
Jim Era
#10 - 2012-09-06 19:41:54 UTC
wait
I thought we played games to be different from real life, otherwise we could just go out and do it.

God how wrong I have been.

Wat™

Robert De'Arneth
#11 - 2012-09-06 19:52:45 UTC
I had this same problem when I played WoW, since there are no Night Elves running around our planet , I stopped playing because I want my escapes from reality to be real.

I'm a nerd, you can check my stats!! Skilling Int/Mem at 45 sp per minute is how I mack!     I'm like a lapdog, all bark no bite. 

Zakuak
Viziam
Amarr Empire
#12 - 2012-09-06 20:03:54 UTC
U dunno about all that, I thought you just had to hit the lil buttons and things happen.
Petrus Blackshell
Rifterlings
#13 - 2012-09-06 20:05:01 UTC
TIL Eve is not realistic.

Next they'll tell me that FTL communications or transport doesn't exist.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Historical Research Advocate
Doomheim
#14 - 2012-09-06 20:06:46 UTC
i didn't read your post. i didn't have to. you used the word "realistic" as part of a discussion about a fictional sci fi universe that exists 1000's of years in the future, has jump drives and immortality, and the concept of copying your brain waves into another body. they should make this game an exact replica of real life so that i can pretend to go to work instead of actually going.
Virgil Travis
Non Constructive Self Management
#15 - 2012-09-06 20:07:33 UTC
Well spotted.

Unified Church of the Unobligated - madness in the method Mamma didn't raise no victims.

Rats
Federal Navy Academy
Gallente Federation
#16 - 2012-09-06 20:09:50 UTC
Petrus Blackshell wrote:
TIL Eve is not realistic.

Next they'll tell me that FTL communications or transport doesn't exist.


Umm ... you know er Father Christmas ummmm how do break this .....




Tal



I Fought the Law, and the Law Won... Talon Silverhawk

baltec1
Bat Country
Pandemic Horde
#17 - 2012-09-06 20:20:09 UTC
Rats wrote:
Petrus Blackshell wrote:
TIL Eve is not realistic.

Next they'll tell me that FTL communications or transport doesn't exist.


Umm ... you know er Father Christmas ummmm how do break this .....



Allow me to help you with this.
Tekniq
Bionic Systems
#18 - 2012-09-06 20:21:19 UTC
I am well aware this is a game and that any or all of this post may be discarded as beyond the ability to be coded or not feasible for game play in the current environment.
Corina Jarr
en Welle Shipping Inc.
#19 - 2012-09-06 20:27:07 UTC
I take it the OP is an expert on the fictional subspace physics (which some suggest may be closer to reality than not).

EVE engines do not work on direct thrust. They function via a fictional drive system that interacts with a fictional dimension of space, of which one property is drag.


As for up or down, once you find a vector that has a direction without a magnitude, then we can talk.
Beekeeper Bob
Beekeepers Anonymous
#20 - 2012-09-06 20:30:37 UTC
You spent this much time analyzing a game, and these are the only things you found wrong with it? Oops



Signature removed - CCP Eterne

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