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Dear Jim'll CCP could you fix it for me to goto 0.0

Author
James Amril-Kesh
Viziam
Amarr Empire
#81 - 2012-09-06 01:58:47 UTC
Inquisitor Kitchner wrote:
Te Tumatauenga wrote:
Actually I think the style of honour described in the Battletech universe would be the perfect solution for Eve. FC's should "bid" on the size of the fleet they bring, with the lowest bid bringing the greatest honour meaning that sovereignty could be decided by small gang warfare.

However that doesn't quite fix the problem either, because instead of being a war of who has more pilots it becomes a war of who has more isk. To rectify this CCP could add instanced small gang pvp arenas to the game where ships aren't permanantly destroyed. This would have the added advantage of ships such as faction fit nightmares finally becoming viable in pvp because isk loss doesn't matter.

Further to this we could level the playing field between small and big alliances even better by removing non-consent pvp from nullsec allowing smaller alliances, even one and two man groups, to rat without having to worry about bully alliances stopping them and they can then have true parity with the big players.



I've read enough of your posts to say this is a troll and a good one at that.


If its serious then i counter propose instead of your suggestion we add a NPC vs NPC arena and player can apply to have jobs selling spacepopcorn and spacet-shirt by shooting them our of popcorn/tshirt cannons on their ships.

I just assumed it was a troll post because otherwise he'd be laughed out of TEST for being an idiot even by CFC standards.

Enjoying the rain today? ;)

Herping yourDerp
Tribal Liberation Force
Minmatar Republic
#82 - 2012-09-06 03:26:07 UTC
just let corps/alliances take highsec space just don't let it do anything, well maybe let them build their own stations if they want but whatever
1. people won't want the space so no power block will care
2. players can build stations in stationless systems :O said players can charge taxes in those stations, so it is somewhat worth having
3. isk sink with sovernty in highsec, taxes on stuff for stations.
Cede Forster
Deep Core Mining Inc.
Caldari State
#83 - 2012-09-06 05:39:26 UTC
the problem isn't game mechanics, the problem is the human nature

even if you would manage to force that null is divided by smaller groups, this would simply lead to these smaller groups would be just hulls who are controlled by a bigger power block again.

if you are so freaking hot on it, you can fix this fast

1 constellation per alliance max

voila

things fixed?
probably not
Lord Zim
Gallente Federation
#84 - 2012-09-06 07:16:54 UTC
Cede Forster wrote:
1 constellation per alliance max

Say hi to GSF1, GSF2, GSF3, Test1, Test2, Test3, etc1, etc2, etc3. You'll see a lot of these.

Cede Forster wrote:
things fixed?
probably not

Not even remotely.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Sabrina Solette
Center for Advanced Studies
Gallente Federation
#85 - 2012-09-06 10:19:59 UTC
Cede Forster wrote:
the problem isn't game mechanics, the problem is the human nature




Don't agree with that, because when designing game mechanics you should take human nature into account.
March rabbit
Aliastra
Gallente Federation
#86 - 2012-09-06 10:52:26 UTC
Renan Ruivo wrote:
Gibbo3771 wrote:
Its broke, all hope is lost.


Stuff, please?!

i guess stuff is lost too... Sad

The Mittani: "the inappropriate drunked joke"

Doddy
Excidium.
#87 - 2012-09-06 11:10:25 UTC
Frank Gallagher wrote:
rodyas wrote:
Why? sounds like it will just shrink the game.


I think it would open it up more. If you open the map up ingame and look for numbers of people in system, you'll probably find a big red dot in 2 places, 1 where Test and friends are fighting -A- and friends, and the other being where Goons and friends are fighting NC. and friends.

So the game at the moment is channeling everyone to 2 areas of 0.0 space. Now just imagine that 8 smaller alliances with their 250 man fleets can go out and sbu a system they want to try and take, knowing that a 10000 strong alliance can only bring the same number to stop them. The game would open up alot more and channel people to different areas of 0.0


Small alliances field 250 man fleets? lol

Anyway a hardcap is basically counter to everything eve stands for (want to succeed -> make friends). Its also incredibly exploit prone (you just get multiple 250 man fleet from different alliances helping each other). Finally it is a massive demotivation to new players. They will have no chance whatsoever against 250 man bling fleets that they can't gather enough to outnumber. No one will recruit newer players as having one in fleet takes a place you could have a high sp player in. Even if they are in the alliance in question they will have to stay at home if there are 250 higher sp pilots.
Gillia Winddancer
Aliastra
Gallente Federation
#88 - 2012-09-06 13:22:57 UTC
Andski wrote:
Gillia Winddancer wrote:
Currently large numbers hold no disadvantages in any real way whatsoever.


you can't be serious


Go right ahead. Start listing them please. And make sure you list points that are valid from a game mechanic point of view. That excludes voice chat, logistics issues (as in time taken to form large fleets), lag issues and so on.

Game mechanic disadvantages ONLY please.

Lord Zim
Gallente Federation
#89 - 2012-09-06 13:28:19 UTC
Gillia Winddancer wrote:
Andski wrote:
Gillia Winddancer wrote:
Currently large numbers hold no disadvantages in any real way whatsoever.


you can't be serious


Go right ahead. Start listing them please. And make sure you list points that are valid from a game mechanic point of view. That excludes voice chat, logistics issues (as in time taken to form large fleets), lag issues and so on.

Game mechanic disadvantages ONLY please.

So we can't take into account the fact that it takes a long time to form large fleets (which is a real problem), logistics issues (which, again, is a real problem) because of the amount of fuel it requires, the number of titans required , cap fuel, ammo etc, we can't take into account people being dumb and not aligning properly because they feel safe in larger fleets, or derping and warping to the wrong gate, more jumping through when the FC says gate red etc, or the fact that the bigger the fleet, the harder it is to get people to be in the right ship?

Well, shucks, you're right, there's absolutely no disadvantage to large fleets, and since numbers are the only thing which counts, smaller fleets should never, ever, be able to win against larger fleets.

Which is weird, because that happens all the time. vOv

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Skippermonkey
Deep Core Mining Inc.
Caldari State
#90 - 2012-09-06 13:43:25 UTC
If star wars taught me anything, its that a stealth bomber can topple an empire

...nerf stealth bombers

COME AT ME BRO

I'LL JUST BE DOCKED IN THIS STATION

knobber Jobbler
State War Academy
Caldari State
#91 - 2012-09-06 14:29:40 UTC
To the OP and other with no common sense or experience:

The mount daily 250 man fleets you need an Alliance of thousands.

If you limit fleets in system, the larger alliance will rotate fleets in and out, you still lose.

Sov is a numbers game, its about building relationships, politics. Apart from structure mechanics and a few balance issues its working as intended. Sorry.
Malcanis
Vanishing Point.
The Initiative.
#92 - 2012-09-06 14:30:42 UTC
10 guys want this constellation for themselves

100 other guys want the same constellation.

CCP should obviously side with the 10 guys because

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Solstice Project
Sebiestor Tribe
Minmatar Republic
#93 - 2012-09-06 16:30:08 UTC
I really wonder in what kind of real worlds most people live in, to come up with such logic.
David Cedarbridge
Republic Military School
Minmatar Republic
#94 - 2012-09-06 18:19:23 UTC  |  Edited by: David Cedarbridge
Gillia Winddancer wrote:
Currently large numbers hold no disadvantages in any real way whatsoever. Or rather, small numbers lack logical advantages.

Then once again, that is all thanks to local, gates, current ship detection system, cyno system and so on which pretty much entirely denies the advantages that small numbers should have. And which also is the cause for the high-sec versus low/null-sec debate...amongst several other issues that are constantly mentioned.

But what do I know. The big blobs obviously like the way things are now and since they are in the majority, it's an impossible feat to bring any changes whatsoever. Add on top the massive rehauls of game mechanics in a few places that would be required and you can forget about any solution to these issues coming anytime soon let alone at all.

What is clear is that CCP missed out quite a few factors when they designed the sandbox. I don't blame them because the issues at hand today are such that would be extremely hard to predict the outcomes in the first place.

I'm going to bet that you've never tried to move 300 pilots from point A to point B. I know this because you seem to think that this is somehow an easy process without the sort of hurdles that smaller groups do not have to deal with. In fact, it seems that your actual contact with 0.0 and fleet movements are so lacking as to question why you consider yourself an expert on the status or direction of nullsec. Plans and statements built on false statements and assumptions are not things to be relied upon.
David Cedarbridge
Republic Military School
Minmatar Republic
#95 - 2012-09-06 18:27:16 UTC
Lord Zim wrote:
Gillia Winddancer wrote:
Andski wrote:
Gillia Winddancer wrote:
Currently large numbers hold no disadvantages in any real way whatsoever.


you can't be serious


Go right ahead. Start listing them please. And make sure you list points that are valid from a game mechanic point of view. That excludes voice chat, logistics issues (as in time taken to form large fleets), lag issues and so on.

Game mechanic disadvantages ONLY please.

So we can't take into account the fact that it takes a long time to form large fleets (which is a real problem), logistics issues (which, again, is a real problem) because of the amount of fuel it requires, the number of titans required , cap fuel, ammo etc, we can't take into account people being dumb and not aligning properly because they feel safe in larger fleets, or derping and warping to the wrong gate, more jumping through when the FC says gate red etc, or the fact that the bigger the fleet, the harder it is to get people to be in the right ship?

Well, shucks, you're right, there's absolutely no disadvantage to large fleets, and since numbers are the only thing which counts, smaller fleets should never, ever, be able to win against larger fleets.

Which is weird, because that happens all the time. vOv

Well hell, looks like somebody already did my work for me.
Malphilos
State War Academy
Caldari State
#96 - 2012-09-06 20:25:39 UTC
Lord Zim wrote:
Well, shucks, you're right, there's absolutely no disadvantage to large fleets, and since numbers are the only thing which counts, smaller fleets should never, ever, be able to win against larger fleets.

Which is weird, because that happens all the time. vOv


What's even weirder is that given all the nearly insurmountable disadvantages of the blob, it continues to prosper. And grow. You'd think the dimmies would have figured out that numbers aren't actually numbers, and the whole "make friends" thing is a short trip to logistical ruin.

Unless of course, you overstate your case ever so slightly.
Lord Zim
Gallente Federation
#97 - 2012-09-07 10:13:10 UTC
Malphilos wrote:
Lord Zim wrote:
Well, shucks, you're right, there's absolutely no disadvantage to large fleets, and since numbers are the only thing which counts, smaller fleets should never, ever, be able to win against larger fleets.

Which is weird, because that happens all the time. vOv


What's even weirder is that given all the nearly insurmountable disadvantages of the blob, it continues to prosper. And grow. You'd think the dimmies would have figured out that numbers aren't actually numbers, and the whole "make friends" thing is a short trip to logistical ruin.

Unless of course, you overstate your case ever so slightly.

Actually, no, the weird thing is that you seem to take my post as "holy **** numbers don't mean anything", when what I said was "smaller fleets can, and often enough do, win against blobs". One reason would be that the blobs tend to be the tactic of choice for the players who are bad at eve, and fuckups aren't as visible in a 250 man fleet as it is in a 100 man fleet, which doesn't dissuade people as much from ******* up in the bigger fleets than it does in the smaller fleets. Another reason would be that smaller gangs are often flown by people who are more enthusiastic about PVP, have worked closer together over a longer period of time, etc.

In short, while numbers may be seen as an automatic advantage, the reality is that there are disadvantages which must be (and also often are) overcome. It isn't an automatic win, and people who say it is, are wrong.

Ask Gypsy Band about how our numbers in fleet grant us automatic victories.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Colonel Xaven
Perkone
Caldari State
#98 - 2012-09-07 10:37:20 UTC
Lord Zim wrote:

In short, while numbers may be seen as an automatic advantage, the reality is that there are disadvantages which must be (and also often are) overcome. It isn't an automatic win, and people who say it is, are wrong.

Ask Gypsy Band about how our numbers in fleet grant us automatic victories.


Listen to that man.

Btw: Much respect for Gypsy Band, you guys know how to PvP, hands down. Always GFs.

www.facebook.com/RazorAlliance

Aruken Marr
The Scope
Gallente Federation
#99 - 2012-09-07 10:42:36 UTC
Lord Zim wrote:
Ask Gypsy Band about how our numbers in fleet grant us automatic victories.


Please don't remind me. It's too painful.
Aareya
Backwater Redux
Tactical Narcotics Team
#100 - 2012-09-07 10:56:45 UTC
The problem smaller alliances have is that they want to go to 0.0 to grow and become a well run alliance. If you're alliance isn't run well, getting into 0.0 (and staying there) is substantially harder.

Twitter:   @AareyaEVE