These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
123Next page
 

Retriever reprocessed mineral value

Author
Moraguth
Ranger Corp
Vae. Victis.
#1 - 2012-09-06 14:08:12 UTC
The current build price of a retriever is well over 20m isk in raw minerals since the change in requirements. However, if you reprocess a retriever, it only gives you the old build value of about 7m back. I have perfect refine and am looking at mineral prices in Amarr.

How long till this is planned on being fixed?

I got a Feature Added!

Stop calling an Abaddon "abba-dawn".  It is "uh-bad-in" dictionary.com/abaddon

highonpop
KarmaFleet
Goonswarm Federation
#2 - 2012-09-06 14:09:18 UTC
never-not-break-eve™

FC, what do?

Moraguth
Ranger Corp
Vae. Victis.
#3 - 2012-09-06 14:12:51 UTC
highonpop wrote:
never-not-break-eve™


you think it would break eve?

I got a Feature Added!

Stop calling an Abaddon "abba-dawn".  It is "uh-bad-in" dictionary.com/abaddon

lanyaie
Nocturnal Romance
Cynosural Field Theory.
#4 - 2012-09-06 14:22:44 UTC
Deal with it

Spaceprincess

People who put passwords on char bazaar Eveboards are the worst.

Pipa Porto
#5 - 2012-09-06 14:24:45 UTC
Moraguth wrote:
How long till this is planned on being fixed?


At the same time bombs and every other item with extra materials gets "fixed."

EvE: Everyone vs Everyone

-RubyPorto

Charles Baker
Aliastra
Gallente Federation
#6 - 2012-09-06 14:26:03 UTC
Moraguth wrote:
The current build price of a retriever is well over 20m isk in raw minerals since the change in requirements. However, if you reprocess a retriever, it only gives you the old build value of about 7m back. I have perfect refine and am looking at mineral prices in Amarr.

How long till this is planned on being fixed?


This is a feature, one which there was plenty of forewarning about, CCP wanted to eliminate people building ships before changes to their mineral cost then reprocessing them post-patch to magic minerals out of nowhere.
Toroup
Prometheus Deep Core Mining and Salvage
#7 - 2012-09-06 14:27:27 UTC
It's "extra materials" - this was discussed at length before the patch. Basically, it's lost materials that do not come back in the reprocessing.

There will be no fix as it was intentional. If people thought that this was a bug, do you really think that they would be working through the surplus of Rets @ 18-20M per unit instead of holding them for a reprocess value of 27M?
Azami Nevinyrall
172.0.0.1
#8 - 2012-09-06 14:42:41 UTC
Working as intended...

...

Moraguth
Ranger Corp
Vae. Victis.
#9 - 2012-09-06 14:47:03 UTC
All - I didn't think this was a bug, and I saw it mentioned once before the patch. Also, I didn't know this affected bombs too... crazy. Anyway, I understand why it wasn't made that way from the very beginning, but after awhile, it just doesn't make sense to have things reprocess so poorly.

A month, 6 months, a year? Surely there must be some point at which they don't think people will be able to "cash in on *free* minerals", right?

Do capital ships still reprocess to their old build requirements? What about the other things (that I can't think of off the top of my head)?

I got a Feature Added!

Stop calling an Abaddon "abba-dawn".  It is "uh-bad-in" dictionary.com/abaddon

James 315
Experimental Fun Times Corp RELOADED
CODE.
#10 - 2012-09-06 15:06:11 UTC
Why would you reprocess a retriever? I'm sure there are plenty of new botters who would like to purchase one at a discount. Blink
Moraguth
Ranger Corp
Vae. Victis.
#11 - 2012-09-06 15:06:51 UTC
Okay, so instead of just bitching about it, maybe I should ask questions instead.

Does anyone else feel that it should be fixed like I do (even if that is at some point in the future)?

Assuming you do, how long do you think they should wait before making the reprocessed value comparable to the build value?

If you don't, why not?

==========

as a side question, since I can't log in for a few more hours, is the max insurance payout close to the current mineral value or the old?

Should that change if it isn't (close to) the current mineral value?

I got a Feature Added!

Stop calling an Abaddon "abba-dawn".  It is "uh-bad-in" dictionary.com/abaddon

Moraguth
Ranger Corp
Vae. Victis.
#12 - 2012-09-06 15:08:35 UTC
James 315 wrote:
Why would you reprocess a retriever? I'm sure there are plenty of new botters who would like to purchase one at a discount. Blink


heh, i've already sold all 100 of my old-build-cost retrievers ... now i'm working with the new values, and it is NOT pretty.

I got a Feature Added!

Stop calling an Abaddon "abba-dawn".  It is "uh-bad-in" dictionary.com/abaddon

Ranger 1
Ranger Corp
Vae. Victis.
#13 - 2012-09-06 15:17:44 UTC  |  Edited by: Ranger 1
Moraguth wrote:
Okay, so instead of just bitching about it, maybe I should ask questions instead.

Does anyone else feel that it should be fixed like I do (even if that is at some point in the future)?

Assuming you do, how long do you think they should wait before making the reprocessed value comparable to the build value?

If you don't, why not?

==========

as a side question, since I can't log in for a few more hours, is the max insurance payout close to the current mineral value or the old?

Should that change if it isn't (close to) the current mineral value?


I agree it should be adjusted (in time) to be comparable with other reprocessed items... for the sake of continuity if nothing else. It's best to bring it up once in a while so that it doesn't get forgotten about (as so many little things do). If you don't, things accumulate and end up being a whole big mess of things that make little sense after awhile.

Of course, EVE being EVE, this means that they probably can't give you a time frame else they would have people holding out to try and manipulate the market at that time.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Moraguth
Ranger Corp
Vae. Victis.
#14 - 2012-09-06 15:41:10 UTC
Also - to those of you saying that this was "discussed at length" already, do you by any chance have a link to where a dev responded to the issue? I have found none so far.

I got a Feature Added!

Stop calling an Abaddon "abba-dawn".  It is "uh-bad-in" dictionary.com/abaddon

Jypsie
Wandering Star Enterprises
#15 - 2012-09-06 15:52:46 UTC
Moraguth wrote:
James 315 wrote:
Why would you reprocess a retriever? I'm sure there are plenty of new botters who would like to purchase one at a discount. Blink


heh, i've already sold all 100 of my old-build-cost retrievers ... now i'm working with the new values, and it is NOT pretty.


Start buying the old ones that are selling below new cost, invent Mack's, sell Mack's. Once the old stockpiles of Retrievers has been burned through, prices should adjust back up to the new Retriever build price point.

Caveat: I just pulled all this out of my ass pre-coffee. I have not researched the invent cost of Mack's yet, nor have any idea of the amount of stockpiled Retrievers. I'm sure it a metric ****-ton.

PS: Or, start suicide ganking Ret's to speed up the process. Either way Ret makers are going to have to hope for the pre-change supply to dry up some before it becomes profitable to fire up the furnaces again.
Charles Baker
Aliastra
Gallente Federation
#16 - 2012-09-06 15:55:27 UTC
To be honest, any created post-patch (Note construction starting post-patch) should have full mineral reprocessing, those with ID's created before hand are forever stuck at old values.
Pipa Porto
#17 - 2012-09-06 16:15:04 UTC  |  Edited by: Pipa Porto
Charles Baker wrote:
To be honest, any created post-patch (Note construction starting post-patch) should have full mineral reprocessing, those with ID's created before hand are forever stuck at old values.


The Devs have said many times that any time something is packaged and stacked, it becomes impossible to trace back to before that time.

Also, you'd have to split the market and a bunch of other annoyances.

EvE: Everyone vs Everyone

-RubyPorto

Moraguth
Ranger Corp
Vae. Victis.
#18 - 2012-09-06 16:49:22 UTC
Pipa Porto wrote:
Charles Baker wrote:
To be honest, any created post-patch (Note construction starting post-patch) should have full mineral reprocessing, those with ID's created before hand are forever stuck at old values.


The Devs have said many times that any time something is packaged and stacked, it becomes impossible to trace back to before that time.

Also, you'd have to split the market and a bunch of other annoyances.


Truth. Which is why I think that there should be some sort of time limit, and then all retrievers switch to the actual mineral value instead.

If nothing else, than for consistency's sake.

I got a Feature Added!

Stop calling an Abaddon "abba-dawn".  It is "uh-bad-in" dictionary.com/abaddon

Charles Baker
Aliastra
Gallente Federation
#19 - 2012-09-06 16:53:01 UTC
Pipa Porto wrote:
Charles Baker wrote:
To be honest, any created post-patch (Note construction starting post-patch) should have full mineral reprocessing, those with ID's created before hand are forever stuck at old values.


The Devs have said many times that any time something is packaged and stacked, it becomes impossible to trace back to before that time.

Also, you'd have to split the market and a bunch of other annoyances.


Then i have one answer to them, code your database better.
Pipa Porto
#20 - 2012-09-06 16:55:05 UTC
Charles Baker wrote:
Pipa Porto wrote:
Charles Baker wrote:
To be honest, any created post-patch (Note construction starting post-patch) should have full mineral reprocessing, those with ID's created before hand are forever stuck at old values.


The Devs have said many times that any time something is packaged and stacked, it becomes impossible to trace back to before that time.

Also, you'd have to split the market and a bunch of other annoyances.


Then i have one answer to them, code your database better.


Why should you keep track of individual units of commodities?

EvE: Everyone vs Everyone

-RubyPorto

123Next page