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Missions, PvE, and CSM 8. Do you guys even care?

Author
Anslo
Scope Works
#21 - 2012-09-05 23:52:07 UTC
But I'm not saying that the threat would be that high sec is simply gotten rid of. I'm concerned about things like moving the majority of missions to lowsec, removing most ores from highsec save for worthless kinds, removing ice belts, forcing people out of NPC corps at certain times or limiting what they could do IN an NPC corp, etc.

THOSE are my concerns. Not eliminating highsec, but lobbying for its nerfing.

[center]-_For the Proveldtariat_/-[/center]

Zhilia Mann
Tide Way Out Productions
#22 - 2012-09-06 00:06:24 UTC  |  Edited by: Zhilia Mann
Anslo wrote:
But I'm not saying that the threat would be that high sec is simply gotten rid of. I'm concerned about things like moving the majority of missions to lowsec, removing most ores from highsec save for worthless kinds, removing ice belts, forcing people out of NPC corps at certain times or limiting what they could do IN an NPC corp, etc.

THOSE are my concerns. Not eliminating highsec, but lobbying for its nerfing.


I think you're overblowing things. I haven't seen or heard any rumblings about L4s changing for better or for worse. High sec already has the theoretical worst ores, though low is actually worse off. Ice belts already saw their change years ago. And NPC corps are already silly things with restrictions on them.

High second life is alive and well and appeals to a major segment of the paying populace of Eve. I can't see that changing even if it were made somewhat less appealing.
Anslo
Scope Works
#23 - 2012-09-06 00:11:53 UTC
Then I seriously hope the CSM doesn't **** things up as the years continue.

[center]-_For the Proveldtariat_/-[/center]

Tragedy
The Scope
Gallente Federation
#24 - 2012-09-06 05:29:48 UTC
Daniel Plain wrote:
if highsec is removed this is what will happen:
1. a major shitstorm on the forums. think incarna debacle x3
2. 50-60% of eve players leave for greener pastures, including your humble servant
3. eve economy collapses and small corps slowly die out, leading to another exodus
4. ccp realizes their mistake and may or may not be able to keep the game running
5a. ccp goes bankrupt
5b. hisec is brought back into the game, and is slowly but surely repopulated until ~10 years from now, everything is back to the current state.

HOLY ****!!! The sky! It's falling!

So much paranoia regarding high sec, so little common sense.
Sturmwolke
#25 - 2012-09-06 08:05:41 UTC  |  Edited by: Sturmwolke
I actually abstained on the votes for CSM 7 (and probably CSM 6 as well, can't remember).
None of the candidates really stand out as independents, plus the internal politics drama/maneuvering with some of the veteran CSMs is a complete put off.

So it was rather annoying that CCP decided not to publish the percentage that "Abstained" during the last CSM voting (as I recall).
If you're reading this CCP, please publish the numbers that abstained for the next CSM voting. I'm curious to see the trending.

Edit: For CSM8 (or any future CSMs), if you don't feel like casting your votes for any of the candidates, pick on "Abstain".
That itself will send a message to CCP.
Matriarch Prime
Sebiestor Tribe
Minmatar Republic
#26 - 2012-09-06 08:06:23 UTC
The devs know the purpose of high sec, or they wouldn't have put it into the game and continued to support it over the years. They aren't loons, they understand that forum whining should be taken with a rather large grain of salt, and to focus on the the core issue that players trouble with and not what they think is the issue.

I'll use an example. I know that for whatever reason much of the community hates WoW, but the game has struggled with this community divide over risk vs rewards and prestige vs accessibility since inception, and given that the developers can sometimes put on a display of Big Brass Balls (tm) from time to time and make sweeeping changes to some things that some players think are core gameplay experience.

In the Wrath of the Lich King expansion, raid mechanics such as raid size, progression , difficulty and lockouts were changed. Also the dungeon finder was introduced which drasticly lowered the amount of work and frustration players had to put into playing the content. WotLK saw explosive growth in subscriptions as a result, and also saw a much larger percentage of players completing raid content which was previously considered largely for the "elite" players only.

There was push back though, and the developers did sympathize a bit and thought maybe things had gotten too easy. In the next expansion, Cataclysm, the developers decided to make the dungeons much harder, so that preorganized groups would be the preferable option, they also bumped up the entry level difficulty for the first tier of raids. It is unclear if that was just bugs or purposeful, but the result was more difficult content initially.

What happened as a result is a mass exodus from the game. And while the game is still going strong, you can't lose millions of subscribers without learning a lesson. And hopefully the right one. In Mist, dungeons will be tuned more like the last batch of dungeons that were released in Cata, and they will continue to offer the new raid finder difficulty for very casual players or guilds to run.

I think they learned their lesson. You have to have both types of content. You have to have content that is easy and players can just log in and have a little bit of fun or work incementally towards a goal. And you need those hard challenges. The people running exclusively the hardest content are always going to comlain about not enough content or that the easier content is too rewarding. It is both a presige/epeen thing, or a simple lack of understanding that not everyone plays the way they do, and they deserve to have rewarding content to do as well.

Those hardcore elite are quick to point out that easy content is more rewarding, yet they forget that they too enjoy the benefits usually either personally or a result of having a larger community of players to play with...players that may one day become "hardcore" too.

In single players games, difficulty is a game option, so for MMos to provide similar functionality does mean explicitly that some players will be rewarded for doing less risky/difficult challenges. And thats ok, because not every player is the same, but you do what everyone the chance to play together because that is the whole point of MMOs.

CCP has some very smart people. They know what their core gameplay is, and it has nothing to do with difficulty, its spaceships, politics, and technobabble. Its scifi, and everything scifi that they can fit in, not who can make x isk/hr doing y activity. They do enough to make sure that the economy doesn't explode, try to provide as many different ways to make the game system interact across multiple domains and weave a tight core of experience based on lasers, robots, wormholes and whatever else they can squeeze in.

Haters gonna hate, no matter way. Your happy players are largely too busy playing the game than making passionate conclusive arguements about how high security or whatever else is the new hotness is destroying the game..

I like big guns. I can not lie. You other suckas can't deny. When I warp in, with an itty bity sig, with an arty in your face, you get sprung. You want to pull out your debuffs, 'cause you want to loot my stuff...deep, in a worm with nary, an escape but you can't stop staring. 'Cause, Oh crap!, Baby's got Point!

Chimpy B
The Philosophy Of Two
#27 - 2012-09-06 09:50:47 UTC
CCP won't do anything which causes players to leave.

I can't see high-sec getting anything new in the future because the majority of players are PVPers and it's better use of CCP's time to add PVP content, but I don't think anything in high-sec will be nerfed either.

As an aside I think low-sec needs to be made more accessible to high-sec players, cos it's too dead at the moment. There's not enough difference between low-sec and and null-sec from a PVE player's perspective.
Daniel Plain
Doomheim
#28 - 2012-09-06 10:16:21 UTC  |  Edited by: Daniel Plain
Tragedy wrote:
Daniel Plain wrote:
if highsec is removed this is what will happen:
1. a major shitstorm on the forums. think incarna debacle x3
2. 50-60% of eve players leave for greener pastures, including your humble servant
3. eve economy collapses and small corps slowly die out, leading to another exodus
4. ccp realizes their mistake and may or may not be able to keep the game running
5a. ccp goes bankrupt
5b. hisec is brought back into the game, and is slowly but surely repopulated until ~10 years from now, everything is back to the current state.

HOLY ****!!! The sky! It's falling!

So much paranoia regarding high sec, so little common sense.


do you understand what the word 'if' means? in case you don't, i'll gladly explain it to you.

i was speaking in hypotheticals; this means i assumed a fictional premise and mused on its implications and consequences as though it were real. if anything, my post would be an argument for the claim that hisec will never be removed (and people who demand this are either trolling or just incredibly stupid).

I should buy an Ishtar.

Elinarien
Doomheim
#29 - 2012-09-06 10:34:45 UTC
I trust the accountants / suits / bean counters etc in CCP to protect my high sec / carebear / mission runner interests. The CSM can whine / lobby / pressure all they want for high sec to be nerfed into the ground but CCP won't sacrifice the current equilibrium.

Schmata Bastanold
In Boobiez We Trust
#30 - 2012-09-06 10:51:55 UTC
OP says that hisec is for casual players. I would like to know what is preventing people to play casually in lowsec for example? There are missions with better rewards, exploration has better sites, belts have better rocks, even belt rats are better as bounties are concerned. So you have basically everything casual hisec inhabitants has for better ISK (not way much better but still better). Player corp, NPC corp - doesn't matter, you can be casual as much as you want it. Log in, undock, do your thing, dock, logout.

But of course there is no CONCORD so beside parking your shiny PVE ship at mission pocket and watching tv you have to click that damn d-scan button every few seconds if you are not alone in system. Or by 'casual' you simply mean AFK?

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Chimpy B
The Philosophy Of Two
#31 - 2012-09-06 11:28:22 UTC
Schmata Bastanold wrote:
OP says that hisec is for casual players. I would like to know what is preventing people to play casually in lowsec for example? There are missions with better rewards, exploration has better sites, belts have better rocks, even belt rats are better as bounties are concerned. So you have basically everything casual hisec inhabitants has for better ISK (not way much better but still better). Player corp, NPC corp - doesn't matter, you can be casual as much as you want it. Log in, undock, do your thing, dock, logout.

I don't know what game you're playing, but low sec gates and stations are often camped and player pirates will often hop around asteroid belts looking for miners to pick off. Life expectancy for non-pvpers in low-sec isn't long.
Schmata Bastanold
In Boobiez We Trust
#32 - 2012-09-06 11:32:18 UTC
Chimpy B wrote:
I don't know what game you're playing, but low sec gates and stations are often camped and player pirates will often hop around asteroid belts looking for miners to pick off. Life expectancy for non-pvpers in low-sec isn't long.


Since when 'casual' means 'completely safe'? Here are some synonyms of the word: accidental, adventitious, by chance, contingent, erratic, extemporaneous, extempore, fluky, fortuitous, impromptu, improvised, impulsive, incidental, infrequent, irregular, occasional, odd, offhand, serendipitous, spontaneous, uncertain, unexpected, unforeseen, unintentional, unplanned, unpremeditated

See? Nothing about being safe, with infinite life expectancy.

Invalid signature format

Daniel Plain
Doomheim
#33 - 2012-09-06 11:52:56 UTC
Schmata Bastanold wrote:
Chimpy B wrote:
I don't know what game you're playing, but low sec gates and stations are often camped and player pirates will often hop around asteroid belts looking for miners to pick off. Life expectancy for non-pvpers in low-sec isn't long.


Since when 'casual' means 'completely safe'? Here are some synonyms of the word: accidental, adventitious, by chance, contingent, erratic, extemporaneous, extempore, fluky, fortuitous, impromptu, improvised, impulsive, incidental, infrequent, irregular, occasional, odd, offhand, serendipitous, spontaneous, uncertain, unexpected, unforeseen, unintentional, unplanned, unpremeditated

See? Nothing about being safe, with infinite life expectancy.

believe it or not, losing ships and implants is not fun to most people. it also leads to being broke, which is not fun either. if a game is not fun, people don't play it. if you try to play 'casual' in lowsec this pretty much means that you will spend most of your time either losing ships or trying to scrape together some money for new ships while losing ships.
these are the facts, the conclusion is homework.

I should buy an Ishtar.

Veryez
Hidden Agenda
Deep Space Engineering
#34 - 2012-09-06 12:05:43 UTC
Chimpy B wrote:
CCP won't do anything which causes players to leave.

I can't see high-sec getting anything new in the future because the majority of players are PVPers and it's better use of CCP's time to add PVP content, but I don't think anything in high-sec will be nerfed either.

As an aside I think low-sec needs to be made more accessible to high-sec players, cos it's too dead at the moment. There's not enough difference between low-sec and and null-sec from a PVE player's perspective.


Someone missed incarna.

CCP Soundwave has said a nerf to all income is coming this winter (he spoke about 10% across the board). This will hurt highsec as people tend to make less per hour there then the carebears in 0.0.

CCP "knows" that without highsec, EvE will die. EvE is an economic simulation, and without a stable place to trade, the markets collapse. Forget the fact that newer players would simple stop playing if they couldn't leave station w/o being attacked.

The real problem isn't that CCP will "nerf" or remove highsec, it's that CCP and the CSM are primarily 0.0 players, and primarily large alliance players. As such it is quite easy for a change to have unexpected consequences, as that playstyle simply isn't considered. A perfect example is CCP's push to remove POS's. The Wh group is very upset over having these "changes" rammed down their throats, however I have yet to see it mentioned whether the new "modules" will be allowed to be built in highsec (as current POS's are). If they aren't, just think of how many research slots the highsec population just lost (for those that say "use losec" waiting times there aren't that much better, so most already do).

Schmata Bastanold wrote:

Since when 'casual' means 'completely safe'? Here are some synonyms of the word: accidental, adventitious, by chance, contingent, erratic, extemporaneous, extempore, fluky, fortuitous, impromptu, improvised, impulsive, incidental, infrequent, irregular, occasional, odd, offhand, serendipitous, spontaneous, uncertain, unexpected, unforeseen, unintentional, unplanned, unpremeditated

See? Nothing about being safe, with infinite life expectancy.


How about "casual" meaning when I only have an hour to play after work (and after the kids are in bed), I don't want to spend it trying to get a fleet up and traveling 30j through 0.0 to actually find someone who wants to fight.
Schmata Bastanold
In Boobiez We Trust
#35 - 2012-09-06 12:45:58 UTC
Veryez wrote:
How about "casual" meaning when I only have an hour to play after work (and after the kids are in bed), I don't want to spend it trying to get a fleet up and traveling 30j through 0.0 to actually find someone who wants to fight.


Have you been in lowsec? Since when you have to fleet up to shoot somebody in there? And hisec is suddenly so good place to have quick fix of pvp? Maybe RvB members have but otherwise you have to either wardec somebody, bait him into taking from your can or wreck or catch flashy red on undock/gate. And you say that hisec people are so eager to fight? Wow, seems that we all low/null dwellers are doing it wrong the whole time!

Admit it, you want to chill out, shoot some rocks, shoot some rats or even shoot some players in arranged 1v1 while being semi aware what is going on around you in space. But you shouldn't expect that players taking significantly more risk to get their not so significantly better rewards are proposing nerfs to your playground.

Invalid signature format

Schmata Bastanold
In Boobiez We Trust
#36 - 2012-09-06 12:53:12 UTC  |  Edited by: Schmata Bastanold
Daniel Plain wrote:
believe it or not, losing ships and implants is not fun to most people. it also leads to being broke, which is not fun either. if a game is not fun, people don't play it. if you try to play 'casual' in lowsec this pretty much means that you will spend most of your time either losing ships or trying to scrape together some money for new ships while losing ships.
these are the facts, the conclusion is homework.


Believe it or not losing implants is quite hard in low since all you have to do is spam 'warp to' button when your ship is evidently going down. In null of course you have bubbles that will prohibit you with quick way out but other than that your pod is quite safe as long as you are not completely unable to recognize fight is lost for you and it's time to get out.

And ships are for getting exploded, what other purpose they have? They are heaps of pixels bought with a pixel money and shot by other pixels. Losing a ship is not like losing a car in RL, you can always get a new one in a matter of seconds/minutes/hours/days.

As for cost of lowsec casual play - whatever you mean by that because clearly my definition of the word is not hisec compatible - I buy PLEX every three or four months and it is enough for me having fun. Weekend spent on grinding L4s probably would be enough too but sometimes I just cannot be bothered with undocking my alt in mael.

Yes, I have hisec alt - it is easy, safe and casual money making way of funding my casual lowsec pvp.

Invalid signature format

Matriarch Prime
Sebiestor Tribe
Minmatar Republic
#37 - 2012-09-06 13:03:17 UTC
Schmata Bastanold wrote:
OP says that hisec is for casual players. I would like to know what is preventing people to play casually in lowsec for example? There are missions with better rewards, exploration has better sites, belts have better rocks, even belt rats are better as bounties are concerned. So you have basically everything casual hisec inhabitants has for better ISK (not way much better but still better). Player corp, NPC corp - doesn't matter, you can be casual as much as you want it. Log in, undock, do your thing, dock, logout.

But of course there is no CONCORD so beside parking your shiny PVE ship at mission pocket and watching tv you have to click that damn d-scan button every few seconds if you are not alone in system. Or by 'casual' you simply mean AFK?


This is a simle misunderstanding of casual play. Casual can mean many different things, but I believe a core feature is mostly not about total time played over, say a month, but how much time can be devoted at any given time or how long a player can be commited to a session.

Low/null are not casual in the sense that anything that can cause the player to have to stay on longer than they intend, or suffer consequences for not staying online. If you didn't play old school EQ, then you won't understand much of the fuss about that point, but I'll try and explain. As I believe that its mechanics highlighted the games difficulty in appealing to casual play.

In EQ, your character could die, sometimes deep in a dungeon (we won't bother with the why.) This corpse has a timer on it, and it required a resurrection within that time, and that you loot the body so that you could recover your gear (which would be extremely hard to replace) and a portion of your experience back. (You could lose whole levels. Imagine EvE without medical clones. And you could only fly one type of very expensive ship and you have to loot the wreck to get it back. Yes, my friend, eve has clones because this mechanic was that bad. EvE isn't as hardocre as some players attibute.)

The tales of these corpse runs were sometimes that of ledgends. You'd have to get a whole team together. (Cause you are a wimpy unarmor peasant now.) In order for you to get a cleric to your corpse. Getting a cleric was hard enough. Maybe you luck and fund a bored necromancer to summon your corpse to the zone entrance if you were lucky.

All that tomfoolery eats up time. Epic tales recount the horrors of the corpse run. People calling in sick to work, or staying up all night long in order to get thie corpse in time. Many time experiencing death again in the process. All so that they continue playing when they wanted to play later. The players love of their hobby forced them to sacrifice real world priorities so that they could continue playing the game. This is not how you treat loyal customers.

So for you, maybe low/null isn't all that bad. For others, getting camped outside your mission base will kill any enjoyment to be had from the game if the player didn't have any other options. And if their was no high security, these players would leave. Its not about avoiding pvp, its about enjoying ones own experience in the game. Those players have a choice currently.

When those players want the extra challenge and the axtra rewards, the can jump clone to thier faction warefare base or to thier low sec mission hub if they want. But removing the option to play, even for less reward would send players away in droves.

So, say what you wish regarding high sec, but removing it or any rewards from it will simply make for a more empty universe.

I like big guns. I can not lie. You other suckas can't deny. When I warp in, with an itty bity sig, with an arty in your face, you get sprung. You want to pull out your debuffs, 'cause you want to loot my stuff...deep, in a worm with nary, an escape but you can't stop staring. 'Cause, Oh crap!, Baby's got Point!

Dazarus Ataru
Imperial Shipment
Amarr Empire
#38 - 2012-09-06 13:04:19 UTC
Schmata Bastanold wrote:
Admit it, you want to chill out, shoot some rocks, shoot some rats or even shoot some players in arranged 1v1 while being semi aware what is going on around you in space.

The myth that all highseccers want to play AFK may be widespread, but it's still just a myth. I'll grant that a lot of mining may be semi-AFK, but the reward is suitably low.
serras bang
Caldari Provisions
Caldari State
#39 - 2012-09-06 13:19:30 UTC
Schmata Bastanold wrote:
Chimpy B wrote:
I don't know what game you're playing, but low sec gates and stations are often camped and player pirates will often hop around asteroid belts looking for miners to pick off. Life expectancy for non-pvpers in low-sec isn't long.


Since when 'casual' means 'completely safe'? Here are some synonyms of the word: accidental, adventitious, by chance, contingent, erratic, extemporaneous, extempore, fluky, fortuitous, impromptu, improvised, impulsive, incidental, infrequent, irregular, occasional, odd, offhand, serendipitous, spontaneous, uncertain, unexpected, unforeseen, unintentional, unplanned, unpremeditated

See? Nothing about being safe, with infinite life expectancy.


casual refers to the player that wants to get on have a little fun and chill low and null sec are none of these this is why low and null should never and will never been for casual players.

casual player do not want the hasstle of being pvped at any oppertunity unless they decide they wish to do some pvp.
Schmata Bastanold
In Boobiez We Trust
#40 - 2012-09-06 13:34:11 UTC
Matriarch Prime wrote:
cool stuff about corpses retrieval


Didn't play EQ but I was playing quite a lot text based MUDs and yes, I remember those merry travels to your corpse :) Good old times when games were more about fun, less about grind.

But I have to say that only time I experienced station camps it was when Eve Uni decided to bring their lantern of knowledge into our neck of the woods in Heild. What we did? Some of us went to summer vacation in Placid, while some of us returned to join wardec which allowed us and other Molden Heath inhabitants to shoot those shiny positive sec status having unistas at gates and stations they were camping. Effect? They moved away and nobody camps us anymore.

But even perma camp can be beaten easily - set your clone to other station and let them pod you. Bye bye camp.

Matriarch Prime wrote:

So, say what you wish regarding high sec, but removing it or any rewards from it will simply make for a more empty universe.


Never said anything about removing it, I just stated that casual gameplay is possible not only in hisec and in my opinion it is not what is keeping people in there. Real reason is to have shiny ships bought for piles of ISK earned in PVE grind in absolutely safety. And to be completely honest most probably nullbears are even worse with this attitude because who ever heard about hisec people crying about 1 AFK cloaky on local? :)

Regarding casual as a chillout and relaxing - I have never have any kind of stressful moment in low or null. Thrills, shakes, "oh fu*k" moments - yes, but no stress, all fun.

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