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is there a purpose to training jury rigging V

Author
Praxis Ginimic
The Scope
Gallente Federation
#1 - 2012-09-06 02:11:26 UTC
Well, is there..?
Shoogie
Serious Pixels
#2 - 2012-09-06 02:46:45 UTC
Level 5 is a prerequisite for manufacturing T3 subsystems.

If you don't plan to manufacture T3 subsystems, then you can stop at 4, which is required for equipping T2 rigs on your ships.
Praxis Ginimic
The Scope
Gallente Federation
#3 - 2012-09-06 04:00:26 UTC
Ah...that makes sense. Thanks. Next question. Are the T2 rigs worth the cost?
Tau Cabalander
Retirement Retreat
Working Stiffs
#4 - 2012-09-06 04:10:05 UTC
Praxis Ginimic wrote:
Ah...that makes sense. Thanks. Next question. Are the T2 rigs worth the cost?

Yes, though not always on PvP ships. There are exceptions though, as some rigs are relatively cheap to use on anything, and some hulls are relatively expensive to start with so might as well.
Zhilia Mann
Tide Way Out Productions
#5 - 2012-09-06 04:14:46 UTC
Praxis Ginimic wrote:
Ah...that makes sense. Thanks. Next question. Are the T2 rigs worth the cost?


T2 damage/RoF rigs are quite nice for PvE and not prohibitively expensive for PvP. T2 resist rigs are great. T2 astronautics rigs are spendy but give a nice boost. It all kind of depends.
Tau Cabalander
Retirement Retreat
Working Stiffs
#6 - 2012-09-06 18:12:05 UTC  |  Edited by: Tau Cabalander
I'll add that the only totally useless skills levels (aside from rare collectable skills):
* Industrial Construction 4 & 5
* Battleship Construction 5
There are no BPO which require these skill levels, nor does training these levels give any benefit.

Then there are two controversial skill levels:
* Afterburner 5
* Tactical Shield Manipulation 5
They do exactly what they are supposed to, but they can be detrimental in some situations.
FlinchingNinja Kishunuba
Crunchy Crunchy
#7 - 2012-09-06 18:17:42 UTC
Tau Cabalander wrote:
I'll add that the only totally useless skills levels (aside from rare collectable skills):
* Industrial Construction 4 & 5
* Battleship Construction 5
There are no BPO which require these skill levels, nor does training these levels give any benefit.

Then there are two controversial skill levels:
* Afterburner 5
* Tactical Shield Manipulation 5
They do exactly what they are supposed to, but they can be detrimental in some situations.


Why can Afterburner 5 and Tac shield manipulation 5 be bad?
Robert De'Arneth
#8 - 2012-09-06 19:13:00 UTC
FlinchingNinja Kishunuba wrote:
Tau Cabalander wrote:
I'll add that the only totally useless skills levels (aside from rare collectable skills):
* Industrial Construction 4 & 5
* Battleship Construction 5
There are no BPO which require these skill levels, nor does training these levels give any benefit.

Then there are two controversial skill levels:
* Afterburner 5
* Tactical Shield Manipulation 5
They do exactly what they are supposed to, but they can be detrimental in some situations.


Why can Afterburner 5 and Tac shield manipulation 5 be bad?



Yes please explain that!! Big smile

I'm a nerd, you can check my stats!! Skilling Int/Mem at 45 sp per minute is how I mack!     I'm like a lapdog, all bark no bite. 

Zhilia Mann
Tide Way Out Productions
#9 - 2012-09-06 20:02:44 UTC
FlinchingNinja Kishunuba wrote:
Why can Afterburner 5 and Tac shield manipulation 5 be bad?


The AB skill increases duration of afterburners. On the one hand, this reduces cap use as you go longer before having to reactivate the AB. That's basically the whole benefit. On the other hand, you can't decide when the damn things turn off; they have to complete the cycle. This is highly annoying when you need to enter warp faster or just get that extra bit of maneuverability. It's basically awful to oversized AB fits and not ideal under many circumstances.

As for TSM... Read this. I'm not going to rehash the whole thing but it's in there.
Maxpie
MUSE LLP
#10 - 2012-09-06 20:04:34 UTC
Robert De'Arneth wrote:
FlinchingNinja Kishunuba wrote:
Tau Cabalander wrote:
I'll add that the only totally useless skills levels (aside from rare collectable skills):
* Industrial Construction 4 & 5
* Battleship Construction 5
There are no BPO which require these skill levels, nor does training these levels give any benefit.

Then there are two controversial skill levels:
* Afterburner 5
* Tactical Shield Manipulation 5
They do exactly what they are supposed to, but they can be detrimental in some situations.


Why can Afterburner 5 and Tac shield manipulation 5 be bad?



Yes please explain that!! Big smile


AB skill makes the AB duration longer. Sometimes you might want to shut it off. Tactical Shield Manipulation is just useless, really, though I don't know of any situation where it is affirmatively detrimental. I suppose if you are armor tanked you may not mind damage leaking through your shields though.

No good deed goes unpunished

serras bang
Caldari Provisions
Caldari State
#11 - 2012-09-06 23:19:21 UTC
Praxis Ginimic wrote:
Ah...that makes sense. Thanks. Next question. Are the T2 rigs worth the cost?


some are sp,e arent als depends what your building a lvl 4 runner you willing to spend a fair amount on 1.5 bill and upwards a tengu ect then yes they are
Dracan02
I N E X T R E M I S
Tactical Narcotics Team
#12 - 2012-09-10 00:49:54 UTC
some one did the math on TSM5 and it works out to give you less shield hp in combat because you lose out on some shield regeneration due to not having damage bleed through.
Nex apparatu5
GoonWaffe
Goonswarm Federation
#13 - 2012-09-11 01:07:54 UTC  |  Edited by: Nex apparatu5
Dracan02 wrote:
some one did the math on TSM5 and it works out to give you less shield hp in combat because you lose out on some shield regeneration due to not having damage bleed through.


To be fair, it was somewhere on the order of losing 100 ehp or so on a battleship iirc. So basically TSM5 is mildly detrimental.

AB5 is fine, because it benefits you if you're not dual-prop.
Zan Shiro
Doomheim
#14 - 2012-09-13 12:56:46 UTC
Praxis Ginimic wrote:
Ah...that makes sense. Thanks. Next question. Are the T2 rigs worth the cost?



for "endgame" pve ships I will say yes. this would be your machs/pirate BS boats, t3's if your thing, and marauders. Not going any higher short of carrier ratting so they will be your isk makers till they blow up for quite a while. takes money to make money as they say and they can help out.

PVP....frigates yes. rest not really till maybe caps and supers. frigate cheap-ish enough if you really like em for an edge. You can get these in market slumps cheaper (got the isk, see em drop a few mil and its a common rig for you might be worth it to snag a few up). Cruiser to BS too pricey imo unless rich like that imo. Caps and supers players choice to full pimp them even with t2 rigs. Some will say they are fail fit without em. If its your unlucky day and the enemy hot drops better than your side and the cap/super stuck its going boom either by their hand or yours if you suicide it because they are taking too damn long but have you perma tackled. My take on that anyway.
Hakaimono
Native Freshfood
Minmatar Republic
#15 - 2012-09-15 04:34:20 UTC
Upgrading to the T2 Aerator for my Vargur was well worth it. It basically was responsible for my gun's DPS going over 1000.
Kimimaro Yoga
School of Applied Knowledge
Caldari State
#16 - 2012-09-23 07:49:49 UTC
After reading that whole thread about TSM V... the stupid, it burns.

In a nutshell, the downside to TSM V is that if you are passive tanking, it can sometimes cause your shields to regen a tiny bit slower, and possibly die a tiny bit faster. If you are active tanking though, and can keep putting your shields up, you don't want your armor whittled away while you still have cap replenishing shields. For active tanks, TSM V is helpful.

Except... in practice the gains are actually quite small for V, and it's a two week train. With TSM IV trained, 95% of all hits are going to knock down shields before entering armor anyways. The only situation where it'd make a significant difference is with capital ships, in fleets. There you can easily have a situation where you're getting repped every second or two, and then dropping back down from several hits. taking a long time to slowly pick away at the ship's armor. TSM V will result in the shields taking more hits (and applying their high resists), keeping you alive longer. For solo and small-gang pilots, the difference V makes is going to be much less significant.

So if you're a cap pilot, it will probably help. If you don't fly caps, there's so many better things you could spend that training time on.

Now recruiting: http://dogfacedesign.com/index.php/Recruiting-Posters/recruiting-poster-patr3

Azrael Dinn
Imperial Mechanics
#17 - 2012-09-23 11:46:11 UTC  |  Edited by: Azrael Dinn
Maxpie wrote:

AB skill makes the AB duration longer. Sometimes you might want to shut it off. Tactical Shield Manipulation is just useless, really, though I don't know of any situation where it is affirmatively detrimental. I suppose if you are armor tanked you may not mind damage leaking through your shields though.


Hold on... your now in other words saying that having more EHP is bad Shocked
Your logic is faulty Twisted

After centuries of debating and justifying... Break Cloaks tm