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Dear Jim'll CCP could you fix it for me to goto 0.0

Author
Malcanis
Vanishing Point.
The Initiative.
#41 - 2012-09-05 13:37:32 UTC
Brooks Puuntai wrote:
Just remove supers. Crap ships that CCP has never been able to balance right.



Leave supers in. Repurpose them to non-combat specific roles.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Hypercake Mix
#42 - 2012-09-05 14:01:45 UTC
Information and power projection. They know what's being attacked without any player having to physically be there to report it. They can move big fleets of big ships around a big amount of space in a timely-enough manner.
Natsett Amuinn
Caldari Provisions
Caldari State
#43 - 2012-09-05 14:55:07 UTC
It's the fault of the people on the outside, looking in.

You want something, but don't want to put in the effort or work to achieve it. Stop blaming the game for your inability to do what others before you have.

If you want it, figure out how to take it and stop expecting the devs to change the game so you can do what many corps have already figured out.

What is it with you people that expect the devs to "make it fair for you", as if the rules were different for the groups that have sov today. Quit asking CCP to **** up the sandbox for your own self entitled desires.
Malphilos
State War Academy
Caldari State
#44 - 2012-09-05 15:46:59 UTC
Natsett Amuinn wrote:
Quit asking CCP to **** up the sandbox for your own self entitled desires.


Why?

They ****'d up the sandbox to give us what we have now.

It just happens to align with your self entitled desires and you apparently don't have the perspective to see how it's been changed.

To the OP: Ain't gonna happen. There's been chatter for a long time, but it looks like there's no money in it. Also, you're supposed to be the big alliance's *****. It's the way the game's designed.
Sarah Schneider
Native Freshfood
Minmatar Republic
#45 - 2012-09-05 15:50:31 UTC
posting in a stealth "CCP should implement PvP Arena" thread.

"I'd rather have other players get shot by other players than not interacting with others" -CCP Soundwave

Natsett Amuinn
Caldari Provisions
Caldari State
#46 - 2012-09-05 16:10:24 UTC
Malphilos wrote:
Natsett Amuinn wrote:
Quit asking CCP to **** up the sandbox for your own self entitled desires.


Why?

They ****'d up the sandbox to give us what we have now.

It just happens to align with your self entitled desires and you apparently don't have the perspective to see how it's been changed.

To the OP: Ain't gonna happen. There's been chatter for a long time, but it looks like there's no money in it. Also, you're supposed to be the big alliance's *****. It's the way the game's designed.

I don't make requests to have mechanics changed because I think everything should be attainable by every person in game. When did CCP say that sov is intended for small corps to take? They didn't. It's about large scale war and diplomacy. Go play GW2 if you don't like it.

FloppieTheBanjoClown
Arcana Imperii Ltd.
#47 - 2012-09-05 16:17:04 UTC
As has been said: the issue is power projection. New Eden isn't very big when a defense fleet can be mustered from across the map in a trivial amount of time. Alliances are able to hold on to far more territory than they reasonably should because they don't have to support supply lines and local defense.

Founding member of the Belligerent Undesirables movement.

highonpop
KarmaFleet
Goonswarm Federation
#48 - 2012-09-05 16:41:51 UTC  |  Edited by: highonpop
Why should a small group of people be able to take away the sov of a power bloc? If thye want the sov, take it.

The way to beat a blob, is to get a bigger blob

ffs....

FC, what do?

Renan Ruivo
Forcas armadas
Brave Collective
#49 - 2012-09-05 16:53:22 UTC
Frank Gallagher wrote:
I just thought i'd get a discussion going on how you could possibly fix 0.0 so that smaller alliances could get out and take on the bigger alliances for their sov.

The blob has always caused the lag issues and node crashes, for which you gave us TIDI. The outcome of all battles will be decided on who has the most numbers in system. But what about the smaller alliances in game, how do they get a foothold in 0.0 to grow their alliances ?

Fleets have a maximum number, and i think that should be all that you are allowed to bring to the fight. 250 vs 250 in a system would reduce TIDI and probably the stress load on the sever, plus fights would come down to skills and FC's abilities. Just imagine going into fights knowing that your 5 years of skill training and pvp experience will have some sort of outcome on a fight rather than it being who has the greater number of pilots.

Give the minnows and skill based pvp a chance please.


You see, here's the problem with your proposition:

A lot of the alliances that either holds or held sov in 0.0 started out as small alliances that couldn't beat the odds. Those alliances rose to the challenge, made friends in proper places and managed to snag some space for themselves without being handed anything by CCP. That's how small alliances play the game. Hell, thats how small countries during war times in the real world play the game.

So balance issues aside, there are more than enough ways for small alliances to make do in EVE Online already. You just need to get out there and make friends.

The world is a community of idiots doing a series of things until it explodes and we all die.

Renan Ruivo
Forcas armadas
Brave Collective
#50 - 2012-09-05 16:58:24 UTC
FloppieTheBanjoClown wrote:
As has been said: the issue is power projection. New Eden isn't very big when a defense fleet can be mustered from across the map in a trivial amount of time. Alliances are able to hold on to far more territory than they reasonably should because they don't have to support supply lines and local defense.


Honestly i don't think this problem should be fixed by placing a hard limit on movement range. Moving assets across the map costs A LOT of money in fuel.

The biggest alliances in EVE have very very deep pockets. And people with deep pockets find a way to deal with whatever roadblock you put in their way.

The world is a community of idiots doing a series of things until it explodes and we all die.

Evil Incarn8
Evil's League of Evil
#51 - 2012-09-05 17:12:28 UTC
Roime wrote:
Just remove cynos

Fights are fun in wormhole space where people can't just magick supers out of their assess

Strategic placement and movement of fleets and trapping stuff would also get new meaning. I mean this is how all other strategy games and RL wars work, you actually need to move **** to places, not just teleport them anywhere.


'


I like this idea and had been thinking along similar lines,

the ability to instantly majic massive fleets anywhere in your empire allows you to hold vast areas without much effort.

Cyno generators should not be fitted to ships.

introduce a cyno generating beacon, like a warp bubble but with a slow spoolup and anchoring time whilst it is broadcast to local, this way you must hold the field so that capital reinforcements can arrive.

in addition the increased difficulty of movng capital fleets will lead to smaller capital fleets being stored in strategic locations to defend these assets.

this will hopefully lead to smaller more tactical alliances, holding smaller empires but having to work to keep them.
Gillia Winddancer
Aliastra
Gallente Federation
#52 - 2012-09-05 17:25:38 UTC
Currently large numbers hold no disadvantages in any real way whatsoever. Or rather, small numbers lack logical advantages.

Then once again, that is all thanks to local, gates, current ship detection system, cyno system and so on which pretty much entirely denies the advantages that small numbers should have. And which also is the cause for the high-sec versus low/null-sec debate...amongst several other issues that are constantly mentioned.

But what do I know. The big blobs obviously like the way things are now and since they are in the majority, it's an impossible feat to bring any changes whatsoever. Add on top the massive rehauls of game mechanics in a few places that would be required and you can forget about any solution to these issues coming anytime soon let alone at all.

What is clear is that CCP missed out quite a few factors when they designed the sandbox. I don't blame them because the issues at hand today are such that would be extremely hard to predict the outcomes in the first place.
Renan Ruivo
Forcas armadas
Brave Collective
#53 - 2012-09-05 17:39:48 UTC  |  Edited by: Renan Ruivo
Gillia Winddancer wrote:
But what do I know. The big blobs obviously like the way things are now and since they are in the majority, it's an impossible feat to bring any changes whatsoever.


In the last few months i have lost more due to big blobs than some people have spent buying ammunition to shoot rats in high-sec on their entire playtime. I still haven't recovered that money.

And i think that, balance issues aside, big blobs are part of the game and must not go. "Big blob" warfare is one of the unique things in this MMO.

PS: I am not part of a big blob.

The world is a community of idiots doing a series of things until it explodes and we all die.

Kari Juptris
Dreddit
Test Alliance Please Ignore
#54 - 2012-09-05 18:44:45 UTC  |  Edited by: Kari Juptris
Story time!

In early 2010 a small corp of newbies decided to head out into the great unknown, knowing only that a group called Goonswarm from Something Awful was a terrible group of players, and that they should avoid them. Flipping the map upside down and backwards like a true boss, their original leader Fletcher Hammond placed them right next door to the Goons in Placid.

This small group of newbies went on a fateful mining op in ospreys and rifters that would impact the course of EVE events in ways not yet imagined. Mid-op a Goon cyno went up near the fleet, and the Goons jumped through, killing the Dreddit mining fleet nearly to the man. Realizing that these newbies were pretty :shobon:, the Goons eventually granted them a couch in Deklein to call their own.

This was due in no small part due to the diplomacy skills of the early Dreddit leaders. Diplomacy, with the Goons of all groups. Well, Dreddit got larger and larger until they eventually formed their own Alliance, Test Alliance Please Ignore. Diplomacy kept this rag-tag group of rifter pilots together and safe in Goon space during their early formative months, and diplomacy helped TEST aquire Fountain after it was taken.

The story of TEST is the story of a group of noobs that used diplomacy to build an empire that is now one of the most powerful power blocs in New Eden. If someone doesn't like one of our strengths, our sheer numbers, they can drop some SBUs about it and see what happens.

TLDR; Honeybadger doesn't give a ****.

Oh, and I would be remiss not to mention that two groups of hi-sec pubbies, The Aurora Shadow and The 99 Percent, were eventually given by TEST the same chance that TEST was given by the Goons. I am happy to report that those two groups have merged into TRIBE and now hold the region of Period Basis.
Kari Juptris
Dreddit
Test Alliance Please Ignore
#55 - 2012-09-05 18:45:27 UTC
Renan Ruivo wrote:

PS: I am not part of a big blob.


Says a member of the SOCO.
Kari Juptris
Dreddit
Test Alliance Please Ignore
#56 - 2012-09-05 18:46:32 UTC  |  Edited by: Kari Juptris
double post
Renan Ruivo
Forcas armadas
Brave Collective
#57 - 2012-09-05 18:59:23 UTC
Kari Juptris wrote:
Renan Ruivo wrote:

PS: I am not part of a big blob.


Says a member of the SOCO.


Soco is dead bro.

The world is a community of idiots doing a series of things until it explodes and we all die.

Malphilos
State War Academy
Caldari State
#58 - 2012-09-05 19:02:23 UTC
Natsett Amuinn wrote:
Malphilos wrote:
Natsett Amuinn wrote:
Quit asking CCP to **** up the sandbox for your own self entitled desires.


Why?

They ****'d up the sandbox to give us what we have now.

It just happens to align with your self entitled desires and you apparently don't have the perspective to see how it's been changed.

To the OP: Ain't gonna happen. There's been chatter for a long time, but it looks like there's no money in it. Also, you're supposed to be the big alliance's *****. It's the way the game's designed.

I don't make requests to have mechanics changed because...


... you're happy with the way things are. Reasonable.

You realize sovereignty itself was a change?

Natsett Amuinn wrote:
I think everything should be attainable by every person in game.


No, you don't. To wit:

Natsett Amuinn wrote:
When did CCP say that sov is intended for small corps to take? They didn't. It's about large scale war and diplomacy. Go play GW2 if you don't like it.



Gibbo3771
AQUILA INC
#59 - 2012-09-05 19:03:53 UTC
Remove jump bridges, drastically reduce titan bridge range and increase black ops range.

Revamp the ENTIRE SOV SYSTEM, CCP designed it with intentions of allowing smaller alliances to take some space but yeah, that backfired.

The old sov system was better, the renters rented, the pets petted, the power blocks remained as they where. They changed all this and didnt seem to realise that if someone has enough people they can literally just take over every nullsec in the game and thanks to Tech moons, they can even afford it.

Its broke, all hope is lost. Just avoid joining big alliances, make some friends and go small gang roaming with gang links. Enjoy whats left of the game before its too late.
Renan Ruivo
Forcas armadas
Brave Collective
#60 - 2012-09-05 19:12:45 UTC
Gibbo3771 wrote:
Its broke, all hope is lost.


Stuff, please?!

The world is a community of idiots doing a series of things until it explodes and we all die.