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Objective measurement for risk?

Author
Mal Ishos
Steecey's Industries
#61 - 2012-09-05 17:32:17 UTC
Telegram Sam wrote:
He defined Reward as isk/hour.


This is completely subjective. There are also many ISK generating activities in EVE which you cannot reasonably calculate their ISK/hr simply because of how subjective those activities are. Exploration in highsec might generate 300mil ISK/hr for some and only 10mil ISK/hr for others performing the exact same task. Additionally, the amount of risk being taken performing the same task depends not just on the person performing them, but on the people who occupy the same area of space and, in the case of Exploration, the kind and number of people performing the same task in a given band of security status in all of EVE.
Tippia
Sunshine and Lollipops
#62 - 2012-09-05 17:42:31 UTC  |  Edited by: Tippia
Mal Ishos wrote:
This is completely subjective.
I wouldn't call it subjective. At most, it's a bit arbitrary, and perhaps a bit sensitive to measurement constraints (e.g. how long a period you use to achieve your average and which period you choose), but it's pretty darn objective as measurements go.

Quote:
There are also many ISK generating activities in EVE which you cannot reasonably calculate their ISK/hr simply because of how subjective those activities are.
That doesn't make them subjective — it just means the objectively measured result will vary, which is to be expected. If it were subjective, the result would depend on who did the measuring rather than on what was being measured. If one explorer earns 10M an hour and another earns 300M in the same hour, then that is objectively what they earn. The subjective part would rather be whether they feel it is “a lot” or not.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#63 - 2012-09-05 17:43:40 UTC
Mal Ishos wrote:
Telegram Sam wrote:
He defined Reward as isk/hour.


This is completely subjective. There are also many ISK generating activities in EVE which you cannot reasonably calculate their ISK/hr simply because of how subjective those activities are. Exploration in highsec might generate 300mil ISK/hr for some and only 10mil ISK/hr for others performing the exact same task. Additionally, the amount of risk being taken performing the same task depends not just on the person performing them, but on the people who occupy the same area of space and, in the case of Exploration, the kind and number of people performing the same task in a given band of security status in all of EVE.


If you take a large enough sample, the fluctuations should average out to a reasonable isk/hour value... At the same point, you make a valid argument that we need to look at the variance of the isk/hr reward as well as the average!
Mal Ishos
Steecey's Industries
#64 - 2012-09-05 17:53:25 UTC
Tippia wrote:
Mal Ishos wrote:
This is completely subjective.
I wouldn't call it subjective. At most, it's a bit arbitrary, and perhaps a bit sensitive to measurement constraints (e.g. how long a period you use to achieve your average and which period you choose), but it's pretty darn objective as measurements go.

Quote:
There are also many ISK generating activities in EVE which you cannot reasonably calculate their ISK/hr simply because of how subjective those activities are.
That doesn't make them subjective — it just means the objectively measured result will vary, which is to be expected. If it were subjective, the result would depend on who did the measuring rather than on what was being measured. If one explorer earns 10M an hour and another earns 300M in the same hour, then that is objectively what they earn. The subjective part would rather be whether they feel it is “a lot” or not.


Semantics.
Mal Ishos
Steecey's Industries
#65 - 2012-09-05 17:58:26 UTC  |  Edited by: Mal Ishos
Gizznitt Malikite wrote:
If you take a large enough sample, the fluctuations should average out to a reasonable isk/hour value... At the same point, you make a valid argument that we need to look at the variance of the isk/hr reward as well as the average!


This is true. The ISK/hr for any given activity will fluctuate wildly based upon any number of factors depending on where, when, how and by whom the ISK generating activity is being performed. ISK is also just one of many ways to measure Reward in EVE Online the Internet Spaceship Game. There are also multiple ways to measure Risk based on some of the same factors involved in measuring Reward. However, Risk is certainly less subjective than reward, since it has fewer determining factors.

The only way this discussion could ever come to a logical conclusion would be the requirement that Risk and Reward be given a strict definition in the context of this game and that just can't happen when there are so many factors to consider and each one of those factors is based on the individual performing the tasks.
Tippia
Sunshine and Lollipops
#66 - 2012-09-05 18:01:01 UTC  |  Edited by: Tippia
Mal Ishos wrote:
Semantics.
No. Accuracy.

Variability is not the same thing as subjectivity. If the result depends on what you measure, it's not subjective — it's just not fixed; if the result depends on who does the measuring, it is. ISK/h contains two factors that do not depend on who does the measuring (unless one is travelling at relativistic speeds).
Petrus Blackshell
Rifterlings
#67 - 2012-09-05 18:02:05 UTC
Tippia wrote:
Mal Ishos wrote:
Semantics.
No. Accuracy.

Variability is not the same thing as subjectivity. If the results depends on what you measure, it's not subjective; if the result depends on who does the measuring, it is. ISK/h contains two factors that do not depend on who does the measuring (unless one is travelling at relativistic speeds).

Note to self: do not compute isk/hr while in warp.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Mal Ishos
Steecey's Industries
#68 - 2012-09-05 18:07:25 UTC
Tippia wrote:
Mal Ishos wrote:
Semantics.
No. Accuracy.

Variability is not the same thing as subjectivity. If the result depends on what you measure, it's not subjective — it's just not fixed; if the result depends on who does the measuring, it is. ISK/h contains two factors that do not depend on who does the measuring (unless one is travelling at relativistic speeds).


There are ISK generating activities in EVE for which ISK/hr cannot be accurately measured. And, in those cases, the measurement and the results are very subjective. Additionally, there are Risk generating activities for which there is no reward, so how do these factor into the equation or are they simply eliminated because they do not fit into your neatly defined Risk v Reward equation?
Tippia
Sunshine and Lollipops
#69 - 2012-09-05 18:16:54 UTC  |  Edited by: Tippia
Mal Ishos wrote:
There are ISK generating activities in EVE for which ISK/hr cannot be accurately measured.
Such as?

Quote:
And, in those cases, the measurement and the results are very subjective.
Again, no. They're just subject to measurement errors, be it low validity or accuracy, and given the same data, two people will arrive at the same result. This is usually solved by trying to increase your sample size.

Quote:
Additionally, there are Risk generating activities for which there is no reward, so how do these factor into the equation or are they simply eliminated because they do not fit into your neatly defined Risk v Reward equation?
For those, the risk:reward is NaN and you simply say that there is no ISK reward — you engage in the activity for some other reason than ISK. This doesn't make the measurement subjective, it just questions the arbitrariness of the definition.
Mal Ishos
Steecey's Industries
#70 - 2012-09-05 18:21:04 UTC
Tippia wrote:
it just questions the arbitrariness of the definition.


This entire discussion is arbitrary without an objective definition of what constitutes Risk and Reward in EVE. Neither of which can be objectively defined as they are subjective to those who engage in the activities which generate them.

/thread
Tippia
Sunshine and Lollipops
#71 - 2012-09-05 18:24:59 UTC
Mal Ishos wrote:
This entire discussion is arbitrary without an objective definition of what constitutes Risk and Reward in EVE.
…and ISK/h offers such an objective definition that doesn't vary with who is engaged in the activity or who is measuring it.
Too-Boku
Doomheim
#72 - 2012-09-05 18:38:02 UTC  |  Edited by: Too-Boku
Risk/reward is easy to define. However, It is very broken at the moment

Presently, I can make about 100m an hour running anomalies in 0.0. But I also have to deal with dozens of people trying to kill me in that hour (possibly). I also need access to halfway decent truesec.

Presently, I can make 100m an hour running Incursions in high sec in relative safety as long as I don't aggress anyone.

Presently, I can make 100m an hour in low sec plexing in a stealth bomber in relative safety as long as I pay attention.



Presently, I can make about 20-30m an hour mining in 0.0 but have to have a dedicated tank and also have to deal with dozens of people trying to kill me in that hour (possibly).

Presently, I can make 20-30m an hour mining in high sec in relative safety while being afk most of the time. At work, doing chores around the house, homework, washing dishes, cooking dinner, driving the kids to soccer practice, etc.

Something is wrong with this picture. Cry
Mal Ishos
Steecey's Industries
#73 - 2012-09-05 18:50:49 UTC
Tippia wrote:
…and ISK/h offers such an objective definition that doesn't vary with who is engaged in the activity or who is measuring it.


ISK/h varies wildly by who is engaged in the activity.
Karl Hobb
Imperial Margarine
#74 - 2012-09-05 19:01:53 UTC
Mal Ishos wrote:
ISK/h varies wildly by who is engaged in the activity.

Then you have a wide variety of samples upon which to find a comparable average. Once you have this average for an activity you can confidently say whether you make more, less, or the same as the average. Regardless of that, the average can then be used in the risk calculation.

A professional astro-bastard was not available so they sent me.

Tippia
Sunshine and Lollipops
#75 - 2012-09-05 19:08:10 UTC
Mal Ishos wrote:
ISK/h varies wildly by who is engaged in the activity.
Yes, but it's still an objective measurement.

You don't suddenly earn different kinds of ISK worth something other than the standard ISK, nor does your activity take some other kind of time that cannot be measured in hours. Also, ISK doesn't suddenly become Altarian Space-Złoty nor do hours turn into Wowtanium-decay pulses just because Bob over here is the one counting rather than Alice over there.

Unless you come up with a spectacular explanation for how ISK isn't ISK and hours aren't hours, ISK/h is an objective measurement of rewards.
Telegram Sam
Sebiestor Tribe
Minmatar Republic
#76 - 2012-09-05 19:23:42 UTC
It seems that the risks in EVE can be divided into just a few broad categories:

-The risk that your ship will be destroyed. This can only happen to the ship you're in, not to a ship in your hangar. This can happen through PVE or PVP.
-The risk that your pod will be destroyed (causing the loss of a clone and your implants). This can only happen through consensual or non-consensual PVP.
-The risk that you will lose isk on the market (because of unexpected changes in buy/sell prices).
-The risk that you will lose isk or items to another player through a scam.
-The risk that you will lose isk or items to another player because of theft (intra-corp theft or ninja salvaging).

Any others?
Mal Ishos
Steecey's Industries
#77 - 2012-09-05 19:33:12 UTC  |  Edited by: Mal Ishos
Tippia wrote:
ISK/h is an objective measurement of rewards.


Yes, but obtaining ISK/h is completely subjective to each and every person engaging in the activity you're trying to gauge.

ISK/hr is also not the only measure of Reward in EVE. Narrowing it to one specific metric fits your definition, but is not plausible in a game with dynamic variables and thousands of people with differing goals and definitions of Reward.
Din Chao
#78 - 2012-09-05 19:37:36 UTC
I'm thinking someone doesn't know what "subjective" means.
Tippia
Sunshine and Lollipops
#79 - 2012-09-05 19:45:17 UTC  |  Edited by: Tippia
Mal Ishos wrote:
Yes, but obtaining ISK/h is completely subjective to each and every person engaging in the activity you're trying to gauge.
No, it's just variable between samples. This is trivially overcome through the use of statistics.

You seem to be very confused about what “objective” means. It does not mean that everything is always exactly the same. It means that the result is observer-independent; that the calculation of the same values always yields the same results. It does not mean that those values must themselves always be the same. Conversely, “subjective” means that the same calculations can yield different results depending on who does them. The values varying does not make the measurement subjective — it makes the measurement a new data point. The ability to apply the same metric and methodology to a range of different activities does not make it subjective — it makes it general. Being able to use spot measurements on some and statistical measurements on others does not make it subjective — it makes it comparable. As long as you calculate what it says on the tin: ISK per hour (and explain how you got those two values), it's as objective as anything can be.

Quote:
ISK/hr is also not the only measure of Reward in EVE.
…which, again, only raises the question that it might be a bit arbitrary and that it's not universally applicable. That is not a problem. Not everything is about risk vs. reward, so if those activities cannot be measured on that scale, then so what? If I want to juggle eggs, I don't care about gas mileage.
Mal Ishos
Steecey's Industries
#80 - 2012-09-05 20:07:45 UTC
Too many words.