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Mortar

Author
Hakaimono
Native Freshfood
Minmatar Republic
#21 - 2012-09-05 03:07:24 UTC
The idea I had for a mortar boat was for a t2 BC.
Also my idea involved other ships in fleet dropping off a cloaked beacon for your mortar to lock on to. Its up the other ships to bait the enemy into the blast radius.
Not to mention that this off-grid boat can be scanned down. Cannot fit a cloak and has sub-par tank. Mortars themselves would render the ship immobile(mini-siege mode?). Also RoF would be like one shot for no less than a minute.
Its just off the top of my head really.
Hakaimono
Native Freshfood
Minmatar Republic
#22 - 2012-09-05 03:24:08 UTC
Or Mortars can only target painted ships. Maybe instead of either one, it would be probes since scanning would be required.
I want it made in the way in which nothing new to the UI is added. Open d-scanner, target beacon/painted ship/probe, go immobile, then fire.
Renier Gaden
Immortal Guides
#23 - 2012-09-05 17:06:24 UTC
I concede to the point that when used in great numbers this would be too powerful and too hard to counter.

It was an interesting discussion. Thanks for your input.
Vilnius Zar
SDC Multi Ten
#24 - 2012-09-05 17:17:13 UTC
Renier Gaden wrote:
I concede to the point that when used in great numbers this would be too powerful and too hard to counter.

It was an interesting discussion. Thanks for your input.


That generally is the problem with all these "wouldn't it be cool if" ideas, see titans, jump bridges etc etc. And now they're working on another "cool" idea called micro jump drive. There's no need for it, it'll be difficult to balance and will just introduce yet another Pandora's box.

Cool idea but in the competitive game that is EVE it would just make a mess.
Ginger Barbarella
#25 - 2012-09-05 17:29:47 UTC
Renier Gaden wrote:
Hakaimono gave me the idea with one of his posts, although my implementation is different. I thought I would post this and see what people think of the idea.

A Mortar would be like a Bomb except that you could set the distance (time) it travels before it explodes, and the explosion radius would be smaller than a bomb (maybe 5km). The smaller area of effect would be to offset the increased targeting versatility.

Hakaimono’s suggestion was for a module that could be used from off grid. My version of the Mortar could be used off grid as well by using the Align To option to align to a fleet member in a cloaky ship near your target in order to aim, and use your directional scan to get the distance. If they don’t notice your incoming mortar shell show up on their overview you might get a hit even from off grid.

Hakaimono also suggested a new Destroyer class to use this module. I was thinking of just giving Destroyers a class bonus to allow them to equip 1 of these modules. The idea would be for it to be like a real life mortar: easy to take out if you get close to it, tricky to aim, but devastating if it hits. Instead of whistling through the air when incoming, it would show up on people’s overview.

I think a manually targeted weapon like this would be fun to play with. Granted the effect on a non stationary target might be more psychological than physical, but it would be fun to make a gate camp take evasive manoeuvres, and if someone is siting still and not watching their overview, it could be deadly.


I would think an Easy Button would be better: you know, a DD usable on any ship to kill, let's say--- ummmm--- Miners! Yeah, that would be marvy!

Needless to say, *eye roll here*

"Blow it all on Quafe and strippers." --- Sorlac

Renier Gaden
Immortal Guides
#26 - 2012-09-05 17:47:13 UTC
Ashimat wrote:
Probably a bad idea. You only suggest it so you can apply dmg while not having to commit yourself. Thats bad.

But lets say we run with this. Lets also say that

  • it also long time for the round to travel (or 'warp' as it was), we talking minutes, not seconds
  • the mortar ship is rendered imobile while the round travels to its target
  • as soon as the round is fired, any ship that is in its aim gets a indication that theres incoming and a option to warp to its source


Still want that mortar? Did not think so.



Actually my interest in the mortar idea was because it would be challenging to use effectively, and for me challenge can be fun. (Of course I was not thinking of what would happen if you carpet bombed with 100 of these things. That would be neither challenging nor fun.)

I was originally thinking that they would travel at 3km/sec and would show up on the overview. Since grid usually extends out to at least 350 Km, you would have around 116 seconds to get out of the way. I never intended for it to be an effective weapon when used from off grid.

- So, your first point is in line with what I was thinking to begin with.
- Your immobility idea is intriguing, but I think it would mean you would almost be guaranteed to loose your ship if using the Mortar from an effective range.
- Your third idea might have some potential if you drop the immobility suggestion and changed the warp-to suggestion from the ability to warp to your ship to the ability to warp to the location where the Mortar was launched.

In fact having the launch location of a mortar show up on your overview as a warpable location might also be a counter to the large carpet bombing fleet problem. I am not sure if that is sufficient to balance it though.
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