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Objective measurement for risk?

Author
Mal Ishos
Steecey's Industries
#41 - 2012-09-05 16:50:25 UTC
Anslo wrote:
Tippia are we actually agreeing on something?...


It appears you are.

You're "both" wrong, however.
Bienator II
madmen of the skies
#42 - 2012-09-05 16:52:59 UTC
risk is difficult do define in eve terms.

if you do exploration in low with a t3 you have the risk to die in a catecamp
if you plex in FW with a 1mil frig and an alpha clone you have the risk to get cought when you fall in sleep but you don't care at all

so lets assume both have the same risk to die its still a huge difference in potential isk loss/reward

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Anslo
Scope Works
#43 - 2012-09-05 16:53:46 UTC
Mal Ishos wrote:
Anslo wrote:
Tippia are we actually agreeing on something?...


It appears you are.

You're "both" wrong, however.


You're kind of a ****, aren'tcha? You have a clinical/public policy researcher and a very experienced risk assessment specialist, who deal with these kinds of things regularly, explaining to you how it can be done and you still say we're wrong?

It's like trying to argue with a pigeon...or a religious person.

[center]-_For the Proveldtariat_/-[/center]

Josef Djugashvilis
#44 - 2012-09-05 16:55:25 UTC
I measure risk in Eve in terms of how much it costs me to play versus the risk of not enjoying my Eve playtime.

Thus far, risk is zero.

This would change by a factor of 100% should any form of 'gold ammo' ever be introduced.

This is not a signature.

Karl Hobb
Imperial Margarine
#45 - 2012-09-05 16:56:28 UTC
Anslo wrote:
It's like trying to argue with a pigeon...or a religious person.

Confirming that this is the GD experience.

A professional astro-bastard was not available so they sent me.

Petrus Blackshell
Rifterlings
#46 - 2012-09-05 16:57:31 UTC
Josef Djugashvilis wrote:
I measure risk in Eve in terms of how much it costs me to play versus the risk of not enjoying my Eve playtime.

Thus far, risk is zero.

This would change by a factor of 100% should any form of 'gold ammo' ever be introduced.

So... still zero?

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Mal Ishos
Steecey's Industries
#47 - 2012-09-05 16:57:57 UTC
Anslo wrote:
You have a clinical/public policy researcher and a very experienced risk assessment specialist


Right. Roll
Jimmy Gunsmythe
Sebiestor Tribe
#48 - 2012-09-05 17:01:50 UTC
Petrus Blackshell wrote:
Jackie Fisher wrote:
In a recreational activity shouldn't reward also include 'fun'?

It could, but it would throw off the objectivity of the measurement, as everyone has their own way of having fun. How do you measure fun? Is the risk/reward of a miner who trolls his detractors higher than that of one who AFK mines?

Let's keep "fun" out of this.


Then you cannot measure risk vs reward, as each person quotient of what they consider fun factors into both the abstract terms of risk and reward.

John Hancock

Karl Hobb
Imperial Margarine
#49 - 2012-09-05 17:03:22 UTC
Mal Ishos wrote:
Anslo wrote:
You have a clinical/public policy researcher and a very experienced risk assessment specialist
Right. Roll

Well, their forum posting is certainly on a higher level than yours, so their story is believable.

A professional astro-bastard was not available so they sent me.

Milton Middleson
Rifterlings
#50 - 2012-09-05 17:03:43 UTC  |  Edited by: Milton Middleson
Bienator II wrote:
risk is difficult do define in eve terms.

if you do exploration in low with a t3 you have the risk to die in a catecamp
if you plex in FW with a 1mil frig and an alpha clone you have the risk to get cought when you fall in sleep but you don't care at all

so lets assume both have the same risk to die its still a huge difference in potential isk loss/reward


The solo plexer in FW has a very nice risk to reward ratio on account of the spectacular rewards and trivial-in-comparison risks. Moreover, as mentioned, risk is about what you stand to lose and how likely that is to happen. The solo plexer's risk is very low simply because he puts very little on the line to get his payout, even if he loses every ship he sends out. You could lose a dozen t1 plexing frigates in an hour and still come out far ahead in the black.
-
On a slightly different tack, I suppose you could argue that every activity in EVE should have the roughly same risk:reward ratio, since a fixed amount of risk should yield a proportional amount of reward (this discounts things like effort and scalability). The difference would lie in the absolute numbers and the precise nature of the risks.

I don't suppose Mal Ishos could provide us with a reason for why risk and reward are subjective beyond "different strokes for different folks"?
Milton Middleson
Rifterlings
#51 - 2012-09-05 17:06:41 UTC
Jimmy Gunsmythe wrote:
Petrus Blackshell wrote:
Jackie Fisher wrote:
In a recreational activity shouldn't reward also include 'fun'?

It could, but it would throw off the objectivity of the measurement, as everyone has their own way of having fun. How do you measure fun? Is the risk/reward of a miner who trolls his detractors higher than that of one who AFK mines?

Let's keep "fun" out of this.


Then you cannot measure risk vs reward, as each person quotient of what they consider fun factors into both the abstract terms of risk and reward.


Not really. It just means they might pass over an activity with a superior risk:reward ratio for one less rewarding but more entertaining. E.g. the risk:reward on pvp is pretty terrible.
Tippia
Sunshine and Lollipops
#52 - 2012-09-05 17:10:01 UTC
Anslo wrote:
Tippia are we actually agreeing on something?...
Seems unlikely.
On an unrelated note, Lucifer recently invited me to a skiing trip on his backyard slopes.

Now, the fun part about risk perception is how it varies not just with the subject but with the context, and how much of that poor judgement is externally constructed. People are appallingly bad at estimating risk before-hand and even worse after something has happened. The former, for instance, makes people panic far less than Hollywood would have you believe and far less than they really should be doing, but the latter makes the exact same people assume that their entirely rational response to extreme situations is “panic” because that's what you're supposed to have been doing in such a situation.

…and at no point in all of that is the actual risk a factor in determining the behaviour. P
Gizznitt Malikite
Agony Unleashed
Agony Empire
#53 - 2012-09-05 17:12:54 UTC
Tippia wrote:
Petrus Blackshell wrote:
While this is true, how do you measure (for example) the probability per hour that a Hulk gets ganked? Or, worse, complex probabilities for stuff like the market collapsing on you.
The problem with complex probabilities is that hey can be hedged so we go straight into actual-banking business theory on that one; the simple ones don't really allow for that, but on the other hand, they're easy (if you have the data).

Since you measure reward in ISK/h, we should aim at having the risk on the same scale, meaning our probability will be measured in losses per hour. If you want to calculate, say, the risk for a Hulk miner being suicide ganked, calculate the number of Hulk-hours spent across all of highsec in a day and the number of Hulk losses across all of highsec in a day. Divide the latter with the former and then divide by 24. We now have our per-hour probability. Then multiply with the cost of a Hulk to get our total risk.

e: clarifications.


A couple of thoughts....


While you get a moderately reasonable probability for hulks destroyed per hour, its also hides a lot if important details... And it's the detailed information underneath that really should govern the Risk vs Reward mantra....

To Elaborate: How do you distinguish those that partake in risk mitigating activities from those that don't.... Your hulk example would show the cumulative success rate of suicide gankers on both hulks that tank and hulks that don't tank... but the reality is gankers would scan hulks to find weaker targets and coordinate attacks to maximize their success. Those that practice good mining practices (tanking their hulks, not going afk, have support, etc) are at much lower risk of loss. Essentially, the choices players make have a huge effect on their risks. I'm no actuary, so I really don't know the proper way to distinguish between these categories of risk. However, I fear this simple method of risk assessment will be heavily biased by players that make bad choices.

Basically, I'd like to point out that the Probability of Loss needs to take into account what ingame forms of risk mitigation exist. I would think the most important forms of risk are those that cannot be mitigated, followed by those that require another player to mitigate. Risks that can be mitigated by smart fitting, situational awareness, and by playing smart aren't nearly as legit... Also, I'd like to point out that Cost should also include the time and energy required to setup an endeavor... it's not just the value of ships or modules that can be destroyed...
Petrus Blackshell
Rifterlings
#54 - 2012-09-05 17:18:18 UTC
The subject of risk assessment is apparently more complicated than I first thought. Fascinating, though.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Mal Ishos
Steecey's Industries
#55 - 2012-09-05 17:18:48 UTC
Karl Hobb wrote:
Mal Ishos wrote:
Anslo wrote:
You have a clinical/public policy researcher and a very experienced risk assessment specialist
Right. Roll

Well, their forum posting is certainly on a higher level than yours, so their story is believable.


More subjectivity. Unless you're referring simply to the number of Posts or Likes one has attained. In which case, LOL.
Petrus Blackshell
Rifterlings
#56 - 2012-09-05 17:21:15 UTC
Mal Ishos wrote:
Unless you're referring simply to the number of Posts or Likes one has attained. In which case, LOL.

As someone who has lots of spaceship likes, I am offended that you would diminish their importance.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Anslo
Scope Works
#57 - 2012-09-05 17:22:24 UTC
Tippia wrote:
Anslo wrote:
Tippia are we actually agreeing on something?...
Seems unlikely.


Aww, and here I thought we found something to bond over :(

[center]-_For the Proveldtariat_/-[/center]

Telegram Sam
Sebiestor Tribe
Minmatar Republic
#58 - 2012-09-05 17:22:25 UTC
Attempting to quantify risk vs. reward isn't some quack idea OP came up with. The finance and insurance industries are constantly trying to develop more accurate mathematical models for "risk management." Zoologists and ethologists are applying game theory (the branch of economics/mathematics) to analyze animals' decision making. And of course many books have been written on risk vs. reward balancing for casino gambling. Current risk vs. reward analysis tools are starting to incorporate fractal geometry ("chaos theory"). And also irrational behavior (where the decision maker chooses to do something that does not maximize his material gain).

Anyway, all of these people would say that OP is making a viable proposition. He defined Reward as isk/hour. What's left now is to define all the possible forms of Risk, and quantify them. A tall order, but it sounds like a great topic for somebody's thesis. "Risk vs. Reward Analysis in an Internet Spaceship Game."

(Personally I think this whole quasi-science of game theory/risk management/predictive analysis is just barking up a rope. It works in a highly controlled environment with narrow parameters, such as a roulette table or a blackjack game. Or even EVE maybe. But for a wide-open system like the world economy, there are just too many unknowns. There's no way a model can incorporate every possible risk, or accurately assign a value to it. That's one reason for the financial collapse of 2007/2008-- excessive reliance on proprietary (and little-understood) market prediction tools.

(Source on all this: The Economist magazine, over a couple of years of reading. They seem to be obsessed about this quantifying and predicting trend).
Karl Hobb
Imperial Margarine
#59 - 2012-09-05 17:23:52 UTC
Mal Ishos wrote:
More subjectivity. Unless you're referring simply to the number of Posts or Likes one has attained. In which case, LOL.

You were arguing for a subjective approach...

A professional astro-bastard was not available so they sent me.

Tippia
Sunshine and Lollipops
#60 - 2012-09-05 17:24:53 UTC  |  Edited by: Tippia
Gizznitt Malikite wrote:
While you get a moderately reasonable probability for hulks destroyed per hour, its also hides a lot if important details... And it's the detailed information underneath that really should govern the Risk vs Reward mantra....

To Elaborate: How do you distinguish those that partake in risk mitigating activities from those that don't.... Your hulk example would show the cumulative success rate of suicide gankers on both hulks that tank and hulks that don't tank... but the reality is gankers would scan hulks to find weaker targets and coordinate attacks to maximize their success. Those that practice good mining practices (tanking their hulks, not going afk, have support, etc) are at much lower risk of loss. Essentially, the choices players make have a huge effect on their risks. I'm no actuary, so I really don't know the proper way to distinguish between these categories of risk. However, I fear this simple method of risk assessment will be heavily biased by players that make bad choices.
In short, you don't. It's all statistics at this point. It answers “what's the average risk for a highsec Hulk?” On the other hand, the same goes for the reward numbers that get tossed around, which are usually based on excel or IPH formulas rather than actually timing and cataloguing the time and earnings.

Arguably, there's some kind of normal distribution of behaviours, with heavy mitigation going on at one end of the spectrum and repeatedly undocking in a hostile system while wardecced at the other, and with the bulk of them being careless and/or semi-AFK. Then you can try to (probably incorrectly) place yourself on that scale and guesstimate that your risk is probably only a tenth (or whatever) of that of the AFKer and ε of the serial-undocker.