These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
Previous page123
 

Perhaps it is time for General Hull Maintenance Costs?

Author
Doddy
Excidium.
#41 - 2012-09-05 15:38:16 UTC
Ila Dace wrote:
Ships don't break down because we have nano bot repair facilities that maintain our hulls.

Docking fees, on the other hand, could provide an interesting sink. Not hangar fees, mind you, just docking fees. When your wallet circles the drain, you get to dock at cheapo noob stations.


They should scale with use, like every other npc service but ccp are terrible so they haven't done it. Docking in jita 4-4 should cost a fortune, broker fees in 4-4 should cost a fortune, build slots near jita should cost a fortune. At the moment they only do this with office rentals.
Maxpie
MUSE LLP
#42 - 2012-09-05 15:39:09 UTC
Doddy wrote:
Crew wages, that would be a good sink. I have some crews that have worked 6 years with no pay.


If anything makes sense, it would be this. Presumably, I have thousands, if not tens of thousands of people in my employ. They are not slaves, so they must receive some form of compensation. I'd assume they don't take such a hazardous job without making a nice wage.

I can understand how ships have built-in repair systems, nanostuffs, [insert sci fi explanation here], etc. But it makes no sense that the crew are unpaid volunteers with some kind of deathwish.

No good deed goes unpunished

Adalynne Rohks
Aliastra
Gallente Federation
#43 - 2012-09-05 18:04:21 UTC
Doddy wrote:
Crew wages, that would be a good sink. I have some crews that have worked 6 years with no pay.


That'd be fun. Especially when you blow up your ship, and get to collect all of your dead crew's iskies floating around in space Smile
Gogela
Epic Ganking Time
CODE.
#44 - 2012-09-05 18:21:41 UTC
Suddenly Forums ForumKings wrote:
Gogela wrote:

Microsoft did it in Freelancer (radiation and other damage in clouds, damage from collisions at speed, certain areas of space filled with mines, etc...) and that was 2003! CCP could learn a thing or two from Freelancer...


I bet we can!

https://forums.eveonline.com/default.aspx?g=posts&t=112647

masternerdguy wrote:

Many servers (vanilla and modded) have either no pvp at all or, more commonly, pvp only after roleplay. This means that if you want to violence someone's boat you had to spend time roleplaying a pirate instead of just blapping them EVE style. This seems to be a carebear dream come true, since properly selecting your roleplay identity can keep you out of quite a bit of trouble. A common strategy is to spend 15 minutes roleplaying with the pirate while you're in a private convo with someone roleplaying a local police officer (who happens to fly a blapfit battleship) to come save you.

In this carebear friendly world, they must surely never complain right?

On the contrary, many servers put EVE carebear entitlement to shame. Ever think these forums are bad? Go to a freelancer roleplaying mod's official forum and you will see a new level of carebearism. Even though there is practically nothing lost from dying, and you can only be killed after proper roleplay ("engaging!", "2 mill or die" and "halt!" are not proper roleplay) people still manage to complain about there being too much risk!


masternerdguy wrote:

People even complain about the PVE being too hard! But the most common complain of all is that they can't store any more credits on their characters because of the limitations of the 32bit integer. They are complaining about being so rich that the game can't even hold their money anymore.

I haven't played Freelancer in a long time. I used to play TNG though and on those servers you lost your loot and I believe some of your mods when you died. If the mod wasn't dropped it was still on your ship when you re-spawned though... I think. I can't really remember it's been a while. The gameplay was fun though. Turn and burn style shooting. Aim mattered. The environments were fun and challenging. Space felt bigger and filled with danger, activity and stuff.

Signatures should be used responsibly...

Gibbo3771
AQUILA INC
#45 - 2012-09-05 18:43:25 UTC
NPC docking fees
Pay per Ship docking rights (you have 50 ships in that station, you gotta pay for the parking)
Natsett Amuinn
Caldari Provisions
Caldari State
#46 - 2012-09-05 18:57:19 UTC
Tekniq wrote:


in space there is no oxygen... news?

The op's idea wasn't very smart, but this response is just down right stupid.
Helena Russell Makanen
DRRUSSEL
#47 - 2012-09-05 20:53:33 UTC
Hmmm not sure on this one. I have thought it funny myself there is no depreciation, as repackaging a ship and being able to sell it for same price as one 'fresh from the oven'... but am guessing tracking depreciation on every item in eve and charging people for it would be massively complex not to mention annoying lol.

"If a miner needs to go to the bathroom, for instance, I ask that they dock up first, or at the very least ask the Supreme Protector for permission to go."  -  James 315 - aka - the miner bumper

Nerath Naaris
Pink Winged Unicorns for Peace Love and Anarchy
#48 - 2012-09-05 21:14:00 UTC  |  Edited by: Nerath Naaris
Lower the NPC corp tax to 5% for the first month in game, then 10% for the second month, 11% for the third month and finally 12% for the rest of the time.


Edit: Also a mineral reprocessing tax, perhaps 0.1 ISK per unit of mineral created from reprocessing ore and loot.

Je suis Paris // Köln // Brüssel // Orlando // Nice // Würzburg, München, Ansbach // Saint-Étienne-du-Rouvray

Je suis Berlin // Fort Lauderdale // London // St. Petersburg // Stockholm

Je suis [?]

Matriarch Prime
Sebiestor Tribe
Minmatar Republic
#49 - 2012-09-06 04:06:58 UTC
Maxpie wrote:
Doddy wrote:
Crew wages, that would be a good sink. I have some crews that have worked 6 years with no pay.


If anything makes sense, it would be this. Presumably, I have thousands, if not tens of thousands of people in my employ. They are not slaves, so they must receive some form of compensation. I'd assume they don't take such a hazardous job without making a nice wage.

I can understand how ships have built-in repair systems, nanostuffs, [insert sci fi explanation here], etc. But it makes no sense that the crew are unpaid volunteers with some kind of deathwish.


Mine dream of the chance to serve their mother.

...However brief that may be...

I like big guns. I can not lie. You other suckas can't deny. When I warp in, with an itty bity sig, with an arty in your face, you get sprung. You want to pull out your debuffs, 'cause you want to loot my stuff...deep, in a worm with nary, an escape but you can't stop staring. 'Cause, Oh crap!, Baby's got Point!

Sarah Schneider
Native Freshfood
Minmatar Republic
#50 - 2012-09-06 07:47:50 UTC
Ghazu wrote:
Sentient Blade wrote:
Antihrist Pripravnik wrote:
The biggest ISK sink in the game is PvP. It's also the healthiest for the game. Anything that puts additional cost to any other area in the game is lowering the amount of PvP because of the grinding in order to be able to PvP.


Due to insurance, PvP is a faucet. not a sink.


Then why don't you scrubs have ship replacement programs?

SRP won't stop people from insuring their ships and yes, PvP (losing ships) is an isk faucet not a sink.

"I'd rather have other players get shot by other players than not interacting with others" -CCP Soundwave

Previous page123