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Undocking immunity?

First post
Author
Hazen Koraka
HK Enterprises
#1 - 2012-09-04 07:21:03 UTC
I've read that there's supposed to be a 30s undocking immunity that you can't be targetted for 30s? Is this true?

How come when undocking from Jita 4-4 I get insta locked as soon as I undock then? Or does your immunity fade if you try to warp out? Is your only option to undock then slowboat out for 30s then if you don't like it outside, redock?

Exploration is Random. Random is Random... or is it?! http://docs.python.org/2/library/random.html

ISD BiscuitThief
ISD Community Communications Liaisons
ISD Alliance
#2 - 2012-09-04 07:24:11 UTC
As far as I can remember, you are immune for a certain amount of time (could be 30s, I always assume 20 seconds just to be sure) to give you client time to load everything. In that time, as long as you don't click anywhere you are immune to being locked.

By initiating warp, you're letting the client know that you're ready to go, and the immunity leaves you.

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Hazen Koraka
HK Enterprises
#3 - 2012-09-04 07:26:24 UTC
Thanks for your swift reply.

Darn so there's no way to get away from those pesky pirates outside Jita then, cause there's no quick warp away option, as you get bumped by the 100000000000 ships undocking at the same time.

And here's me in my shiny new covops ship, which can't activate the cloak either due to too many ppl in close proximity :(

Exploration is Random. Random is Random... or is it?! http://docs.python.org/2/library/random.html

ISD BiscuitThief
ISD Community Communications Liaisons
ISD Alliance
#4 - 2012-09-04 07:32:20 UTC
As long as they're just pirates, you could try warping to the station directly in front of you when you undock - you'll have minimal align time so should warp pretty quick. There may be a moon there also, which would be good to warp to.

Obviously, if the pirates are super-determined, you'll still be out of luck.

ISD BiscuitThief Ensign Community Communication Liasons (CCLs) Interstellar Service Department

Hazen Koraka
HK Enterprises
#5 - 2012-09-04 07:36:01 UTC
Ok thats a good idea, I cant warp to something ahead of me at a random distance away, that should stop them :P I wasn't carrying any expensive cargo at the time, but I could have been majorly pissed if someone in that cheap thrasher had just blew away my new ship, esp when it had a shiny shield booster on! Shocked

Exploration is Random. Random is Random... or is it?! http://docs.python.org/2/library/random.html

BobFenner
Black Hole Runners
#6 - 2012-09-04 08:12:59 UTC
The best way around this is to make Instant Undock Bookmarks for any stations you are worried about getting 'camped' into.

The way I usually do this is to use a cheap ship setup for speed. Then when you undock from the station keep moving at top speed until you are at least 160 kilometres from it. I usually setup 2 ot three undocks at different ranges from the station just in case the campers get wise.

Redock at the station. Now when you undock whilst your immunity is still on, activate warp to one of your Instant Undocks. You should immediately warp as long as they are in close alignment to your course - which they should be!

This even works for big fat ships like Battleships and Orcas. Haven't tried it with freighters but it 'should' work.

Hope this helps!
My missus thinks of EvE as 'the other woman'. :)
Aralyn Cormallen
Deep Core Mining Inc.
Caldari State
#7 - 2012-09-04 10:49:16 UTC
Just as a little addition to the otherwise good advice - there is one action you can take that doesn't remove your undocking invulnerability - stopping. If you stop your ship (either by right-clicking the capacitor, or by ctrl-space), your undocking immunity remains.

This is useful if you just want to peek out the station to check for danger, since you wont accidentally coast out of docking range. Also (although this is useless to you at Jita 4-4 due to bumpage), if you don't have an instant-undock, and want to warp somewhere that is way out of your alignment, stopping your ship first while under immunity means you will be able to warp out faster (since if you try and warp while at undock speed, your ship has to slow, turn around, and then get back up to speed, which in anything from battlecruiser up, can easily double your warp-out time or more).
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#8 - 2012-09-04 11:28:10 UTC
BobFenner wrote:
The best way around this is to make Instant Undock Bookmarks for any stations you are worried about getting 'camped' into.

The way I usually do this is to use a cheap ship setup for speed. Then when you undock from the station keep moving at top speed until you are at least 160 kilometres from it. I usually setup 2 ot three undocks at different ranges from the station just in case the campers get wise.

Redock at the station. Now when you undock whilst your immunity is still on, activate warp to one of your Instant Undocks. You should immediately warp as long as they are in close alignment to your course - which they should be!

This even works for big fat ships like Battleships and Orcas. Haven't tried it with freighters but it 'should' work.

Hope this helps!



Common practice with freighters. They're /slow/ to align, so it's an important thing to do

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Hazen Koraka
HK Enterprises
#9 - 2012-09-04 12:03:07 UTC
All good advice, thanks!

I think the docking bookmark ahead of the station should help a lot cheers.

Exploration is Random. Random is Random... or is it?! http://docs.python.org/2/library/random.html

Ravens Shadowcrow
Griff-Co
#10 - 2012-09-04 13:12:53 UTC  |  Edited by: Ravens Shadowcrow
Really dumb newbie question, but could you do the same thing with gates (so that when you arrive after jumping through you could try to beat feet if there were campers about)?

Or no because the game randomly places you after you jump through a gate?
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#11 - 2012-09-04 13:15:07 UTC
Ravens Shadowcrow wrote:
Really dumb newbie question, but could you do the same thing with gates (so that when you arrive after jumping through you could try to beat feet if there were campers about)?

Or no because the game randomly places you after you jump through a gate?



No, but not for the random placement.

When you're at 0 speed, getting to warp take pretty much the same time no matter where you're going.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Bloemkoolsaus
Deep Core Mining Inc.
Caldari State
#12 - 2012-09-04 13:21:17 UTC  |  Edited by: Bloemkoolsaus
Ravens Shadowcrow wrote:
Really dumb newbie question, but could you do the same thing with gates (so that when you arrive after jumping through you could try to beat feet if there were campers about)?

Or no because the game randomly places you after you jump through a gate?


It doesn't work on gates. There is one big difference between gates and undocking from stations.
Undocking from a station hurls you out at top speed. In order to go to warp, you need to be atleast at 75% of your top speed, the undock bookmark means you enter warp immediately.

When you jump through a gate, you're not moving at all, so you're ship needs to first align, and then accelerate to atleast 75% speed wich takes time.

There is a shortcut on gates though, if you someone else webs you AFTER you iniated warp, your topspeed drops by a lot and you enter warp a lot quicker. Be carefull of concord though in highsec as webbing is considered an act of aggression.
Praxis Ginimic
The Scope
Gallente Federation
#13 - 2012-09-04 13:29:21 UTC
Ravens Shadowcrow wrote:
Really dumb newbie question, but could you do the same thing with gates (so that when you arrive after jumping through you could try to beat feet if there were campers about)?

Or no because the game randomly places you after you jump through a gate?


Do you know about the cloak-mwd-warp trick? Its really easy to do and with a little practice you can even get it to work with an indi. Google it. There are lots of threads guides and u-tubes
Tau Cabalander
Retirement Retreat
Working Stiffs
#14 - 2012-09-04 15:21:33 UTC  |  Edited by: Tau Cabalander
Hazen Koraka wrote:
Thanks for your swift reply.

Darn so there's no way to get away from those pesky pirates outside Jita then, cause there's no quick warp away option, as you get bumped by the 100000000000 ships undocking at the same time.

And here's me in my shiny new covops ship, which can't activate the cloak either due to too many ppl in close proximity :(

The moon of Jita 4-1 is aligned with the Jita 4-4 undock.

Make a bookmark while in warp to it.

If I can insta-warp a Charon freighter, you certainly can get out too.
Cameron Zero
Sebiestor Tribe
#15 - 2012-09-04 15:33:44 UTC  |  Edited by: Cameron Zero
Tau Cabalander wrote:
The moon of Jita 4-1 is aligned with the Jita 4-4 undock.

Make a bookmark while in warp to it.

If I can insta-warp a Charon freighter, you certainly can get out too.


Pretty much this.

Bloemkoolsaus wrote:
When you jump through a gate, you're not moving at all, so you're ship needs to first align, and then accelerate to atleast 75% speed wich takes time.


The bold part is wrong. When your ship is at 0 speed, you don't need to align. Remember, as far as the game is concerned, your ship is a sphere, and will accelerate in any direction regardless of which way your ship appears to be pointed just as quickly (provided you have no speed). While it appears your ship needs to turn, this is merely a cosmetic issue.

"I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tannhauser Gate. All those moments will be lost in time, like tears in rain. …"

J'Poll
School of Applied Knowledge
Caldari State
#16 - 2012-09-04 15:36:14 UTC
Cameron Zero wrote:
Bloemkoolsaus wrote:
When you jump through a gate, you're not moving at all, so you're ship needs to first align, and then accelerate to atleast 75% speed wich takes time.


The bold part is wrong. When your ship is at 0 speed, you don't need to align. Remember, as far as the game is concerned, your ship is a sphere, and will accelerate in any direction just as quickly (provided you have no speed). While it appears your ship needs to turn, this is merely a cosmetic issue.



This.

This is why for instance freighters start warp sideways.

And to OP: why a shiny shield booster on your cov ops in the first place.

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Katran Luftschreck
Royal Ammatar Engineering Corps
#17 - 2012-09-05 05:49:51 UTC
People still shop at Jita?

Why?

http://youtu.be/t0q2F8NsYQ0

J'Poll
School of Applied Knowledge
Caldari State
#18 - 2012-09-05 06:11:12 UTC
Hmz, no recorded loss on this pilot in Jita on his entire history.

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Lost Greybeard
Drunken Yordles
#19 - 2012-09-05 06:31:16 UTC
If you're just jumping your ships out, apply warp-out bookmark by undocking, not adjusting your attitude, and hitting an AB/MWD until you're about 200 km away from the station.

If you're regularly shipping valuables or using mining ships, do the above, then _also_ take the time to set a similar bookmark far enough away that you no longer see the station on grid (2000 km or so) for any station where you're regularly docking your hauler/miner.

The reason for the close warp-out is to avoid people trying to blast you at the station. The reason for the far warp-out (which takes quite a while to set up) is to avoid organized ambushes, which are going to anticipate the first mark.

Varying the exact distance at which you set your marks can make it harder to intercept you, too.

(Note: I've spent a good deal of time in NPC null so I'm kinda paranoid.)
Nerath Naaris
Pink Winged Unicorns for Peace Love and Anarchy
#20 - 2012-09-05 07:02:50 UTC
Steve Ronuken wrote:
BobFenner wrote:
The best way around this is to make Instant Undock Bookmarks for any stations you are worried about getting 'camped' into.

The way I usually do this is to use a cheap ship setup for speed. Then when you undock from the station keep moving at top speed until you are at least 160 kilometres from it. I usually setup 2 ot three undocks at different ranges from the station just in case the campers get wise.

Redock at the station. Now when you undock whilst your immunity is still on, activate warp to one of your Instant Undocks. You should immediately warp as long as they are in close alignment to your course - which they should be!

This even works for big fat ships like Battleships and Orcas. Haven't tried it with freighters but it 'should' work.

Hope this helps!



Common practice with freighters. They're /slow/ to align, so it's an important thing to do



Unless your insta-undock bookmark is compromised.

During the Burn Jita event, there were quite some wrecks at about straight 500km away from the 4/4 undock.
Also, though this distance should already be off-grid, there are ways to extend a grid....

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