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Dear Jim'll CCP could you fix it for me to goto 0.0

Author
Frank Gallagher
Chattsworth Buccaneers
D0GS OF WAR
#1 - 2012-09-05 00:03:09 UTC
I just thought i'd get a discussion going on how you could possibly fix 0.0 so that smaller alliances could get out and take on the bigger alliances for their sov.

The blob has always caused the lag issues and node crashes, for which you gave us TIDI. The outcome of all battles will be decided on who has the most numbers in system. But what about the smaller alliances in game, how do they get a foothold in 0.0 to grow their alliances ?

Fleets have a maximum number, and i think that should be all that you are allowed to bring to the fight. 250 vs 250 in a system would reduce TIDI and probably the stress load on the sever, plus fights would come down to skills and FC's abilities. Just imagine going into fights knowing that your 5 years of skill training and pvp experience will have some sort of outcome on a fight rather than it being who has the greater number of pilots.

Give the minnows and skill based pvp a chance please.
rodyas
Tie Fighters Inc
#2 - 2012-09-05 00:05:32 UTC
Why? sounds like it will just shrink the game.

Signature removed for inappropriate language - CCP Eterne

Sabrina Solette
Center for Advanced Studies
Gallente Federation
#3 - 2012-09-05 00:09:34 UTC
Frank Gallagher wrote:
I just thought i'd get a discussion going on how you could possibly fix 0.0 so that smaller alliances could get out and take on the bigger alliances for their sov.

The blob has always caused the lag issues and node crashes, for which you gave us TIDI. The outcome of all battles will be decided on who has the most numbers in system. But what about the smaller alliances in game, how do they get a foothold in 0.0 to grow their alliances ?

Fleets have a maximum number, and i think that should be all that you are allowed to bring to the fight. 250 vs 250 in a system would reduce TIDI and probably the stress load on the sever, plus fights would come down to skills and FC's abilities. Just imagine going into fights knowing that your 5 years of skill training and pvp experience will have some sort of outcome on a fight rather than it being who has the greater number of pilots.

Give the minnows and skill based pvp a chance please.



I think Sov killed 0.0, all it did was create bigger corp/alliances.

Small alliances in 0.0? You could always take over systems nobody else wants or pay a large alliance to stay there.
Kunming
Viziam
Amarr Empire
#4 - 2012-09-05 00:10:35 UTC
You achieve this by reducing the power projection capabilities of said alliances.

Go out there see for your self, most 0.0 is empty space with a sov banner of some power block.
Brooks Puuntai
Solar Nexus.
#5 - 2012-09-05 00:15:15 UTC
Limit movement, and limit power projection. Make it harder for groups to control large areas and make it harder for people to give support far away.

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

Frank Gallagher
Chattsworth Buccaneers
D0GS OF WAR
#6 - 2012-09-05 00:27:10 UTC
rodyas wrote:
Why? sounds like it will just shrink the game.


I think it would open it up more. If you open the map up ingame and look for numbers of people in system, you'll probably find a big red dot in 2 places, 1 where Test and friends are fighting -A- and friends, and the other being where Goons and friends are fighting NC. and friends.

So the game at the moment is channeling everyone to 2 areas of 0.0 space. Now just imagine that 8 smaller alliances with their 250 man fleets can go out and sbu a system they want to try and take, knowing that a 10000 strong alliance can only bring the same number to stop them. The game would open up alot more and channel people to different areas of 0.0
Frying Doom
#7 - 2012-09-05 00:28:24 UTC
Its easy just remove the profits that have previously been made by tech moons and listen to them scream all over 0.0 how they are all suddenly broke.

I will state this is a joke as some people do not seem to be able to get those here.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Surfin's PlunderBunny
Sebiestor Tribe
Minmatar Republic
#8 - 2012-09-05 00:43:21 UTC
Frank Gallagher wrote:
I just thought i'd get a discussion going on how you could possibly fix 0.0 so that smaller alliances could get out and take on the bigger alliances for their sov.



What's wrong with spies and paying some other people to do it? Worked for us for the 6 years I've been here Pirate

"Little ginger moron" ~David Hasselhoff 

Want to see what Surf is training or how little isk Surf has?  http://eveboard.com/pilot/Surfin%27s_PlunderBunny

Inquisitor Kitchner
The Executives
#9 - 2012-09-05 00:47:05 UTC
Frank Gallagher wrote:


Give the minnows and skill based pvp a chance please.


Just negotiate with an already established alliance to live in their area and prove yourself useful, then when you have earned their trust negotiate your own system (or help them win the land for you to live in).

Realistically in EVE as in real life politics you need friends on the international stage or you'll struggle to get anything done. Swallow your pride and cozy up to a "big" alliance while you establish yourself as a nullsec alliance.

"If an injury has to be done to a man it should be so severe that his vengeance need not be feared." - Niccolo Machiavelli

Surfin's PlunderBunny
Sebiestor Tribe
Minmatar Republic
#10 - 2012-09-05 00:48:35 UTC
Inquisitor Kitchner wrote:
Frank Gallagher wrote:


Give the minnows and skill based pvp a chance please.


Just negotiate with an already established alliance to live in their area and prove yourself useful, then when you have earned their trust negotiate your own system


Don't forget your knee pads Blink

"Little ginger moron" ~David Hasselhoff 

Want to see what Surf is training or how little isk Surf has?  http://eveboard.com/pilot/Surfin%27s_PlunderBunny

Aruken Marr
The Scope
Gallente Federation
#11 - 2012-09-05 00:49:20 UTC
Why should small alliances be able to take on larger ones?
James 315
Experimental Fun Times Corp RELOADED
CODE.
#12 - 2012-09-05 00:57:22 UTC
Use diplomacy to either

a) join/ally with a larger nullsec bloc
b) increase your own size

Remember, there's no guaranteed right for any entity to claim its own space. Smile
Theodoric Darkwind
The Scope
Gallente Federation
#13 - 2012-09-05 01:45:23 UTC
Aruken Marr wrote:
Why should small alliances be able to take on larger ones?


This^^, sov null is where the big fights take place, go big or go home.

If you and your tiny corp want your own little slice of space to call home try wormholes, the mechanics favor smaller, tight knit entities and is at least as profitable if not moreso than nullsec. If you dont care about holding a system try NPC nullsec, its far more small gang friendly than sov null.

Beekeeper Bob
Beekeepers Anonymous
#14 - 2012-09-05 01:49:47 UTC
I thought Dronelands was the new kiddie pool? Cool

With the mineral drop nerf, no one else could possibly want it...

Signature removed - CCP Eterne

Startha Mewart
Scrambled Eggs Inc.
#15 - 2012-09-05 01:56:02 UTC
Aruken Marr wrote:
Why should small alliances be able to take on larger ones?

Because in nearly any other game, or even in RL, an entity must deal with things like Line of Sight, Area of Effect weapons, and much better guerrilla warfare tactics than are available in Eve. When the game is actually out of beta, and these things are fleshed out, you will see the blob fade.
Ghazu
#16 - 2012-09-05 02:01:12 UTC
NPC Null

http://www.minerbumping.com/ lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984

Alavaria Fera
GoonWaffe
#17 - 2012-09-05 02:03:10 UTC
Startha Mewart wrote:
Aruken Marr wrote:
Why should small alliances be able to take on larger ones?

Because in nearly any other game, or even in RL, an entity must deal with things like Line of Sight, Area of Effect weapons, and much better guerrilla warfare tactics than are available in Eve. When the game is actually out of beta, and these things are fleshed out, you will see the blob fade.

Hahaha.

So magically adding a person makes you weaker? Sure.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Cyprus Black
School of Applied Knowledge
Caldari State
#18 - 2012-09-05 02:10:45 UTC
When Apocrypha was in conception, CCP proposed an idea that several constellations and regions of nullsec could only be accessible through wormhole travels. I think this would be a brilliant addition to the game and it would make nullsec more accessible for small budding alliances.

Even if this doesn't happen, it would still be a neat concept to shut down the gates in systems owned by an alliance. They can still be accessed via wormholes, but for an alliance to isolate themselves from the major super cap blobs it would give them a major leg up and a chance to actually survive in nullsec.

Summary of EvEs last four expansions: http://imgur.com/ZL5SM33

Surfin's PlunderBunny
Sebiestor Tribe
Minmatar Republic
#19 - 2012-09-05 02:29:29 UTC
Cyprus Black wrote:
When Apocrypha was in conception, CCP proposed an idea that several constellations and regions of nullsec could only be accessible through wormhole travels. I think this would be a brilliant addition to the game and it would make nullsec more accessible for small budding alliances.

Even if this doesn't happen, it would still be a neat concept to shut down the gates in systems owned by an alliance. They can still be accessed via wormholes, but for an alliance to isolate themselves from the major super cap blobs it would give them a major leg up and a chance to actually survive in nullsec.


You can't turn off gates unless you find an artifact on an archaeological dig site that can do it Blink

"Little ginger moron" ~David Hasselhoff 

Want to see what Surf is training or how little isk Surf has?  http://eveboard.com/pilot/Surfin%27s_PlunderBunny

Katran Luftschreck
Royal Ammatar Engineering Corps
#20 - 2012-09-05 05:37:05 UTC
The problem with this is the same as with all problems in EvE:

As soon as CCP finds a way to fix something the Players will then refuse to sleep until they find some way to break it again.

http://youtu.be/t0q2F8NsYQ0

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