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STOP PAYING INSURANCE FOR CONCORD KILLS

Author
Vizvayu Koga
#41 - 2011-10-13 22:37:51 UTC
Gizznitt Malikite wrote:


By voiding insurance payouts to Hi-Sec gankers, you deny them a fair amount of isk: Thorax (+3m); Brutix (+18m); Battleship(+40-70m).

If you want to make an argument for voiding hi-sec ganker insurance payouts, I suggest answering the following:

1.) By the mere existence of these penalties suggests CCP wants there to be reprecussions for aggression in Hi-Sec. If these penalties are NOT severe enough, that's tacit approval by CCP that they WANT suicide ganking to be part of the game play. (They also blatantly stated such.) Why should CCP stop 90% of the suicide ganks that currently happen?

2.) Currently, the agressors get a Security Status hit, they ALWAYS lose their ship (avoiding concord is bannable), AND you get killrights to gank them at a time of your choosing. The aggregate of these consequences are pretty severe, why is this not enough?

3.) Concord response varies by security status. By operating in a 1.0 system, the aggressor has very little time to kill you before they become destroyed by concord, whereas they have 30ish seconds to do so in 0.5 system. So a player can thwart many dangerous situations by primarily staying in 0.8+ systems. Additionally, there are many options to players for fitting their ships (ship types, rigs, tanking mods), not to mention remote repair and courier services exist to help thwart assaults. The point is, there are many ways a player can protect their assets, albeit at the cost of performance, isk, and time. For the ganked, how much of their loss is their own responsibility? If they heed forum warnings, watch local, pay attention to ships on grid, fleet up, etc.... can't most of these losses be avoided within the current mechanics? In a game centered around the risk of loss, why should CCP auto-minimize the risks for you?

4.) What are the risks to Hi-sec miners, transporters, and all empire-bears for that matter? By financially thwarting the majority of suicide gankers, are there adequate risks to empire to justify the large amounts of isk thats generated there? For example, if you make it very unprofitable to gank hi-sec ice miners, thereby reducing their risks to near zero, shouldn't there also be proportional reduction in the income they can earn? If you make autopiloting a hauler across empire risk free, shouldn't their travel time be significantly increased (autopilot warping to 50km, increased align times, etc)?

This is whow I've interpretted your suggestions so far: I really want is for CCP to punish people for suicide ganking my ship. I think its wrong that they blew up my precious, and I think they need more severe punishments.

Harden The **** Up, you need to take some responsibility for your ship losses. Quit relying on some mythical space police to always protect you.

In EvE, crime is not prevented; at best, its mildly punished.


IMO this is entirely irrelevant. The main reason to fix this is that paying ship insurance to a suicide criminal is simply stupid Smile
This change, as all changes, would have consequences but people will always adapt.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#42 - 2011-10-13 23:22:12 UTC
Vizvayu Koga wrote:

IMO this is entirely irrelevant. The main reason to fix this is that paying ship insurance to a suicide criminal is simply stupid Smile
This change, as all changes, would have consequences but people will always adapt.


There are lots of mechanics in this game that seem stupid from a RL standpoint, but are very good for gameplay. You need a better reason than "When I apply RL logic and reason to my Science Fiction Internet Spaceships game something seems unreasonable or unbelieveable".
Vizvayu Koga
#43 - 2011-10-13 23:31:34 UTC
Gizznitt Malikite wrote:
Vizvayu Koga wrote:

IMO this is entirely irrelevant. The main reason to fix this is that paying ship insurance to a suicide criminal is simply stupid Smile
This change, as all changes, would have consequences but people will always adapt.


There are lots of mechanics in this game that seem stupid from a RL standpoint, but are very good for gameplay. You need a better reason than "When I apply RL logic and reason to my Science Fiction Internet Spaceships game something seems unreasonable or unbelieveable".


No, it's stupid for RL and it's stupid for any game too. If insurance is granted and equally to every single player in all situations then just remove the insurance and make the ships cheaper.
IMO this thread is about finding a way to avoid ABUSE of that insurance. If you have 20 ships destroyed every day then you should pay much more for the same insurance leven than a person who loose 1 ship a month. If you suicide your ship to the local authorities it's obvious that you shouldn't get any money from insurance, that's just the way any insurance works. Otherwise there should be no insurance, just make the ships cheaper and that's it...
Beckett Firesnake
Viziam
Amarr Empire
#44 - 2011-10-14 06:20:56 UTC
I agree with you.

I do not know any one Insurance that covers illegal acts.

It is ridiculous.
non judgement
Without Fear
Flying Burning Ships Alliance
#45 - 2011-10-14 08:09:01 UTC
The main things is this.. Suicide gankers wont be stopped by not having insurance.
But you will help new people who make a mistake and concord kills them and they need the isk to keep going.

Altho someone might say those new people should be in a corp that could help them if they run out of isk cause they got concorded and lost everything. Which for some reason I don't think it would be many.

I'm not sure if I'm for or against. But I don't think it'd change much if you stopped insurance on death by corcord.
Wouldn't they still get the base amount you get when you lose a non insured ship just not the insurance isk? or do you want no isk back?
Tippia
Sunshine and Lollipops
#46 - 2011-10-14 10:19:02 UTC  |  Edited by: Tippia
Vizvayu Koga wrote:
IMO this is entirely irrelevant. The main reason to fix this is that paying ship insurance to a suicide criminal is simply stupid Smile
You go that one the wrong way around. What he said is entirely relevant, because he is talking about game mechanics, balancing, and game design.

Calling it “stupid” for no adequate reason, on the other hand, is entirely irrelevant. It rests on the incorrect and deeply flawed assumption that the game mechanic called insurance has any connection whatsoever to the real-world insurance industry. Why is it stupid from a mechanics perspective to encourage the thing that drives the economy: the destruction of ships?
Quote:
No, it's stupid for RL and it's stupid for any game too. If insurance is granted and equally to every single player in all situations then just remove the insurance and make the ships cheaper.
But that's just it: it is not granted equally, largely because doing so would remove the player input into the process. It wouldn't let you gamble on your survival (or death) the way the current system lets you.
Quote:
IMO this thread is about finding a way to avoid ABUSE of that insurance.
You need to establish that any kind of abuse is going on to begin with before starting to discuss that.
Quote:
If you have 20 ships destroyed every day then you should pay much more for the same insurance leven than a person who loose 1 ship a month.
Why? You already pay much more than the person who doesn't lose his ships that often (in fact, that person might even be economically advantaged by not paying for insurance, which is why the mechanic has value as a decision factor).

Gizznitt's points remain unanswered, and those are the ones that need to be answerd:
Why should CCP stop 90% of the suicide ganks that currently happen?
Why are the current consequences not enough?
Why should CCP auto-minimize the risks for you?
How do you propose to increase the inherent risks of highsec activities if the risk of ganking is reduced?
Morgan North
Dark-Rising
Wrecking Machine.
#47 - 2011-10-14 11:52:31 UTC
Here's a stupid idea...

...Remove Insurance for any player-corporation belonging member, when shot by concord.

Basically, all the newbies who don't have a corporation get to keep their ISK, while players who belong to a greater plyer-run corporation have to rely on their corp mates funding their suicide ganking.

In essence...

IF PLAYER_CORP = NPC AND CONCORD_KILLED

THEN

PAYOUT = INSURANCE

ELSE

PAYPOUT = 0

END IF

There, thats...

7 lines of code. Problem fixed. (Aside from NPC Corporation members suicide ganking...)
Tippia
Sunshine and Lollipops
#48 - 2011-10-14 12:13:16 UTC
Morgan North wrote:
7 lines of code. Problem fixed.
What problem?
Vizvayu Koga
#49 - 2011-10-14 16:21:57 UTC
Tippia wrote:
You go that one the wrong way around. What he said is entirely relevant, because he is talking about game mechanics, balancing, and game design.

Calling it “stupid” for no adequate reason, on the other hand, is entirely irrelevant. It rests on the incorrect and deeply flawed assumption that the game mechanic called insurance has any connection whatsoever to the real-world insurance industry. Why is it stupid from a mechanics perspective to encourage the thing that drives the economy: the destruction of ships?


Oh but that reason is entirely adequate to me. The fact that you don't agree is another thing, but fortunately I don't need your approval to express my opinions Big smile
There better and smarter ways to encourage the destruction of ships. That is no excuse to have a flawed insurance system which is so idiotic that keeps paying suicides time after time to destroy their ships on pourpose.


Tippia wrote:

But that's just it: it is not granted equally, largely because doing so would remove the player input into the process. It wouldn't let you gamble on your survival (or death) the way the current system lets you.

Really?? That's your argument?? Lol
There's no gamble for people who suicide their ships. They already know the ship is going down! Remember we're not talking about anyone else's here, only of those who suicide their ships to Concord.


Tippia wrote:

You need to establish that any kind of abuse is going on to begin with before starting to discuss that.

It's already stablished. People who suicide their ships to Concord get's free isk. And people do this many times a day, or you really doubt that? No matter how you call it, it's happening. See Gizznitts's questions if you have any doubt, according to him this change would "stop 90% of the suicide gankers". So it's happening and the insurance is getting abused.


Tippia wrote:

Why? You already pay much more than the person who doesn't lose his ships that often (in fact, that person might even be economically advantaged by not paying for insurance, which is why the mechanic has value as a decision factor).

No, again we're talking about people who gets killed by Concord here, and most of those people already know they're getting killed. There's no gambling involved here, there's no risk, just a simple fact: I pay 1 they give me 10.Always and no questions asked. And that's just ****** up.
If you get your ship killed 20 times a day of course you'll have to pay more than someone who doesn't! No need to be a rocket scientist to understand that... But at the same time you shouldn't get any insurance at all because you have broken the law and that was the reason your ship was destroyed. The insurance company should be "smart" enough to realize that.


Tippia wrote:

Gizznitt's points remain unanswered, and those are the ones that need to be answerd:
Why should CCP stop 90% of the suicide ganks that currently happen?
Why are the current consequences not enough?
Why should CCP auto-minimize the risks for you?
How do you propose to increase the inherent risks of highsec activities if the risk of ganking is reduced?


These questions are focused on suicide ganking. This thread is focused on fixing the insurance system. These things are related but are not the same, so he (or you if you want) should open a new thread to discuss this stuff, then I'll be happy to be part of that discussion, but IMO this is not part of this thread.
I'd like you to understand that should not be an isolated fix. We'd need to change many other things to achieve some balance, but no need to mix everything on a single thread.
BTW I'm aware that newbies could loose their ships to Concord, but that shouldn't happen more than one time for each person. And not getting insurance in those kills it's a good way to learn anyway.
Tyme Xandr
Weyl Manufacturing
#50 - 2011-10-14 16:31:00 UTC
While I dont agree that this would end suicide ganking I think its a good idea. Primarily for sense reasons.

Edit: Although this is brought up almost weekly.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#51 - 2011-10-14 18:12:24 UTC
Vizvayu Koga wrote:

There better and smarter ways to encourage the destruction of ships. That is no excuse to have a flawed insurance system which is so idiotic that keeps paying suicides time after time to destroy their ships on pourpose.
....
Remember we're not talking about anyone else's here, only of those who suicide their ships to Concord.


Insurance pays on all losses of ships. The current system doesn't care about how the ship was destroyed. It even pays on SELF Destructs... which you don't seem to care about. The main issue in this topic is insurance payouts to suicide gankers. Hence why I approached this topic from that angle.

Tippia wrote:

See Gizznitts's questions if you have any doubt, according to him this change would "stop 90% of the suicide gankers". So it's happening and the insurance is getting abused.


The "stop 90% of the suicide gankers" is a quote from the OP... I'm using it to make a counterpoint... I think this change would have a significant impact on hi-sec ganking... although my estimate is closer to 60%, not 90%. My estimate is also only based on a hunch, and I can offer no factual evidence to back it up.

Tippia wrote:

Gizznitt's points remain unanswered, and those are the ones that need to be answerd:
Why should CCP stop 90% of the suicide ganks that currently happen?
Why are the current consequences not enough?
Why should CCP auto-minimize the risks for you?
How do you propose to increase the inherent risks of highsec activities if the risk of ganking is reduced?


These questions are focused on suicide ganking. This thread is focused on fixing the insurance system. These things are related but are not the same, so he (or you if you want) should open a new thread to discuss this stuff, then I'll be happy to be part of that discussion, but IMO this is not part of this thread.
I'd like you to understand that should not be an isolated fix. We'd need to change many other things to achieve some balance, but no need to mix everything on a single thread.
BTW I'm aware that newbies could loose their ships to Concord, but that shouldn't happen more than one time for each person. And not getting insurance in those kills it's a good way to learn anyway.
[/quote]

OP TITLE: STOP PAYING INSURANCE PAYOUTS FOR CONCORD KILLS
Llanthas (The THREAD OP) wrote:

Seriously. This would end 90% of the high-sec ganking.
If you need an RP reason - what insurance company would pay on a car that got demolished by the cops in a bank robbery?

Issue an in-game news release that Pend Insurance Co. has decided not to pay claims on ships destroyed by CONCORD. Very simple, and ends (or at least greatly diminishes) a problem that is driving industrial players crazy. This doesn't break the game mechanics, or really affect things whatsoever, except for lowering the profitability of griefing.


The OP clearly shows that empire ganking is being addressed with this change. So my questions are valid.

Let us look at some additional questions focusing on insurance then:
1.) In RL, insurance is used to mitigate the risks of a contingent, uncertain loss. In EvE, insurance is used to mitigate the loss of a ship, regardless of how certain that loss is. In RL, insurance premiums are based on risk assessment, determined by historical pressidence, overly paid actuaries, and advanced statistics and probability theory. In EvE, there are no mechanisms to assess the risk of loss, so premiums are static, with a more-less static payout. In RL, there is a huge legal system to address the complex rules and regulations surounding the system. In EvE, insurance is highly simplified... You lose your ship, you get paid... My question, why should CCP bother with more complicated rules regarding death by concord, self-destructs, and/or varying insurance premiums? If its more like RL, does that really make it better for the game?

2.) Currently, people can mitigate the loss of a ship regardless of how they lose it. There are many ways to purposely destroy your own ship. Which methods are unacceptable, and why? I suicide it into concord, I suicide it into an enemy gatecamp, I eject it into space and blow it up myself, I have a corp mate blow it up, or I fly it into an anomaly and let the NPC's destroy it?

3.) If we're using the "its stupid" argument, compared to RL its stupid to offer insurance on ANY combat vessels in combat. However, I'd argue the PRIMARY focus of EvE insurance is to encourage the risk adverse to to try riskier activities (PvP). Do you disagree with this assessment, and if so, what is the primary purpose of insurance in EvE then?

3. conintued) I personally started my PvP career in t1 budget fit frigates pwning inty pilots. I can provide many, many other examples of pvp'ers that started the PvP side of the game using budget fit frigates, cruisers, and BCs. Insurance significantly reduces the ecomimic hurdles to starting PvP. So, while insurance might be stupid in the RL sense, its working very well as a game mechanic to encourage ship losses. Suicide ganking is not only an acceptable EvE activity, CCP and a large portion of the EvE community encourage it (Hulkageddon). Why should suicide ganking not be one of the risky eve activities encouraged by insurance?

Tyme Xandr
Weyl Manufacturing
#52 - 2011-10-14 18:25:47 UTC  |  Edited by: Tyme Xandr
Gizznitt Malikite wrote:
[quote=Vizvayu Koga]
Words




The idea behind 'its stupid' is that the insurance company is handing out insurance TO combat ships and ships that will/might/can be involved in combat. The way this fits with RP is that if its been reported in a crime that concord had to destroy it in then the user is entitled to no/reduced compensation based on insurance awarded.

An example: I was in the US Army for 9 years. I had a 1 million dollar life insurance policy that applied to if I died either in America or overseas in a war zone. HOWEVER: My insurance company made it quite clear that they would NOT pay any insurance if I died while commiting a crime (such as robbing a place, shooting at cops, shooting at people then get shot by cops) etc.

So the basic moral of this story is: If I died while driving my car for its intended purpose (traveling, hauling my ****, etc). If I died at a roller coaster park having fun (doing something somewhat dangerous, but not entirely), or died from any number of reasons while fighting an enemy in a war zone (PVP/some PVE to an extent) my insurance company would pay out.

Do you see what I am saying?

Edit: This wasnt in response to your whole post as you have valid points, but moreover in response to the "Its a ship getting blown up insurance" bit.
Henriette Malia Alette
Doomheim
#53 - 2011-10-14 18:58:22 UTC
First of all - i agree with op - i mean - lets get serious:

Any ganker will make it clear:
Risk vs Reward.

Now, with the current payout - there is no risk - only reward. And sec status loose ? - get real.. there are constantly ppl "bending" that - even -10 sec status ppl that runs around in high sec ganking away - and while beeing blatant and open violations of "so called RPing" - CCP wont care - they never have.

So - we are actually discussing "Should Gankers Like EVERYONE ELSE - as they always claim - be at risk when ganking - since they have the opportunity of a fat reward - my response is - yes.. (insert any and all reasons gankers ever put forward to blow up peaceful industrials) - exactly the same can be argumented towards removing insurance for gankers.

And i will put a little sugar on the Ops original suggestion by adding.
Let Concord POD gankers once they go below -5.0 sec status.

NOW we can talk about the gankers truly follow theyre Risk vs Reward - which they ALL know today is utterly b***s*** - since theyre never at risk... sec status ? - pah, can be worked around, abused etc, and CCP wont care... ship loss? - they get repaid what they spent on it... So - what exactly ARE at risk for a ganker??

The entire insurance payback for concord kills are laugheble at best. Since they havent altered, it raises the question: What does CCPs own ppl actually do when they play EVE.. ?

In the end, i find it .. sad that so great a deal of EVE is focused on what a small group of ppl do (Griefers), to a much larger group (industrials) - CCP only favoring the first group, but not the second..
Tippia
Sunshine and Lollipops
#54 - 2011-10-14 19:00:23 UTC
Vizvayu Koga wrote:
Oh but that reason is entirely adequate to me.
Well, bad news: then it's not going to happen.
Quote:
That is no excuse to have a flawed insurance system which is so idiotic that keeps paying suicides time after time to destroy their ships on pourpose.
So how would you propose to encourage suicide ganking?
Quote:
There's no gamble for people who suicide their ships.
So? Doesn't change the fact that you can gamble on paying (or not paying) to insure your ship.
Quote:
It's already stablished. People who suicide their ships to Concord get's free isk.
So how is it established that it's being abused?
Vizvayu Koga wrote:
These questions are focused on suicide ganking. This thread is focused on fixing the insurance system.
No, this thread is focused on CONCORD kills, which happen when you suicide gank somehting.

If you want to discuss insurance, you should open a new thread and discuss that there.

Overall, though, the questions remain:
Why should CCP stop 90% of the suicide ganks that currently happen?
Why are the current consequences not enough?
Why should CCP auto-minimize the risks for you?
How do you propose to increase the inherent risks of highsec activities if the risk of ganking is reduced?

Or, put another way, what's the problem?
Tippia
Sunshine and Lollipops
#55 - 2011-10-14 19:05:51 UTC
Henriette Malia Alette wrote:
Any ganker will make it clear:
Risk vs Reward.

Now, with the current payout - there is no risk - only reward.
Patently false.

The current payout does not cover the full cost of the attack, and the reward is uncertain and random.

Quote:
And i will put a little sugar on the Ops original suggestion by adding.
Let Concord POD gankers once they go below -5.0 sec status.
No. Podding is entirely the domain of players by design. As it happens, you can already pod people who go below -5.0, so that change isn't even needed. Just go ahead do it yourself.
Llanthas
Aliastra
Gallente Federation
#56 - 2011-10-14 19:20:53 UTC
Henriette Malia Alette wrote:
First of all - i agree with op - i mean - lets get serious:

Any ganker will make it clear:
Risk vs Reward.

Now, with the current payout - there is no risk - only reward. And sec status loose ? - get real.. there are constantly ppl "bending" that - even -10 sec status ppl that runs around in high sec ganking away - and while beeing blatant and open violations of "so called RPing" - CCP wont care - they never have.

So - we are actually discussing "Should Gankers Like EVERYONE ELSE - as they always claim - be at risk when ganking - since they have the opportunity of a fat reward - my response is - yes.. (insert any and all reasons gankers ever put forward to blow up peaceful industrials) - exactly the same can be argumented towards removing insurance for gankers.

And i will put a little sugar on the Ops original suggestion by adding.
Let Concord POD gankers once they go below -5.0 sec status.

NOW we can talk about the gankers truly follow theyre Risk vs Reward - which they ALL know today is utterly b***s*** - since theyre never at risk... sec status ? - pah, can be worked around, abused etc, and CCP wont care... ship loss? - they get repaid what they spent on it... So - what exactly ARE at risk for a ganker??

The entire insurance payback for concord kills are laugheble at best. Since they havent altered, it raises the question: What does CCPs own ppl actually do when they play EVE.. ?

In the end, i find it .. sad that so great a deal of EVE is focused on what a small group of ppl do (Griefers), to a much larger group (industrials) - CCP only favoring the first group, but not the second..


I love this post, and I love the idea of CONCORD podding you at -5.0.

Don't mind Tippia - he's been sniping every post in the thread to defend ganking.
Henriette Malia Alette
Doomheim
#57 - 2011-10-14 19:25:28 UTC
Tippia wrote:
Henriette Malia Alette wrote:
Any ganker will make it clear:
Risk vs Reward.

Now, with the current payout - there is no risk - only reward.
Patently false.

The current payout does not cover the full cost of the attack, and the reward is uncertain and random.

Quote:
And i will put a little sugar on the Ops original suggestion by adding.
Let Concord POD gankers once they go below -5.0 sec status.
No. Podding is entirely the domain of players by design. As it happens, you can already pod people who go below -5.0, so that change isn't even needed. Just go ahead do it yourself.


Its not false - i asked the question:
WHAT IS AT RISK for a ganker - u never responded - i can only take it as you know there is no/aptheticly low risk, thus ure avoiding the question. A hulk pilot avg makes 7-10 million/hour in high sec. And risk random ganking. - a new hulk is 170-200 million (depending on market etc etc).
A ganker makes 100-300 mio easily (from a ganker in a recent system, which went into great details how much he was earning pr day)
His costs: when loosing his brutix for each time he gets concorded... very little

Oh. and just for the record - sec loss? - he was -10 - with a NPC neut in a orca - trust me, that didnt stop him, since he flew out in his pod (concord dont react), grabbed the ganker ship, shoot the hulk, ran in again once concorded..

So - i raise the question again - WHERE IS THE RISK FOR THE GANKERS? - bcause there are NONE... soo.. what risk ? - cmon, everyone knows there must be risk vs rewarrd.. u get 50 mio for that nice gurista shield thingy, u lost 1 million after insurance payout - and u commited by all RL means, a crime.. gankers risks NOTHING - time to fix that - remove insurance payout for concorded ships.
Tippia
Sunshine and Lollipops
#58 - 2011-10-14 19:30:22 UTC  |  Edited by: Tippia
Henriette Malia Alette wrote:
Its not false
Yes it is. Just take a look at the payouts vs. the investment cost.
Quote:
WHAT IS AT RISK for a ganker
That the reward does not cover the net cost, obviously. Not to mention that, if you're too enthusiastic, you might risk not even having a chance to gank at all…
Llanthas
Aliastra
Gallente Federation
#59 - 2011-10-14 19:47:59 UTC
Tippia wrote:
Henriette Malia Alette wrote:
Its not false
Yes it is. Just take a look at the payouts vs. the investment cost.
Quote:
WHAT IS AT RISK for a ganker
That the reward does not cover the net cost, obviously. Not to mention that, if you're too enthusiastic, you might risk not even having a chance to gank at all…


So we're supposed to feel bad for the ganker possibly losing 20-30 mil on their ganking "investment", while destroying a 200+ mil investment of the miner? Riiiiight.
Tippia
Sunshine and Lollipops
#60 - 2011-10-14 19:49:24 UTC
Llanthas wrote:
So we're supposed to feel bad for the ganker
No. We're not supposed to feel bad for anyone. Why would you? And how is that in any way relevant?