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Suggestion: Purchase skill points with PLEX

Author
Nagarythe Tinurandir
Einheit X-6
#21 - 2012-09-04 21:26:48 UTC
Benjamin Dixon wrote:
Success in Eve depends on skill points, not player skills.
Unfortunately, the only way to get skill points is to spend real time training.

This is silly.

CCP should add the ability to purchase skill points using PLEX.

Benefits to CCP: Increased real world money sales of PLEX.
Benefits to Player: Faster way to get characters that are interesting.

Implementation of a feature like this would go a long way in leveling the playing field for new characters.

Implementing this feature will allow more players to "step up" to pvp.

Implementing this feature would allow carebears to advance to a productive level in a reasonable amount of time.

There seems to be little downside.



your proposal is bad and you should feel bad.
Jafit
Caldari Provisions
Caldari State
#22 - 2012-09-04 21:38:08 UTC  |  Edited by: Jafit
serras bang wrote:

think ill homour you.

2 week old char comes in this guy has a 250 grand a year job he can get 10 mill sp per plex hey buys 5 plex hes instantly got more skills than people that have been playing for 3 years. i think this alone is a big prob you should not and quite frankly i think most others share this view ever be allowed to pay-to-win. the last time the eve community got a wiff about this we shut it down after only a week with a 10k strong protest in jita not to mention over half the comminuty signing a pettition that it would not happen or ccp would lose our subs.


2 week old char comes in a 250 grand a year job he can get 500mill isk per plex hey buys 20 plex hes instantly got 10bn isk, buys a 50m SP character for 8 bil. i think this alone is a big prob you should not and quite frankly i think most others share this view ever be allowed to pay-to-win. the last time the eve community got a wiff about this we shut it down after only a week with a 10k strong protest in jita not to mention over half the comminuty signing a pettition that it would not happen or ccp would lose our subs. - liek dis if u cry evrytiem

If the eve community got a wiff about players paying to win you'd all mass un-sub? Wake up and smell the coffee, browse the Character Bazaar and realise that's what happens already. Nobody trains their own titan pilot these days, if you want a titan you buy a titan alt. You want a mission running alt you buy a perfect tengu pilot. Please, by all means go shoot a monument about it.

But no, it's perfectly okay for a rich new player to buy his isk with real money and then spend it on a perfectly skilled pilot that was built by someone who knew how to build a character, but it's not okay for anyone to spend some money on cutting out a dreary timesink, if we let people do that you might unsub.

I'm training Amarr Battleship 5 on a full perc/will remap with +4 implants. the skill is currently 593,000/2,000,000. As of me writing this it'll take 25 days 5 hours and change to complete. In game time that's 5 days short of 1 PLEX, and I'm getting 1.4m SP for 1 PLEX and a month of my time doing nothing. Then you come in and say "you get 10m SP for each PLEX and then anyone can fly anything in the game and thats why its a bad idea" - No, that's not why it's a bad idea, that's why you shouldn't be put in charge of deciding the PLEX to SP conversion rate. Personally I'd say I might pay 1 PLEX for 1 million SP, even though that's far lower than what I'd get for just running my account and training normally. In the case of that 50m SP char above being sold for 8 billion, that's 3.1m SP per PLEX which is far above and beyond what I'm getting my training my character legitimately.

Why will rich new players who buy isk not be given a massive advantage with this? Because if they can buy SP directly, who's going to tell them where they should allocate it? Are they going to think that engineering 5 and electronics 5 are a good idea, or are they just going to follow the minimum skill requirements for that carrier they think looks so cool? There are plenty of stories of rich morons getting scammed out of supercaps because they have no idea what they're doing with them, getting blown up in ships they have no idea how to fit, of jumping into a perfect level4 mission running character and then asking "hi, how do I run level 4 missions? where is the agent?". I'm not saying they bought their accounts and isk from Russian gold farmers (that's what I'm saying)

Any rich new players want to buy their way into a shiny ship and high skillpoints, let them for all I care. Hopefully we'll see more comedy killmails.

"But players will just buy their way into more SP" - So? If they're in empire it doesn't matter, most of them are effectively playing a single player game anyway. In nullsec having too many skillpoints is a liability as you're going to face the prospect of replacing 120m SP clones if you get too greedy.
Jafit
Caldari Provisions
Caldari State
#23 - 2012-09-04 21:43:15 UTC
Gizznitt Malikite wrote:

Realize:
Plex for sp will destroy the character bazaar....
Plex for sp will enhance FOTM game problems...
Plex for sp will discourage player specialization...
Plex for sp will discourage planning ahead...
Plex for sp will diiminish the consequences for your choices..

Also, sp's only matter to a point.... They increase the variety of ships you can fly, they help you increase the effectiveness of a ship, but how you fly and fit your ship are much more important as your sp totals... Sure, there is a sp barrier to entry (some fits require AWU V, larger ships (BS or Capital) take longer to unlock, but so what.... A 2 week old frigate pilot can still beat a veteran frigate pilot.... and a 2 week old frigate pilot can still play a needed role in most PvP....


First a list that reads like you're struggling to think of one real reason that this is a bad idea aside from "everyone says so, go read another thread about it".

> The character bazaar, you mean the mechanism by which players currently use their money to bypass training times?

> FOTM isn't a problem, it's CCP's stated game design philosophy. They're not on a quest for game balance, they like to have different ships and setups rise and fall out of favour. That doesn't mean everyone's going to plough more ISK and SP into flying whatever the latest thing is

> Will discourage specialization? How? You're making kind of a big assumption about player behaviour there. Players will

>Planning ahead? It allows you to plan ahead even further, because there's less time involved :)

> Consequences? No I'm still going to have that 500k SP in industry that I'm never going to use. If anything it'll enhance the consequences for your choices as you plow millions of SP into something on a whim and then realise you changed your mind or you have no idea how to build a useful character (i.e. this rich new guy who just started the game that everyone's afraid of buying their way to galactic domination)

Terrible list of reason, really feels like you're struggling to come up with a valid reason... Then after the terrible list you write a paragraph where you say "actually, SP isn't all that important" - Oh... so... it wouldn't really matter if we let players buy it? is that what you're trying to say?
Benjamin Dixon
The Big Schism
#24 - 2012-09-04 22:07:19 UTC  |  Edited by: Benjamin Dixon
.deleted.
Nikk Narrel
Moonlit Bonsai
#25 - 2012-09-04 22:26:55 UTC
You want the real reason this is a bad idea?

It changes the base of the game.

That makes it horrible. We entered into an agreement with CCP about playing EVE, that the rules would not change chaotically.
It basically puts forth that each skill set has inherent limits, based on how far it can be trained, and how long it takes to train it.

This would renegotiate that with little or no concern to the results for the playerbase, who have accepted that skills will be learned at a specific rate.
You spent X years gradually building up a character. That time has value, value which you cannot condemn for the sake of another player's convenience like this.
It takes hard work to learn the techniques and strategies we unlock with our skill points.
If you cannot go back in time and give us this option back in 2003, then it is not fair to drop it on us now.

Let me put it another way, it might help.

We EARNED our skill points with our time invested in this game. If we choose to sell a character to someone using approved means, that is OUR investment we are selling.
If you turn around and let people buy actual skill points, and not characters who earned them using the current system, then you devalue all our time invested so far.
You would basically be changing the game mechanics so drastically, it has many of the same effects as resetting the game would.

Leave our sandbox alone.
Obsidiana
Atrament Inc.
#26 - 2012-09-04 22:33:57 UTC
I'll make this quick.

Buying SP directly means infinite SP.
Buying characters means finite SP and finite choices.

That is the difference.
It is as big a gap as infinite to finite.


Note that there is no way to transfer SP from one character to another. You can only buy characters that are player made and grown the old fashioned way. A 50 mil SP character takes over two years to make. There are only so many of them around.
Benjamin Dixon
The Big Schism
#27 - 2012-09-04 22:34:44 UTC
The basis of your argument "I earned my SP by paying a subscription for a long time" is in no way valid. It is already possible to purchase large SP characters on the character market. My suggestion is just a modification of the existing system that would allow a player to purchase SP and apply them exactly as they wanted instead of purchasing somebody elses idea of the correct skill mix.

Also, CCP has regularly altered the game contract. Most recently, they redesigned the mining barges. This cut the value of Ice by 45% or more. Previously they made changes that resulted in one million or more SP refunds.
Benjamin Dixon
The Big Schism
#28 - 2012-09-04 22:37:23 UTC
The fear of Infinite SP is reasonable. One way to address it would be to limit SP purchases to some reasonable number, perhaps 20 or 25 million.
Jafit
Caldari Provisions
Caldari State
#29 - 2012-09-04 22:43:33 UTC  |  Edited by: Jafit
Nikk Narrel wrote:
You want the real reason this is a bad idea?

It changes the base of the game.

That makes it horrible. We entered into an agreement with CCP about playing EVE, that the rules would not change chaotically.
It basically puts forth that each skill set has inherent limits, based on how far it can be trained, and how long it takes to train it.

This would renegotiate that with little or no concern to the results for the playerbase, who have accepted that skills will be learned at a specific rate.
You spent X years gradually building up a character. That time has value, value which you cannot condemn for the sake of another player's convenience like this.
It takes hard work to learn the techniques and strategies we unlock with our skill points.
If you cannot go back in time and give us this option back in 2003, then it is not fair to drop it on us now..


I guess CCP should go back in time and undo giving us the ability to remap our attributes, because it wasn't available in 2003, your attributes were defined at character creation and tied to your bloodline, plus they gave the new bloodlines in RMR better attributes so that they'd catch up to the existing characters faster (wtf). Then there's the learning skills, 6 weeks sitting in a station so that you can learn skills that let you learn skills, CCP very rightfully scrapped those, refunded the SP and harmonized everybody's attributes. If I recall the maximum potential SP training rate was actually lowered in that change. Then there's all the messing CCP have done with the new players over the years, I think at one point you started off picking your skills and entering the game with a few hundred thousand skillpoints, now you start with 55k SP and a learning accelerator.

So CCP can change whatever they want in terms of how you train your* skills.

*note all skills, isk, ships, characters are property of CCP games as stated in the EULA, you have no claim to ownership over anything in this game.

Nikk Narrel wrote:

Let me put it another way, it might help.

We EARNED our skill points with our time invested in this game. If we choose to sell a character to someone using approved means, that is OUR investment we are selling.
If you turn around and let people buy actual skill points, and not characters who earned them using the current system, then you devalue all our time invested so far.
You would basically be changing the game mechanics so drastically, it has many of the same effects as resetting the game would.

Leave our sandbox alone


Whether or not you can sell your character depends on the conversion rate for PLEX to SP. As I stated before, my almost-optimum remapped and implanted ingame training rate right now is somewhere around 1.4m SP per PLEX. In the character bazaar you can buy a 50m SP character for 8 or 10 billion, giving you roughly 2.5m-3m+ SP per PLEX. If the straight PLEX to SP conversion rate is less than what I can get by training in the game legitimately (lets say 1m SP per PLEX) then there'd still be a good reason to do time training and there'd still be a reason to buy a premade characters from the bazaar.

Also speaking of remaps, is there any reason why we can't limit PLEX -> SP transactions in the same way that we limit remaps? No there isn't.

People aren't really considering the idea, they're just assuming the worst possible game-breaking paramaters (10m SP PER PLEX!) and having a knee-jerk reaction saying it's a fundamentally bad idea. It's not a fundamentally bad idea, and I haven't seen a single argument against it that doesn't seem to involve a lot of handwaving and grasping at straws.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#30 - 2012-09-04 23:49:12 UTC
Jafit wrote:

> The character bazaar, you mean the mechanism by which players currently use their money to bypass training times?


But the characters on the bazaar did NOT bypass training times... they trained in real time, like all characters train. All the character bazaar allows is for people to trade their character's with other people... This helps reduce RMT, it helps people consolidate their assets and downsize their accounts, and it provides a tool for impatient people to acquire new and desired characters.. and you still have to deal with the choices people made when building their character, you still have to deal with inadequacies and a limited selection pool....

Jafit wrote:

> FOTM isn't a problem, it's CCP's stated game design philosophy. They're not on a quest for game balance, they like to have different ships and setups rise and fall out of favour. That doesn't mean everyone's going to plough more ISK and SP into flying whatever the latest thing is

FOTM is a game design, but that doesn't mean it's not occasionally problematic. Currently, many FOTM ships require a month or so to get into. This creates a time lapse between people initially experimenting with it and the period when everyone is doing it. This time lapse allows CCP to correct significant issues, as well as creates a nice cycle where people that plan ahead can capitalize on the upcoming changes. If this winter, black ops BS's suddenly become the new fad, people that have taken the time to previously train up the specialized skills to maximize their BO's production will have several weeks of profits before "everyone else" can train up to build BO's too. Pilots that have already trained BO's BS's have several weeks to use them before everyone else can fly the new great ship. Finally, if we can buy sp, you'd also change the expectations of alliances... pilots currently have to train into a ship type, rather than just buy the sp like they do a ship!

Jafit wrote:

> Will discourage specialization? How? You're making kind of a big assumption about player behaviour there. Players will

Perhaps "discourage" is the wrong word, it will devalue specializations because getting those rare specialty skills will be as simple as buying a plex. Player specializations, like perfectly skilled leadership pilots, or scanning pilots, or industry pilots, or what not, become diluted as players just buy skillpoints to train up a specialization instantly, rather than actually making the harder choice of training a less-used specialty skill instead of a more widely-utilized skillset. When skills become easy to ascertain, specialization loses it's value...

Jafit wrote:

>Planning ahead? It allows you to plan ahead even further, because there's less time involved :)

> Consequences? No I'm still going to have that 500k SP in industry that I'm never going to use. If anything it'll enhance the consequences for your choices as you plow millions of SP into something on a whim and then realise you changed your mind or you have no idea how to build a useful character (i.e. this rich new guy who just started the game that everyone's afraid of buying their way to galactic domination)


Consequences, like losing skillpoints when your tengu dies, becomes much less meaningful, as you no longer have to wait several days to get that needed level V skill back... as opposed to paying 500m isk. Consequences, like putting several million SP into industry suddenly means more when that represents a month of training... as opposed to 500m isk. Consequences, like being podded in an not-upgraded clone and losing Amarr BS V have a lot more meaning when you can't spend 500m isk and instantly retrain it. As for planning ahead, it's not planning ahead when you can do it instantly...

Jafit wrote:

First a list that reads like you're struggling to think of one real reason that this is a bad idea aside from "everyone says so, go read another thread about it".

Terrible list of reason, really feels like you're struggling to come up with a valid reason... Then after the terrible list you write a paragraph where you say "actually, SP isn't all that important" - Oh... so... it wouldn't really matter if we let players buy it? is that what you're trying to say?


The list is a summary of common counter arguments brought up against your idea... which you'd know if you bothered to read the other threads asking for this exact same thing.... and blowing the list off, or your failed attempts to marginalize it doesn't make the counter arguments invalid.

and as for my final paragraph: Skillpoints unlock doors. They allow you to operate modules, fly the various types of ships, maximize fittings, build and invent and participate in different career venues. However, you typically don't need huge amounts of skillpoints to unlock most of these avenues, and once unlocked, skillpoints don't matter nearly as much as you'd imagine.
serras bang
Caldari Provisions
Caldari State
#31 - 2012-09-05 00:39:38 UTC
Benjamin Dixon wrote:
The basis of your argument "I earned my SP by paying a subscription for a long time" is in no way valid. It is already possible to purchase large SP characters on the character market. My suggestion is just a modification of the existing system that would allow a player to purchase SP and apply them exactly as they wanted instead of purchasing somebody elses idea of the correct skill mix.

Also, CCP has regularly altered the game contract. Most recently, they redesigned the mining barges. This cut the value of Ice by 45% or more. Previously they made changes that resulted in one million or more SP refunds.


this is no alteration of any contract.

this is an ingame ship this is not a breach or violation of any contract we signed with ccp as ccp reserves the right to change any game content and own all rights to all game content includeing your character.
Obsidiana
Atrament Inc.
#32 - 2012-09-05 00:53:56 UTC
Benjamin Dixon wrote:
The basis of your argument "I earned my SP by paying a subscription for a long time" is in no way valid.
No, that's the point of EVE. My account is older, so I get roughly more SP (depending on how I manage it).

Benjamin Dixon wrote:
It is already possible to purchase large SP characters on the character market. My suggestion is just a modification of the existing system that would allow a player to purchase SP and apply them exactly as they wanted instead of purchasing somebody else’s idea of the correct skill mix.

Also, CCP has regularly altered the game contract. Most recently, they redesigned the mining barges. This cut the value of Ice by 45% or more. Previously they made changes that resulted in one million or more SP refunds.
And those limits are why this exception to the rule is permitted. Characters can be created and transferred, but SP cannot be transferred to characters. The ONLY way to get SP is to train, which takes time, planning, and effort. Who owns the account can change, but how SP is obtained cannot.

Instant training is vastly different from timed training.

Btw, CCP does not like to refund SP. They only do it when something is being taken out of the game. For that to happen, something has to be broke. They would rather repurpose a skill, like the racial diversity skill that is now an ally tax reduction skill.
Nikk Narrel
Moonlit Bonsai
#33 - 2012-09-05 00:54:01 UTC
Jafit wrote:
Nikk Narrel wrote:
You want the real reason this is a bad idea?

It changes the base of the game.

That makes it horrible. We entered into an agreement with CCP about playing EVE, that the rules would not change chaotically.
It basically puts forth that each skill set has inherent limits, based on how far it can be trained, and how long it takes to train it.

This would renegotiate that with little or no concern to the results for the playerbase, who have accepted that skills will be learned at a specific rate.
You spent X years gradually building up a character. That time has value, value which you cannot condemn for the sake of another player's convenience like this.
It takes hard work to learn the techniques and strategies we unlock with our skill points.
If you cannot go back in time and give us this option back in 2003, then it is not fair to drop it on us now..


I guess CCP should go back in time and undo giving us the ability to remap our attributes, because it wasn't available in 2003, your attributes were defined at character creation and tied to your bloodline, plus they gave the new bloodlines in RMR better attributes so that they'd catch up to the existing characters faster (wtf). Then there's the learning skills, 6 weeks sitting in a station so that you can learn skills that let you learn skills, CCP very rightfully scrapped those, refunded the SP and harmonized everybody's attributes. If I recall the maximum potential SP training rate was actually lowered in that change. Then there's all the messing CCP have done with the new players over the years, I think at one point you started off picking your skills and entering the game with a few hundred thousand skillpoints, now you start with 55k SP and a learning accelerator.

So CCP can change whatever they want in terms of how you train your* skills.


NN:
Your comparisons are trivial next to the actual purchase of skill points as described.

This is obvious enough for me to suspect you understand this already.

Low end small impact changes do have an impact, but by their scale this impact is limited to also being small.


Jafit wrote:
*note all skills, isk, ships, characters are property of CCP games as stated in the EULA, you have no claim to ownership over anything in this game.

Nikk Narrel wrote:

Let me put it another way, it might help.

We EARNED our skill points with our time invested in this game. If we choose to sell a character to someone using approved means, that is OUR investment we are selling.
If you turn around and let people buy actual skill points, and not characters who earned them using the current system, then you devalue all our time invested so far.
You would basically be changing the game mechanics so drastically, it has many of the same effects as resetting the game would.

Leave our sandbox alone


Whether or not you can sell your character depends on the conversion rate for PLEX to SP. As I stated before, my almost-optimum remapped and implanted ingame training rate right now is somewhere around 1.4m SP per PLEX. In the character bazaar you can buy a 50m SP character for 8 or 10 billion, giving you roughly 2.5m-3m+ SP per PLEX. If the straight PLEX to SP conversion rate is less than what I can get by training in the game legitimately (lets say 1m SP per PLEX) then there'd still be a good reason to do time training and there'd still be a reason to buy a premade characters from the bazaar.

Also speaking of remaps, is there any reason why we can't limit PLEX -> SP transactions in the same way that we limit remaps? No there isn't.

People aren't really considering the idea, they're just assuming the worst possible game-breaking paramaters (10m SP PER PLEX!) and having a knee-jerk reaction saying it's a fundamentally bad idea. It's not a fundamentally bad idea, and I haven't seen a single argument against it that doesn't seem to involve a lot of handwaving and grasping at straws.


You acknowledge that the value of these characters exists.

You also point out history cannot be rewritten.

Then by simple logic, it is also granted that the history of these characters cannot be rewritten.
As the time involved cannot be refunded, and the skills exchanged for more desirable ones, then the 50 million SP character has a value to a buyer only for the skill points that they are interested in.
All the points spent in skills not desired effectively don't exist. The character may only have 35 million SP in skills they want.
Bidding for this character will be done with consideration for how much it would take to duplicate buying skills outright.

Maybe a 30 million SP character is just so close, they know they can simply buy it to where they want for less.

The 50 million SP character will be unwanted for two reasons then:
It already takes extra overhead to maintain med clones over time.
The bidding compared to the 30 million SP character must be considered with whatever immediate SP can be purchased in addition. All characters effectively become considered with this buyable SP to tweak with.

Being well rounded stops being desirable, and starts to become a liability with costs. You want either the perfect example of your desired skillsets, or whatever is in range of purchased skill points on the spot.
Katie Frost
Ministry of War
Amarr Empire
#34 - 2012-09-05 01:24:51 UTC
The biggest fail in this thread is that OP and some others seem to think that there is value in either SP or PLEX when it comes to EvE.

This is a mistake. The only thing of any real value is time. Both in terms of training time and experience playing the game. Instant gratification will not make this game better in any way. Learn to be patient and learn to play within your means. You will get to that BS/T2/T3/Capital eventually.

The argument about the Character Baazar providing an instant win already may be partially true, as it does allow a complete noob to purchase a Titan character for ISK. However, someone, at some point, has spent time training for that Titan character. No character in EvE is ever skilled up in any other way except by somebody training it for a period of time.

This is the base mechanic of EvE skill progression and should not be changed. If you are lazy and impatient, go for your life and buy a character. I am sure we will all enjoy the ensuing humorous kill-mails.
Jafit
Caldari Provisions
Caldari State
#35 - 2012-09-05 01:49:13 UTC
Gizznitt Malikite wrote:
But the characters on the bazaar did NOT bypass training times... they trained in real time

What the seller did in order to create that character is completely irrelevant from the buyer's perspective.

As I said in another post, the existence of purchasable SP doesn't make the Bazaar redundant. If you can get 50m SP char for 10 billion (20 PLEX), and you can only buy say 20m raw SP for the same 20 PLEX, then there's still a reason to use the bazaar. The only way buyable SP breaks the Bazaar is if you can buy more SP with a PLEX than you can train in the same amount of gametime

In fact rather than answering each paragraph one by one I'll just say that you raise some valid points, but they all hinge on the assumption that you're going to get some kind of magically great rate of PLEX -> SP that will always be worth dropping isk or money on. when in fact it's easy to think of ways to limit the mechanism, in the same way that remaps aren't abused to hell with people switching up their attributes every time they train a new skill, simply because they have a limited number available.

As for your concerns over players just buying skillpoints in BO production as soon as they become a fad... why can't I just spend my apparently infinite money on an industrial character that can do BO production, then sell it again when the fad is over? Why is this okay but buying SP isn't okay?

Also if my enemy wants to drop 500m of his hard earned cash in replacing the strategic cruiser subsystem skill that he just lost along with his 500m+ Tengu, that's fine by me. I'll just laugh at him harder.

Nikk Narrel wrote:
Your comparisons are trivial next to the actual purchase of skill points as described.

This is obvious enough for me to suspect you understand this already.


The magnitude and impact of purchasable LP can be managed and controlled. You need to stop assuming the worst. See above.

Nikk Narrel wrote:
Being well rounded stops being desirable, and starts to become a liability with costs. You want either the perfect example of your desired skillsets, or whatever is in range of purchased skill points on the spot.


You're making a bit of an assumption there. Some people want well rounded characters, some people want specialized characters. It's unfair to say that people just want specialized characters and will therefore buy skillpoints instead of using the bazaar, especially when you have no idea how many SP you'd get for a PLEX, and again assuming that buying SP would be a free for all with no restrictions.

But again this really does boggle my mind. You're argying against a system where players can bypass time requirements and buy skillpoints... because it might undermine our current system for bypassing time requirements and buying skillpoints.
Tippia
Sunshine and Lollipops
#36 - 2012-09-05 02:49:29 UTC  |  Edited by: Tippia
Jafit wrote:
What the seller did in order to create that character is completely irrelevant from the buyer's perspective.
…and the buyer's perspective is irrelevant to the overall game economy and ecology.

Buying SP means creating time that was never spent in or on the game. This simple fact breaks everything and makes it fundamentally different from character trading. It doesn't matter how much or how little SP you get, it still appears out of nowhere and therefore breaks stuff. No ifs or buts — it is broken, period.

In addition, it doesn't actually solve any kind of problem. Limiting the purchasing ability doesn't solve anything — it just breaks things less, and the optimal limit would thus be “nothing at all” at which point nothing gets broken.

So what you end up with is an idea that breaks the game in exchange for nothing. This makes it a fundamentally flawed idea that hinges on complete misconceptions about how just about everything in EVE works.

Quote:
You're argying against a system where players can bypass time requirements and buy skillpoints... because it might undermine our current system for bypassing time requirements and buying skillpoints.
No, because the current system doesn't let you bypass time requirements or buy skillpoints — it only lets you gain access to time already spent and to skills already trained — whereas the proposed system does the exact opposite: it bypasses time and gives you unassigned SP. For that reason it will thankfully never happen.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#37 - 2012-09-05 03:23:39 UTC
Jafit wrote:
What the seller did in order to create that character is completely irrelevant from the buyer's perspective.


You have this completely backwards....

From my perspective, as a competitive third party player, the character Ican'twaitformyskills accrues skillpoints in real time, just like I do. No amount of isk changes this, no amount of plex changes this. If you own that character, or if someone else owns that character, that character is NOT accruing skillspoints any faster than I am capable of, and not any faster than any other character in this game is capable of!!!!

Just because CCP legitimized a method for you to ascertain that character when account "I'mDoneWithIt" is willing to part with "Ican'twaitformyskills" does not imply CCP allows us to BUY skillpoints for plex. Skillpoints are still ONLY created by Realtime training!! That character earned it's skillpoints in REAL TIME...

What you are proposing, is a method to accrue skillpoints instantly, for a cost that is not measured in TIME, but rather isk or plex or money....

Do you NOT understand the fundamental difference between these??

Obsidiana
Atrament Inc.
#38 - 2012-09-05 05:27:07 UTC
It's simple. He wants more SP now and he can't have it. No matter how well we explain the system, all it this does is tell the person what they don't want to hear. So, they tune it out, say things core to the game are irrelevant, and make bad arguments. You don't even know how lucky you are.

EVE was designed so people can't come into the game and get to the level of an older character by sitting all day on their parents connection while the older players graduate and get jobs.

Buying SP is even worse than grinding EP.

Character transfers are world different from buying SP. I've already explained why and it forced you to modify your argument. Now you want to buy SP on par with character transfers. The person who buys the account has the illusion that a character and SP has been instantly created. It is not perception to think otherwise, it is narrow-mindedness. Buying a character is not an exception to the rule. You can only buy characters that exist. SP is not created.

What you want would be vastly more open and effectively create 08, 09, 10, or 11 characters.

There is a limited supply of each, and the further back you go, the harder they are to come by. Those limitations and unwanted SP drawbacks, plus the fact that is no SP is created, are why the system is permitted. If CCP magically created characters then you would be right about SP just being created, but they don't. They don't even sell the characters. You can't even pay more for more SP to start with.

The vast majority of the EVE community is united against one thing: pay to win. CCP wanted to have PLEX for remaps and that was seen as pay to win. The mere perception of it will cause interstellar riots. There is an in-game monument dedicated to the event.

Buying SP is the worst kind of pay to win.
Dread Pirate Pete
Doomheim
#39 - 2012-09-05 05:40:44 UTC
If the problem is that old chars have more sp than new players, why have a convoluted plex system? Just demand CCP remove the sp system alltogether and give everybody full sp and a titan on your birthday! :D
Ellariona
B52 Bombers
#40 - 2012-09-05 06:11:49 UTC
Jafit wrote:
Real Money -> PLEX -> ISK -> Character Bazaar -> Buy premade skilled character (usually one made for the explicit purpose of being sold) -> fulfil your goal faster = YES THIS IS PERFECTLY FINE!

ISK || Real Money -> PLEX -> Skill your character -> fulfil your goal faster = THIS IS NOT FINE! (for some reason)


I'm training Amarr Battleship V, I don't have to log in for a month but I do have to pay the subscription because it's not like the old days where skills would carry on training on an un-subbed account, so I am effectively paying for skillpoints already.

Players can buy perfect Tengu characters, perfect industrial characters, and supercapital pilots (yeah, strategic assets) with isk that can be sourced from real money, I really don't see why paying directly for skillpoints is such a big deal.


So many people have explained it so many times that I honestly think you are trolling, but for other people reading this, I'm going to write up a bullet response and hope that they don't fall in the same line of thinking as your post and the op.


  • Instantly Generating skillpoints is not the same as transferring skillpoints (in the form of characters).
  • Being able to instantly generate skillpoints through out of game currency would directly influence both the market and general gameplay in a BAD BAD way, comparable to today's economy.
  • If you are logging off for a week or month to train a skill, then you're not really that much into the game, or are you? I can only assume that you have done the tutorial and started doing missions or something. I understand if you think you're not "powerful" enough to do anything worthwhile in the game, but if that is the case, you couldn't be more wrong.
  • A character two or three weeks old shouldn't be training amarr battleship V, as it's unlikely that you'll be using it succesfully anyway. Start with the smaller stuff. Frigates, destroyers, cruisers and ALL the support skills you need.