These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Warfare & Tactics

 
  • Topic is locked indefinitely.
12Next page
 

Amarr PvP Question (Frigate Focused)

Author
Tyriall Garsk
Unstable Minds and Co.
#1 - 2012-09-04 13:26:10 UTC
So I'm starting to dabble in PvP and I've chosen the Amarr to work with for now. I chose them mostly because I tend to learn things by doing them and from looking at the good t1 frigates, the punisher seemed like the best fit. You can fit it for enough tank that it's surprisingly formidable, and that fits my learning style perfectly. I need to be able to see things happen the first few times in order to realize what I'm doing wrong.

So far, I'm happy with my choice. I did some duels with a corpmate just to hull and I noticed a few things about both my fit and my tactics that I'd like to improve. However, it also led me to a question that I honestly didn't know the answer to, and I couldn't seem to figure out a good way to deal with it.

My opponent was running scram/web/ab, but because of the nature of the duel he wasn't running the scram for obvious reasons. I had an AB and a scram fit because this was my default fit I was going to use against other people out in low sec. Now I know the Punisher is not an overly fast ship, but once I was webbed there was no way to try and keep my transversal velocity high enough to help mitigate the damage for my tank.

So my questions are as follows: How do you maximize transversal in any ship while you're webbed? Is it merely the simple fact that you have to have a MWD and hope they don't scram you? Or is there a certain tactic to use on an opponent that has a web when you don't? If there is no specific tactic should I just drop the scram and pick up a web with a MWD?
Meditril
Hoplite Brigade
Ushra'Khan
#2 - 2012-09-04 13:53:28 UTC
The answer is simply: you can't (especially against small short range weapons).

The only options you have are:

  1. Bring more or better tank to outlast the enemy.
  2. Bring more or better damage to kill him faster than he kills you.
  3. Bring E-War (ECM or Tracking Disruption) to reduce the damage he is doing.
  4. Use Neutralizer and hope he caps out first so that his Web/Scram/Guns shut down for a short time.

Degnar Oskold
Moira.
#3 - 2012-09-04 16:14:07 UTC
Theoretically, getting in close would maximise your transversal while webbed. Against small guns though, this would not push your transversal high enough.

What ship was your opponent in?
Tyriall Garsk
Unstable Minds and Co.
#4 - 2012-09-04 17:37:11 UTC  |  Edited by: Tyriall Garsk
He was in an incursus, pretty sure it was blaster fit because he was within 2k as often as possible.

Edit: Also upon learning that the incursus was usually hybrid turret fit I've decided to switch over to it. I've already got tier 2 hybrids so now I'm just switching over to gallente frigate training and then I'll finish out my other armor tanking stuff so I'll be mostly tier 2. (Insert happy face)
Kuehnelt
Devoid Privateering
#5 - 2012-09-04 17:55:09 UTC  |  Edited by: Kuehnelt
Tyriall Garsk wrote:
My opponent was running scram/web/ab, but because of the nature of the duel he wasn't running the scram for obvious reasons. I had an AB and a scram fit because this was my default fit I was going to use against other people out in low sec. Now I know the Punisher is not an overly fast ship, but once I was webbed there was no way to try and keep my transversal velocity high enough to help mitigate the damage for my tank.

So my questions are as follows: How do you maximize transversal in any ship while you're webbed?


You're in a laser frig. Lasers have the worst tracking of all short-range weapon systems. So unless you're fighting a laser cruiser, or something with battleship guns, forget about trying to get under anyone's guns -- you'll only succeed in getting them under your guns. With lasers against ACs and blasters what you'd really like to do is to stay outside of Conflag/Multi/Gamma range (the only crystals that out-damage Scorch) and use Scorch -- but since you can't control range in a Punisher, expect to have to use Multi anyway. You'll do less damage with Multi than the enemy will be doing with ACs or blasters, but maybe your tank will last longer - or maybe you'll neut off the enemy's tackle and be able to pull range.

Fitting an MWD will explode your sig radius and negate any advantages you get from high angular velocity. MWDs are useful on frigs, even on Punishers, but they're not useful for 'speed tanking'. Fitting a web instead of a scram will allow your enemy to just warp away if you're doing well.

So if you're flying solo and not fighting a lot of laser boats, the Executioner or Tormentor are better options. You need to keep AC and blaster boats from sitting right on your face where they do enormous damage while dodging most of your damage, and you just can't do that with a Punisher.

Try this:

Quote:
[Executioner, Fittings.]
Small Armor Repairer II
Damage Control II
Heat Sink II

1MN Afterburner II
Fleeting Propulsion Inhibitor I
Faint Epsilon Warp Scrambler I

Dual Light Pulse Laser II, Scorch
Dual Light Pulse Laser II, Scorch
Dual Light Pulse Laser II, Scorch
Small Diminishing Power System Drain I

Small Energy Locus Coordinator I
Small Energy Metastasis Adjuster I
Small Energy Metastasis Adjuster I


The locus rig can be anything else. The mids can be adjusted for cost or skills. But you should be able to fit the guns and the lows as they are. Orbit cautiously at 8000+km while you learn. People will get away from you; learn to manually fly/overheat point/orbit closer as needed. Be very careful about diving non-laser enemies to 'finish them off' or whatever: damage that's easily tanked at 8km can kill you in seconds at lower ranges. Most of the time you won't be running the nos, and won't want to be in range to run it. Train capacitor skills.


Tyriall Garsk wrote:
Edit: Also upon learning that the incursus was usually hybrid turret fit I've decided to switch over to it. I've already got tier 2 hybrids so now I'm just switching over to gallente frigate training and then I'll finish out my other armor tanking stuff so I'll be mostly tier 2. (Insert happy face)


*sigh*, nevermind then. Just be careful that you don't get in situations where your blasters do zero damage the entire fight: http://eve.battleclinic.com/killboard/killmail.php?id=17290861
Tyriall Garsk
Unstable Minds and Co.
#6 - 2012-09-04 18:03:54 UTC
Well I still appreciate the information and the fit for the executioner if I decide to try it out. I'm thinking about going rails for the incursus with a web. Not sure if I want to drop the web and go for double rep with cap booster or just single rep with the web. Leaning more towards the web at the moment.
Taoist Dragon
Okata Syndicate
#7 - 2012-09-04 21:16:42 UTC
I love flying the punisher!

I fit mine with mwd and scram. Dual pulse 2's and nos.

I also have a plate and repper and 2 x metastasis 1 x collision rigs.

Basic tactic is mwd into point blank combat range asap and unload into them with Navy MF. with the tracking rigs they won't get under your guns and if they try to pull range you switch to scorch and keep piling on the damage.

The punisher is a brick but it can take a pounding so i fit to minimise it's one major weekness, tracking. This way I will be hitting for pretty much max damage anywhwere within scram range. And hope my tanks holds - which it is very good at Big smile

If you have good fitting skills you can also get a decent kite fit with mwd/disruptor and have an optimal of about 15km. This is more tricky with the punisher but doable....but if you want kite then I'd go tormentor/executioner personally.

That is the Way, the Tao.

Balance is everything.

The VC's
The Scope
Gallente Federation
#8 - 2012-09-05 01:58:56 UTC
You're a Punisher.

When they say "Fly in close, Get under their guns and keep your transversal up" the 'them' they are referring to is in fact, You.

Try it with Gatling pulses, a Metastasis rig, a neut (Incursus hate them) and a 400mm plate, take their damage on the chin and have a think about the sheer VOLUME of space you can hit at optimal. And pro tip, try and soften them up with Scorch as they approach and remember, when they turn and run they have a lot of distance to cover before they dodge your scram, even if they have you webbed.

This is an old but good post about Punisher tactics

http://evefng.blogspot.co.uk/2011/01/shes-brick-house.html
Taoist Dragon
Okata Syndicate
#9 - 2012-09-05 07:20:50 UTC
I've not had anyone 'get under my guns' with my DLP/metastasis fit.

I do have a few neut fits as well that I use on occasion.

That is the Way, the Tao.

Balance is everything.

Veshta Yoshida
PIE Inc.
Khimi Harar
#10 - 2012-09-05 08:40:41 UTC
It is even possible to defeat a blaster Incursus with a 2 mid slot ship like the Punisher?

Before changes it used to be a close fight, but not sure that is the case after the Incursus got its third mid and the associated range/speed control and other god attributes (WTF is up with the capacitor on that thing, nerf that crap Smile)

Offhand I'd say bleed him using twin neuts and gatlings, by the time he caps out you should have just enough cap to burn him down .. won't be pretty but then again frig fights rarely are.
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#11 - 2012-09-05 09:14:09 UTC
Tyriall Garsk wrote:
So I'm starting to dabble in PvP and I've chosen the Amarr to work with for now. I chose them mostly because I tend to learn things by doing them and from looking at the good t1 frigates, the punisher seemed like the best fit. You can fit it for enough tank that it's surprisingly formidable, and that fits my learning style perfectly. I need to be able to see things happen the first few times in order to realize what I'm doing wrong.

So far, I'm happy with my choice. I did some duels with a corpmate just to hull and I noticed a few things about both my fit and my tactics that I'd like to improve. However, it also led me to a question that I honestly didn't know the answer to, and I couldn't seem to figure out a good way to deal with it.

My opponent was running scram/web/ab, but because of the nature of the duel he wasn't running the scram for obvious reasons. I had an AB and a scram fit because this was my default fit I was going to use against other people out in low sec. Now I know the Punisher is not an overly fast ship, but once I was webbed there was no way to try and keep my transversal velocity high enough to help mitigate the damage for my tank.

So my questions are as follows: How do you maximize transversal in any ship while you're webbed? Is it merely the simple fact that you have to have a MWD and hope they don't scram you? Or is there a certain tactic to use on an opponent that has a web when you don't? If there is no specific tactic should I just drop the scram and pick up a web with a MWD?



1. Against an opponent of the same size you don't want transversal with the punisher at all. It has terrible tracking and you're best of trying to have as little of it as possible

2. You figured out the reason why the punisher is bad right away. It only has two mids, thus has no range control which is really really bad.

3. Get a tormentor, its boss.

BYDI recruitment closed-ish

Cage Man
Fusion Enterprises Ltd
Pandemic Horde
#12 - 2012-09-05 19:53:47 UTC
Put AC's on you punisher, works better for close brawling.
Grog Drinker
Republic University
Minmatar Republic
#13 - 2012-09-05 21:13:24 UTC
Flight Of Dragons

Read this if you are interested in the punisher. Read it if you aren't going to fly the punisher but still want to learn solo frig pvp.
Grog Drinker
Republic University
Minmatar Republic
#14 - 2012-09-05 21:16:25 UTC
Cage Man wrote:
Put AC's on you punisher, works better for close brawling.


Maybe before the recent buff that gave it a laser dmg bonus. Even before the buff it wasn't a great idea. The punisher is a brick with no range control. Fitting it with ac's hurts your ability to project dps and leads to you being kited to a slow death at 5-8k by anything with a web and scram. Scorch is the best defense against this as you can generally out project scram range kiters.
Taoist Dragon
Okata Syndicate
#15 - 2012-09-05 21:18:43 UTC
Cage Man wrote:
Put AC's on you punisher, works better for close brawling.


Meh.

With the new damage bonus I get the same tracking and better dps with DLP's as I would with 200mm AC's with way better damage projection and range selection.

With the punisher you litterally have no way of dictating range if your opponent has a web. If they don't then at best you are on an even footing as the punisher is still slow.

With this in mind you need to ensure that you can hit easily anywhere in engagement range and lasers are the perfect weapon for this....instant swap out of crystals for different ranges give you the abiltiy to tailor your optimal to how the enemy wants to fight.
- they get in close - Navy MF
- they kite at edge of scram range - scorch or navy Radio is tracking becomes an issue (never had this happen yet)

There is still a massive mis-perception that a 2 mid slot frigate is bad.....not the case you just have to alter your tactics to take it into account.

The punisher was always a solid frigate with AC's or lasers. Now it is even better after the rejig.

That is the Way, the Tao.

Balance is everything.

Uris Vitgar
Center for Advanced Studies
Gallente Federation
#16 - 2012-09-06 00:24:07 UTC
If you like the incursus you should give the tormentor a try. It's basically the same ship only it can't be kited within scram range and has the option to be brick tanked or active tanked
Zyella Stormborn
Green Seekers
#17 - 2012-09-06 02:31:40 UTC
If you like playing ewar and drones games, do not understimate a Sentinel. I got spanked a few times by one, and have learned to love that little ship. It is the polar opposite of the Punisher, being all finesse as opposed to the Punisher's brute strength.

Fun to fly both. ;)

There is a special Hell for people like that, Right next to child molestors, and people that talk in the theater. ~Firefly

Aracimia Wolfe
Imperial Academy
Amarr Empire
#18 - 2012-09-06 13:29:10 UTC
Zyella Stormborn wrote:
If you like playing ewar and drones games, do not understimate a Sentinel. I got spanked a few times by one, and have learned to love that little ship. It is the polar opposite of the Punisher, being all finesse as opposed to the Punisher's brute strength.

Fun to fly both. ;)


Gotta agree, not a t1 boat true, but the sentinel is amazing added to awesome multiplied by the power of win. Even against capless weapons you can simply destroy the opposition. Takes skill but worth every ounce of effort

Kill it with Fire!

Karn Dulake
Doomheim
#19 - 2012-09-06 22:38:55 UTC
The punisher is the best tech 1 frigate in the game if you fly and fit it correctly.



if you are using lasers you can eat gallente as you stay outside the other frigs orbit. If you orbit at 8k you they cannot damage you.

the trick is to learn to fly your ship manually while in Orbit.



Uber set up

Ive seen a lot of frigate contests and the ones that come out on top ever time are the active fit Autocannon Punishers.

the damage is mininal as they have no bonuses to damage but the tank is incredible and you have tons of cap so you can semi permantently run a repper. its


If you ever get into a slicer they are superb ships. You can kite almost any other frigate in the game. using scorch you have a range out to 20k and with a MWD nothing can get near you including dramiels and any other flavour of the month ships

Enjoy yourself
I dont normally troll, but when i do i do it on General Discussion.
Lavitakus Bromier
WTF Bunnies
#20 - 2012-09-07 19:05:57 UTC  |  Edited by: Lavitakus Bromier
The VC's wrote:
You're a Punisher.

When they say "Fly in close, Get under their guns and keep your transversal up" the 'them' they are referring to is in fact, You.

Try it with Gatling pulses, a Metastasis rig, a neut (Incursus hate them) and a 400mm plate, take their damage on the chin and have a think about the sheer VOLUME of space you can hit at optimal. And pro tip, try and soften them up with Scorch as they approach and remember, when they turn and run they have a lot of distance to cover before they dodge your scram, even if they have you webbed.

This is an old but good post about Punisher tactics

http://evefng.blogspot.co.uk/2011/01/shes-brick-house.html


The gats are were it's at.

I have 3 different puni fits.

Gank- 3 mdm pulse and 2 heat sink
Tank- 3 dual pulse. 400mm plate plus armor hardners
And my fav the gatling fit. It's in between both damage and tank with a nuet.
I know scram is useful but I go for Web and ab. You hats realize that it's not a tackler.
I have yet to lose once in my gatling setup.
Puni shine in small gangs.

If you evemail me. Game saying you want a punisher fit I will send all 3 to you so you can test and see what you like.
12Next page