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[Recording] Wormhole Townhall With CSM Two Step

First post
Author
Xen Solarus
Furious Destruction and Salvage
#81 - 2012-09-03 23:49:21 UTC
For me wormholes represent the last place where a corporation can go and claim and make their own. I think the idea of ownership is one of eve's greatest achievements, and certainly was the thing that drew me to the game. Of course i know now that its impossible for me, or a small group of my friends, to go forth into the universe and claim a small corner for our own. Such a thing is only possible for the mega Alliances. Sure, you can go and join one, and fly in their space. But it's not yours, you're just an insignificant cog in the Alliance machine.

I think the introduction of wh's has given this possibility to smaller corporations, as well as the larger alliances, to claim a single system to call their own. The benifts of being harder to remove from the lower class wormholes is countered by their vastly reduced resources and sites. The higher classes give far more because they are more vunerable, you have to fight to keep what is yours. Even so, with larger wormhole alliances changing their fleet dispositions to T3 cruisers, it is still very possible to remove people from lower class wormholes. If you've got the manpower, the time, and the determination to take their wormhole, then you will likely succeed. So i personally think making that even easier will just remove the possibility for small corps to survive in wh-space, and make it easy for large alliances to take their place.

Post with your main, like a BOSS!

And no, i don't live in highsec.  As if that would make your opinion any less wrong.  

XxRTEKxX
256th Shadow Wing
Phantom-Recon
#82 - 2012-09-04 04:55:15 UTC  |  Edited by: XxRTEKxX
Restricting pos sizes based on class of the wormhole is a bad idea. If we get stuck with medium and small pos', then our "lower" class systems should give a large pos equivilant bonus to our pos' pg and cpu.

Why should a high class get caps and large towers and we get stuck with less? Because we are the lower class in wormhole society right?
mr roadkill
Silent but Violent
#83 - 2012-09-04 06:53:35 UTC  |  Edited by: mr roadkill
Raptors Mole wrote:
RE: Removing Large towers from C1-4.

Taking down a large POS without caps is more challenging than taking down a medium or small. But it's not much harder.

If you remove large towers from C1-4, you limit what can be done within the POS itself - Industry in particular.

So No, I would not support this as I fear all the smaller WH corps would move out.


Forcefields work well, if they need to go then so be it. If you are going to recode WH Space staions completely - why not rewrite the code for Force fields completely?

WH life is where a small but significant number of players enjoy what is a challenging and rewarding environment.

Don't Fek it up.



100% agreed.

@twostep and ccp Dont turn wh space into the pile of fail that is nullsec i.e. if your not a blob alliance without half of eve set to blue you must be a renter. WH's have provided small alliances with the chance to pvp on their own level and are a great game mechanic at present.

I get the feeling some of the people in this thread cant do anything unless they can bring their dread fleet to the party (sounds like sov space to me.)

Why are we thinking of nerfing the size of tower that can come into a hole when a bit of planning can bring a large enough fleet into a c2 to remove someone within a few days? A wormhole is still 0.0 and high risk of being attacked/camped and therefore should be as defensible, not just easier to kill.

Are we going to limit the size of towers in other areas of the game too? I don't see much danger in highsec either all those large towers. What about lowsec? NPC Space? Is the issue here really the size of the tower?or something else.

If people who live strictly in a c1 or c2 cant afford t3 then the bigger alliances in their c5 and c6 should have nothing to fear about attacking with a band of t3's or bc's and certainly shouldn't have an issue taking anything down. it just needs commitment.
Frying Doom
#84 - 2012-09-04 09:16:00 UTC
XxRTEKxX wrote:
Restricting pos sizes based on class of the wormhole is a bad idea. If we get stuck with medium and small pos', then our "lower" class systems should give a large pos equivilant bonus to our pos' pg and cpu.

Why should a high class get caps and large towers and we get stuck with less? Because we are the lower class in wormhole society right?

Yes all the rest of EvE will be able to get what ever kind of New POS they wish to afford but not us peasants.

Maybe we should sit on the Hi-sec side of wormholes asking passers by, "Want your shoes shined governor?"

Either that or ask if our POSs can look like huts, so at least we will look like we are being treated.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

XxRTEKxX
256th Shadow Wing
Phantom-Recon
#85 - 2012-09-04 13:03:56 UTC
Two Step mentioned that he believes the process of taking down a tower should be an investment of time and resources. His idea is to only allow smaller towers in lower class wormholes with extremely high reinforcement times. Currently taking down a large tower in a lower class wormhole is a big investment in time and resources. So what's with the need to reduce the size of the towers.
Learn to adapt to the surroundings.
"Empty your mind...be formless, shapeless like water. Be water my friend." - Bruce Lee

You do not need caps to take down a large tower in a lower class wormhole. If you really want that system, then you adapt to the defenses. You move in your own tower. Set up your own stronghold. Deny your opponent the use of their sites and the exits. You break their will to fight. Then they either pack up and move out, or they attempt to drive you out. Either they see it as too much work to continue living there, or they fight to the end to maintain their claim in the system.



There is no need to dumb down wormhole space.
TheGunslinger42
All Web Investigations
#86 - 2012-09-04 13:05:22 UTC
Now don't get me wrong, those c1 static highsec dwellers are certainly dirty peasants, but I don't want them nerfed either. I want more reasons for more people to be in wormholes. It also doesn't make sense that low class wormholes would be the only area in all of new eden to have artificial limits put on POS. Awful hisec, lowsec, NPC null... they're all allowed the biggest towers possible. Strop trying to take one of the best balanced parts of the game and drag it down to the level of the rest, ccp/boo step.
Malken
Sleiipniir
#87 - 2012-09-04 13:10:48 UTC
XxRTEKxX wrote:
Two Step mentioned that he believes the process of taking down a tower should be an investment of time and resources. His idea is to only allow smaller towers in lower class wormholes with extremely high reinforcement times. Currently taking down a large tower in a lower class wormhole is a big investment in time and resources. So what's with the need to reduce the size of the towers.
Learn to adapt to the surroundings.
"Empty your mind...be formless, shapeless like water. Be water my friend." - Bruce Lee

You do not need caps to take down a large tower in a lower class wormhole. If you really want that system, then you adapt to the defenses. You move in your own tower. Set up your own stronghold. Deny your opponent the use of their sites and the exits. You break their will to fight. Then they either pack up and move out, or they attempt to drive you out. Either they see it as too much work to continue living there, or they fight to the end to maintain their claim in the system.



There is no need to dumb down wormhole space.



then limit the amount of dread that are able to target a Tower, like 3 for a Large one and 2 for a medium and a single one for a small.
would make some interesting hardships for those in nullsec also as they have it way to easy warping in 75dreads and just blap a tower.


tbh the biggest problem with shooting towers isnt the sizes it is the ECM problem, dreads in siege dont care about ECM but in low end WH space it is a huge problem especially for smaller corps that doesnt have the manpower to overcome a tower with a gazillion ECM mods on it.
limit ECM on towers to 2-3 per tower and the rest will sort itself.

☻/ /▌ / \

TheGunslinger42
All Web Investigations
#88 - 2012-09-04 13:37:04 UTC
I honestly don't see any benefit in nerfing lower classes, and I don't know why Boo Step is so eager to do that. Personally I think it just reeks of tears. Tears all over. A bloo bloo I can't use my dread to knock over this low class wh, and I don't want to have use subcabs a bloo bloo. Deal with it.

But even addressing the argument about making it 'easier' for small corporations to jump in and evict anyone they want from lower class wormholes... uh what? Why should a thousand systems in EVE be gimped to the point where any ten man gang can break in, trash the place and evict everyone after they've spent time and isk trying to set it up? Should a small alliance be able to run into any nullsec region and easily take it over? Of course not. Size matters, gentlemen. If your small corp doesn't have the numbers to beat the defenses in a wh, then too bad. Find a weaker target, or if you just want a place to live find one of the dozens (hundreds?) of empty systems.

Nerfing parts of the game to help those small entities is a bad idea in and of itself imo, but when you consider the fact that it'll make an entire area of space so unattractive that it'll simply depopulate it, then it becomes an incredibly stupid idea too.
Two step
Aperture Harmonics
#89 - 2012-09-04 16:31:36 UTC
Cab Tastic wrote:
It seems to me the C5-C6 dwellers want to change wh's into Null. Bring in the caps, blast the POS. Rinse and Repeat. Boring.

To me, as a C2 dweller wh's are all about small gang PvP. Because a larger alliance cannot bring in the big guns into our wh it allows us to fight on a more even basis. We regularly fight larger alliances because we know they cannot just enter our home and destroy it in minutes.

Yes, I agree POS's do need a revamp but leave the basic mechanics of WH's alone please. It is IMO the best aspect of this game currently and from what I have seen so far generates the best PvP.



Bane Nucleus wrote:

A 15-20 man fleet can equal the dps of a dread. Think about that as the fleets get bigger. This whole "cant shoot it with dreads" stuff means nothing when a fleet of ships will equal the same dps.


The fact that these two posts are right next to each other is fascinating to me. In the first post, you have someone talking about how small scale PVP is what makes w-space great (which I *fully* agree with). The second post suggests that all you need to do is bring 15-20 people to replace a single dread. In what way is that small scale PvP?

Raptors Mole wrote:
RE: Removing Large towers from C1-4.

Taking down a large POS without caps is more challenging than taking down a medium or small. But it's not much harder.

If you remove large towers from C1-4, you limit what can be done within the POS itself - Industry in particular.


This isn't true at all. Right now, with the current system you are limited in what you can do industry wise in a small or medium POS, but the *whole point* of this thread is that a new POS system is coming, and the same limits don't need to apply. Just because you can't react gas in a small POS now doesn't mean you won't be able to do so in the future in a smaller sized POS (remember, the plan is no more tower sizes, it will be all about the modules you hook up to the central tower).

Messoroz wrote:

So you want CCP to create special exceptions with no explanation for a subset of the systems in eve. (They are firmly agaisnt special exceptions, this is why PLEX was made an movable item, and many other things fixed and changed)

If you want to make POSes weaker in lower classes, then do the same thing for highsec where you can't use dreads either. Where's your excuse there?

Quote:
we wouldn't get one from a small corp in a C1

Terrible excuse, remember those 400 russians invaded our wormhole systems that invaded our wormhole system on the excuse of expecting a fight? yea......no....


No, I don't want a special rule. CCP is already thinking about a system where the size of your tower would effect the reinforcement timer. If that system were used, a smaller tower in a C5 or C6 would have the same longer reinforcement times, but wouldn't be able to hold as much stuff, or do as many reactions, or whatever. Again, all this stuff is in the minutes, please go read them.

As for your 2nd quote, I have no idea what you mean here. That invasion was of your C5 wormhole.

CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog

Two step
Aperture Harmonics
#90 - 2012-09-04 16:43:55 UTC
Anselm Cenobite wrote:

I'm puzzled. You say you don't want player limits on lower class wormholes, but then you say their POSes should nothave dreadnaughtlevel shields and weapons? Isn't that a limit on the players? Or do you just mean a population cap?


Some people were claiming that I was advocating some sort of population cap for lower class wormholes. I am not. Of course having less shields and smaller guns is a limit on players, just like the mass limits on their wormholes. I'm very confused what you are asking here.

Anselm Cenobite wrote:

Okay, so if you are not looking to attack lower class wormhole POSes, what does it matter whether the POS is large or not, since you aren't going to attack them anyway?

My corp has been living in a class one wormhole for three years or so. We're a small, tight-knit corp, and we like being small in number for various reasons. We have had our POS previously destroyed once, and rebuilt from scratch afterward in the same system.

If our large POS gets nerfed we we can't use large POSes anymore, I suspect the the "little guy" corps like our will have to shrug and move elsewhere, if it is no longer economically viable in terms of time (hauling fuel through low-sec/nulsec to our static) or money (income gained from sleepers versus income lost to POS replacement). The longterm effect I see would be depopulation of the class ones and class twos. I just don't see any way that is helpful or healthy for the PvP community in wormholes. How do you think a change to the anchoring of large POSes will benefit those living in class 1-class 3 WHs, exactly? I see how it will help those in class 4-6--but that's not us.


It matters because small groups like your corp should be able to take and hold wormholes just like the larger groups. I think it is really interesting that folks in this thread are arguing that less HP for lower class wormhole POSes would both reduce and increase PvP. I think you are missing my point here though. Right now, if some larger wormhole corp wanted to kill your POS, they would be able to do so, as it sounds like happened to your corp before. Do you really think that having less shields would make that more likely to happen? I don't think that is the case, especially if it took longer to wait out the reinforcement timer. The thing that less shields *might* do is make some other small corp decide to invade you, and that would bring more of the good, small-scale PvP that makes w-space fun.

CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog

Klarion Sythis
Caldari Provisions
Caldari State
#91 - 2012-09-04 16:46:20 UTC
Across EVE, the game mechanics push people toward larger organizations. K-Space, particularly null, would have to undergo serious and fundamental change to remove or even mitigate the advantage of numbers. W-Space currently has mechanics in place that make it possible for small groups to thrive. In spite of this, the unstoppable advantage of numbers has been slowly but steadily changing W-Space gameplay. We now have several groups numbering over 500 (including my own) and one approaching 800. Fleets of 50+ used to be unheard of. There is a slow, but steady trend of players and corporations migrating to larger entities. We have more people among fewer groups.

Politics and finger pointing aside, it's an arms race where most people probably don't want to be that big, but nor do they want to be steamrolled by those who are. For that reason alone, we should not be supporting decisions that make survival harder for small groups. For the health of W-Space, we should be against any change that adds further advantage to the larger group. We should be actively looking for changes that motivate people to break up the power blocs and spread out across W-Space again.

For a small, young group in a low class wormhole, they already have no counter for superior numbers. AHARM (sorry, you're the best example) is old, rich, incredibly well entrenched, and can summon a silly number of capital pilots for their home defense. Groups like that can defend their homes outnumbered. Those in low class wormholes cannot.

Do not support a change that pushes yet more people into larger groups.
Two step
Aperture Harmonics
#92 - 2012-09-04 16:56:03 UTC
Meytal wrote:
Two Step, I know I've poked you a couple of times about AHARM's attempt to bash a POS in a C3 and then the carnage that followed, but try to see it from the perspective of those of us who live in C1-C4 systems.

We do this sort of thing all the time. Yes, we even get jumped from time to time (though the more organized groups tend to have scouts making it less of a bloodbath). WE have to face the large dickstars with no siege Dreads, you don't. WE have to spend the extra time shooting a tower while hostile third parties could jump in on us; because these systems are so accessible from k-space, it could happen at any moment and local could spike immediately. We know this, and we choose to live here anyway.


I'll start responding to your posts once you start posting with your main.

Kelhund wrote:
Anselm Cenobite wrote:

I understand change will come--I just don't want to see the little guy (independent corps in lower class wormholes) getting screwed over by something that can only benefit the larger wormhole alliances, especially when we've had to work so hard to build up our defenses to something survivable already, given our lack of access to direct high-sec routes. The proposal to change what POSes can be anchored in what class of wormhole seems as profoundly bad to me as the Goonswarm suggestion that grav sites be removed from wormholes from a few months back--no benefit to anybody except the one clamoring for the change.



This is perhaps the most profound thing that has been said here so far. The fear is that CCP will change WHs into Nullsec minus fixed gate connections, and that will be no fun at all. We need to look at this from a proper balance and gameplay standpoint, rather than what any one player WANTS to happen, such as only being able to anchor small towers in C1 for no purpose other than to make griefing and posbashing MUCH easier for anyone who happens by in a BS.


I was with you up until that last part of your last sentence. See, stuff like that is just so clearly designed to troll, it is just going to get your point ignored. Hint: People can't take a BS into a C1.

mr roadkill wrote:

@twostep and ccp Dont turn wh space into the pile of fail that is nullsec i.e. if your not a blob alliance without half of eve set to blue you must be a renter. WH's have provided small alliances with the chance to pvp on their own level and are a great game mechanic at present.

I get the feeling some of the people in this thread cant do anything unless they can bring their dread fleet to the party (sounds like sov space to me.)

Why are we thinking of nerfing the size of tower that can come into a hole when a bit of planning can bring a large enough fleet into a c2 to remove someone within a few days? A wormhole is still 0.0 and high risk of being attacked/camped and therefore should be as defensible, not just easier to kill.

Are we going to limit the size of towers in other areas of the game too? I don't see much danger in highsec either all those large towers. What about lowsec? NPC Space? Is the issue here really the size of the tower?or something else.

If people who live strictly in a c1 or c2 cant afford t3 then the bigger alliances in their c5 and c6 should have nothing to fear about attacking with a band of t3's or bc's and certainly shouldn't have an issue taking anything down. it just needs commitment.


I think it is amazing that you seem to think that *I* am the one who is making w-space more like nullsec, not the people in this very thread who are part of the giant w-space alliances and bluefest. The reason I am talking about a change here is because you need to bring a large blob to attack a large POS in a C1-C4 right now. This is the exact opposite of what w-space is supposed to be about, and I think it is part of why the current w-space political trend for some folks is to start assembling larger and larger coalitions.

My whole point is that you shouldn't need to "bring a large enough fleet into a c2 to remove someone within a few days". If you have to do that, something is wrong.

CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog

XxRTEKxX
256th Shadow Wing
Phantom-Recon
#93 - 2012-09-04 16:58:49 UTC
@two step

they might be thinking of but like you said none of this is set in stone. I just hope you take word to them that most here on the forums don't like what they have cookin'.
Two step
Aperture Harmonics
#94 - 2012-09-04 17:02:55 UTC
Klarion Sythis wrote:
Across EVE, the game mechanics push people toward larger organizations. K-Space, particularly null, would have to undergo serious and fundamental change to remove or even mitigate the advantage of numbers. W-Space currently has mechanics in place that make it possible for small groups to thrive. In spite of this, the unstoppable advantage of numbers has been slowly but steadily changing W-Space gameplay. We now have several groups numbering over 500 (including my own) and one approaching 800. Fleets of 50+ used to be unheard of. There is a slow, but steady trend of players and corporations migrating to larger entities. We have more people among fewer groups.

Politics and finger pointing aside, it's an arms race where most people probably don't want to be that big, but nor do they want to be steamrolled by those who are. For that reason alone, we should not be supporting decisions that make survival harder for small groups. For the health of W-Space, we should be against any change that adds further advantage to the larger group. We should be actively looking for changes that motivate people to break up the power blocs and spread out across W-Space again.

For a small, young group in a low class wormhole, they already have no counter for superior numbers. AHARM (sorry, you're the best example) is old, rich, incredibly well entrenched, and can summon a silly number of capital pilots for their home defense. Groups like that can defend their homes outnumbered. Those in low class wormholes cannot.

Do not support a change that pushes yet more people into larger groups.


I 100% agree with your goals, and in fact just posted something very much like what you are saying here, but I disagree with your conclusions. I think what has caused the larger groups to accumulate in w-space is not that POS defenses are too easy, it is that they are too strong. The fact that people basically have to hire mercenaries to kill someone's POS in a lower class wormhole is a huge problem, and it results in mercenary/PvP groups that have to get ever-larger in order to fight off other mercenary/PvP groups.

I'd love to hear *why* you think making POSes easier to kill would make people group up more. I think it would have the opposite effect.

CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog

Gumby Ambraelle
The Scope
Gallente Federation
#95 - 2012-09-04 17:22:23 UTC
Two step wrote:
Klarion Sythis wrote:
Across EVE, the game mechanics push people toward larger organizations. K-Space, particularly null, would have to undergo serious and fundamental change to remove or even mitigate the advantage of numbers. W-Space currently has mechanics in place that make it possible for small groups to thrive. In spite of this, the unstoppable advantage of numbers has been slowly but steadily changing W-Space gameplay. We now have several groups numbering over 500 (including my own) and one approaching 800. Fleets of 50+ used to be unheard of. There is a slow, but steady trend of players and corporations migrating to larger entities. We have more people among fewer groups.

Politics and finger pointing aside, it's an arms race where most people probably don't want to be that big, but nor do they want to be steamrolled by those who are. For that reason alone, we should not be supporting decisions that make survival harder for small groups. For the health of W-Space, we should be against any change that adds further advantage to the larger group. We should be actively looking for changes that motivate people to break up the power blocs and spread out across W-Space again.

For a small, young group in a low class wormhole, they already have no counter for superior numbers. AHARM (sorry, you're the best example) is old, rich, incredibly well entrenched, and can summon a silly number of capital pilots for their home defense. Groups like that can defend their homes outnumbered. Those in low class wormholes cannot.

Do not support a change that pushes yet more people into larger groups.


I 100% agree with your goals, and in fact just posted something very much like what you are saying here, but I disagree with your conclusions. I think what has caused the larger groups to accumulate in w-space is not that POS defenses are too easy, it is that they are too strong. The fact that people basically have to hire mercenaries to kill someone's POS in a lower class wormhole is a huge problem, and it results in mercenary/PvP groups that have to get ever-larger in order to fight off other mercenary/PvP groups.

I'd love to hear *why* you think making POSes easier to kill would make people group up more. I think it would have the opposite effect.



My *why* it would drive groups to be larger is that as POS are made easier to bash, it will take larger groups to defend them. This need will drive groups to either leave W-Space or will force them to join in with other groups so there is the chance to defend their homes against random invaders/POS bashers.

I also believe that when a POS becomes easier to take down, there will be more POS's bashed for lols and this will drive players from w-space. I believe that you will see a new subset of mercinaries that are strickly used to bash lower end POS's. Since they will be easier to remove it will be cheaper to hire these groups. I am not sure that this is the intended outcome of the POS modification but I could see this becoming an uninteded consequence of the change.

All of this would lead to the need for a larger group to be able to support and maintain life in w-space.

I hope I am wrong and none of this happens, but the nature of game play in eve leads me to believe that this is a very likely outcome for such a change.


Casirio
Aliastra
Gallente Federation
#96 - 2012-09-04 17:31:50 UTC
Two Step your logic regarding making lower class POS's easier to destroy is pretty wack. If POS's are easier to destroy, people will blue up and form bigger groups to be able to defend, or they will be pushed out of WH space for lolz. Don't understand why you don't seem to see that.
Rek Seven
University of Caille
Gallente Federation
#97 - 2012-09-04 17:39:44 UTC  |  Edited by: Rek Seven
Maybe the answer is to change the mass mechanic to operate on a one in on out policy Roll
Bane Nucleus
Dark Venture Corporation
Kitchen Sinkhole
#98 - 2012-09-04 17:48:52 UTC
The biggest pain in the ass in POS bashing without dreads is pos ECM. It's not the lack of dreads or the large tower's hp.

No trolling please

Bernie Nator
Seal Club Six
Plug N Play
#99 - 2012-09-04 18:06:37 UTC
Bane Nucleus wrote:
The biggest pain in the ass in POS bashing without dreads is pos ECM. It's not the lack of dreads or the large tower's hp.

Sentries, man. We worked this out last time, remember?
Two step
Aperture Harmonics
#100 - 2012-09-04 18:11:15 UTC
Gumby Ambraelle wrote:

My *why* it would drive groups to be larger is that as POS are made easier to bash, it will take larger groups to defend them. This need will drive groups to either leave W-Space or will force them to join in with other groups so there is the chance to defend their homes against random invaders/POS bashers.

I also believe that when a POS becomes easier to take down, there will be more POS's bashed for lols and this will drive players from w-space. I believe that you will see a new subset of mercinaries that are strickly used to bash lower end POS's. Since they will be easier to remove it will be cheaper to hire these groups. I am not sure that this is the intended outcome of the POS modification but I could see this becoming an uninteded consequence of the change.

All of this would lead to the need for a larger group to be able to support and maintain life in w-space.

I hope I am wrong and none of this happens, but the nature of game play in eve leads me to believe that this is a very likely outcome for such a change.


I think you are contradicting yourself here. If you have smaller merc groups that are bashing these POSes (or if people don't have to hire mercs at all), then you can have a smaller number of people fighting them off. This sounds like a good thing to me.

CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog