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Ore Imbalance

Author
Shana Matika
KDM Enterprises
#121 - 2012-08-30 12:18:24 UTC
Lilan Kahn wrote:
Pipa Porto wrote:
Lilan Kahn wrote:
Pipa Porto wrote:
Lilan Kahn wrote:
how to mine and move minerals on the cheep and fast in 0.0.

MINE MINE MINE MINE

put up pos with ammo build arry and make bombs

move bombs to empire



Not sure if serious.



what you dont like a 16 to 1 compression ratio that use almost 10 x more minerals than a railgun ?, sure its not as good as the 20 to 1 ratio of rail guns but on the flip side it takes alot less time to fill a jf or seven, at max produktion of 1 bpo it takes you 30 hours to fill a jf, can you tell me the same with one railgun bpo ?


You don't quite understand what "Extra Materials" mean, do you?



i dont think you know how to build bombs so what ever bro.


I Think YOU don't realize that CCP some time ago noticed this aswell and moved a lot of the minerals to "extra material" on those BP's. Extramaterial is NOT returned when reprocessed. So all you get back from those are those in "Raw Materials" for perfect ME.

In this example for Trit:
11.000 in raw materials and 1.403.572 in extra material.
When you reprocess the Bomb you get 11.000 Trit back and loose the 1.403.572 Trit from extra materials - these trit is never seen again!
Mara Rinn
Cosmic Goo Convertor
#122 - 2012-08-30 12:28:28 UTC
Inquisitor Tyr wrote:
BTW - Did you read this part? "Scordite, Veldspar and Plagioclase are now more valuable to mine than Bistot. "

Stuff be broken.


You keep missing the point: people in nullsec only mine ABC, mostly due to the difficulties associated with moving stuff around. It's easier to move a lot of ISK-value in a JF if you fill that JF will Megacyte and Zydrine instead of Tritanium and Pyerite. The value per cubic metre of ore is only a priority to hisec miners who can autopilot their freighters endlessly between their mining system and Jita. In nullsec, the priority is getting maximal value per jump. There is no autopiloting to Jita in nullsec.

It is not the value of ABC versus Velspar and Scordite that is the issue here. Your thinking is broken. Nullsec folks will keep mining ABC until the cows come home, or until 1 unit of Megacyte approaches 1 unit of Pyerite in value. The crazy part is that they then export that material to hisec, use some of it for mineral compression, then import it back to nullsec in the form of manufactured items. That freighter load of T1 modules is then reprocessed to form about 40 freighter loads of materials.

With all ores being spawned in limitless supply and the risk of nullsec mining being kept low by NAP/NIP trains and blue lists longer than Santa's list of nice children, you can expect ABC to drop to a fraction of the value of Scordite or Pyrox. This will happen simply because one freighter load of Megacyte is worth far more than one freighter load of Pyerite.
Velicitia
XS Tech
#123 - 2012-08-30 12:30:25 UTC
Shana Matika wrote:


In this example for Trit:
11.000 in raw materials and 1.403.572 in extra material.
When you reprocess the Bomb you get 11.000 Trit back and loose the 1.403.572 Trit from extra materials - these trit is never seen again!


shhhhh, let them do dumb things Twisted

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Pipa Porto
#124 - 2012-08-30 22:50:44 UTC
Lilan Kahn wrote:
Pipa Porto wrote:
Lilan Kahn wrote:
Pipa Porto wrote:
Lilan Kahn wrote:
how to mine and move minerals on the cheep and fast in 0.0.

MINE MINE MINE MINE

put up pos with ammo build arry and make bombs

move bombs to empire



Not sure if serious.



what you dont like a 16 to 1 compression ratio that use almost 10 x more minerals than a railgun ?, sure its not as good as the 20 to 1 ratio of rail guns but on the flip side it takes alot less time to fill a jf or seven, at max produktion of 1 bpo it takes you 30 hours to fill a jf, can you tell me the same with one railgun bpo ?


You don't quite understand what "Extra Materials" mean, do you?



i dont think you know how to build bombs so what ever bro.


Sure thing bro. You ever wonder why you end up with a smaller pile of minerals in Jita than you packed into those bombs?

EvE: Everyone vs Everyone

-RubyPorto

Alexzandvar Douglass
Motiveless Malignity
Deepwater Hooligans
#125 - 2012-08-31 22:12:36 UTC
Null sec is more dangerous than High sec, however the idea that living far away in the middle of nowhere guarantees safety is horse crap.

The best mining is done on the front, under the supervision of 200+ Alliance members, because when theirs any kind of camp fleet there's always a assload of jumpy PvP pilots to handle it.
Fannie Hardbottom
Doomheim
#126 - 2012-09-02 13:17:57 UTC
Great.. yet another thread where half of you don't know crap... a few less than half of you haven't figured out yet you don't know crap... and the one or two original thinkers are being ignored -- as usual.

And you still whine about why ABC's are in the gutter.

Priceless.Roll

Revolution Rising
Last-Light Holdings
#127 - 2012-09-02 13:37:50 UTC  |  Edited by: Revolution Rising
I'd think the reason for this is more to do with botters being banned than anything to do with drone regions.

I remember seeing heaps of empire botters for the past several years, trit being in huge demand for all those supers during the great super building phase of a year ago.

They likely chased all the empire miners out of the industry - due to price - and now there are few left to fill the gap, add in more delicious 0.0 mining prospects bringing what miners are left in the game to 0.0 and not empire, and you have needs not being met for low-ends.

I dare say righting the market might even take months or years to fix.

CCP hasn't been terribly smart in their additions to the game in the past, now everyone is paying for it.

Add to this the failures of the current CSM to "make mining better" and you have a malfunctioning economy that noone really cares about.

.

La Nariz
Aliastra
Gallente Federation
#128 - 2012-09-02 13:43:56 UTC
Alexzandvar Douglass wrote:
Null sec is more dangerous than High sec, however the idea that living far away in the middle of nowhere guarantees safety is horse crap.

The best mining is done on the front, under the supervision of 200+ Alliance members, because when theirs any kind of camp fleet there's always a assload of jumpy PvP pilots to handle it.


The thinking behind that is that it weeds out the lazy hunters.

This post was loving crafted by a member of the Official GoonWaffe recruitment team. Improve the forums, support this idea: https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=345133

NEONOVUS
Mindstar Technology
Goonswarm Federation
#129 - 2012-09-03 18:46:18 UTC
To me this seems like introducing the McCormick reaper in the Dust Bowl.
We start off having lost a significant source of ore and minerals driving the cost up.
Then you introduce vastly superior methods of collecting the ore resulting in a surge of the goods.
this is what you are seeing, market turmoil.
Exasperating the issue is the perceived and rightful danger nullsec brings.
Many miners are not interested in needing to protect themselves and would rather be left alone.
At the same time the map blotches do not do much to encourage these miners to join them.
Thus you have a massive workforce in hisec, with little interest in going to low.
Frostys Virpio
State War Academy
Caldari State
#130 - 2012-09-04 12:08:51 UTC
NEONOVUS wrote:
To me this seems like introducing the McCormick reaper in the Dust Bowl.
We start off having lost a significant source of ore and minerals driving the cost up.
Then you introduce vastly superior methods of collecting the ore resulting in a surge of the goods.
this is what you are seeing, market turmoil.
Exasperating the issue is the perceived and rightful danger nullsec brings.
Many miners are not interested in needing to protect themselves and would rather be left alone.
At the same time the map blotches do not do much to encourage these miners to join them.
Thus you have a massive workforce in hisec, with little interest in going to low.


If there is such a huge workforce in high sec, why is scordite worth so damn much then? Is it still beating all but one ore? It was a few day ago.
Doddy
Excidium.
#131 - 2012-09-04 15:44:42 UTC
Inquisitor Tyr wrote:
Dear CCP:

Scordite, Veldspar and Plagioclase are now more valuable to mine than Bistot. And Crockite is the 11th least valuable Ore.


Are you perhaps meaning 11th best?
Doddy
Excidium.
#132 - 2012-09-04 15:47:56 UTC
NEONOVUS wrote:
To me this seems like introducing the McCormick reaper in the Dust Bowl.
We start off having lost a significant source of ore and minerals driving the cost up.
Then you introduce vastly superior methods of collecting the ore resulting in a surge of the goods.
this is what you are seeing, market turmoil.
Exasperating the issue is the perceived and rightful danger nullsec brings.
Many miners are not interested in needing to protect themselves and would rather be left alone.
At the same time the map blotches do not do much to encourage these miners to join them.
Thus you have a massive workforce in hisec, with little interest in going to low.


If that was the case there would be a shortage of high ends, not low ends. Roll
Doddy
Excidium.
#133 - 2012-09-04 15:55:04 UTC
Pipa Porto wrote:
La Nariz wrote:
Cap James Tkirk wrote:
[quote=Joshua Lonestar]So come mine in high sec? Problem solved?

How about instead of tears of whine whenever something doesnt go your way you adapt, improvise and ovecome? If you spent as much effort crying as you did adapting to changes you would be sitting back comfortable in a high sec belt making fat wallets.

Or you'd realize
this^^^^^^^


Money maker or not is beyond the issue at hand. The problem is that highsec mining has far less risk and far more reward than nullsec mining. The whole crying argument is crap here too because whining on the forums is the premier tactic of highsec miners, I'm fighting fire with fire.


Then quit mining in Null and mine in HS.

Once enough people do this, HS mining income will decrease and Nullsec mining income will increase.

Once the rest of the Drone poo stockpiles have been burned through, nothing will be affecting relative mining income other than the amount of mining done in each area.


Other than what ccp decids minerals are used for. They broke mineral balance forever when they introduced cap ships.
Idris Helion
Doomheim
#134 - 2012-09-04 19:15:40 UTC
Doddy wrote:
Other than what ccp decids minerals are used for. They broke mineral balance forever when they introduced cap ships.


I'm still boggling at 13 ISK per unit pyerite. I can remember back when pye was going for about 4 ISK per unit. Scord went uncollected in belts because it wasn't worth the trouble of mining it. Now? Scord and Plag get cleaned out of belts and Veld gets left. (Which is stupid, at least in hisec mining ops; Veld is still one of the best ores in the game. Always has been; always will be.)

I'm not sure what tweaks CCP made to the manufacturing mineral requirements of the various ships and modules, but I do know that you can now make decent money by mining, and that's a nice change.
Frostys Virpio
State War Academy
Caldari State
#135 - 2012-09-04 23:31:07 UTC
Idris Helion wrote:
Doddy wrote:
Other than what ccp decids minerals are used for. They broke mineral balance forever when they introduced cap ships.


I'm still boggling at 13 ISK per unit pyerite. I can remember back when pye was going for about 4 ISK per unit. Scord went uncollected in belts because it wasn't worth the trouble of mining it. Now? Scord and Plag get cleaned out of belts and Veld gets left. (Which is stupid, at least in hisec mining ops; Veld is still one of the best ores in the game. Always has been; always will be.)

I'm not sure what tweaks CCP made to the manufacturing mineral requirements of the various ships and modules, but I do know that you can now make decent money by mining, and that's a nice change.


The way I see it, many people know scordite is a top value but won't understand veld also is. Something to do with it being the most basic ore or something. People would mine Pyro instead of vend even when veld was worth more.
FeAKz
The Scope
Gallente Federation
#136 - 2012-09-05 01:16:19 UTC
Let's kill all high sec miners!

Death to the miners!



Oh no! Empire ore is so expensive! Why?

Oh my! Veldspar costs lots now! Why?!



Some people are completely oblivious to cause and effect. Have fun bitching about Ore prices while I rake in lots of ISK while AFK. Baw. :'(
Salpad
Carebears with Attitude
#137 - 2012-09-05 03:00:32 UTC
Inquisitor Tyr wrote:
Dear CCP:

Scordite, Veldspar and Plagioclase are now more valuable to mine than Bistot. And Crockite is the 11th least valuable Ore.

What ever happened to the "Risk-Reward" scale I have heard referenced in so many Dev Blogs?


About a week ago, I read in a wiki that the initial mineral prices followed a x4 cost progression. Tritanium was meant to be 2 ISK p/u, Pyerite 8 ISK p/u, Mexallon 32 ISK p/u, Isogen 128 ISK p/u, Nocxium 512 ISK p/u, and so forth.

Based on those values, it should be possible to calculate the ore-values-per-m3 as CCP intended them to be, and use that as a powerful objective argument for how skewed the game has become, relative to CCP's original vision.

I have a spreadsheet set up to calculate the value for most of the low-end ores.
Salpad
Carebears with Attitude
#138 - 2012-09-05 03:15:59 UTC
Salpad wrote:


About a week ago, I read in a wiki that the initial mineral prices followed a x4 cost progression. Tritanium was meant to be 2 ISK p/u, Pyerite 8 ISK p/u, Mexallon 32 ISK p/u, Isogen 128 ISK p/u, Nocxium 512 ISK p/u, and so forth.

Based on those values, it should be possible to calculate the ore-values-per-m3 as CCP intended them to be, and use that as a powerful objective argument for how skewed the game has become, relative to CCP's original vision.

I have a spreadsheet set up to calculate the value for most of the low-end ores.


I just added the missing mid-end'ish mineral types:

Veld: 63
Scord: 105
plag:115
pyrox: 125
omber:b 143
jaspet: 163
kernite: 164
hemorphite: 181
hedbergite: 202

So that's the value progression CCP had in mind. That's the rough shape they wanted to emerge. It is blatantly obvious to everyone who isn't a drooling ****** that what CCP intended was for the ore types that occur in 1.0 and 0.9 belts to tend to be worth less per m3 than the rarer ore types that occur in 0.6 and 0.5 belts.

And no doubt if one continues this project into the high-end ores, Gneiss, Arkonor and so forth, one will find that the trend continues, with the intended values per m3 ending up at well over 200.
Salpad
Carebears with Attitude
#139 - 2012-09-05 03:41:59 UTC
Shizuken wrote:
The simple fix is to just double or tripple the quantity of rare minerals needed to build things... That would fix the problem immediately.


Yes.

Keep in mind, I'm not saying things were good 3-4 years ago and CCP should bring those times back. Maybe that's what the OP was saying. What I'm saying is that EVE's ore/mineral economy is ****ed, and it has been ****ed for a long time. That which emerges differs starkly from the kind fo shape that CCP wished to have emerge.

They didn't have a specific thing in mind, that they wanted to emerge, but they did blatantly obviously want a kind of general trend, a pattern'ish thing, to emerge, about Veldspar being worth markedly less than Hedbergite or Omber. That has failed to emerge. It has failed loudly.

Here's my suggestion:

1. Drop the two more valuable ore subtypes, the 105% and 110% ones. Phase them our slowly. Then introduce a new rarer 25% subtype with a different name. Having to learn 2 specific subtypes per ore type is hard. It's much easier to just discern between ore that is named and ore that is not named - then you know which roids to suck on first.

2. Define some mineral types as needing more demand, others as needing less demand. Tritanium is a good candiate for "less demand". State out loud that every 2 months for the foreseeable future, all mineral requirements for all existing and future BPO and BPC will be adjusted upwards or downwards by 5% or 10% or even 15%. The stated trend for Tritanium might be downwards 10%, for instance, and upwards 15% for Nocxium. Each trend to go on indefinitely until CCP gives notice about each trend zeroing.

That's a one time thing, that I want CCP to do once, in order to achieve ore type balance, so that high-sec ores become worth notably less than low-sec and no-sec ores. Once a very rough balance is achived (as opposed to the extreme absence of balance that we have now), probably after a year or two, CCP can stop and will never need to do this again.

I want this as an admission from CCP that that which emeges is not of good quality, and that they realize they need to fix things in order to achieve emergent gameplay that makes logical sense, i.e. low ISK/hour for low-risk kinds of spaces, and high ISK/hour for high-risk kinds of spaces.
Kusum Fawn
Perkone
Caldari State
#140 - 2012-09-05 04:06:21 UTC
I am not going to argue whether or not Mineral m3 is skewed. I don't think that's the point, or a good actual metric for this.
I will however say that There are a great many things that CCP has valued initially and has since long gone off some other way. Do not be surprised, CCP is attempting to see what the market will do.

Ex 1. Moon Goo
~~ Technium base price 64 isk/u
~~ Thuluim Base price 256 isk/u
Ex 2. Pos Fuel components
~~ Robotics Base price 5,000 isk/u
~~ Enriched Uranium Base Price 6,500 isk/u
Ex 3. Ore
~~ Veldspar base price 60.06 isk per m/3 (base price of 2,000 isk per refine unit, 333 veld units per refine, 0.1 m/3 /unit)
~~ Bistot base price 653.865 isk per m/3 (base price of 2,092,368 isk per refine unit, 200 bist units per refine, 16m/3 /unit)

yes this is what they had in mind, realize however that the mineral market has been up and down quite a bit in the past few years, Other things that CCP had not intended were happening and they made moves fairly recently to change them. The market has still not completely recovered from the last significant changes.

Last time i remember mineral prices being inline with hat CCP had intended, suicideing insured Rokhs was profitable which they had not intended.

Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.