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[PROPOSAL] Ship Magazines

Author
Anya Klibor
Native Freshfood
Minmatar Republic
#1 - 2012-09-04 10:09:33 UTC
On a seafaring ship, ammunition for the batteries and guns is stored in what is known as the ship's magazine. It separates possible explosive ordinance form everyday items such as food, allowing minimal interference should there be a fire. Considering the amount of ammunition that is sometimes carried by PvPers and PvEers alike, my proposal would allow a small portion of the ship's cargo hold to be designated as the "magazine", which players can manually place ammunition for their weapons into. The ship will automatically reload from the magazine instead of ammunition from the cargohold. This also serves to separate ammunition and scripts from general cargo, so as to ease the transfer between the ship's cargo and the in-station inventory management.

Leadership is something you learn. Maybe one day, you'll learn that.

Kitt JT
True North.
#2 - 2012-09-04 11:45:36 UTC
Anya Klibor wrote:
On a seafaring ship...


I'm gonna stop you right there. We fly space ships.
Anya Klibor
Native Freshfood
Minmatar Republic
#3 - 2012-09-04 12:08:44 UTC
Kitt JT wrote:
Anya Klibor wrote:
On a seafaring ship...


I'm gonna stop you right there. We fly space ships.


Which doesn't negate my point in the least, considering several sci-fi shows that have kinetic weapons also use magazine holds.

Leadership is something you learn. Maybe one day, you'll learn that.

Kusum Fawn
Perkone
Caldari State
#4 - 2012-09-04 14:32:29 UTC
ammo bay .

because CCP has a problem with multiple windows open, multiple location access, and generally having a useable product, I do not see this happening in the near future.

Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.

Dusenman
Sensible People
Sigma Grindset
#5 - 2012-09-04 14:38:32 UTC
Anya Klibor wrote:
Kitt JT wrote:
Anya Klibor wrote:
On a seafaring ship...


I'm gonna stop you right there. We fly space ships.


Which doesn't negate my point in the least, considering several sci-fi shows that have kinetic weapons also use magazine holds.


I like the idea, but how do you decided how large this "magazine" should be. How many rounds is considered enough? Is it a standard size per ship?

On another note - I am always looking for a good sci-fi show, could you name of a few you enjoyed?

-Dusenman

GM Homonoia: In other words; feel free to use the tactic, but don't be an utter and total ***.

CCP Tallest_: _And by "we have made it so", I mean Punkturis has made it so.

Wilhelm Riley
Doomheim
#6 - 2012-09-04 16:50:20 UTC
This seems like an addition for the sake of an addition. Also, you can't use real life as inspiration and then not see that EVE doesn't have an issue with ammo exploding inside our ships and destroying our consumables.

Dusenman wrote:


On another note - I am always looking for a good sci-fi show, could you name of a few you enjoyed?

-Dusenman


This thread has some great suggestions.
Obsidiana
Atrament Inc.
#7 - 2012-09-04 18:59:00 UTC
I wish there was an ammo hold (like ore holds, etc.). If you are carrying gear or looting/salvaging, you have to waste time looking to see how much ammo you have left. If you put the ammo in a can, you can't load it. Loot and salvage go straight to the cargo hold.

I agree with the spirit of the OP.
Wilhelm Riley
Doomheim
#8 - 2012-09-04 19:38:28 UTC
Obsidiana wrote:
I wish there was an ammo hold (like ore holds, etc.). If you are carrying gear or looting/salvaging, you have to waste time looking to see how much ammo you have left. If you put the ammo in a can, you can't load it. Loot and salvage go straight to the cargo hold.

I agree with the spirit of the OP.


Make an ammo filter? It take all of two seconds.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#9 - 2012-09-04 20:24:12 UTC

I don't particularly see the need for this...... Either you bring sooo much ammo that you are limited in the loot you can hold, or you minimize the ammo you bring. There's a nice trade off here.... In actuality, your cargo hold IS an ammo hold that you can also put other stuff there.... very few ships actually have need for a cargo bay...
Michael Loney
Skullspace Industries
#10 - 2012-09-04 20:37:49 UTC
I had a similar idea, but no separate magazine or hold.

Auto Re-stock

This way when you un-dock it will tell you if you are missing any ammo / charges. ( user set of course )
Obsidiana
Atrament Inc.
#11 - 2012-09-04 22:07:47 UTC
Let me tell you what I used to do. I used to have the cargo hold open at all time. In it, I had a can that about took up a good portion of the cargo hold, but left enough room for ammo. (This was awesome with medium can in a Caracal.) All loot went in the can. Rogue ammo, stuff that I would never use that time, went in the can too.

The point was to keep ammo I was not using out of the context menu of the launchers and guns.

It also prevents grinding ammo you built/need, which my friends did often.

The loot-all-button is a blessing and a curse. It is vastly faster to loot, but there is no flow control. The new cargo viewer is also a blessing and a curse. It's huge, even in its smallest form. It has grown in size progressively over the years, so I gave up on keeping it open. CCP tends to feel that large, clunky windows and naming schemes are better.

A filter can help with viewing how much ammo I have left, yes, but it will never affect the weaponry context menu. Also, filters would have to change each time I changed ships, which would just be annoying since I fly so many types. I really don't want to have than many filters, either.

At this point, I see two options:

1) An ammo bay, which would do the separating and could be kept open to view rounds remaining. Sadly, this would not be efficient use of screen real-estate.

2) An ammo display that showed how many shots, volleys, and even rounds remaining. It would probably only show the ammo in use. It could even go in the hover-info of weapons and possibly other modules (e.g. cap boosters). However, this would not clean up the weapon context menu.

Both would be ideal. Since missile ammo now has the same names for FoF and normal ammo, it has become a lot easier to mistake one for the other. It's an annoyance... until you are reloading under fire.
Jack Carrigan
Order of the Shadow
#12 - 2012-09-05 18:23:04 UTC
After the fiasco with the horribad inventory, you really want the inventory to be more complicated, or butchered worse!?

So to your proposal, I don't just say no, but **** no.

I am the One who exists in Shadow. I am the Devil your parents warned you about.

||CEO: Order of the Shadow||Executor: The Revenant Order||Creator: Bowhead||

Vincent Athena
Photosynth
#13 - 2012-09-05 22:33:15 UTC
Wilhelm Riley wrote:
Obsidiana wrote:
I wish there was an ammo hold (like ore holds, etc.). If you are carrying gear or looting/salvaging, you have to waste time looking to see how much ammo you have left. If you put the ammo in a can, you can't load it. Loot and salvage go straight to the cargo hold.

I agree with the spirit of the OP.


Make an ammo filter? It take all of two seconds.

That shows all the ammo you looted as well, when what you want to see is just the ammo you plan on using.

But that brings up issues: Will ammo be allowed in the normal hold? If yes, can I move it from the normal hold to the magazine? Can I jet ammo for a fellow fleet member to load?

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Wilhelm Riley
Doomheim
#14 - 2012-09-06 14:56:14 UTC  |  Edited by: Wilhelm Riley
Vincent Athena wrote:
Wilhelm Riley wrote:
Obsidiana wrote:
I wish there was an ammo hold (like ore holds, etc.). If you are carrying gear or looting/salvaging, you have to waste time looking to see how much ammo you have left. If you put the ammo in a can, you can't load it. Loot and salvage go straight to the cargo hold.

I agree with the spirit of the OP.


Make an ammo filter? It take all of two seconds.

That shows all the ammo you looted as well, when what you want to see is just the ammo you plan on using.



Sure, you can't get it to show the EXACT ammo type you're using but you can specify, for instance, regular or advanced cruise/projectile/hybrid ammo. That will filter it down maybe three or four results? If you can't put in the effort to look through three or four results then god help you.

And the truth is, people have managed without ammo bays and filters up until now. This isn't one of those "vets have had it harder back in the day" posts but really.. how much do you want this game to play itself for you?
mxzf
Shovel Bros
#15 - 2012-09-06 15:38:11 UTC
Wilhelm Riley wrote:
Sure, you can't get it to show the EXACT ammo type you're using but you can specify, for instance, regular or advanced cruise/projectile/hybrid ammo. That will filter it down maybe three or four results? If you can't put in the effort to look through three or four results then god help you.

And the truth is, people have managed without ammo bays and filters up until now. This isn't one of those "vets have had it harder back in the day" posts but really.. how much do you want this game to play itself for you?


Actually, you can have it show just the exact ammo you want. Just type the first three or four letters into the search bar.

It's really not that hard to find your ammo if you're willing to just make a modicum of effort.
ShahFluffers
Ice Fire Warriors
#16 - 2012-09-06 22:35:59 UTC
I honestly don't get what the OP is on about. If I need to change ammo... right click my weapon and select what I want. I don't need to open my cargo... I don't need to rummage through anything I picked up.
Wilhelm Riley
Doomheim
#17 - 2012-09-06 22:54:22 UTC
mxzf wrote:


Actually, you can have it show just the exact ammo you want. Just type the first three or four letters into the search bar.

It's really not that hard to find your ammo if you're willing to just make a modicum of effort.


Don't know how I missed that. Guess I'm not used to the search bar. Kudos for you.

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