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Fixing Super Capitals is nice, but what about the real problem?

First post
Author
Captain Futur3
unLimited eve
#1 - 2011-10-14 16:49:42 UTC
I see that fixing super capitals will have a good impact on the game balance, but this will only move the balance away from one ship type to another.
The real problem is in the game mechanic and i dont see a change there.

When will you change the gameplay in a way that blobbing is not the way fights will be won but tactic on the battlefield?

All these supcap changes will just switch players from ship type A (supcap) to the next best shipclass (carrier???) and the same procedure will repeat just under a new name.
Skippermonkey
Deep Core Mining Inc.
Caldari State
#2 - 2011-10-14 17:16:19 UTC
blobbing is not a game mechanic, its common sense

twenty drakes will beat ten drakes

COME AT ME BRO

I'LL JUST BE DOCKED IN THIS STATION

White Tree
The Scope
Gallente Federation
#3 - 2011-10-14 17:19:52 UTC
You literally cannot stop people coming together in large numbers to defend themselves of their space.

The blobbing argument has been going on for basically years and what you want is for people in large fleets to be penalized entirely arbitrarily because they are not playing the game the way you want them too.

Former member of CSM6.

Skippermonkey
Deep Core Mining Inc.
Caldari State
#4 - 2011-10-14 17:20:39 UTC
i'd like to add that the real fun happens when you disregard common sense and engage with fewer numbers and inflict greater damage than your opponents

http://tk.konstipation.com/killboard/?a=kill_related&kll_id=3

COME AT ME BRO

I'LL JUST BE DOCKED IN THIS STATION

Dorian Wylde
Imperial Academy
Amarr Empire
#5 - 2011-10-14 17:26:20 UTC
Skippermonkey wrote:
blobbing is not a game mechanic, its common sense

twenty drakes will beat ten drakes



It's nice to see that I'm not the only one in the game who understands fundamental military strategy.
wanking monkey girl
Doomheim
#6 - 2011-10-14 17:27:22 UTC  |  Edited by: wanking monkey girl
Skippermonkey wrote:
i'd like to add that the real fun happens when you disregard common sense and engage with fewer numbers and inflict greater damage than your opponents

http://tk.konstipation.com/killboard/?a=kill_related&kll_id=3

grats you won the isk war but lost more ships

some ppl can only win in a blob you can ask any cfc member about this
Tamiya Sarossa
Resistance is Character Forming
#7 - 2011-10-14 17:49:14 UTC
All blobbing assumptions are made assuming the quality of the twenty ships on one side is the same as the ten ships on the other side, in which case the ten always lose.

However, since 95.67% of EVE players suck (studies have shown this), this is rarely the case, and you can often engage 'le blob' successfully.
Capacity gear
True Terraners
#8 - 2011-10-14 17:55:53 UTC
Dorian Wylde wrote:
Skippermonkey wrote:
blobbing is not a game mechanic, its common sense

twenty drakes will beat ten drakes



It's nice to see that I'm not the only one in the game who understands fundamental military strategy.



''fundamental military strategy''

hmmmm debatable,. more is just more,. more players on a team in a sport gives better chance of win,. as do more lottery tickets give a better chance of winning,
calling it a ''fundamental military strategy'' makes you sound like an ass.
Jita Alt666
#9 - 2011-10-14 18:19:31 UTC
I agree with what the op is trying to say:

CCP please create objectives/mechanics that encourage the use of small gangs.

How does one counter the N + 1 > N quandary?
Grimpak
Aliastra
Gallente Federation
#10 - 2011-10-14 18:22:31 UTC
Capacity gear wrote:
Dorian Wylde wrote:
Skippermonkey wrote:
blobbing is not a game mechanic, its common sense

twenty drakes will beat ten drakes



It's nice to see that I'm not the only one in the game who understands fundamental military strategy.



''fundamental military strategy''

hmmmm debatable,. more is just more,. more players on a team in a sport gives better chance of win,. as do more lottery tickets give a better chance of winning,
calling it a ''fundamental military strategy'' makes you sound like an ass.

I do agree that it seems like that.


however, people don't blob for the sake of blobbing.

people blob because they want to kill stuff.

[img]http://eve-files.com/sig/grimpak[/img]

[quote]The more I know about humans, the more I love animals.[/quote] ain't that right

Slade Trillgon
Brutor Force Federated
#11 - 2011-10-14 18:29:38 UTC
Dorian Wylde wrote:
Skippermonkey wrote:
blobbing is not a game mechanic, its common sense

twenty drakes will beat ten drakes



It's nice to see that I'm not the only one in the game who understands fundamental military strategy.



Fabian strategists would disagree. Sun Tzu would also disagree in certain situations.

Smaller better trained forces have over taken larger less prepaired enemies many times in history.


Slade
Herping yourDerp
Tribal Liberation Force
Minmatar Republic
#12 - 2011-10-14 18:36:47 UTC
make lockbreaker bombs defleet and reset standings of anyone it hits
lols will come.
stoicfaux
#13 - 2011-10-14 18:51:13 UTC
If you're in a fair fight, your tactics suck.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Morganta
The Greater Goon
#14 - 2011-10-14 19:01:13 UTC  |  Edited by: Morganta
Jita Alt666 wrote:
I agree with what the op is trying to say:

CCP please create objectives/mechanics that encourage the use of small gangs.

How does one counter the N + 1 > N quandary?


this

what is a small gang?

a small gang is a group of people who really want to go melt things but don't have the numbers to be in a real comfortable position.

a blob is the same people when they have the numbers and feel confident

the small gang is a niche operation, true, but its not impossible to do, perhaps it is in certain places, but not all places.
It would be nice to have more, but you need an objective to create small gangs, otherwise most people would rather blob up if given the chance

so really the fix is not in breaking up the blob, but in creating a need or reason for a gmall gang/fleet to exist

actual small gangs, not just large gangs broken up into affiliated wings who operate as a blob.
Barbelo Valentinian
Federal Navy Academy
Gallente Federation
#15 - 2011-10-14 19:04:40 UTC
Jita Alt666 wrote:
I agree with what the op is trying to say:

CCP please create objectives/mechanics that encourage the use of small gangs.

How does one counter the N + 1 > N quandary?


Well, in the real world it's always been "countered" by nature - by the 2-d nature of ground/sea, by limits to what's possible wrt fuel, logistics, etc.

I guess WHs would be the EVE equivalent, with the gates only allowing a certain "mass" through.
Mehrdad Kor-Azor
Doomheim
#16 - 2011-10-14 19:12:44 UTC
Large Collidable Object
morons.
#17 - 2011-10-14 19:15:15 UTC
The problem is there's no single drawback to bring more, but only advantages.

Of course once engaged, more of the same ship class should beat fewer, provided both the FCs and pilots suck equally.

However there should be an advantage to field smaller gangs, like better warp speed, faster align times etc... - not because it would be 'more realistic', but because it would add variety and tactical depth to the game.

Anyway - first of all people would circumvent it by dividing the blob in lots of smaller fleets with minimal drawbacks, such as split broadcasts, and secondly, 0.0 lacks any tactical or financial incentive that can be achieved by a small gang.
You know... [morons.](http://www.youtube.com/watch?v=4gjOx65yD5A)
Eternum Praetorian
Doomheim
#18 - 2011-10-14 19:24:38 UTC
stoicfaux wrote:
If you're in a fair fight, your tactics suck.




Or you get a cold war...
But it is nice to make everything generic so you can copy paste replies and feel smart, amiright?


Tell me about Sun Tzu next why don't you, my favorite is MMO gamers who read the Ebay version of the art of war LOL. Big smile

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Deopheel Dalonne
Eridu Productions
#19 - 2011-10-14 19:27:31 UTC
The flaw I think EvE's game mechanics has is that it seems impossible for large numbers of weak ships to beat a handful of powerful ones.

In theory, it is possible. It is conceivable in theory that 1000 frigates might take down a supercap. But in practice this will never happen because there IS actually a limit on blobbing. No more than a few hundred ships can congregate in a given system and therefore a fleet of say 10 000 frigs is totally out of the question.

However, independent of the technical challenges, having a 10 000+ frig fleet would make sense on a number of levels.

- It would make it possible to mobilize noob players for PvP much earlier in their learning curve.
- It would offer a counterbalance to the power that is now in the hands of the very few players who are in a position to fly the biggest ships (both financially and skill wise).
- It would make battles less predictable.
- It would reward large group leadership skills (as opposed to the small-scale tribal style of leadership that we only see now).
- It would bring more players in Nullsec
- It would bring to EvE the sort of "large conscript army beat small band of professionals" scenario that has often changed history in the real world ...
Killstealing
Brutor Tribe
Minmatar Republic
#20 - 2011-10-14 19:27:37 UTC
given equal skill more ships will beat less ships

how to beat the blob? have more skill or more ships

else shut the **** up and kiss the cfc ring
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