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CSM7 Summit Topic: Starbase / POS Re-Work

First post
Author
Hans Jagerblitzen
Ice Fire Warriors
#81 - 2012-08-27 10:50:38 UTC  |  Edited by: Hans Jagerblitzen
Revolution Rising wrote:
Hans Jagerblitzen wrote:
Malcanis wrote:
Agreed. Ultra rich organizations like the CFC should be able to leverage that wealth into making their cyno jammer POS functionally invincible.


I see what you did there. Twisted


These kinds of comments aren't helpful to the conversation.

Actually beginning to expect this from the CSM now... attitudes since voting week seem to have changed drastically.


Lighten up, Rev. We're allowed a sense of humor, you know! (It's in our contract).

You'll hear more from the CSM on the POS issue, no doubt. We're planning to do a Town Hall specifically on the subject. Understand though that in the timeline of things, we have an entire Winter Expansion to plan first and foremost, which will be released before the POS work begins in earnest. There isn't quite the sense of urgency with regards to POS work right now as there is making sure that Winter Expansion is a success.

We're also heavily focused right now on establishing our Stakeholder status, making sure CCP follows through with the promises made at the May summit. At the end of last week we had our first Charter meeting recorded and sent to us, which is actually the earliest, most detailed look at the production process that ANY CSM to date has ever had access to. We are than granted a brief window to provide our own feedback before the process moves on, allowing us to provide input at the exact same time as the other Stakeholders (which include the top producers, lead designers, and other executives) which is what we've been intensely focused this weekend.

CCP is already beginning to see the value in this based on our conversations, and our goal right now is that by the time that Winter Expansion is released, we will have proven ourselves useful enough that EVERY team at CCP wants to include us at this level, not just the team we are currently assigned to as we roll out the Stakeholder experiment. We'll write about all this soon, it's all heavily NDA'd at the moment, but needless to say it's pretty exciting to go where no CSM has gone before.

POS's are not forgotten, hang tight. One step at a time!

CPM0 Chairman / CSM7 Vice Secretary

Hans Jagerblitzen
Ice Fire Warriors
#82 - 2012-08-27 11:00:55 UTC
Frying Doom wrote:
On this note I found this on twitter

http://www.reddit.com/r/Eve/comments/ypde9/im_seleene_former_ccp_game_designer_and_current/?limit=500

Comments by Seleene on the new POS setup.

Why I need to check twitter for something EvE related I don't know.

They really need a bloody CSM website.


You don't NEED to, but if you want something sent to you the minute we post it up on the web, that's kind of what Twitter is for. Real-time updates. Cool I can't think of a podcast, interview, blog post, or pertinent forum thread that ISNT tweeted about by those participating at the time, so its actually quite useful if you don't want to miss what the CSM has been up to.

Not to mention, FUN. "#tweetfleet" as the EVE Online Twitter community is known, has some of the most entertaining commentary about the game out there, it really is kind of like this relaxed party when compared to the drama and finger-pointing that often infests the forums. A lot of good people there!

Most CCP developers have Twitter accounts, and use them, so this is also a good way to drop them a line as well that's faster than using email or a forum post, or follow along and hear what they've been up to.

CPM0 Chairman / CSM7 Vice Secretary

Malcanis
Vanishing Point.
The Initiative.
#83 - 2012-08-27 11:16:45 UTC
Revolution Rising wrote:
Yeah I'm not sure what to do about guns, I'd like for the guns to be harder to take down... I really dislike the current system which gives the attacker ALL the power.

They take out 4-5 guns, and suddenly the pos just can't defend itself AT ALL.
The damage is easily tankable and the guns are changing targets like a drunk man on "no cover charge for women" night.

I'd still like to add a Market module and perhaps a reprocessing module (seperately) to that list.


A well set up pos has a heck of a lot more than "4 or5" guns...

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Frying Doom
#84 - 2012-08-27 11:27:16 UTC  |  Edited by: Frying Doom
Hans Jagerblitzen wrote:
Frying Doom wrote:
On this note I found this on twitter

http://www.reddit.com/r/Eve/comments/ypde9/im_seleene_former_ccp_game_designer_and_current/?limit=500

Comments by Seleene on the new POS setup.

Why I need to check twitter for something EvE related I don't know.

They really need a bloody CSM website.


You don't NEED to, but if you want something sent to you the minute we post it up on the web, that's kind of what Twitter is for. Real-time updates. Cool I can't think of a podcast, interview, blog post, or pertinent forum thread that ISNT tweeted about by those participating at the time, so its actually quite useful if you don't want to miss what the CSM has been up to.

Not to mention, FUN. "#tweetfleet" as the EVE Online Twitter community is known, has some of the most entertaining commentary about the game out there, it really is kind of like this relaxed party when compared to the drama and finger-pointing that often infests the forums. A lot of good people there!

Most CCP developers have Twitter accounts, and use them, so this is also a good way to drop them a line as well that's faster than using email or a forum post, or follow along and hear what they've been up to.


Actually I have all of these on my EvE twitter account but frankly I really should not need to. Most people will not go looking for updates on what you are doing, if you want to be seen doing something don't make people look for what you are doing. You show us in these forums so people don't have to look.

If you just go "Oh its available on this 3rd party site" people will complain that you are not doing anything and the average forum user will know no different.

Edit: As to NEED yes, I like all players of this game should be able to come to these forums or more preferably a dedicated CSM website and see what is currently being discussed and what the CSM members view points are, it frankly feels sleazy that I would have to use a separate entity of twitter to be able to find out what the player representatives of this game are doing.
As I pointed out in the other thread I started on this forum "CSM Stupidity", its not that you guys are not working hard its that you need to be seen by the players who your actions effect to be working hard and in what direction.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Frying Doom
#85 - 2012-08-27 11:28:05 UTC
Malcanis wrote:
Revolution Rising wrote:
Yeah I'm not sure what to do about guns, I'd like for the guns to be harder to take down... I really dislike the current system which gives the attacker ALL the power.

They take out 4-5 guns, and suddenly the pos just can't defend itself AT ALL.
The damage is easily tankable and the guns are changing targets like a drunk man on "no cover charge for women" night.

I'd still like to add a Market module and perhaps a reprocessing module (seperately) to that list.


A well set up pos has a heck of a lot more than "4 or5" guns...

I will admit I am a little paranoid so I use about 100

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Revolution Rising
Last-Light Holdings
#86 - 2012-08-28 00:02:46 UTC  |  Edited by: Revolution Rising
Hans Jagerblitzen wrote:
Lighten up, Rev. We're allowed a sense of humor, you know! (It's in our contract).

You'll hear more from the CSM on the POS issue, no doubt. We're planning to do a Town Hall specifically on the subject. Understand though that in the timeline of things, we have an entire Winter Expansion to plan first and foremost, which will be released before the POS work begins in earnest. There isn't quite the sense of urgency with regards to POS work right now as there is making sure that Winter Expansion is a success.

We're also heavily focused right now on establishing our Stakeholder status, making sure CCP follows through with the promises made at the May summit. At the end of last week we had our first Charter meeting recorded and sent to us, which is actually the earliest, most detailed look at the production process that ANY CSM to date has ever had access to. We are than granted a brief window to provide our own feedback before the process moves on, allowing us to provide input at the exact same time as the other Stakeholders (which include the top producers, lead designers, and other executives) which is what we've been intensely focused this weekend.

CCP is already beginning to see the value in this based on our conversations, and our goal right now is that by the time that Winter Expansion is released, we will have proven ourselves useful enough that EVERY team at CCP wants to include us at this level, not just the team we are currently assigned to as we roll out the Stakeholder experiment. We'll write about all this soon, it's all heavily NDA'd at the moment, but needless to say it's pretty exciting to go where no CSM has gone before.

POS's are not forgotten, hang tight. One step at a time!


It's not that, just this forum has been completely empty of CSM comments on issues for weeks and when we got one, it was a 1 line troll reply to a 1 line troll post derailing a conversation we were having.

Some of us have definitely gotten the feeling that the CSM has forgotten some of the issues along the way...

I guess it comes down to this for me - I have asked that industrial changes be made through a specific expansion, where a view of how the entire system should work would pervade.

Instead, CCP and/or CSM seems to disagree with that view, not giving us an industrial expansion, instead we get a change here, a change there - if we're lucky.

It is not just POS that are forgotten.

Some of the issues I lobbied for haven't been brought up at all, or have been under-communicated in the minutes - perhaps the minutes themselves are to blame in this.

These two for instance:
Corp contracts to allow miners to automatically sell to their corporation.
Spodzilla in grav sites.

Corp contracts seems to be being handled by the new treaty system - as Seleene and Two Step replied to my mails about this. However, it just seems that every change we want HAS TO be put into PVP terms or it's not even recognised. It even comes back to us in the minutes in terms of how this effects the PVP side of the game - "Treaty System" speaks volumes.

Spodzilla - no PVP here, and thus, not mentioned AT ALL.

This is the differentiation where a PVPer will go to do some sites. He will hit scan on his ship - every site will come up, and he'll happily go from site to site every 15-20 minutes earning his isk.
A miner tries similar.
He has to get his probe ship out, spend 20-30 minute probing the system every day - in a system without sov.
Then he can spend an hour or so getting the good ore out of the belt.
Then he has 3 days of mining spodumain.

I was told by even yourself, that this would be dealt with this CSM.

I don't see where this was brought up at all.

Even if you wanted to wait a year for the POS changes to go through, the 75% mining yield on POS mining refineries could be removed NOW.

You try and make a PVPer scan down each site individually before he goes to earn his 20m isk and watch the uproar.
Or tell every PVP corp that runs out of a POS that they will only get 75% of bounties.

Instead you guys want us to go to 0.0 and scan down each site and only get 75% of the 3 days of spodumain mining we have in front of us - when we don't want to take part in this bullshit we're called "risk averse".


Frankly, Wake the **** up.

I would direct your attention to this post:
https://forums.eveonline.com/default.aspx?g=posts&m=841911#post841911

However, the buddy relationship CSM has with CCP seems to have derailed point #3 again.

It's nice to prove to the different departments in CCP that you're on their side, but what about our side?

I understand CCP's marketing motivations around their game. Any FPS game markets their graphics, not their gameplay unless some groundbreaking new challenge has been met - like battlefield 3's destructible buildings.

In EVE that marketing gets done through PVP, the big fleet fights or the interconnected weave of having 40,000 people on at once - but never industry.

This is why it needs to be PUSHED at them. It's not something they will EVER agree to if given the choice - because they are marketing driven. The big hub-bub at fanfest around the hiring of that new marketing guy shows this.

Keep in mind also, I truly believe it DOES have marketing capital for CCP. One thing always brought up in every sandbox game I've followed since UO is the subject of player housing - the POS are exactly that for EVE. It is almost always a deal breaker for people in sandboxes, and at present it's not very good. However, they could easily bring the marketing department into the fray on this issue once it's done.

This time around at least some things were looked at that would never have come up had Mittani still been in. However, it still falls short of promises made, and ability to make CCP move from their usual position.

.

Revolution Rising
Last-Light Holdings
#87 - 2012-08-28 07:01:46 UTC  |  Edited by: Revolution Rising
Malcanis wrote:
Revolution Rising wrote:
Yeah I'm not sure what to do about guns, I'd like for the guns to be harder to take down... I really dislike the current system which gives the attacker ALL the power.

They take out 4-5 guns, and suddenly the pos just can't defend itself AT ALL.
The damage is easily tankable and the guns are changing targets like a drunk man on "no cover charge for women" night.

I'd still like to add a Market module and perhaps a reprocessing module (seperately) to that list.


A well set up pos has a heck of a lot more than "4 or5" guns...


Yes but once 4-5 guns are taken out the DPS goes down to a point most of the fleets I've been in can tank it easily - time to fall asleep.

My point here was if the guns were to fire at a single target instead of roaming around like a drunken blind man, it would be a far more reasonable risk of isk for small and medium corps.

Try not to drink and post ok ?

.

Frying Doom
#88 - 2012-08-28 07:14:00 UTC
Even though the process is not even begun I would like CCP to do things a little different than normal and realease the general direction they are going with it as they are going with it.

The POS redo is so wide spread that it effects everyone in every region of eve, especially as we are talking about personal POS as well as corporate and alliance.

Personally I feel a POS should be a POS no difference between the type for example a personal POS should be capable of doing everything an alliance POS does. With the basic rule of the bigger it is the more it costs.

SBU, cnyo jammers and guns should be separate or be able to be separately targeted on the POS.

As to the current outposts these should just be converted in POS at the time of the update, giving them the same functions that they currently have, leave NPC as it is but alter the rest.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

GeeShizzle MacCloud
#89 - 2012-08-31 16:25:21 UTC  |  Edited by: GeeShizzle MacCloud
Seleene
Body Count Inc.
Mercenary Coalition
#90 - 2012-08-31 16:29:43 UTC
Frying Doom wrote:
Even though the process is not even begun I would like CCP to do things a little different than normal and realease the general direction they are going with it as they are going with it.


They have begun the process but it's still mostly in the design stages. Once they get to a point where they feel comfortable with talking more, they will. They actually WILL because they know it's got the potential to be gangbusters awesome or a WTFBBQ mess. I'm not sure when they will start talking about it publicly but it probably won't be until closer to the winter expansion release and all THOSE dev blogs are mostly out.

2004-2008: Mercenary Coalition Boss

2007-2010: CCP Game Designer | 2011-2013: CSM6 Delegate & CSM7 Chairman

2011-2015: Pandemic Legionnaire

2015- : Mercenary Coalition Boss

Follow Seleene on Twitter!

Zyrbalax III
Goldcrest Enterprises
#91 - 2012-08-31 21:58:27 UTC
What I would like to see from the new POSes focusses mainly on the scalability aspect. I love the idea of POSes ranging in size from a one-man hideout to a full-scale starbase / outpost, with literally everything inbetween and the ability to build from that one-man hideout to (eventually) that full-scale starbase / outpost.

Two things I would like to see sitting alongside that scalability:

1. Visibility. Of course a full-scale starbase should be bleeding obvious the moment you step into its system. But a one-man hideout? To my mind something that small should be pretty unobtrusive and potentially cloakable when inactive (i.e. you have to drop the cloak when docking / undocking / refining / manufacturing etc). This ability should be really limited, quickly lost as you start to add more building blocks or power modules. You should NOT be able to cloak a deathstar. You might want to place additional constraints on cloaking of POSes - for example, perhaps the fuel consumption jumps massively when the cloak is active - to make sure it's not OP.

2. Location. Why should a POS be limited in location to a moon's orbit? Allow a POS to be setup anywhere in system (perhaps with certain restrictions eg not on grid with a POCO, another POS or a stargate); or perhaps allow smaller POSes to be setup anywhere in system, but as they grow beyond certain sizes they must be anchored to masses of increasing size; so a decent sized corp POS might need to be anchored to a moon, and a full-on starbase might need to be anchored to a planet, but a one-man hideout could be anywhere in system.

Z3
Frying Doom
#92 - 2012-09-01 02:45:40 UTC
A funny little idea how about a probe launcher module so you can scan a system without undocking. Maybe on a CQ TV

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Lunaleil Fournier
Viziam
Amarr Empire
#93 - 2012-09-03 23:36:47 UTC  |  Edited by: Lunaleil Fournier
A little late to this party, but here's my thoughts on what they proposed in the minutes:

Love it:
Starbase ability to jump around (on a VERY slow cyno timer).
Starbase docking.
'Modular'
Something every player will want to use
Individual/Personal Hangers to help with security issues
Supercap Mooring

Hate it:

Possibly 1 month to kill even a small starbase? There's all ready too much structure grinding in eve. Players should know that there's consequences in eve - don't deploy your starbase where someone's gunna shoot it or if you can't afford to lose it. Reinforcement timer of 5 days is plenty good enough.

Deploying starbases in places other than moons. I don't want to see a 'junkyard' full of starbase 'cities' in my systems or in systems my alliance is trying to conquer (again, structure grind x50 starbases all sitting right next to each other). Keeping POS at moons keeps things clean and out of the way visually while still 100% functional to the player or alliance. (I would however support multiple starbases anchoring at the same moon, but balance issues of Deathstar POS stacking on top of each other does come to mind)
Revolution Rising
Last-Light Holdings
#94 - 2012-09-04 06:13:53 UTC  |  Edited by: Revolution Rising
Yeah I gotta agree, I want POS to be harder to pull down, but 1 month is way too long.

I really think the whole system of arbitrary timers is a bad one.

I'd rather see heavily modified guns.

Instead of putting up a gun, put up a whole "gunnery array" which can then be configured with ECM/Points/Webs/Guns/Missile Launchers as the user wants.

Have the whole array fire at a particular target or - more preferably - have all the guns and missiles on the POS fire at a particular target, ECM still randomly choosing.

This would take out ships far better for POS which are unmanned at the time.

I'm not sure if there are any ramifications I haven't thought of here, but I'd like an automatic system of gunnery that's at least somewhat trying to take the opposition out properly instead of each gun firing randomly at something - which is kind of pointless.

POS should be eve online's player housing.

.

Mara Rinn
Cosmic Goo Convertor
#95 - 2012-09-06 10:08:21 UTC
Just a reminder about roles: https://forums.eveonline.com/default.aspx?g=posts&t=18260

As a minimum, here is what is required for a corp member to perform research at a POS:

  • Junior Accountant (in order to pay the 0 ISK from a corporate wallet in order to rent a corporate research line at 0 ISK/hr)
  • Wallet Access, Division X (where X is the dedicated "everyone has access to it, but it never contains anything" wallet)
  • Factory Manager (in order to be able to do anything involving a factory line, such as research, copying or invention)
  • Rent Research Slot (in order to be able to pay for the rent of the factory line)
  • Hangar Access (HQ, Based at) in order to have access to corporate hangars in stations for researching BPOs


If the member needs to do invention or copying, they need Hangar Access (Other) in order to get their copies out, or to put in the materials required for invention.

Note that hangar access (Other) is only required for invention and copying, since Hangar Access (HQ and Based at) are sufficient to allow BPOs to be put in the corporate hangar in an NPC station for remote copying jobs.

Factory Manager also allows the member to cancel anyone else's jobs. Thus the only way to prevent theft of BPOs is to have sensitive BPOs in different hangars, and set up different titles for proles and bourgeois.