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Large ORE Barges/Exhumers

Author
CorInaXeraL
The Dresdeneers
#41 - 2012-08-30 20:57:37 UTC
Tor Gungnir wrote:
CorInaXeraL wrote:


EVE was never meant to be a 'sit and mine' game. It's Pew-Pews in Space. Hence why there's a massive imbalance of Combat/Recon/Scout/Probe/Kaboom-yo ships to Rockmunchers.


Actually it was meant to be a "sit and mine" game when you play as a miner.

You can't blame miners for playing the game exactly how CCP designed it.


This is exactly why we need a skill that lets us damage ships by ramming them, or mining them to pieces.
Yokai Mitsuhide
Doomheim
#42 - 2012-08-30 21:14:52 UTC
CorInaXeraL wrote:
[quote=Yokai Mitsuhide]




EVE was never meant to be a 'sit and mine' game. It's Pew-Pews in Space.

Who do you think gathers the material to build all your combat ships?
CorInaXeraL
The Dresdeneers
#43 - 2012-08-30 21:31:00 UTC
Yokai Mitsuhide wrote:
CorInaXeraL wrote:

EVE was never meant to be a 'sit and mine' game. It's Pew-Pews in Space.

Who do you think gathers the material to build all your combat ships?



I always figured it was the Jovians.
Marcus McTavish
Volcel Police
#44 - 2012-08-31 21:01:47 UTC
Alexa Coates wrote:
Paikis wrote:
Tor Gungnir wrote:
Think we will ever see them? The current Barges/Exhumers are all technically Cruiser or Medium-sized. Since once you get into a Hulk or a Mackinaw you're pretty much done as far as training for pure mining ships go, having Large-sized Barges/Exhumers would not only be pretty cool, but would allow you to advance further as a miner.

Imagine a big fat Hulk-looking ship roughly 1km long.

Awesomesauce.


Genius idea! Let's drive the price of minerals down even further! That way I can buy cheaper ships to pew with!

I'm not seeing a problem here. Even me, a miner, would like lower prices. I mean why the **** are tier 1 bs's still 80m even months after the stupid goons are done with their stupid ****.



IF it was because of Goons, then the prices would have come back close to what they were.

DRONE ALLOYS were eliminated, they provided a very large supply of Low End Minerals.

Now that they are gone, Mining lowend ore is as profitable as many high-ends.

In nerfing Nullsec, CCP in-inadvertently nerfed it again.
Lavitakus Bromier
WTF Bunnies
#45 - 2012-08-31 22:52:35 UTC
Did I just heat some one say more ore ships?

+1
http://wiki.eveonline.com/en/wiki/Talos

One of ma fav ore ships. ore needs more like this.
Time for ore combat ships!
Shereza
Center for Advanced Studies
Gallente Federation
#46 - 2012-09-04 02:06:05 UTC  |  Edited by: Shereza
Tor Gungnir wrote:
Shereza wrote:
I have a solution to the "I wanna 8 laser mining ship!!!" issue. Fly a rokh.
.


Because Rohks can fit Barge/Exhumer laz0rs. *thumbsup*

And where did I say 8 laz0rs in the first place?

I just want bigger ship



#1 Where did I even remotely indicate I was responding to you?
#2 For most people bigger = more slots = more pretty lights = more things in high slots making pretty lights = more mining lasers for mining ships. The number of people who would, strictly for an extreme example, want a ship with the HP, cargo, fitting capacity, and slot layout of a frigate but the size of a dreadnought is astonishingly small, and the numbers don't go up appreciably as the size goes down.

But hey, way to go there on the whole taking a tongue-in-cheek response out of context and ignoring the rest in order to try to invalidate a perfectly constructive post on providing a "bigger mining ship" that would actually fit within the current EVE lineup. Um, how did it go? Oh, yes.

Tor Gungnir wrote:
*thumbsup*


____

On a more constructive note, how about this for a "larger" mining ship?

Name : Kraken
Class : ORE Battleship

Shield HP : 7500
Armor HP : 5000
Hull HP : 8500

High Slots : 8
Mid Slots : 6
Low Slots : 4
Turret Hardpoints : 4
Launcher Hardpoints : 4

Powergrid : 1000mw
CPU : 700tf

Drone Bay : 150m3
Bandwidth : 50m3

Maximum Target Range : 50km
Max Locked Targets : 5
Scan Resolution : 90mm
Magnetometric Sensor Strength : 18

Mass : 105m kg
Packaged Volume : 55km3
Volume : 575km3
Signature radius : 500m
Inertia Modifier : .15
Velocity : 70m/s
Warp Speed : 2.7 AU/s
Cargo Capaciity : 400m3
Ore Hold : 4000m3

Role bonuses : 100% increase in the yield and 25% increase in the range of mining lasers.
ORE Battleship bonuses. 2.5%/level reduction in heavy, heavy assault, and rapid light launcher cycle time and 5%/level increase in drone damage, HP, and mining yield.

Somewhat more EHP than a skiff, an offensive punch, it's big, it's fat, and it's slow. It's a civilian battleship, if you don't consider the terms to be mutually contradictory. The rorqual sets a precedent for the drone bonus. The mining laser bonus should let them effectively field 8 lasers with 4 turrets at a range, with T2 miners, comparable to strip miners thereby reducing any strains that the shorter-ranged turret-based mining lasers might impose. The launcher bonuses and hardpoints are in place because it's more practical, and interesting, than trying to work the ship around 8 turrent hardpoints while the rorqual sets a precedent for the drone bonuses. The low bonuses, half that of comparable bonuses on "real" combat ships, should also accurately reflect the ship's civilian origins while still making it useful. The large amount of hull HP reflects its OREgins, so to speak, while the slot layout ought to give it reasonable options for mining yield, tanking, and so on.

Just a thought. /shrugs. Edit: Lowered grid because I can't really see 1k base being used short of buffer tanking and more would probably be wasted.
Aurelius Valentius
Valentius Corporation
Valentius Corporation Alliance
#47 - 2012-09-11 11:09:18 UTC
Shereza wrote:
Tor Gungnir wrote:
Shereza wrote:
I have a solution to the "I wanna 8 laser mining ship!!!" issue. Fly a rokh.
.


Because Rohks can fit Barge/Exhumer laz0rs. *thumbsup*

And where did I say 8 laz0rs in the first place?

I just want bigger ship



#1 Where did I even remotely indicate I was responding to you?
#2 For most people bigger = more slots = more pretty lights = more things in high slots making pretty lights = more mining lasers for mining ships. The number of people who would, strictly for an extreme example, want a ship with the HP, cargo, fitting capacity, and slot layout of a frigate but the size of a dreadnought is astonishingly small, and the numbers don't go up appreciably as the size goes down.

But hey, way to go there on the whole taking a tongue-in-cheek response out of context and ignoring the rest in order to try to invalidate a perfectly constructive post on providing a "bigger mining ship" that would actually fit within the current EVE lineup. Um, how did it go? Oh, yes.

Tor Gungnir wrote:
*thumbsup*


____

On a more constructive note, how about this for a "larger" mining ship?

Name : Kraken
Class : ORE Battleship

Shield HP : 7500
Armor HP : 5000
Hull HP : 8500

High Slots : 8
Mid Slots : 6
Low Slots : 4
Turret Hardpoints : 4
Launcher Hardpoints : 4

Powergrid : 1000mw
CPU : 700tf

Drone Bay : 150m3
Bandwidth : 50m3

Maximum Target Range : 50km
Max Locked Targets : 5
Scan Resolution : 90mm
Magnetometric Sensor Strength : 18

Mass : 105m kg
Packaged Volume : 55km3
Volume : 575km3
Signature radius : 500m
Inertia Modifier : .15
Velocity : 70m/s
Warp Speed : 2.7 AU/s
Cargo Capaciity : 400m3
Ore Hold : 4000m3

Role bonuses : 100% increase in the yield and 25% increase in the range of mining lasers.
ORE Battleship bonuses. 2.5%/level reduction in heavy, heavy assault, and rapid light launcher cycle time and 5%/level increase in drone damage, HP, and mining yield.

Somewhat more EHP than a skiff, an offensive punch, it's big, it's fat, and it's slow. It's a civilian battleship, if you don't consider the terms to be mutually contradictory. The rorqual sets a precedent for the drone bonus. The mining laser bonus should let them effectively field 8 lasers with 4 turrets at a range, with T2 miners, comparable to strip miners thereby reducing any strains that the shorter-ranged turret-based mining lasers might impose. The launcher bonuses and hardpoints are in place because it's more practical, and interesting, than trying to work the ship around 8 turrent hardpoints while the rorqual sets a precedent for the drone bonuses. The low bonuses, half that of comparable bonuses on "real" combat ships, should also accurately reflect the ship's civilian origins while still making it useful. The large amount of hull HP reflects its OREgins, so to speak, while the slot layout ought to give it reasonable options for mining yield, tanking, and so on.

Just a thought. /shrugs. Edit: Lowered grid because I can't really see 1k base being used short of buffer tanking and more would probably be wasted.


+ -1 Epic Fail ... because we do not need "buff's" to yield... we need ships that do things the current exhumers don't do...

1. ORE transport ship - Rebuild the Orce with a smaller cargo bay(s), put in a larger ore bay and optimize it as a HS command ship/ore bucket it's supposed to be, this puts Freighters back as big cargo haulers... Orca can haul huge amounts of ore this way and haul ORE (or other rigged) ships as a side function.

2. Gas Harvester

3. ORE Drone miner ship maybe - something like an Orca with a Heavy mining drone option - like old day carrier mining, give it jump drives and a maint bay also and allow it to jump ore fleets into and out of a system using a...

...4. ORE covert recon ship - also used in WH mining...

5. WH miner ships

...etc... NO buffs to yield...
Cpt Gobla
Sebiestor Tribe
Minmatar Republic
#48 - 2012-09-11 12:37:18 UTC
Features and Ideas discussion had an idea for a Mining Field Command Ship to be added, that could probably work seeing as the Orca is basically a Mining Fleet Command Ship.

It's purpose would be to sit inside the belt and mine as well as provide on-grid boosts to the mining fleet. Allowing the Orca to haul ore and without losing all the fleet bonuses should off-grid boosting be removed (and even if it isn't it would allow the Orca to dock without losing all bonuses).

Stat-wise it probably should mine less or equal to a Procurer, have Orca-like EHP as well as cost in addition to a medium ore-bay (definitely less than a Retriever). A large drone-bay, allowing mining, ECM and combat drones of various sizes would likely also work well.

Basically a large ship to ensure the Laser Optimisation Link (or in dangerous space one of the shield links) is always on-grid as well as providing it's own mining capabilities (without competing with barges) and plenty of drones to quickly kill rats, help with mining or even jam hostile players.
Shereza
Center for Advanced Studies
Gallente Federation
#49 - 2012-09-11 19:27:49 UTC
Aurelius Valentius wrote:
+ -1 Epic Fail ... because we do not need "buff's" to yield... we need ships that do things the current exhumers don't do...

1. ORE transport ship - Rebuild the Orce with a smaller cargo bay(s), put in a larger ore bay and optimize it as a HS command ship/ore bucket it's supposed to be, this puts Freighters back as big cargo haulers... Orca can haul huge amounts of ore this way and haul ORE (or other rigged) ships as a side function.

2. Gas Harvester

3. ORE Drone miner ship maybe - something like an Orca with a Heavy mining drone option - like old day carrier mining, give it jump drives and a maint bay also and allow it to jump ore fleets into and out of a system using a...

...4. ORE covert recon ship - also used in WH mining... Reply: Incidentally, I'd like to see something like this myself, and I've posted so elsewhere IIRC

5. WH miner ships

...etc... NO buffs to yield...


The problem with your entire post, almost a rant really, is that it's off-topic, except maybe for #3. Read the topic again, "Large ORE Barges/Exhumers." I simply suggested something to be used for a ship based on a theoretical, and frankly hopefully implemented, ORE Battleship skill. It's bigger than a skiff, it's tougher than a skiff, it has combat capacities befitting a civilian battleship, and thanks to those "buffs to yield" you're complaining about it can mine at a rate comparable to a rokh given equal laser upgrades.

That's really one of the more amusing aspects of your post. It's as much a yield buff as giving the Sansha, Blood Raider, and marauder class ships 100% damage role bonuses to give them comparable weapon damage to ships. That's to say it's not. The abaddon and nightmare will do equal amounts of raw damage while the nightmare does it for half the grid, CPU, cap consumption, and wear and tear on faction/T2 crystals while also providing two utility high slots to boot.

My suggestion for making an ORE battleship that's a "mining marauder" is exactly the same. It's not a buff to yield, not compared to a rokh, it's a buff to logistics, fitting, and versatility.

Incidentally, what do you personally feel that a "WH miner ship" needs that the current mining ships don't support?
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