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[Proposal] Bring wormhole AI to all NPC rats

Author
Astor Daeoli
Pandemic Horde Inc.
Pandemic Horde
#1 - 2011-10-14 14:59:41 UTC
It's past time to improve the general PVE content in this game. It's past time to bring wormhole/incursion AI to all NPC rats.

1) No, this does not mean that NPC rats need to be as hard as sansha or sleepers.

2) NPC rats do not need to be buffed in terms of there dps and HP, but buffed a LOT in terms of thier AI i.e. all NPC frigs now scram and web, NPC crusiers use AI to remote rep, focus fire etc.

3) CCP does not have to introduce new loot for these changes but can increase unit bounties by a % say 100% increase in bounties to justify the harder experiance that would require at least two pleople working together or dual boxing to complete missions.

4) This will make the game harder for noobs, but not that much harder. Noobs will benefit more from running level 1 and 2 missions with a friend and that's why it's important that the bounties should be at least doubled to reflect the number of people needed to run the improved missions, belts, exploration sites.

5) These changes will easily improve eve existing old, basic and boring general mission and belt ratting pve content.

6) These changes are LONG overdue.

7) These changes are not hard to make.

8) Noobs will whine a bit but this change provides a small stick to increase thier social interaction, which is EVE's BEST PART.

9) please make this change soon.
Angry Onions
League of Angered Gentlemen
#2 - 2011-10-14 15:09:56 UTC
This wouldnt affect people that solo pve, so theres not much point in this since a fair majority of pve is solo (incursions excluded)

S H I T P O S T I N G

Astor Daeoli
Pandemic Horde Inc.
Pandemic Horde
#3 - 2011-10-14 15:26:03 UTC
I agree, it would make soling missions much harder (you would need to dual box) and soloing blet ratting a bit harder.

However; can you honestly say that you enjoy playing with EVE's current dumb NPC AI? Do you realy like running one mindless mission after another? So many other games have much more fun PVE content because the NPCs you are up against use good AI. Can't we encourage CCP to provide us with more entertaining NPCs?
Herping yourDerp
Tribal Liberation Force
Minmatar Republic
#4 - 2011-10-14 15:26:09 UTC
no, time and time again no, this kills the ability to "carry" newer players through missions so they getthe hang of it. this will also mean drones die a lot more due to target switching
Astor Daeoli
Pandemic Horde Inc.
Pandemic Horde
#5 - 2011-10-14 15:38:22 UTC
I agree that the change would need to be balanced so that the incrase in dificulty does not put off new players. Perhaps drone sigs and HP ccould be buffed a bit? NPC time shooting at player drones could be less than for sleeper/sansha AI etc. Perhaps CCP could scale the changes to be less in levels 1 and 2, and 3, but more in levels 4 and up? It's just that I find the level of quality of the general PVE offered in EVE's belt, mission and to a lesser extent in exploration sites to be very sub par when compared to other games out now. It would be ok for a FP2 game but I don't think the quality is high enough for a monthly subscription game.
Karim alRashid
Starboard.
#6 - 2011-10-14 15:40:53 UTC
I would conditionally support this as a part of a bigger rework of the NPC ships fit and behavior:
a) improved AI;
b) fits similar to player fits, using existing modules
c) dropped loot corresponds to NPC ship fit, if it's pointing me with some super-dupper 60km point,
I want this point to have a chance to drop;
d) cap stability, speed, sensor strength, tracking, etc. same as existing ships, i.e. NPC Sansha BS spawn has same stats as ordinary Nightmare;
e) belt, plex and mission spawns scaled down to manageable levels, I don't want belt ratters to have to cope with the equivalent of three player flown Machariels; Lol
f) NPC bounties scaled up to compensate for e)

Pain is weakness leaving the body http://www.youtube.com/user/AlRashidKarim/videos

Astor Daeoli
Pandemic Horde Inc.
Pandemic Horde
#7 - 2011-10-14 16:27:38 UTC
Part of what I'm also hoping for is for CCP to change empire PVE and made it posible for small fleet of manual flying (read "real player") empire pilots (say at least 2 in fleet) to be able to out earn a BOT ship.

It be great if you could have fun and earn more isk playing harder, more complex and more chalenging contentent in empire over a 2 hour stretch than can be earnt by a typical 0.0 bot that runns 10 hours at a time.
Astor Daeoli
Pandemic Horde Inc.
Pandemic Horde
#8 - 2011-10-14 16:30:33 UTC
Karim alRashid wrote:
I would conditionally support this as a part of a bigger rework of the NPC ships fit and behavior:
a) improved AI;
b) fits similar to player fits, using existing modules
c) dropped loot corresponds to NPC ship fit, if it's pointing me with some super-dupper 60km point,
I want this point to have a chance to drop;
d) cap stability, speed, sensor strength, tracking, etc. same as existing ships, i.e. NPC Sansha BS spawn has same stats as ordinary Nightmare;
e) belt, plex and mission spawns scaled down to manageable levels, I don't want belt ratters to have to cope with the equivalent of three player flown Machariels; Lol
f) NPC bounties scaled up to compensate for e)


All sounds good to me. ( I'm also for ending solar system local and only keeping constalation and regional chat...but that's another story)
Gizznitt Malikite
Agony Unleashed
Agony Empire
#9 - 2011-10-14 16:37:51 UTC

A couple of thoughts:

1.) The last thing CCP should do at this point in time is INCREASE hi-sec bounties. Null-sec anomalies were nerfed because the raw isk flowing into the game was unhealthy.... what do you think doubling the bounties on all rats will do??

2.) An improved AI on missions would be nice... but nerfing ALL missions so you can feel like your facing a harder opponent is most definitely not something the majority of EvE players want. I would think asking for an alternative set of missions with sleeper AI NPCs is more appropriate. How you will balance this, in terms of risk vs reward, system security, LP's, and loot is a non-trivial problem... but you can leave that to CCP. Perhaps these missions will be provided by CONCORD agents, with the reward balanced via LP's.... I don't care....

3.) Nullsec Rats need to scram more...


Gizznitt Malikite
Agony Unleashed
Agony Empire
#10 - 2011-10-14 16:52:38 UTC
Astor Daeoli wrote:
Part of what I'm also hoping for is for CCP to change empire PVE and made it posible for small fleet of manual flying (read "real player") empire pilots (say at least 2 in fleet) to be able to out earn a BOT ship.

It be great if you could have fun and earn more isk playing harder, more complex and more chalenging contentent in empire over a 2 hour stretch than can be earnt by a typical 0.0 bot that runns 10 hours at a time.


As a null-sec resident, I too love this idea.... I mean, who really needs isk in this game to replenish the stuff they lose? Its BOTS and EMPIRE residents... obviously. They're the true consumers in EvE's economy!!! On a serious note, I shouldn't be able to earn quality isk anywhere near my nullsec base... There's too much fighting and destruction going on there. All serious isk-making in this games is best left to illegal programs and Empire residents.
Astor Daeoli
Pandemic Horde Inc.
Pandemic Horde
#11 - 2011-10-14 17:16:28 UTC
Gizznitt Malikite wrote:
Astor Daeoli wrote:
Part of what I'm also hoping for is for CCP to change empire PVE and made it posible for small fleet of manual flying (read "real player") empire pilots (say at least 2 in fleet) to be able to out earn a BOT ship.

It be great if you could have fun and earn more isk playing harder, more complex and more chalenging contentent in empire over a 2 hour stretch than can be earnt by a typical 0.0 bot that runns 10 hours at a time.


As a null-sec resident, I too love this idea.... I mean, who really needs isk in this game to replenish the stuff they lose? Its BOTS and EMPIRE residents... obviously. They're the true consumers in EvE's economy!!! On a serious note, I shouldn't be able to earn quality isk anywhere near my nullsec base... There's too much fighting and destruction going on there. All serious isk-making in this games is best left to illegal programs and Empire residents.


I agree. I find much of EVE's current PVE is too repetitive, not fun, boring and far too easily exploitable by BOTing. BOTing in 0.0 side systems already allows some of the game's major alliances to finance tens to hundreds of super capitals a year. This is the most dangerous isk faucet in EVE (especialy when coupled to the existing moon goo/sov system). Many alliance and corp members will swear on their holy books that this is not the case, but recent exposes in gaming news has proven that it is the case. The anomaly nerf hit real, active players more than it hit BOT income.

I hope CCP is be able to increase player's fun-in-space while flying-in-space by making player isk generating activities more fun, harder, more complex, more unpredictable, and more challenging.

I would be perfectly happy if CCP removed all Plex, removed the ability to use $ to buy isk, and make the game’s pve content too unpredictable and too hard to BOT.

Is it technically impossible to make EVE’s pve content fun to play while also making it naturally un-bot-able?

uglybass
Spatial Idiocity Inc.
#12 - 2011-10-14 17:27:56 UTC
+1
Theres absolutly no reason why all high sec missioning has to be soloable.
This would bring more diversity and challenge to mission grinding.
Vertisce Soritenshi
The Scope
Gallente Federation
#13 - 2011-10-14 18:49:57 UTC
Angry Onions wrote:
This wouldnt affect people that solo pve, so theres not much point in this since a fair majority of pve is solo (incursions excluded)


Another "it won't effect everybody in EvE so there is no point" response. You are proving to be a bit of a drag on these forums.

This seems to be another simple fix that should be easy for CCP to implement. I agree with it. Any upgrade to the AI of rats would improve the overall game.

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821

Zircon Dasher
#14 - 2011-10-14 20:20:31 UTC
No to:

making more ISK in 2 hours of highsec than 10 hours of 0.0

making all the rats in L1 (and 90% of L2) missions web and scram.


Wutever to:

Advanced AI for NPC.

AI will not make PVE more fun. It just makes you adjust the shooting order.
It will not make it anymore dangerous outside of allowing more time for players to warp in to your location (assuming scrams have not been dispatched quickly enough).



In other words: put sleeper AI in place if you want because it doesnt help or hurt. Everyone should be clear that it won't do what OP claims it does however (with the exeption of detering noobs from missions until they can fly appropriately skilled ships).

Nerfing High-sec is never the answer. It is the question. The answer is 'YES'.

FloppieTheBanjoClown
Arcana Imperii Ltd.
#15 - 2011-10-14 21:12:48 UTC
Astor Daeoli wrote:
I agree, it would make soling missions much harder (you would need to dual box) and soloing blet ratting a bit harder.


After this, I don't think any more argument needs to be presented.

Any change that forces EVERYONE to dual box or form fleets to do one of the most basic activities in Eve shouldn't happen. It would drive a lot of players away from the game.

Founding member of the Belligerent Undesirables movement.

Adunh Slavy
#16 - 2011-10-15 04:17:11 UTC
For level fours and fives sure, maybe some of the tougher lvl 3s. But also, if they do this, the AI should not go after drones. It would be a bad thing for Gal ships that are rather underused for missions as it is.

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

Astor Daeoli
Pandemic Horde Inc.
Pandemic Horde
#17 - 2011-10-15 17:06:03 UTC
Zircon Dasher wrote:
No to:

making more ISK in 2 hours of highsec than 10 hours of 0.0

making all the rats in L1 (and 90% of L2) missions web and scram.


Wutever to:

Advanced AI for NPC.

AI will not make PVE more fun. It just makes you adjust the shooting order.
It will not make it anymore dangerous outside of allowing more time for players to warp in to your location (assuming scrams have not been dispatched quickly enough).



In other words: put sleeper AI in place if you want because it doesnt help or hurt. Everyone should be clear that it won't do what OP claims it does however (with the exeption of detering noobs from missions until they can fly appropriately skilled ships).


Fair points. I don't want to see anyone making more isk in 2 hours of highsec than during 10 hours of active (non boting) 0.0 pve'ing. What I'm hoping for is real players being able to more easily outcompete bots. This might be possible if CCP offers more isk from more fun and immersive PVE content than from the existing PVE content which is full of grind, is very bot friendly, and is mind numbingly boring.

Is there a way for CCP to change the existing PVE isk model and to make it more immersive and less easily exploitable from BOTs?
Astor Daeoli
Pandemic Horde Inc.
Pandemic Horde
#18 - 2011-10-15 17:14:35 UTC
Adunh Slavy wrote:
For level fours and fives sure, maybe some of the tougher lvl 3s. But also, if they do this, the AI should not go after drones. It would be a bad thing for Gal ships that are rather underused for missions as it is.


Yeah, I agree with that. It's best to focus more on belt rats and the level 4 and 5 content. I also love my drones and am looking forward to a blaster boost.
Sphit Ker
Ministry of War
Amarr Empire
#19 - 2011-10-16 00:08:25 UTC
Sure thing, mate.

Yes to Sleeper's AI for all NPCs. At least a derived version of it. No way to Sleeper's specs for all NPCs, tho.

Our dumbass NPCs act like this:

1) looking for target....
2) found target?
3) attack target!

The end.

It's 100% predictable and therefore lame as ****.

It knows what you think.

Shingorash
School of Applied Knowledge
Caldari State
#20 - 2011-10-16 11:36:22 UTC
Give the WH AI to level 4 and 5 rats but leave the rest.
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