These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Warfare & Tactics

 
  • Topic is locked indefinitely.
 

New defense tactics for in coming changes in FW

Author
Bad Messenger
Rehabilitation Clinic
#21 - 2012-09-02 16:47:45 UTC
RavenPaine wrote:
Dan Carter Murray wrote:
Squatdog wrote:
So I guess we can look forward to perma-trolling plexes with MWD Condor alts and having ranged ships get dumped at scram range to the button on warp in.

The restrictions mean we're forced to ship down to T1 frigs for 'minors' (I literally don't even have a t1 frig on this character), and can look forward to Falcons in 'mediums'. Yay.


plex size changes including plex size restriction and button distance is ******* ********.
the only change they needed to make for plex changes is to require rats to be dead for timer to count down, and reverse timer when no one is in the plex.


edit: the npc dmg and tank i agree with though (to equalize things)



More or less this ^.


They are making some huge changes with unknown effects. Which is what they already did, and we see where that got us..
And if they take another 6 months to correct that mess?


i think they will leave fw as it is after this change.
X Gallentius
Black Eagle1
#22 - 2012-09-02 19:06:26 UTC
Veshta Yoshida wrote:
75% contested means system has lost all upgrades,
Not true. The 300k buffer > # of LP sucked out at 75%.
Alticus C Bear
University of Caille
Gallente Federation
#23 - 2012-09-02 21:47:55 UTC
X Gallentius wrote:
Veshta Yoshida wrote:
75% contested means system has lost all upgrades,
Not true. The 300k buffer > # of LP sucked out at 75%.


This plus you may as well let them contest it to 75% before even adding any lp then there is no loss and losses at that point can be recouped by defensive plexing.

There is also a proposed cap where no offensive plexing lp is given.

If you were a very dominant faction you could let it get to vulnerable and then there would never be much incentive to plex the system as the offensive plexes would get no reward.

You just have to prevent them bashing the hub. Risky but then as you are space rich at level 5 and can deploy caps and then cyno jam the system you just have to be vigilant.

Feels like big swings to defending.
Bad Messenger
Rehabilitation Clinic
#24 - 2012-09-02 22:40:58 UTC
Alticus C Bear wrote:
X Gallentius wrote:
Veshta Yoshida wrote:
75% contested means system has lost all upgrades,
Not true. The 300k buffer > # of LP sucked out at 75%.


This plus you may as well let them contest it to 75% before even adding any lp then there is no loss and losses at that point can be recouped by defensive plexing.

There is also a proposed cap where no offensive plexing lp is given.

If you were a very dominant faction you could let it get to vulnerable and then there would never be much incentive to plex the system as the offensive plexes would get no reward.

You just have to prevent them bashing the hub. Risky but then as you are space rich at level 5 and can deploy caps and then cyno jam the system you just have to be vigilant.

Feels like big swings to defending.


Sounds like a decent plan for me, at least for systems that are not so important.

So we could maybe make 3 different categories:

1. staging system : defend it and keep is 0% contested

2. station systems: defend it and keep it around 75% contested

3. no one cares system: let it go vulnerable and upgrade
BolsterBomb
Perkone
Caldari State
#25 - 2012-09-02 23:16:52 UTC
After talking to ccp fozzie several people have found itbwould take 150 plexes on average to knock a system from lvl 5 to lvl 0. The new systems will allow losing sides or militias that dont work together to survive fl. I have other thoughts but i willnhold those for later.

Brig General of The Caldari State

"Don" Bolsterbomb

Traitor and Ex Luminaire General of The Gallente Federation

Dread Operative
Lowlife.
Snuffed Out
#26 - 2012-09-03 00:28:22 UTC
https://forums.eveonline.com/default.aspx?g=posts&t=150259&find=unread

Post here if you don't like ship restriction changes.
Yuri Intaki
Nasranite Watch
#27 - 2012-09-03 07:50:54 UTC
Dread Operative wrote:
https://forums.eveonline.com/default.aspx?g=posts&t=150259&find=unread

Post here if you don't like ship restriction changes.


Why you whine about these changes? We know that in actual fact you love the fact there will only be logistic blobs now for "medium" plexes. You are just getting what CCP wanted. You have Dev playing for Gallente side and Hans in CSM.

So come next year, you should be where CCP/Hans wants you to be. Gallente/Matar on top, aided by the faulty mechanics and the fact that everyone and their dog joins matar for farming and sends them to Caldari space and situation is tightly stamped to place when NPC's remove farming and plex changes make it so that logistic blob can just roll around and defense everything.

Add this to fact the "Trolldor" factor you can do for plexes which you actually ALREADY DO (link boosted mwd vigil off grid to stop plex despawning) and there will be land grab before patch, it's going to benefit gal/matar and that's all she wrote.

And CCP/Hans get what they want, can declare victory and CCP shuts down FW since nobody is playing for Amarr/Caldari.


Lock out
Shadows Of The Federation
#28 - 2012-09-03 08:21:42 UTC  |  Edited by: Lock out
Yuri Intaki wrote:
Dread Operative wrote:
https://forums.eveonline.com/default.aspx?g=posts&t=150259&find=unread

Post here if you don't like ship restriction changes.


Why you whine about these changes? We know that in actual fact you love the fact there will only be logistic blobs now for "medium" plexes. You are just getting what CCP wanted. You have Dev playing for Gallente side and Hans in CSM.

So come next year, you should be where CCP/Hans wants you to be. Gallente/Matar on top, aided by the faulty mechanics and the fact that everyone and their dog joins matar for farming and sends them to Caldari space and situation is tightly stamped to place when NPC's remove farming and plex changes make it so that logistic blob can just roll around and defense everything.

Add this to fact the "Trolldor" factor you can do for plexes which you actually ALREADY DO (link boosted mwd vigil off grid to stop plex despawning) and there will be land grab before patch, it's going to benefit gal/matar and that's all she wrote.

And CCP/Hans get what they want, can declare victory and CCP shuts down FW since nobody is playing for Amarr/Caldari.





Man, someone woke up on the wrong side of the bed ...


First, I don't think Justified Chaos are thrilled about logis, as they are all about 1337 pvp in frigs, skillz and all that crap that ppl invoke when they don't want to admit that they are afraid to put assets on the line. But I'm digressing.

Logistics shouldn't be an issue. After the great Inferno farm of 2012, logis should be pretty affordable for everyone in FW. As for SP, the "Caldari are rebuilding" argument held for a while, but by now your guys should have enough SP to be in logi themselves. As long as everyone can bring the same ships, it's not a problem.

As for the whole conspiracy theory ... I doubt one dev gets to decide how FW will change and I find the ideea that Hans would have any relevance in CCP strategy hilarious at best.

In one thing I agree with you though, the land grab will be interesting, because it will basically be a big game of chicken trying to balance cashing in and land grab. I suspect there will be a lot of meta involved, which imo is a lot of fun, but others might not enjoy it so much.
Bad Messenger
Rehabilitation Clinic
#29 - 2012-09-03 08:26:05 UTC
Lock out wrote:
Yuri Intaki wrote:
Dread Operative wrote:
https://forums.eveonline.com/default.aspx?g=posts&t=150259&find=unread

Post here if you don't like ship restriction changes.


Why you whine about these changes? We know that in actual fact you love the fact there will only be logistic blobs now for "medium" plexes. You are just getting what CCP wanted. You have Dev playing for Gallente side and Hans in CSM.

So come next year, you should be where CCP/Hans wants you to be. Gallente/Matar on top, aided by the faulty mechanics and the fact that everyone and their dog joins matar for farming and sends them to Caldari space and situation is tightly stamped to place when NPC's remove farming and plex changes make it so that logistic blob can just roll around and defense everything.

Add this to fact the "Trolldor" factor you can do for plexes which you actually ALREADY DO (link boosted mwd vigil off grid to stop plex despawning) and there will be land grab before patch, it's going to benefit gal/matar and that's all she wrote.

And CCP/Hans get what they want, can declare victory and CCP shuts down FW since nobody is playing for Amarr/Caldari.





Man, someone woke up on the wrong side of the bed ...


First, I don't think Justified Chaos are thrilled about logis, as they are all about 1337 pvp in frigs, skillz and all that crap that ppl invoke when they don't want to admit that they are afraid to put assets on the line. But I'm digressing.

Logistics shouldn't be an issue. After the great Inferno farm of 2012, logis should be pretty affordable for everyone in FW. As for SP, the "Caldari are rebuilding" argument held for a while, but by now your guys should have enough SP to be in logi themselves. As long as everyone can bring the same ships, it's not a problem.

As for the whole conspiracy theory ... I doubt one dev gets to decide how FW will change and I find the ideea that Hans would have any relevance in CCP strategy hilarious at best.

In one thing I agree with you though, the land grab will be interesting, because it will basically be a big game of chicken trying to balance cashing in and land grab. I suspect there will be a lot of meta involved, which imo is a lot of fun, but others might not enjoy it so much.



If i want to fly logi blobs i go to 0.0. Who really wants those in FW?
Muad 'dib
State War Academy
Caldari State
#30 - 2012-09-03 10:45:28 UTC
Bad Messenger wrote:



If i want to fly logi blobs i go to 0.0. Who really wants those in FW?


Lets pretend they never happen currently, or used to happen before inferno shall we.

Cosmic signature detected. . . . http://i.imgur.com/Z7NfIS6.jpg I got 99 likes, and this post aint one.

Bad Messenger
Rehabilitation Clinic
#31 - 2012-09-03 10:55:17 UTC
Muad 'dib wrote:
Bad Messenger wrote:



If i want to fly logi blobs i go to 0.0. Who really wants those in FW?


Lets pretend they never happen currently, or used to happen before inferno shall we.


sure some people use them, no doubt, but now there is more reason to use those especially when most of those counters are restricted from mediums.

also with new frigate changed WE CAN HAVE RR IN ROOKIE PLEXES TOO !
Yuri Intaki
Nasranite Watch
#32 - 2012-09-03 12:08:26 UTC
Lock out wrote:
Logistics shouldn't be an issue. After the great Inferno farm of 2012, logis should be pretty affordable for everyone in FW. As for SP, the "Caldari are rebuilding" argument held for a while, but by now your guys should have enough SP to be in logi themselves. As long as everyone can bring the same ships, it's not a problem.


Undocking in logistic ship inevitably results in massive wait for people to sort their ships and fittings out, being spied on by enemy, then either resulting in other side docking up or things escalating to batphones, titan hotdrops and so forth after long time of thumb twiddling.

Your militia already sends 20 man gang with logistics to chase down my solo ship. Why should I actually bother bringing a logistic ship to field when it's just gonna be titan bridged by you or some other bored entity you have on batphone since your corporation has openly admitted they cant be arsed to travel further than titan bridge so they can hotdrop some poor bastard who does not already have your titan alts on their addressbook.
Shaalira D'arc
Aliastra
Gallente Federation
#33 - 2012-09-03 17:26:19 UTC  |  Edited by: Shaalira D'arc
Yuri Intaki wrote:
Dread Operative wrote:
https://forums.eveonline.com/default.aspx?g=posts&t=150259&find=unread

Post here if you don't like ship restriction changes.


Why you whine about these changes? We know that in actual fact you love the fact there will only be logistic blobs now for "medium" plexes. You are just getting what CCP wanted. You have Dev playing for Gallente side and Hans in CSM.

So come next year, you should be where CCP/Hans wants you to be. Gallente/Matar on top, aided by the faulty mechanics and the fact that everyone and their dog joins matar for farming and sends them to Caldari space and situation is tightly stamped to place when NPC's remove farming and plex changes make it so that logistic blob can just roll around and defense everything.

Add this to fact the "Trolldor" factor you can do for plexes which you actually ALREADY DO (link boosted mwd vigil off grid to stop plex despawning) and there will be land grab before patch, it's going to benefit gal/matar and that's all she wrote.

And CCP/Hans get what they want, can declare victory and CCP shuts down FW since nobody is playing for Amarr/Caldari.




Tinfoil hat business aside.

Your issue here is that you're too obsessed over who "wins." FW is designed as an eternal war system where anyone that wants PvP (and to make isk via PvP) can easily jump in. It's made to be an accessible and permanent feature of the game. "Victory" and "Defeat" for any given side is pretty meaningless, since FW is going to be a persistent feature for years to come.

If you're expecting some grand resolution to the conflict, some Tibus Heth or Jamyl Sarum deus ex machina to move the plotline along, then don't hold your breath. AURORA is dead. CCP no longer produces in-character news articles. All plotline movement is tied to development schedules, and frozen after the new feature has been implemented.

Now that Incursions are around as a game feature, the Sansha storyline is locked in place. Kuvekai is going to be ineffectually raiding in perpetuity. Expect similar treatment for FW.

Think of this as a children's game of cop's and robbers. People who die get right back up and jump back into the fray. The participants aren't playing to win or lose, but to point fingers at each other and go "pew pew." Winning the game is meaningless; playing the game is everything. This is MMORPG logic.

If you're having fun in FW, if you honestly enjoy PvP, making isk in combat, or whatever immersion you derive out of fighting for one of the four big factions, then all's good.

But if you're waiting for CCP to call a winner, you're going to be waiting for a long, long time.
Veshta Yoshida
PIE Inc.
Khimi Harar
#34 - 2012-09-03 17:51:38 UTC
Shaalira D'arc wrote:
Your issue here is that you're too obsessed over who "wins." FW is designed as an eternal war system where anyone that wants PvP (and to make isk via PvP) can easily jump in. It's made to be an accessible and permanent feature of the game. "Victory" and "Defeat" for any given side is pretty meaningless, since FW is going to be a persistent feature for years to come....

If I know Damar correct then you have it almost completely wrong. It is not about declaring "Victory" and "Defeat", but rather that the system is being set up to accommodate only 2 militia's with the other two being in a hole 90% of the time.

It would be awesome if it truly was as you describe, eternal war with noob friendly pew and ISK on the side but it hasn't been since the early years and suggested iteration will probably not change that significantly .. defending steam-roller will be playing a game of whack-a-mole plexer while making more LP than the guy in the hole.
With no provision for ladder for the guys in the hole or indeed even on the drawing board the whole 'war' aspect fizzles quite extraordinarily and will look more like a long series of one-sided ganks.

The only time the word "diminishing" appears in the iteration post is with regards to system upgrade costs, but with the mad LP income that will be available (defensive, offensive, missions, cross plexing) you'd need much higher waste % than the ones mentioned .. since winter is likely to be the last iteration for a while we'd better analyze the crap out of it so we can stop it before getting stuck with another pile of manure for X years.

In short: There needs to be much harsher mechanics in place to prevent the 2 Militia scenario, can be on either side, f.ex. The deeper the hole, the faster your plexes.
X Gallentius
Black Eagle1
#35 - 2012-09-03 17:57:53 UTC  |  Edited by: X Gallentius
Lock out wrote:
First, I don't think Justified Chaos are thrilled about logis, as they are all about 1337 pvp in frigs, skillz and all that crap that ppl invoke when they don't want to admit that they are afraid to put assets on the line. But I'm digressing.

I think Lockout may be bitter that
1. Some people don't play the game the same way as him, and
2. they don't derp their capitals into tarps at his command.

amirite?

Also, we derp with non l337 frigates. And for a corp half your size, we're killing half as much isk and losing half as much isk. Our pace is faster than yours which leads to more fun for the ADD guys in our corp (namely me!).

Logis need to be neuted or jammed. If logi chain gets set up inside plex it's game over with these new plex restrictions. Boredom ensues. If cloaky Falcon uncloaks when attacking force warps in, game over again.

My guess is that Hans convinced CCP that T1 frig-only plexes would be "awesome", and then CCP tried to figure out a way to make it happen. But as it is, there is plenty of space in CURRENT minor plexes for the new T1 frigs as they can, properly fit, engage dessies through pirate faction ships successfully.

IMO, Lockout may disagree, FW should favor faction ships. Let 0.0 favor T2 hulls. The proposed plex size restrictions clearly favor T2 ships and kill the advantages of the faction hulls.
Juan Rayo
Justified Chaos
#36 - 2012-09-03 17:58:17 UTC  |  Edited by: Juan Rayo
Lock out wrote:


Man, someone woke up on the wrong side of the bed ...


First, I don't think Justified Chaos are thrilled about logis, as they are all about 1337 pvp in frigs, skillz and all that crap that ppl invoke when they don't want to admit that they are afraid to put assets on the line. But I'm digressing.

Logistics shouldn't be an issue. After the great Inferno farm of 2012, logis should be pretty affordable for everyone in FW. As for SP, the "Caldari are rebuilding" argument held for a while, but by now your guys should have enough SP to be in logi themselves. As long as everyone can bring the same ships, it's not a problem..


No. it has more to do with the fact some of us are interested in seeing more people come to FW (in particular to the gallente side) both experienced pvpers as well as newbies.

So right now a gang of relative newbies can try and hold a medium plex against a bigger force and expect to at least inflict some damage on the enemy before getting spanked. My particular beef with the changes on ship restriction is that the same gang would get completely obliterated, no chance at all, and thus less incentive for new people to join.

Edit: and he woke up on his normal side of the bed. That´s 100% unadultered "normal" Damar right there.
Shaalira D'arc
Aliastra
Gallente Federation
#37 - 2012-09-03 18:31:00 UTC
Veshta Yoshida wrote:

If I know Damar correct then you have it almost completely wrong. It is not about declaring "Victory" and "Defeat", but rather that the system is being set up to accommodate only 2 militia's with the other two being in a hole 90% of the time.

It would be awesome if it truly was as you describe, eternal war with noob friendly pew and ISK on the side but it hasn't been since the early years and suggested iteration will probably not change that significantly .. defending steam-roller will be playing a game of whack-a-mole plexer while making more LP than the guy in the hole.
With no provision for ladder for the guys in the hole or indeed even on the drawing board the whole 'war' aspect fizzles quite extraordinarily and will look more like a long series of one-sided ganks.

The only time the word "diminishing" appears in the iteration post is with regards to system upgrade costs, but with the mad LP income that will be available (defensive, offensive, missions, cross plexing) you'd need much higher waste % than the ones mentioned .. since winter is likely to be the last iteration for a while we'd better analyze the crap out of it so we can stop it before getting stuck with another pile of manure for X years.

In short: There needs to be much harsher mechanics in place to prevent the 2 Militia scenario, can be on either side, f.ex. The deeper the hole, the faster your plexes.


Except that's not what Damar's saying at all. He's saying Gallente have Devs and Minnies have CSM, and CCP is conspiring to end the war in the favor of Gallente/Minmatar and shut FW down forever.

Damar wrote:
And CCP/Hans get what they want, can declare victory and CCP shuts down FW since nobody is playing for Amarr/Caldari.


If you're arguing that there should be more mechanics to favor the losing militia and encourage 'comebacks,' that's fine. That veers into the reasonable.

That said, I think you're making too much out of the 'Gross LP Advantage = Irreversible Victory' angle. Making isk after the Winter Expansion will be fairly easy for everyone in FW, even if you're on the "losing" side. In fact, your faction making less LP overall will increase the market value of your LP store offerings.


Lili Lu
#38 - 2012-09-03 19:39:54 UTC
Yuri Intaki wrote:
Dread Operative wrote:
https://forums.eveonline.com/default.aspx?g=posts&t=150259&find=unread

Post here if you don't like ship restriction changes.


Why you whine about these changes? We know that in actual fact you love the fact there will only be logistic blobs now for "medium" plexes. You are just getting what CCP wanted. You have Dev playing for Gallente side and Hans in CSM.

So come next year, you should be where CCP/Hans wants you to be. Gallente/Matar on top, aided by the faulty mechanics and the fact that everyone and their dog joins matar for farming and sends them to Caldari space and situation is tightly stamped to place when NPC's remove farming and plex changes make it so that logistic blob can just roll around and defense everything.

Add this to fact the "Trolldor" factor you can do for plexes which you actually ALREADY DO (link boosted mwd vigil off grid to stop plex despawning) and there will be land grab before patch, it's going to benefit gal/matar and that's all she wrote.

And CCP/Hans get what they want, can declare victory and CCP shuts down FW since nobody is playing for Amarr/Caldari.



And here I thought this thread would be about game mechanics, and that it would be somewhat boring. However,

I did not think there was anyone in this game as mentally ill as here displayed. Mister Damar I salute your depth of delusion and desire to promote the propaganda that will surely save your people from unfair defeat and bring them into glorious real victory. May your identification with a fictional race of poor persecuted internet spaceship fascists never end. 07
Super Chair
Project Cerberus
Templis CALSF
#39 - 2012-09-03 22:32:57 UTC
Logi are sometimes the only reason (Ok I lied, triple links too Big smile) why we caldari are able to engage a justified chaos blob on a gate/in a major. They allow caldari to fight outnumbered, and even then just the simple showing of logi wins the plex because most gallente are scared to fight a caldari gang half their size if it has logi *cough*.

An issue for newer players might come up if they can only fly t1 cruisers for mediums and have to go against T2 cruisers, but then again a moa, rupture or thorax isn't that much less effective than their T2 counterparts. Now if you fly amarr T1 cruisers...Ok I see a valid point there. Some T1 cruisers need fixing...so do some HACS too. Ever since the tier 3 battlecruisers were introduced you only see hacs as often as...never. (You do see AHAC gangs, but they're not that common unless they're hugging a titan in sujarento, nisuwa, iralaja, etc). I haven't seen a sniper HAC gang in quite some time.


As far the comments regarding "falcon/logi at range= autowin" fit some damps. It's not like gallente engage on the fly anyway, you guys keep us waiting for like, an hour before you guys bring a fight to some of our proper gangs with as many numbers you could rally in that hours time (which generally varies from a 3:1 numbers ratio to a 7:1 ratio). You have plenty of time to scout out our gang, get our fleet comp, get everyyyyoneeeeeeeee (http://www.youtube.com/watch?v=MrTsuvykUZk), and come up with a counter fleet comp (that is also 3x our numbers or more).
Major Killz
inglorious bastards.
#40 - 2012-09-03 23:29:04 UTC
Glad they nerfed the lp store. Now there's no reason to go inside a plex. Doesnt matter anyway. Most of my engagements are on the plex gate or somewhere else (fu*k ship restrictions).

Ship restrictions are lame and is akin to hand holding. There should be NO 'arena' like sh!t. If you want that sh!t, go join rvb. Any and everything can and should happen. Otherwise its as lame as the alliance tournament.

The changes to the lp store will hurt alot of corporations and alliances that rely on it (saw this coming and planned for it, heh!). There may b even less reason to work with each other just because j**s and long winded talkers (politics) want more isk so they can go afk and change skills.

I may be a caldari ultranationalist terrorist, but even i dont take faction warfare seriously. However, I'm somewhat interested in seeing how this will effect the fighting. Will I have to rely more on pirating and roaming 0.0 or will I be able to farm the other faction for about atleast a year?. I'm interested in how these changes will effect activity on the other side (gallente), not so much my own milltia (caldari).


- end transmission

[u]Ich bin ein Pirat ![/u]