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Why me no hurty him??

Author
Mr Giraffe
Doomheim
#1 - 2012-09-03 12:15:15 UTC  |  Edited by: Mr Giraffe
This should have been posted friday but I had to leave work early.....

Day 1

So, I spent a week reading Eve-Uni, eve blogs and this very forum and decided to take the plunge into Eve 2 days ago. I wanted to PvP, every site I had read went on about how epic the risk and reward of Eve PVP.

I have been a long time WoW player in which PvP is just rinse and repeat nothing to it, some skill but mainly gear and button bashing and I wanted out. Signed up, logged in and started on the tutorial mission. After an hour got offer of 5 million ISK to joing some fellas Corporation which I accepted, then didnt join....(bad me). Finished tutorials.

Day 2

Having trained Frigate 3 and selling all the frigates that the tutorials I bought an Incursue and used an Eve-Uni setup I had found and put it togeather comming in at about 4.5 million ISK and with the words "you dont need loads of skills to PvP" ringing in my ears I set off jumping through systems;

Steal ore from cans (these were all passworded) No joy.
Trading insults and ramming miners. No joy.
Asking in Chat for a fight. No joy.
Looting wrecks that belong to somone else.....

Having turned my head from the screen to answer a question from the wife, I hear my ship screeching at me as the shields collapse and and my armour begins to take damage. I hit the damage control and Armour repairer and double clicked in space to dring my ship over in a long arc to bring myself into a close 500mtr orbit to the dudes Rifter and fired the afterburner. The ship is now taking damage in structure but the repairer keeps on top of it for the moment, I hit the guns, I get 20 shots off which do bugger all, not even a scratch. Bang as my ship explodes.....warp off in pod to station.

Now loosing the ship isnt the issue, I had gone out for a fight and had expected to get exploded and had I paid attention I may have done better or got away but, I did nothing to his ship. Not a thing. Nadda. Niet. Nowt.

Ive read plenty of posts saying that new players can compete with older characters, I was day 2 and he hd been playing for over 3 years. I hadnt expected to win the fight but I would have liked to give a decent showing if Im honest. Had I even managed to get him into armour I would have been excited!!!

Have I been lied to? Have I been the victim of some great jest? Dunno but its not gonna stop me trying to get into scraps.

I suppose my question is....Why the hell did my light neutron blasters with anti matter ammo do nothing at all? Is it becouse my skills are bad or his were to good? My little incurses had 106 DPS with the drone which has been plenty to kill the NPC ships in missions and belts in just a couple of shots and while I expected a Player ship to be tougher not that tough?

Am I running before I can walk here?

I always stick my neck out

Desh Bouksani
The Scope
Gallente Federation
#2 - 2012-09-03 12:39:37 UTC
im a pretty new player myself so take everything with a grain of salt, im actually reinstalling after months of not playing also... but...

It could very well be that your gun skills compared to his are very low. and also your armor/shield type skills.

Ive had this type of thing happen to me but it was alot worse... 3 of us in rifters vs 1 dramiel lol, we all died in 10 seconds. give it time, and take another month to get up rifter specific skills, and i think you will fare better next time.
J'Poll
School of Applied Knowledge
Caldari State
#3 - 2012-09-03 12:40:55 UTC  |  Edited by: J'Poll
First of all:

Welcome to EVE Online.
And I fully approve your attitude towards PvP. Not many toons do PvP on day 2.

Now about your fight:

http://eve.battleclinic.com/killboard/killmail.php?id=17395644



What could be the reason for you doing no damage to him:

1.) He was out of range. You were using blasters, which are close range guns (close range as in "welding torch close range", you almost need to touch your enemy to be effective). Each gun in EVE has an optimal range and a falloff range.

From 0 to optimal range you have the potential to do 100% damage. From optimal to 1x falloff the damage potential drops from 100 to about 50%. From 1x falloff to 2x falloff it further drops from about 50% to about 0%.

This is theoretically, even in optimal you can miss (also see point 2).

2.) He was outrunning your guns. Each gun has a tracking speed (in rad/s). This is the speed your turret can turn around it's axle.

If your turret can make 1 circle in say 5 seconds and your enemy can perform an orbit cycle in say 4.5 seconds it will outrun your turret (aka he can circle around you faster then your turret can turn).

This is called transversal (or angular) velocity. It's the speed of your target relative towards your position. (Transversal is measured in m/s, angular is measured in rad/s).

A ship with a speed of 500m/s orbiting you at 2000m will have a higher transversal velocity then a ship orbiting you at 25000m with the same speed. This is cause the distance it takes to make a full circle is bigger with a higher orbit.

So basically when shooting stuff, you can be too far way (outside gun range) or too close (your turrets can't turn fast enough). The skill is learning to know what orbit works best for your ship.



Also new player CAN be very usefull in PvP. But skills do matter a bit. Just keep in mind: All skills cap at level 5 (so if you have Gallente frigate at V and are up to a 200mil SP character, he too can only have Gallente Frigate V skilled, not more), and also skills at level 4 are usually more then enough to be competitive. Given some exceptions most skills only give 3%/5% bonus for each level, so at level 4 you are near enough as skilled as level 5 without having to train a long time.

So to be competitive, get the skills to 4 (or 5 if they are a prerequirement for another skill) and start firing away.



And also keep in mind. Bigger =/= better. Each ship has it's strength and weaknesses, the key to be succesfull in PvP / EVE is to know them and pick your fights according to them.



Also, NPC ships are not Player ships. NPC ships have fixed stats, fixed type of tank etc. where as each single ship you encounter in PvP will be fitted different (not taking into account alliance fleet doctrines and common known fits etc).



And beside your in game skill points a lot of actual player skills (as in how good do you know what you are doing, do you understand the game mechanics) matter



http://wiki.eveonline.com/en/wiki/Turret_damage
Maybe usefull to read through.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Bloemkoolsaus
Deep Core Mining Inc.
Caldari State
#4 - 2012-09-03 12:47:30 UTC  |  Edited by: Bloemkoolsaus
EVE pvp is a lot of actual piloting skill, and less about the ingame skills you can `learn` over time via the skillbooks.

Range is everything, if you control range, you'll most likely win. That is easier said then done though.

edit: seems like your opponent was using a jaguar, not a rifter. The jaguar is a VERY effective frigate killer.
J'Poll
School of Applied Knowledge
Caldari State
#5 - 2012-09-03 12:54:02 UTC
Bloemkoolsaus wrote:
EVE pvp is a lot of actual piloting skill, and less about the ingame skills you can `learn` over time via the skillbooks.

Range is everything, if you control range, you'll most likely win. That is easier said then done though.


This.

A new player can buy a 200mil SP character of the character bazaar. But cause the player doesn't know how the game works (and after 2 years I still learn new stuff) he won't be able to fly the ships that 200mil SP character can fly properly.

Usually this kind of buying high SP characters just end up in loads of tears on the forum cause he lost an expensive ship.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Papa Sotken
Nothing Comes To Mind
Snuffed Out
#6 - 2012-09-03 13:07:56 UTC
Great advice from the above posters.

Personally you should take a detailed look at your fit also.

Despite Eve-uni being a learning institute, their opinions compared to the people who sit out there pvping every day can be quite contrasted.

Did you have a web/scram? Also as above users said, check your support skills for the blasters, just cause you have the minimum reqs for fighting doesnt really mean you will do well.

Sure with little sp in your first few days you may manage to assist in some kills, but honestly in a 1v1 vs a 5 year vet with superior skills/fittings. Do you really expect to win or even do much damage to him? Its not impossible, but its highly unlikely.
After around a month, your skills will be at a more competant level as a whole and you will be able to compete much better.

Be aware that aside from the skills to use your blasters, there are various skills to support them(Dont know the blaster ones off my head sadly). But they will improve tracking/damage among other things, check them out under the certificates.

If you are really interested in learning pvp, i'd say learn the basics of Eve in the UNI, ask the stupid questions and try learn as much as you can. Then when you feel comfortable post in recruitment section and try find yourself a good pvp corp that is willing to teach you the ropes of pvp.

I did that and haven't looked back, albeit i didnt join the uni so i hopped into pvp with no clue about eve. Thsi was a terrible idea and caused me to die lots. But now im a month and a half in and im comfortable in pvp, would happily go 1v1 with the impfed guys sitting in Auga.

Despite them being 6 years vets and kicking my ass 99/100 times.

Just stick with it, skill up. Accept the fact you are inferior in skill and skill points to the guy who kicked your ass.

Good luck learning pvp. If you needa corp after you've been in UNI and learned the basics, feel free to hit me up.

Papa

Zebra Corp

Kane the Black
Doomheim
#7 - 2012-09-03 14:23:02 UTC
Welcome to EVE, Papa. Like you, I only started out recently as I was fascinated with the pirating stories in the Crimes & Punishment forums. The suggestions and advice given by the above posters is certainly true. I've been around for about three weeks now, and according to some more veteran pirates I have come across, I seem to cause an impressive amount of trouble.

As a fellow low-skilled player, I would like to point out to you I have seen two playstyles if you take the above posters advice into account:

1. The f*ck-all-approach: just go lowsec / nullsec and try taking a shot at anything that shows up on Overview. Surely you have a far larger chance you get blown to bits, as well as being an expensive way to learn the game (us newbies are always ISK-starved). Nonetheless, it teaches you quickly the can-do's and cannot-do's of your ship or ships.

2. Picky-approach: pick your targets carefully. I roam lowsec a lot cause I like the whole theme around it. I would be quite sure to warp in when I see a lost frigate somewhere, cause you would have a decent chance against it. Sure, you may not always win, but it makes for good fights. When a T3 ship comes along however, I can assure you I'm nowhere to be found. ;-)

To illustrate, and hopefully motivate you: http://eve-kill.net/?a=pilot_detail&plt_id=1444940

Fly dangerously! o/

Combat Boosters for sale - http://combatboosters.blogspot.com/

Schmata Bastanold
In Boobiez We Trust
#8 - 2012-09-03 14:32:58 UTC
Mr Giraffe wrote:
Having turned my head from the screen to answer a question from the wife, I hear my ship screeching at me as the shields collapse and and my armour begins to take damage. I hit the damage control and Armour repairer


You should have damage control ALWAYS RUNNING. It basically takes no cap so it's not like you have to manage it and it gives boost to all your resists not only to hull. I don't say it would save you because I see you had problems with getting in range and tracking and probably made most of newbies mistakes but it could prolong your death for a few seconds so you could enjoy being exploded even more than you did :)

That's what I wanted to say as an addition to advice given by previous posters.

Oh, welcome in Eve Lol

Invalid signature format

Piugattuk
Litla Sundlaugin
#9 - 2012-09-03 14:50:41 UTC
hummm, looked at the killboard you're fit seems fine, but you must understand, he's flying a tech 2 ship he has better everything over you, plus skills, plus experience, I get the sense you still felt that it should be somewhat similar to pve, but totally not, PVP is a different animal here, everytime I've pvp I've lost, so I will go to RvB soon to learn those skills.
Saren Delektroi
House VanRijkdom Trading Conglomerate
#10 - 2012-09-03 16:01:52 UTC
As a side-point, I would suggest spending some extra time learning about the various ways of tanking and when they are appropriate.

Your setup is called active armor tanking. Unfortunately, in PvP the incoming damage is so great and so fast that the repper can't keep up. The cycle times are very slow. For the incursus, look up 'buffer tanking' for armor or 'speed tanking' which applies especially to frigates. Pick one or the other and fit for it.
Dradius Calvantia
Lip Shords
#11 - 2012-09-03 16:38:44 UTC  |  Edited by: Dradius Calvantia
Something that has not been brought up yet, is that a jaguar is very often ASB fit. This means he has a very strong burst shield tank until his ASB runs out of charges. You were likely doing more to him that it seemed from your perspective (as in you were not doing zero damage, he was just repping the damage that you were doing.) Considering that you were not seeing any damage at all on him, he was likely just running the ASB flat out, which is actually very bad.

The way to beat a set up like the one he was flying, is to avoid his damage, while at the same time forcing him burn through ASB charges. A kitting ship would likely have been very effective against him as he did not have T2 guns and therefore would not have been able to use barrage (long range AC ammo.)

That type of set up is basically purpose built to kill things like the Incursus you were flying as it has a good burst tank that will last about 40 seconds when run flat out, along with very good close range damage.

TLDR: He was flying a ship about 50 times as expensive as yours, purpose built to kill the type of ship you were flying. People have not lied to you, it is possible to do well in PVP as a couple day old newbie. However, the limiting factor in how well you do is going to be your own ability to asses a situation and come up with a better plan than the other guy.
Korbin Dallaz
Center for Advanced Studies
Gallente Federation
#12 - 2012-09-03 19:20:05 UTC
There is a lot of good advice here. A simple answer is yes a newer pilot can compete with a high skill point pilot but not on day 2 sorry. You can get decent skills for a frig in a very short time but you need pretty much all the support gunnery skills up to level 4 like the ones that affect tracking, optimal and falloff.

There is a good flash based tutorial out there for tracking but you need to read and learn how tracking works and how the different guns work. Tracking mods can help a lot also. But keep in mind the rifter is a very common PvP ship for a reason. It has a tracking bonus and uses projectiles which have huge falloff range. When you learn more about optimal and falloff you will have a better idea of what you need to do to get guns to hit.

I can't say this enough read up on tracking. You will need to know how it works if you want to PvP effectively. Tracking mods help your guns track but webbers can slow your opponent down which helps with tracking.

Skills to train to level 4 for tracking:
Motion Prediction
Sharpshooter
Trajectory Analysis

There are many skills also to help damage but if you can't hit your potential damage does not matter.

Also like others have said Eve PvP has more to do with learning how to pilot than it does button mashing which you seem to understand. You will have to loose shome ships to learn how that works and as you have seen already you needed to loose one ship to learn that you need to read up on tracking. Also there a lots of videos tutorials on youtube.

I've heard it said that the best way to learn PvP is to get 100 rifters and loose them all. Like other's have said it is true that in Eve an newer player can compete with an older player but like other's have said you can put a noob in a 2 million skill point toon and he'll loose to a vet in a 5 million skill point toon. It's not the skill points that are holding you back but your knowledge of the game and luckily that is simple enough to fix.
Korbin Dallaz
Center for Advanced Studies
Gallente Federation
#13 - 2012-09-03 21:36:36 UTC
A lot of people say what makes eve PvP fun is intensity that comes with the possibility of loosing your ship that you worked so hard for. That being said if you spend your first several months in game earning enough isk to buy a ship and then loosing it fast to a player that can afford to throw away a jaguar the way you would the single unit of trit that comes with each noob ship then you might get frustrated like it sounds like you are.

One option might be to install a copy of the test server singularity. Then go on SiSi ( singularity ) where there are stations where everything costs 100 isk and have a friend duel you several times until you learn the basics of ship piloting and gunnery. I believe there are even systems on SiSi that are FFA and also where people do 1 v 1s so you might not even need a friend.

Now SiSi only mirrors with TQ every once in a while. I think they just did one a little over a week ago since they put Dust on SiSi. That means you may not be on there but there is a way for new players to get their toons on SiSi. But Keep in mind if you are on there your skills will be the skills that you had when the 2 servers were mirrored.

There are other places where you can read and find out more about SiSi but it might be helpful to learn the basics where your lessons are not as hard. I understand that takes away much of the intensity that people seem to like but it will get you to a point where you are not pulling your hair out and also where you can actually learn something from engagements with more experienced pilots. As you can see with this incident where the only thing that you learned is that you don't even understand the basics.

So learn the basics the cheap way and keep in mind we all started out where you are now so don't get frustrated and stick with it and I bet in a month you will feel a lot more confident with your abilities and find loses more satisfying since you can actually learn something.
Tau Cabalander
Retirement Retreat
Working Stiffs
#14 - 2012-09-04 00:13:55 UTC  |  Edited by: Tau Cabalander
Mr Giraffe wrote:
Steal ore from cans (these were all passworded) No joy.

Those were secure containers, not jetcans.

If unsure, right-click and check the info.

Jetcans can be found next to some active mining ships. Secure containers are typically 5km from the belt (unless they were anchored when the belt was empty).
Keno Skir
#15 - 2012-09-04 11:54:35 UTC
Saren Delektroi wrote:
For the incursus, look up 'buffer tanking' for armor or 'speed tanking' which applies especially to frigates. Pick one or the other and fit for it.


Even for pVp i'd still go with the incursus' natural boost to active tank. Higher frig skill makes the incursus' armor repper rep more, at high skills it can tank like a mo-fo.
Mr Giraffe
Doomheim
#16 - 2012-09-05 08:50:40 UTC
Cheers for all the replies guys some cracking help there.

So Ive had a few days offline and last night decided to take up a life of crime stealing more loot from wrecks trying to provoke a fight. No joy again, the only thing I managed to get into was empting ore from a non secure container and having 4 drones set on me.

Those little buggers hurt, I managed to kill 2 and escape the others and when I went back to engage on the mining ship it had gone.

4 little drones took me quite a way into my armour and Im glad the other 2 stopped attacking becouse I think I might have lost the ship.

Im now at 350k skill points, with most of the gunnery skills at 3, frigate at 4. I think I need some more mechanic skills.

Is it worth training the shield skills to give my ship more hit points?

I always stick my neck out

J'Poll
School of Applied Knowledge
Caldari State
#17 - 2012-09-05 09:02:16 UTC  |  Edited by: J'Poll
Mr Giraffe wrote:
Cheers for all the replies guys some cracking help there.

So Ive had a few days offline and last night decided to take up a life of crime stealing more loot from wrecks trying to provoke a fight. No joy again, the only thing I managed to get into was empting ore from a non secure container and having 4 drones set on me.

Those little buggers hurt, I managed to kill 2 and escape the others and when I went back to engage on the mining ship it had gone.

4 little drones took me quite a way into my armour and Im glad the other 2 stopped attacking becouse I think I might have lost the ship.

Im now at 350k skill points, with most of the gunnery skills at 3, frigate at 4. I think I need some more mechanic skills.

Is it worth training the shield skills to give my ship more hit points?



Yes

As an armor tanking ship, more shield HP will always help. It delays the time a bit till you get into armor
Same other way around. Shield tankers do also benefit from having some extra armor as it means they have more time to GTFO when their tank fails.

And eventually it opens up more possible fits, specially when you cross train into other races. Having both tank skills is never bad.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Diana Kim
State Protectorate
Caldari State
#18 - 2012-09-05 10:40:17 UTC  |  Edited by: Diana Kim
Mr Giraffe wrote:

I have been a long time WoW player in which PvP is just rinse and repeat nothing to it, some skill but mainly gear and button bashing and I wanted out.


Mr Giraffe wrote:

and with the words "you dont need loads of skills to PvP" ringing in my ears I set off jumping through systems;


But button bashing is what you did!

You have read quite a number of replies, about transversal, about speed, about orbiting and tanking...
Your main flaw was that you got a target and "bashed dat button". This isn't the game, where random determines winner, and being able to defeat other players without skill doesn't mean you can "outbash" them.

In order to defeat enemy, you have to outsmart them. You have to dictate your own rules and do not accept theirs.
What just happened? Your incursus is best used with blasters and railguns. Railguns are weak, slow but have range. Blasters are powerful, fast, but have very short range. Autocannons, that jag pilot was using, have medium range and fast speed. If it is he, who dictates range, then he will orbit you above blaster range and below railgun tracking range. He fought to deal you maximum damage and to recieve little or no damage from you. He dictated rules and he won...
while you was "bashing fire button" and pondering, what just happened and where your "DPS" was.

Honored are the dead, for their legacy guides us.

In memory of Tibus Heth, Caldari State Executor YC110-115, Hero and Patriot.

Ghanna Whynn
Kingfisher Industries
The Gentlemen's Club of EVE
#19 - 2012-09-05 13:42:22 UTC
I lol every time I hear someone say player skills.are what matters and character skills don't. Just an fyi, that 3 year old toon, even if fit the same way as you probibly has 20-25% more shields, armor, hull, cap, speed, range, tracking, damage, cap regen, shield regen, repair rate, repair amounts, rate of fire....the list goes on. Yes I am assuming that nearly 1/3 of his skill points are in something relevent to the fight...but chances are that is the case. If he is 100% miner, he would still have more cap/regen/speed/agi/hull hp just from the skills he needs as a miner.

In addition to the direct % boosts his skills give him to everything relevent, he can also fit his ship out with items that are annother 10-50% better than what a two day old character can fit. The only way player skills will overcome that gap is if the other guy is asleep, or a complete moron.

You will find morons, and sleeping pilots, but most of the time you will find someone who enjoys blowing up noobs and to them you will lose almost every time.


I'm not saying don't try, as player skills matter and you only get those by trying, but take whatever some says about skill points not nattering with a grain of salt...and a shot of whisky.
Degnar Oskold
Moira.
#20 - 2012-09-05 14:28:00 UTC  |  Edited by: Degnar Oskold
Mr Giraffe wrote:
I hit the damage control and Armour repairer and double clicked in space to dring my ship over in a long arc to bring myself into a close 500mtr orbit to the dudes Rifter and fired the afterburner.


WRONG

You were not killed by a Rifter, you were killed by a Jaguar, a Tech 2 Assault Frigate based on the Rifter design.

Put it this way. Your Incursus was a Tech 1 Frigate that costs 400,000 ISK.

The Jaguar costs over 30,000,0000 ISK.

You fighting a Jaguar in a Rifter was like bringing a knife to a gunfight. You could still win, but you would need mad skills to do it.

The Jaguar is simply in a whole different league to the Rifter or Incursus.

1) As a Tech 2 combat ship, the Jaguar's shield gets high resists to EM and Thermal damage. Most Jaguar pilots also use rigs to fill the Kinetic Damage, so he was resisting over 60% of the Thermal and Kinetic damage done to him. Your Incursus does.... Thermal and Kinetic damage.

2) The Jaguar has much more CPU and Powergrid than Tech 1 frigates like yours, so it can equip a much stronger tank and weapons.

3) The Jaguar, like all Assault frigates, gets significant bonuses to damage. It can be safely assumed that it was doing more than 2-3 times more damage than your ship.



Basically, Assault Frigates such as the one that killed you should be considered to have the firepower and effective tank of a cruiser (once you factor speed and signature into account) , in a frigate sized package.

Most players, whether 2 day old toons or 5 year old bittervets, would probably lose to a Jaguar if they were in an Incursus. Perhaps a fully tech 2 module dual-rep fit would have a chance, depending on the Jaguar's fit and the way the Jaguar pilot flew.
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