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Just to scare

Author
Cat Casidy
Percussive Diplomacy
Sedition.
#61 - 2012-09-03 09:41:14 UTC
Gillia Winddancer wrote:
I see that people are still stomping at the wrong reasons as to why high-sec dwellers will never go to low- or nullsec Roll

I still say that you can rebalance high/low/null-sec income until the world ends, it'd still do absolutely nothing to improve the situation.



Agree, without thinking to hard on it, cuz I'm drunk and i hate thinking, you can build supers in null, sweet! i want that go there, there is no difference in what you can build in low vs high. T2 only built in low? No then my precious absos and astartes would cost like 500 mil at least. ok so some other processes/ research/ reactions that can only be done in low? Drat that still makes all my t2 hulls cost a ton...meh don't care, more business clearing towers and more wardec contracts. I'm in.

.

Signal11th
#62 - 2012-09-03 09:48:09 UTC
Tippia wrote:
Irya Boone wrote:
Instead Of nerfing High sec why not just improve the other sec?
Because it leads to power creep.

Nerfs are often far better a tool to fix imbalances than buffs.

Anyway, there's not much to be scared about in that proposal.



This^^, basically if you keep buffing stuff there's no real point playing after a while as there is no challenge.

God Said "Come Forth and receive eternal life!" I came fifth and won a toaster!

Lord Zim
Gallente Federation
#63 - 2012-09-03 10:20:29 UTC
ugh zug wrote:
Paul Oliver wrote:
Has anyone considered that maybe the reason some people stick to highsec isn't some skewed risk/reward mechanic but rather the kinds of people who populate low/nullsec? It seems to me a lot of people in low and null are crying for highsec to be nerfed not out of some altrustic desire to see the game improved but because they don't have enough targets because nobody wants to bother running around getting griefed and blown up by gankers, pirates, and gate camp blobs. Does that really surprise anyone?


this

Tons of people do "stick to hisec", not because of some skewed "risk/reward" mechanic, but because of some skewed "effort/reward" mechanic. L4s make it pretty difficult for CCP to make the rewards in nullsec worth it so people will actually move there, without CCP going in a panic over the effect this has on the economy. See: The initial version of the anoms, the panic anom nerf a few months later, and the effect this had on the nullsec population.

Hisec has so much industrial capacity, and makes everything so cheaply and easy to make/get a hold of, that trying to be a manufacturer in nullsec is borderline ******** (that is, unless you're manufacturing supercaps, in which case oh well nowhere else to make them vOv). While this doesn't strictly mean hisec needs to be nerfed, hisec is again setting a very, very high baseline which nullsec will find it hard to compete with.

Now, a hisec representative would probably just end up going "well, nerf JFs, that way it'll be less effort to build it in nullsec", and he'd still probably miss out on the whole issue with deklein having less industrial capacity than a fair bit of the hisec systems in the game as it is, or he'd go "hurr durr put up POSes to expand your industrial capacity", completely ignoring the fact that POS-based manufacturing is a cockstab of epic proportions (and I commend the WH guys for putting up with it, but I don't think they have that much choice), it's a huge security risk for everyone involved, it's a drain on isotopes (which, again, must come from somewhere), etc etc etc.

Both of these things mean that hisec is going to be the preferred place to be for a vast majority of the populous. I'm guilty of this myself, because I've tried to "run anoms" vs "run l4s", and let me tell you it's vastly preferable to run L4s, both effort-wise and stress-wise. I've tried to do industry in nullsec vs doing it in hisec and importing it, and let me tell you it's vastly preferable to do it in hisec and import it. It's cheaper, easier, and most just as importantly it's vastly less effort.

Cat Casidy wrote:
Agree, without thinking to hard on it, cuz I'm drunk and i hate thinking, you can build supers in null, sweet! i want that go there, there is no difference in what you can build in low vs high. T2 only built in low? No then my precious absos and astartes would cost like 500 mil at least. ok so some other processes/ research/ reactions that can only be done in low? Drat that still makes all my t2 hulls cost a ton...meh don't care, more business clearing towers and more wardec contracts. I'm in.

I've no idea what the hell you're going on about, but it sounds like you shouldn't post while drunk.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Tarn Kugisa
Kugisa Dynamics
#64 - 2012-09-03 10:23:54 UTC
Irya Boone wrote:
Instead Of nerfing High sec why not just improve the other sec? need an alien brain to think ?

Increase the refine yield in POS , in station in low en Null sec , Put some natural phenomenas .. like making the astroids more friable in Low sec or null sec or W-space more friable === more yield

and remove ability to set pos in High sec ... or increase the drawbacks ( more fuel to use in High sec or less in low /null W-space.

too much ways i stop here!!


Lore:
Because More Fluid-Routers have to be run to keep a starbases' charter online, it has to use more fuel to keep them online.
Or something like that

Be polite. Be efficient. Have a plan to troll everyone you meet - KuroVolt

Aruken Marr
The Scope
Gallente Federation
#65 - 2012-09-03 10:35:19 UTC  |  Edited by: Aruken Marr
I always thought the buff lowsec/nullsec/wh approach would be better. But I guess I can't argue with the mighty Ytterbium and his nerf highsec approach. Something has to be done about the disproportionate amount of rewards.
Muad 'dib
State War Academy
Caldari State
#66 - 2012-09-03 10:37:33 UTC
Low sec could do with some security status changes, the current system is a bit silly.

Cosmic signature detected. . . . http://i.imgur.com/Z7NfIS6.jpg I got 99 likes, and this post aint one.

feihcsiM
THE B0YS
#67 - 2012-09-03 11:31:29 UTC
No medical facilities or repair facilities in highsec outside of starter systems plz.

It's the end of the world as we know it and I feel fine.

William Walker
Dark Venture Corporation
Kitchen Sinkhole
#68 - 2012-09-03 11:34:04 UTC
Nerf everything I say. How about turning concord off for a week, let's see what'll happen then. Or vice versa, Concord everywhere. Let's go bonkers.

ヽ(⌒∇⌒)ノ へ(゜∇、°)へ (◕‿◕✿)

Rats
Federal Navy Academy
Gallente Federation
#69 - 2012-09-03 11:35:11 UTC
James 315 wrote:
Highsec desperately needs to be nerfed, while lowsec and nullsec should be buffed. That's just common sense. Smile



No, high sec doesn't need to be touched, lo and null need to be made more accessible and interesting.

Tal

I Fought the Law, and the Law Won... Talon Silverhawk

Freya Gleamingstar
Ministry of War
Amarr Empire
#70 - 2012-09-03 11:52:45 UTC
William Walker wrote:
Nerf everything I say. How about turning concord off for a week, let's see what'll happen then. Or vice versa, Concord everywhere. Let's go bonkers.


Skew the Security level lines in some short plot events, great way to test who is going to cry the most.

- Due to some kind of Concord Space Sansha incursion, Concord will not respond in some hisec systems if their own territory is compromised...

- Or adversely, Faction Ships in limited numbers and capability start randomly appearing in their own Lowsec in some situations (unless you want to start seeing the first Concord Kills on Capital ships Roll)

Crying aside, by blurring the boundaries between 0.5-0.4 lets say, it might influence more hisec-lowsec traffic.

Hisec should certainly have more mod-cons and amenities - it is supposed to be the most "civilized" (yes yes i know....). Perhaps as a sweetener Lowsec should house a majority of L4 Security Agents and perhaps more access to Pirate Faction Stations and agents...
Conniver Canwin
Rabbit Hole Solutions
#71 - 2012-09-03 12:00:55 UTC
I really don't understand why CCP has a priority to force people out of high sec.

LIke really do they have a meeting, sit down and say: " Ok guys, most of our subscribers enjoy playing our game this way, we have to change that, we have to make them play a game they don't want to play, that will surely keep them subscribed."

Either way these changes won't do anything at all to solve the "problem" of the concentration of the player base in high sec.
Lord Zim
Gallente Federation
#72 - 2012-09-03 12:04:23 UTC
Conniver Canwin wrote:
I really don't understand why CCP has a priority to force people out of high sec.

Which changes has CCP made to "force people out of hisec"?

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Sabrina Solette
Center for Advanced Studies
Gallente Federation
#73 - 2012-09-03 12:05:01 UTC
stoicfaux wrote:
Prices in high-sec go up, prices overall go up?

Meaning, I don't think it will make a difference unless the economic and industrial advantages are worth the loss of ships and cargo to piracy. (edit: Assuming they tweak the stations/costs to encourage people to use the "better"low-sec stations.)


edit: Although the losing FW == increased taxes is not a bad idea, IMO.




High-sec dwellers won't use low-sec stations, unless you can do away with gate camps. They'll just leave the game, it's odd how PvPers seem to deliberately keep over looking that fact.

You can't make people go where they don't want to go, if CCP try to force the issue they'll just lose people to other MMOs.
Frying Doom
#74 - 2012-09-03 12:07:40 UTC
Lord Zim wrote:
Conniver Canwin wrote:
I really don't understand why CCP has a priority to force people out of high sec.

Which changes has CCP made to "force people out of hisec"?

Well there was that minor mention of lowering refining rates and increased taxes, so with CCP making a such drastic changes Goonswarm will probably end up occupying 1 system as Hi-sec becomes barren with people leaving in droves.Lol

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Tippia
Sunshine and Lollipops
#75 - 2012-09-03 12:07:50 UTC
Lord Zim wrote:
Now, a hisec representative would probably just end up going "well, nerf JFs, that way it'll be less effort to build it in nullsec", and he'd still probably miss out on the whole issue with deklein having less industrial capacity than a fair bit of the hisec systems in the game as it is, or he'd go "hurr durr put up POSes to expand your industrial capacity", completely ignoring the fact that POS-based manufacturing is a cockstab of epic proportions (and I commend the WH guys for putting up with it, but I don't think they have that much choice), it's a huge security risk for everyone involved, it's a drain on isotopes (which, again, must come from somewhere), etc etc etc.
…that said, as with so many other things, a POS revamp could really open up huge room and massive flexibility in how changes in this are can be done. I always got the feeling that POSes should have been the norm, somehow, for pretty much all player activities that didn't involve NPCs; that stations would be a watered-down poor man's version of the same thing that you'd want to get away from as soon as possible; and that outposts would be the supercharged version for when you are able and willing to really be responsible for everything.

None of those have happened and a POS revamp that would allow them to be the baseline could prove to be a promising first step.
Muad 'dib
State War Academy
Caldari State
#76 - 2012-09-03 12:10:31 UTC  |  Edited by: Muad 'dib
Its not about FORCING people out, its the fact theres not enough fun and profitable things to do outside of high sec, they (ccp) are not dangling enough "reward" for the perceived risk to entice the 100,000's in high sec to try something else!

Cosmic signature detected. . . . http://i.imgur.com/Z7NfIS6.jpg I got 99 likes, and this post aint one.

Conniver Canwin
Rabbit Hole Solutions
#77 - 2012-09-03 12:19:22 UTC
Muad 'dib wrote:
Its not about FORCING people out, its the fact theres not enough fun and profitable things to do outside of high sec, they are not dangling enough "reward" for the perceived risk to entice the 100,000's in high sec to try something else!


WEll, what hte dev answered was about trying to push people out of high sec through economic pressures. There's no mentions of adding types of rewards only taking things away from what alot of people like doing already.

W/e though the change isn't relaly big anyways and wont' affect much, I'm just hoping CCP isn't going to continue down the lets' make high sec no good so people don't play there road.
Lord Zim
Gallente Federation
#78 - 2012-09-03 12:23:11 UTC
Question time: What are the incentives, right now, for anyone to go outside of hisec to do anything?

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Sabrina Solette
Center for Advanced Studies
Gallente Federation
#79 - 2012-09-03 12:25:56 UTC
Muad 'dib wrote:
Its not about FORCING people out, its the fact theres not enough fun and profitable things to do outside of high sec, they (ccp) are not dangling enough "reward" for the perceived risk to entice the 100,000's in high sec to try something else!



But if CCP keep making high-sec dwellers lower and lower paid, it'll get to the point it's not even worth playing in high-sec then they'll just stop playing.

Make high-sec boring so as to make the others more interesting will only result in lost subs. Why not just wake up to that fact before this game gets ruined by the PvP faction calling for such changes. If CCP wants to make high-sec boring and not cost effective then they obviously are not worried about retaining subs.
Muad 'dib
State War Academy
Caldari State
#80 - 2012-09-03 12:28:38 UTC  |  Edited by: Muad 'dib
Lord Zim wrote:
Question time: What are the incentives, right now, for anyone to go outside of hisec to do anything?


you can loose your +5 implants pretty quick in null i hear?

perhaps implant insurance? Heard that tossed around a few times.

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