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Player Features and Ideas Discussion

 
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Bus Stop Drug Dealing: Making Hi Sec More Realistic

First post
Author
Suddenly Forums ForumKings
Doomheim
#1 - 2012-09-03 00:58:43 UTC
In the real world police don't hang out everywhere because they have finite resources, so they look at metrics to determine problem areas and hang out near those.

The classic example is the downtown city bus stop. If there's a series of drug deals discovered there they will put more officers in the area, taking them away from more peaceful zones.

So let's make hi sec sec status more interesting.

First of all two guidelines

  • A system will never drop below 0.5 sec status if it is a hi sec system.
  • A system will never go above 1.0 sec status if it is a hi sec system.


Here are the rules of the system.

  • There is a finite amount of sec status that can be distributed across hi sec.
  • When a system has a suicide gank occur in it, some sec status is taken from neighboring systems and given to the system where the gank occurred. This represents officers being restationed to protect the peace.
  • After a certain period of time the sec status will bleed away from the elevated system and back into the surrounding systems. So if the system is uneventful officers are restationed.


This means that systems where ganks occur will rapidly have an increase in sec status at the expense of the sec status of adjacent systems.
James 315
Experimental Fun Times Corp RELOADED
CODE.
#2 - 2012-09-03 01:02:56 UTC
Or we can nerf Concord back to size, that would be even more fun. Cool
Grumpymunky
Monkey Steals The Peach
#3 - 2012-09-03 01:13:48 UTC
Not a completely terrible idea, but does that mean I could use a bunch of gank-velator alts to artificially raise the sec status in certain systems?

Post with your monkey.

Thread locked due to lack of pants.

Suddenly Forums ForumKings
Doomheim
#4 - 2012-09-03 01:15:26 UTC
Grumpymunky wrote:
Not a completely terrible idea, but does that mean I could use a bunch of gank-velator alts to artificially raise the sec status in certain systems?


Recycling those would be an exploit.
Grumpymunky
Monkey Steals The Peach
#5 - 2012-09-03 01:19:27 UTC
Suddenly Forums ForumKings wrote:
Grumpymunky wrote:
Not a completely terrible idea, but does that mean I could use a bunch of gank-velator alts to artificially raise the sec status in certain systems?


Recycling those would be an exploit.
I regularly collect corpses in highsec with an alt that has been -10 for years, why would I need to recycle them?

Post with your monkey.

Thread locked due to lack of pants.

Mal Ishos
Steecey's Industries
#6 - 2012-09-03 01:21:28 UTC
Comparing EVE to real life inevitably leads to failure.

But, OP is used to that by now.

Amirite?
Yokai Mitsuhide
Doomheim
#7 - 2012-09-03 01:22:28 UTC
Suddenly Forums ForumKings wrote:
In the real world police don't hang out everywhere because they have finite resources, so they look at metrics to determine problem areas and hang out near those.

The classic example is the downtown city bus stop. If there's a series of drug deals discovered there they will put more officers in the area, taking them away from more peaceful zones.

So let's make hi sec sec status more interesting.

First of all two guidelines

  • A system will never drop below 0.5 sec status if it is a hi sec system.
  • A system will never go above 1.0 sec status if it is a hi sec system.


Here are the rules of the system.

  • There is a finite amount of sec status that can be distributed across hi sec.
  • When a system has a suicide gank occur in it, some sec status is taken from neighboring systems and given to the system where the gank occurred. This represents officers being restationed to protect the peace.
  • After a certain period of time the sec status will bleed away from the elevated system and back into the surrounding systems. So if the system is uneventful officers are restationed.


This means that systems where ganks occur will rapidly have an increase in sec status at the expense of the sec status of adjacent systems.


This isn't real life.
ISD TYPE40
Imperial Shipment
Amarr Empire
#8 - 2012-09-03 01:26:02 UTC
Thread moved from General Discussion to Features & Ideas - ISD Type40.

[b]ISD Type40 Lt. Commander Community Communication Liaisons (CCLs) Interstellar Services Department[/b]

Raiz Nhell
PeregrineXII
#9 - 2012-09-03 01:29:45 UTC
I like the idea of movable sec-status

I think that concord should be nerf-ed back to .7 and higher...
With a defeat-able "response" team coming out to help the "victim" in .7 and lower...

The more "responses" the higher the sec status till it gets a permanent garrison...

As for ganking alts to raise the sec status, I dunno what to do...
Maybe base the "response" on ISK value destroyed (not dropped) rather than number of kills...


There is no such thing as a fair fight...

If your fighting fair you have automatically put yourself at a disadvantage.

A Soporific
Perkone
Caldari State
#10 - 2012-09-03 03:38:11 UTC
This could totally mess with missions. Doesn't the security status of the system effect the way that missions pay out?

Besides, security changes between .5 to 1.0 is functionally irrelevant for most players. Who does this change really benefit? What does it matter?


I don't see why CCP should care.
Pinky Denmark
The Cursed Navy
#11 - 2012-09-03 12:23:18 UTC
Cut back funding to Concord and give players more low-sec which is better connected and has more belts for people to hide in...
Kitt JT
True North.
#12 - 2012-09-03 14:03:15 UTC
dumb idea. easily exploitable.

However, variable sec status based on something like... the amount of time an incursion spends in a system... that i could get behind
Jafit
Caldari Provisions
Caldari State
#13 - 2012-09-03 14:53:51 UTC
A nerf to highsec in any form will never ever be contemplated by CCP who need to prevent a mass exodus of the risk-averse cuckold beta publords that pay their wages.