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NPC Navy useless?

Author
Beekeeper Bob
Beekeepers Anonymous
#1 - 2012-09-02 17:32:09 UTC
What is the point of an NPC navy, if they can't kill anything?
In FW, Enemy ships frequently camp stations in the opposing Militia's area without any problem, they can easily tank the NPC's endlessly with the proper setup.
CCP, you need to learn the term "Escalation" Oops


In any realistic situation, if the Navy can't affect the enemy, they would call for backup.....
I'm all for more fights, but seriously, if your going to make a "Navy", at least make it more useful than Iraq's ......8)]

Signature removed - CCP Eterne

Surfin's PlunderBunny
Sebiestor Tribe
Minmatar Republic
#2 - 2012-09-02 17:34:32 UTC
Pirate factions in missions call in backup all the time, why not belt rats???

CCP you're losing control of your game

"Little ginger moron" ~David Hasselhoff 

Want to see what Surf is training or how little isk Surf has?  http://eveboard.com/pilot/Surfin%27s_PlunderBunny

Virgil Travis
Non Constructive Self Management
#3 - 2012-09-02 17:36:18 UTC
Someone's not had his nap today.

Unified Church of the Unobligated - madness in the method Mamma didn't raise no victims.

Abel Merkabah
Caldari Provisions
Caldari State
#4 - 2012-09-02 17:38:57 UTC
Here here!

Every NPC fight should be futile for the players...

Better yet, every NPC should just be replaced with Concorde.

James315 for CSM 8!

lanyaie
Nocturnal Romance
Cynosural Field Theory.
#5 - 2012-09-02 17:41:19 UTC
Just you wait...CCP is going to invent jove cyno's in highsec and the jove will kill all of you whiners Twisted

Spaceprincess

People who put passwords on char bazaar Eveboards are the worst.

leviticus ander
The Scope
Gallente Federation
#6 - 2012-09-02 18:49:19 UTC
Abel Merkabah wrote:
Here here!

Every NPC fight should be futile for the players...

Better yet, every NPC should just be replaced with Concorde.

it's not that he wants it to be impossible, he just wants them to actually pose a threat. like making the navy ships kind of like the incursion ships that camp gates.
James 315
Experimental Fun Times Corp RELOADED
CODE.
#7 - 2012-09-02 18:51:32 UTC
Have the Navy occasionally go rogue and start shooting up the ice fields, that might be fun. Smile
Abel Merkabah
Caldari Provisions
Caldari State
#8 - 2012-09-02 18:53:28 UTC
leviticus ander wrote:
Abel Merkabah wrote:
Here here!

Every NPC fight should be futile for the players...

Better yet, every NPC should just be replaced with Concorde.

it's not that he wants it to be impossible, he just wants them to actually pose a threat. like making the navy ships kind of like the incursion ships that camp gates.


Actually I like that idea. I recant my previous post.

As long as the pirates can fire on the navy with out being concorded.

Navy gate camps are strong enough to keep one or 2 pirates out of a system, but would allow pirate raiding parties to fight their way through. That could be fun! If we are going with this though, I think NPCs (non Concorde) should be able to pod as well.

James315 for CSM 8!

TheBreadMuncher
Protus Correction Facility Inc.
#9 - 2012-09-02 18:57:17 UTC
James 315 wrote:
Have the Navy occasionally go rogue and start shooting up the ice fields, that might be fun. Smile


I +1'd this, but seriously, how many times have you heard of, say, the Royal Navy going rogue and shooting up fishing fleets?

"We will create the introduction thread if that is requested by the community. Also, we will have an ISD Seminar about the CCL team in the coming weeks in which you can ask your questions about the CCL team and provide some constructive feedback to us." - Countless pages of locked threads and numerous permabanned accounts later, change is coming.

Tippia
Sunshine and Lollipops
#10 - 2012-09-02 19:01:26 UTC  |  Edited by: Tippia
Beekeeper Bob wrote:
In any realistic situation, if the Navy can't affect the enemy, they would call for backup.....
…and that backup is the militia troopers cooped up in the station in question. With the navy supporting them, they should stand a much better chance. So really, the question is why aren't you supporting your faction's navy in their time of need? Blink
James 315
Experimental Fun Times Corp RELOADED
CODE.
#11 - 2012-09-02 19:03:01 UTC
TheBreadMuncher wrote:
James 315 wrote:
Have the Navy occasionally go rogue and start shooting up the ice fields, that might be fun. Smile


I +1'd this, but seriously, how many times have you heard of, say, the Royal Navy going rogue and shooting up fishing fleets?

That's why I come to EVE, to get away from the boredom of the Royal Navy and its accursed good manners. Cool
Virgil Travis
Non Constructive Self Management
#12 - 2012-09-02 19:03:25 UTC
TheBreadMuncher wrote:
James 315 wrote:
Have the Navy occasionally go rogue and start shooting up the ice fields, that might be fun. Smile


I +1'd this, but seriously, how many times have you heard of, say, the Royal Navy going rogue and shooting up fishing fleets?


Dogger Bank Incident

Unified Church of the Unobligated - madness in the method Mamma didn't raise no victims.

Corina Jarr
en Welle Shipping Inc.
#13 - 2012-09-02 19:03:52 UTC
Abel Merkabah wrote:
leviticus ander wrote:
Abel Merkabah wrote:
Here here!

Every NPC fight should be futile for the players...

Better yet, every NPC should just be replaced with Concorde.

it's not that he wants it to be impossible, he just wants them to actually pose a threat. like making the navy ships kind of like the incursion ships that camp gates.


Actually I like that idea. I recant my previous post.

As long as the pirates can fire on the navy with out being concorded.

Navy gate camps are strong enough to keep one or 2 pirates out of a system, but would allow pirate raiding parties to fight their way through. That could be fun! If we are going with this though, I think NPCs (non Concorde) should be able to pod as well.

CCP has already said NPC's will never pod.

However, making the Navy's actually seem capable woudl be nice.


I'd also like all rats to be buffed. A single BS killing a couple dozen ships without a sweat is a little silly. So, buff rats, remove some from their respective areas, and buff bounties. The end result would be identical to how it is now with less rats (same overall dps, hp, and bounties).
Of course, CCP can also stealth reduce bounties in this process... I would not mind losing a little isk for some more reasonable NPCs (note: I do not speak for anyone but myself...).
Alara IonStorm
#14 - 2012-09-02 21:45:38 UTC
I would like to see big Navy Fleets flying around low sec engaging pirates and enemy FW players. As well they would fight each other.

Including Carriers like the ones in Lvl 5 missions and sleeper target switching AI.
Elvis Fett
Sebiestor Tribe
Minmatar Republic
#15 - 2012-09-02 21:56:28 UTC
Alara IonStorm wrote:
I would like to see big Navy Fleets flying around low sec engaging pirates and enemy FW players. As well they would fight each other.

Including Carriers like the ones in Lvl 5 missions and sleeper target switching AI.


Then get a group of friends, get some carriers, and go around low-sec engaging enemy militia members. Having large roaming fleets of NPCs interrupting PvP in low-sec is such a bad idea it doesn't even warrant a response, yet here I am giving one.
Cat Casidy
Percussive Diplomacy
Sedition.
#16 - 2012-09-03 05:39:45 UTC  |  Edited by: Cat Casidy
wait...the enemy militia is camping your high sec station? Why would that be some npc's job to fix? you're in the milita, they're in your system, go explode them, it should be a bit easier with the npc's providing support.

.

Shane Joven
Republic Military School
Minmatar Republic
#17 - 2012-09-04 02:09:41 UTC
Elvis Fett wrote:
Alara IonStorm wrote:
I would like to see big Navy Fleets flying around low sec engaging pirates and enemy FW players. As well they would fight each other.

Including Carriers like the ones in Lvl 5 missions and sleeper target switching AI.


Then get a group of friends, get some carriers, and go around low-sec engaging enemy militia members. Having large roaming fleets of NPCs interrupting PvP in low-sec is such a bad idea it doesn't even warrant a response, yet here I am giving one.


Most of low sec is completely dead, having some roaming NPC Fleets of both Navy and Pirates would actually add some depth to the game. Nothing crazy but having a Pvp battle that comes in and starts shooting people randomly would sure be fun IMO
Katran Luftschreck
Royal Ammatar Engineering Corps
#18 - 2012-09-04 04:23:03 UTC
Take a lesson from the GTA series and have Navy escalate over time:

1 Star Wanted = You're just passing through 0.5 to 0.8, doesn't go up unless further provocation or 2 minutes have passed. Navy takes no action... yet.

2 Star Wanted = You enter a 0.9 or 1.0 system (incidentally, newbie tutorial systems all fall in this catagory) or spent more than 2 minutes in a 0.5 through 0.8 system. At this point Navy frigates will come in an start shooting if you stay in one place for more than a minute. Navy does not tackle you, though... yet. Drops back to 1 if you leave the system for one with a lower security rating.

3 Star Wanted = Still not getting the hint? One minute after the Navy frigates show up, destroyers and light cruisers come in and join in trying to pop the offending ship. If it warps away, drops back to 2 stars ... for now. If they stick around and are not dead after another minute it goes up to 4 stars.

4 Star Wanted = Firing at a Navy ship automatically triggers this level. Navy battlecruisers warp in and their frigates start trying to web and warp scramble the offender. 4 stars does not drop back to 3 stars or less until the offender leaves the system. Will not drop below 2 star minimum until they leave faction space entirely for 15 minutes.

5 Star Wanted = When someone survives 4 stars for over a minute without warping away or worse, actually destroys a Navy ship, then it's red alert time. Everything up to and including multiple battleships all dog-pile onto the offender, web, scramble, ECM, kitchen sink, you name it. Also at this point their wanted level will not drop below 4 stars until they leave faction space entirely for 15 minutes.


This way someone just passing through and not lingering would still be mostly safe from Navy, which is no different than now because they're already pretty much the keystone cops of space. But people actively trying to camp would find their stay becoming increasingly unwelcome over time.

Note that with this formula it would take 2 minutes for the first Navy frigates to arrive provided that the trespasser does nothing else but sit there, and a moving target who warps someplace every minute but does nothing else could theoretically stay around forever. But hop-scotching around the map is not the same as camping, which means that FW players could indeed directly engage each other in quick battles in each other's territory. All this mechanic would do is eliminate camping a system. Raiding a system would still be a valid strategy. Hit & Run would be the FW method of combat in Hisec, rather than just Camp & Lulz in front of stations all day.

http://youtu.be/t0q2F8NsYQ0

Solstice Project
Sebiestor Tribe
Minmatar Republic
#19 - 2012-09-04 06:56:16 UTC
Funny how people who mostly aren't even remotely connected to something believe they should have a say in it.
Alice Saki
Nocturnal Romance
Cynosural Field Theory.
#20 - 2012-09-04 07:31:10 UTC
Just wait till you have Negative SecStatus in Amarr Space, they ain't so useless then ;)

FREEZE! Drop the LIKES AND WALK AWAY! - Currenly rebuilding gaming machine, I will Return.

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