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[Recording] Wormhole Townhall With CSM Two Step

First post
Author
Cab Tastic
Slartibartfast Coastlines Inc.
#61 - 2012-09-02 16:26:23 UTC
It seems to me the C5-C6 dwellers want to change wh's into Null. Bring in the caps, blast the POS. Rinse and Repeat. Boring.

To me, as a C2 dweller wh's are all about small gang PvP. Because a larger alliance cannot bring in the big guns into our wh it allows us to fight on a more even basis. We regularly fight larger alliances because we know they cannot just enter our home and destroy it in minutes.

Yes, I agree POS's do need a revamp but leave the basic mechanics of WH's alone please. It is IMO the best aspect of this game currently and from what I have seen so far generates the best PvP.

Bane Nucleus
Dark Venture Corporation
Kitchen Sinkhole
#62 - 2012-09-02 16:55:01 UTC
Two step wrote:

2) I am in no way advocating player limits or some such nonsense for lower class wormholes. My view is that because a POS in a C1 doesn't have to face dreadnaught guns, it shouldn't have dreadnaught-level shields and weapons. In exchange, perhaps these POSes would have the longer reinforcement timers mentioned in the minutes, especially if those timers required action from both the attacker and the defender to prolong. I think this would be a good solution to folks worried about having their POS randomly reinforced.


A 15-20 man fleet can equal the dps of a dread. Think about that as the fleets get bigger. This whole "cant shoot it with dreads" stuff means nothing when a fleet of ships will equal the same dps.

No trolling please

Meytal
Doomheim
#63 - 2012-09-02 19:15:51 UTC
Two step wrote:
2) I am in no way advocating player limits or some such nonsense for lower class wormholes. My view is that because a POS in a C1 doesn't have to face dreadnaught guns, it shouldn't have dreadnaught-level shields and weapons. In exchange, perhaps these POSes would have the longer reinforcement timers mentioned in the minutes, especially if those timers required action from both the attacker and the defender to prolong. I think this would be a good solution to folks worried about having their POS randomly reinforced.

What, specifically, does a few Dreads bring to the table that an equivalent-dps subcap fleet cannot bring? As has been mentioned, C1-C3 has easy access to k-space. You can stream high-dps subcap after high-dps subcap into these systems and demolish anything standing in your way.

So what's so special about Dreads that some people think you can't shoot towers without them? Could it be something that has mostly been ignored in this thread when it was briefly mentioned?

Raptors Mole
Deep Core Mining Inc.
Caldari State
#64 - 2012-09-02 19:33:54 UTC
RE: Removing Large towers from C1-4.

Taking down a large POS without caps is more challenging than taking down a medium or small. But it's not much harder.

If you remove large towers from C1-4, you limit what can be done within the POS itself - Industry in particular.

So No, I would not support this as I fear all the smaller WH corps would move out.

Forcefields work well, if they need to go then so be it. If you are going to recode WH Space staions completely - why not rewrite the code for Force fields completely?

WH life is where a small but significant number of players enjoy what is a challenging and rewarding environment.

Don't Fek it up.




Messoroz
AQUILA INC
Verge of Collapse
#65 - 2012-09-02 21:45:22 UTC  |  Edited by: Messoroz
Two step wrote:
As fun as it is to speculate on why CCP wants to remove FF's, it isn't actually helpful to the discussion, so I would ask folks to take that speculation elsewhere.

I've heard some great feedback from a lot of people via EVE mail and convos. Just wanted to answer a couple of the more common questions I get via eve mail in this thread:

1) Yes there will be more of these town halls. I'm not quite sure when, but the next one will be advertised more widely, including a post here and on my twitter account (@two_step_eve), as well as my blog.

2) I am in no way advocating player limits or some such nonsense for lower class wormholes. My view is that because a POS in a C1 doesn't have to face dreadnaught guns, it shouldn't have dreadnaught-level shields and weapons. In exchange, perhaps these POSes would have the longer reinforcement timers mentioned in the minutes, especially if those timers required action from both the attacker and the defender to prolong. I think this would be a good solution to folks worried about having their POS randomly reinforced.

3) There have been some accusations both here and elsewhere that this is because AHARM wants to attack more lower class wormholes or something similar. This is total nonsense. If we wanted to attack lower class wormholes, we could certainly do so right now. Your 10 man corp isn't going to be saved by your large POS full of ECM, it is safe because large groups have no interest in attacking you. We aren't in it for the loot, which is pretty meager, we are there for the fights, and we wouldn't get one from a small corp in a C1.


So you want CCP to create special exceptions with no explanation for a subset of the systems in eve. (They are firmly agaisnt special exceptions, this is why PLEX was made an movable item, and many other things fixed and changed)

If you want to make POSes weaker in lower classes, then do the same thing for highsec where you can't use dreads either. Where's your excuse there?

Quote:
we wouldn't get one from a small corp in a C1

Terrible excuse, remember those 400 russians invaded our wormhole systems that invaded our wormhole system on the excuse of expecting a fight? yea......no....
Indo Nira
The Scope
Gallente Federation
#66 - 2012-09-02 22:00:12 UTC
Cab Tastic wrote:
It seems to me the C5-C6 dwellers want to change wh's into Null. Bring in the caps, blast the POS. Rinse and Repeat. Boring.

To me, as a C2 dweller wh's are all about small gang PvP. Because a larger alliance cannot bring in the big guns into our wh it allows us to fight on a more even basis. We regularly fight larger alliances because we know they cannot just enter our home and destroy it in minutes.

Yes, I agree POS's do need a revamp but leave the basic mechanics of WH's alone please. It is IMO the best aspect of this game currently and from what I have seen so far generates the best PvP.




woaw woaw woaw :P don't put us all in the same pan... pos bashing is boring... and there are plenty of people who don't aggree with the changes as they were presented

I know of a good number of people who only go to the odd poco or pos bash in hoping that the defender brings people to defend... and also.. you can get a 80-man t3 fleet trough the wormholes, even the lower class ones; That doesn't qualify as small gang fleet (in order to fix that, I, Personally, think that wormhole mass limits need to be looked at, but meh.. I don't care about it as strongly as I do about DOCKING IN WORMHOLE space)
Pancake King
Deep Core Mining Inc.
Caldari State
#67 - 2012-09-02 22:09:46 UTC
Messoroz wrote:

If you want to make POSes weaker in lower classes, then do the same thing for highsec where you can't use dreads either. Where's your excuse there?


I, personally, do not give a rats about what happens in Highsec and would hope Two-Step is of a similar mindset. It's completely irrelevant to the WH discussion.
Wolvun
The Scope
Gallente Federation
#68 - 2012-09-02 22:24:18 UTC
Two step wrote:
2) I am in no way advocating player limits or some such nonsense for lower class wormholes. My view is that because a POS in a C1 doesn't have to face dreadnaught guns, it shouldn't have dreadnaught-level shields and weapons. In exchange, perhaps these POSes would have the longer reinforcement timers mentioned in the minutes, especially if those timers required action from both the attacker and the defender to prolong. I think this would be a good solution to folks worried about having their POS randomly reinforced.


Stop making all your examples from a C1 perspective and still apply the nerf to C2-4's. If you want to change C1's go right ahead but you should be looking at the WH mass allowances of a C1 and not the POS itself.

Week long timers that have to be messed with every day to prolong or attack are just awful, why would the attacker or defender want that?

And why do we in C1-4 have to now have ****** mechanics like this that will not allow us to "attempt" to fortify a system and you in your C6 can fortify your system with what would be well over 50 cap ships? Why can't we get a cap nerf in C5/6's? It's the very same argument.

Meytal
Doomheim
#69 - 2012-09-03 00:35:06 UTC
Two Step, I know I've poked you a couple of times about AHARM's attempt to bash a POS in a C3 and then the carnage that followed, but try to see it from the perspective of those of us who live in C1-C4 systems.

We do this sort of thing all the time. Yes, we even get jumped from time to time (though the more organized groups tend to have scouts making it less of a bloodbath). WE have to face the large dickstars with no siege Dreads, you don't. WE have to spend the extra time shooting a tower while hostile third parties could jump in on us; because these systems are so accessible from k-space, it could happen at any moment and local could spike immediately. We know this, and we choose to live here anyway.

No, I don't think anyone really enjoys POS bashing. Most of us just do it to provoke the occupants: if they bring a fight, we'll probably not finish off the tower, unless it's a medium or a small, or faction fit, or looks like it might be a loot pinata. Many times, my corp has left the system after a fight and allowed the occupants to keep their tower(s), just because they brought a fight. If they start smack-talking, we'll shoot up their fleet and taken down their towers. If they are good sports, we'll even give them advice on how to improve their setups.

But my point is that those of us who live in these systems know what is involved in these kinds of activities. Maybe it's a news flash, but you don't use the same tactics that you would use when caps are available. And, y'know, many people in "lesser" wormholes actually LIKE it like that. If we want to play by different rules, we head out to C5/C6 or to Nullsec. Variety is the spice of life, so they say.

The system isn't broken, unless you consider that ECM is a bit overpowered. The reason Dreads are so useful is siege mode and the fact that ECM doesn't work on Dreads in siege mode. ECM is a game changer. It was toned down on player ships some time ago, so it's time to re-visit ECM on POSes.

Should off-racial ECM work as well as it does? Probably not. There should be a chance, but right now it's far, far too large of a chance. An off-racial jam strength of 15 is huge, and on the order of a max Falcon using same-racial jammers.

Is the racial strength too high? Since you're not likely going to be adding more ECM batteries during a siege, and the attackers can always bring more ships, a near-guaranteed lock for one ECM battery on a single ship probably isn't too powerful.

Address some of the balance issues with CCP, and you'll fix any "problems" in "lower" wormholes. Don't try to change what isn't broken when you don't understand what's going on in the first place. As it stands now, you'd just be poking around at some of the symptoms instead of looking at the deeper issues.

Please do the right thing.
forsot
Hard Knocks Inc.
Hard Knocks Citizens
#70 - 2012-09-03 01:17:09 UTC  |  Edited by: forsot
I have never done any real pos bashes my self. But when we started looking for a new wormhole i found lots that we could have taken even as a small corp. Most would have requiered much more effort on are corps part then a big corp in days spent there removeing people from their system. In the end it would amount to the same total effort if we had the numbers to remove them. If a small corp wants to evict someone all they have to do is find a wormhole with a corp that they feel they can maintain system controle over for long enough to make it not worth the residents time to stay. So to me a POS will never really hold a grip on takeing a system and thats the way i think it should be in smaller wormholes.

Also something no one has said in this thread is that with the removal of force fields there will be many more high dps ships that can be used to remove a POS from a system, unless they implement some minimum range from which someone without permission can be to a pos. So any limits placed on low end systems will be amplified by this as it will lower the amount of time spent to remove them.

I would like to hear more about the perposed POS system before i make any judgement about it. first they have not given any real specifics about the amount of shield the new ones will have. As well those week long timers you all seem to hate they did not say that you would need to remove all the shield each time it may just requier you to show up and shoot for 5 min each day in a bc, would that be so horrible? It would also lead to more fights which wouldent be so bad would it?

One last thing is the force field issue if the main problem with updateing the pos system had to do with it being old code would it not follow suit that force fields suffer from same issue and should be redone as well?
forsot
Hard Knocks Inc.
Hard Knocks Citizens
#71 - 2012-09-03 01:17:50 UTC  |  Edited by: forsot
double post
Messoroz
AQUILA INC
Verge of Collapse
#72 - 2012-09-03 01:54:30 UTC  |  Edited by: Messoroz
Pancake King wrote:
Messoroz wrote:

If you want to make POSes weaker in lower classes, then do the same thing for highsec where you can't use dreads either. Where's your excuse there?


I, personally, do not give a rats about what happens in Highsec and would hope Two-Step is of a similar mindset. It's completely irrelevant to the WH discussion.



Yes it is COMPLETELY REVELENT. CCP will not and should not make any special exceptions for a small subset of systems in eve. They have even completely redone FW to use Ihubs the same way normal sov does to keep things inline.
Qumar Nuom
Clandestine Services
#73 - 2012-09-03 09:17:57 UTC
Two step wrote:


2) I am in no way advocating player limits or some such nonsense for lower class wormholes. My view is that because a POS in a C1 doesn't have to face dreadnaught guns, it shouldn't have dreadnaught-level shields and weapons. In exchange, perhaps these POSes would have the longer reinforcement timers mentioned in the minutes, especially if those timers required action from both the attacker and the defender to prolong. I think this would be a good solution to folks worried about having their POS randomly reinforced.

3) There have been some accusations both here and elsewhere that this is because AHARM wants to attack more lower class wormholes or something similar. This is total nonsense. If we wanted to attack lower class wormholes, we could certainly do so right now. Your 10 man corp isn't going to be saved by your large POS full of ECM, it is safe because large groups have no interest in attacking you. We aren't in it for the loot, which is pretty meager, we are there for the fights, and we wouldn't get one from a small corp in a C1.


Reading your 2 arguments there and thinking by myself that number three is making number 2 obsolete. Since you and others stated various times, that if you want to kill a POS in a C1-C4 you kill it.

Why would someone want to change game mechanics just to make things easier (for at least a part of the WH entities)?
What would be the purpose of making it easier to evict more smaller WH entities? Most likely not the fights the attackers are looking for, since those smaller entities will get steam rolled and the attacker wont get any fights out of them, whether they can use dreads or not.

BTW as far as eve wiki says, dreads have been introduced to the game after POSes have been, so there is no such thing as dread-level shields... it seems to be your personal perception on how things should be, but it does not correlate with those of many WH dwellers (as the response of several people shows)




Rek Seven
University of Caille
Gallente Federation
#74 - 2012-09-03 11:21:57 UTC  |  Edited by: Rek Seven
If CCP want to change wormhole mechanics (i.e. small/medium POS in low class) to make it easier for smaller entities to get into wormhole space, i can understand that. What i fail to understand is how you can nerf the defences of current c1-c4 wormholes without making those wormholes suseptable to blob warfare...

I'm a firm believe that all game play mechanics can be ballanced with enough thought and i think CCP are currently doing a good job in this departement. So if low class wormholes are nerfed, what changes are we going to see made to higher class wormholes?

After this proposed nerf, i'd imagine several current low class wormhole dwellers are going to set their sights on moving into a C5 or C6. But the problem is, if you are not already in a whormhole that is cabable of jumping capitals into an ocuppied C5/C6, then it will be virtually impossible to take that wormhole by force, due to the numbers of capitals the occupier has build up in their system... So we are back to square one, with smaller entities not being able to take a fourtrouse system.

My proposal (if the low class nerf happens)

Create a new ship/mod that has the abillity to hold a wormhole open past its total mass limit. This would allow smaller entities to jump multiple capitals into a heavily defended wormhole and have a chance of taking it.

How does the shoe feel on the other foot Two step? Blink
Anselm Cenobite
Gold Ring Enterprises
#75 - 2012-09-03 13:44:56 UTC

TwoSTep wrote: 2) I am in no way advocating player limits or some such nonsense for lower class wormholes. My view is that because a POS in a C1 doesn't have to face dreadnaught guns, it shouldn't have dreadnaught-level shields and weapons. In exchange, perhaps these POSes would have the longer reinforcement timers mentioned in the minutes, especially if those timers required action from both the attacker and the defender to prolong. I think this would be a good solution to folks worried about having their POS randomly reinforced.

I'm puzzled. You say you don't want player limits on lower class wormholes, but then you say their POSes should nothave dreadnaughtlevel shields and weapons? Isn't that a limit on the players? Or do you just mean a population cap?

Two Step Wrote: 3) There have been some accusations both here and elsewhere that this is because AHARM wants to attack more lower class wormholes or something similar. This is total nonsense. If we wanted to attack lower class wormholes, we could certainly do so right now. Your 10 man corp isn't going to be saved by your large POS full of ECM, it is safe because large groups have no interest in attacking you. We aren't in it for the loot, which is pretty meager, we are there for the fights, and we wouldn't get one from a small corp in a C1.[/quote]

Okay, so if you are not looking to attack lower class wormhole POSes, what does it matter whether the POS is large or not, since you aren't going to attack them anyway?

My corp has been living in a class one wormhole for three years or so. We're a small, tight-knit corp, and we like being small in number for various reasons. We have had our POS previously destroyed once, and rebuilt from scratch afterward in the same system.

If our large POS gets nerfed we we can't use large POSes anymore, I suspect the the "little guy" corps like our will have to shrug and move elsewhere, if it is no longer economically viable in terms of time (hauling fuel through low-sec/nulsec to our static) or money (income gained from sleepers versus income lost to POS replacement). The longterm effect I see would be depopulation of the class ones and class twos. I just don't see any way that is helpful or healthy for the PvP community in wormholes. How do you think a change to the anchoring of large POSes will benefit those living in class 1-class 3 WHs, exactly? I see how it will help those in class 4-6--but that's not us.
Lexylia
Caldari Provisions
Caldari State
#76 - 2012-09-03 13:45:48 UTC  |  Edited by: Lexylia
------
Anselm Cenobite
Gold Ring Enterprises
#77 - 2012-09-03 14:11:01 UTC
Just taking the discussion in a different direction for a moment--it seems like all the current thinking is, "nerf POSes in class 1-2 WH because the current balance between defender and attacker is out of whack in favor of the defender." The complaint might be that folks who build a large POS in a class 1 or class 2 have it too easy since they don't face capital-ship size attackers (setting aside the issue of how much harder it is to haul fuel and POS parts when you have to rely on industrials rather than Orcas or freighters for class 1s.)

Just throwing an idea out here for contrast--I'm mostly joking--but if the real concern is balance between the effort of the defender to the attacker, what if the limit on how large the POS could be was set up not on class size, but rather the nature of the static? Say, if the system has a static to high-sec, it's nerfed so only small POSes are anchorable, but if it has a static to low-sec, it's nerfed so only medium POSes are anchorable, and it has a static to nulsec, it can have any size anchorable? Those that only have statics to other wormholes have the anchorable sized based on how many statics they have to other wormholes?

There is a huge difference between keeping your large POS fueled if you have to haul your fuel through low-sec or nul-sec than if you have a direct route to high-sec, after all. Shouldn't that extra effort to keep the POS running allow for extra benefits in terms of defense?

I understand change will come--I just don't want to see the little guy (independent corps in lower class wormholes) getting screwed over by something that can only benefit the larger wormhole alliances, especially when we've had to work so hard to build up our defenses to something survivable already, given our lack of access to direct high-sec routes. The proposal to change what POSes can be anchored in what class of wormhole seems as profoundly bad to me as the Goonswarm suggestion that grav sites be removed from wormholes from a few months back--no benefit to anybody except the one clamoring for the change.
Kelhund
State War Academy
Caldari State
#78 - 2012-09-03 14:55:20 UTC
Anselm Cenobite wrote:

I understand change will come--I just don't want to see the little guy (independent corps in lower class wormholes) getting screwed over by something that can only benefit the larger wormhole alliances, especially when we've had to work so hard to build up our defenses to something survivable already, given our lack of access to direct high-sec routes. The proposal to change what POSes can be anchored in what class of wormhole seems as profoundly bad to me as the Goonswarm suggestion that grav sites be removed from wormholes from a few months back--no benefit to anybody except the one clamoring for the change.



This is perhaps the most profound thing that has been said here so far. The fear is that CCP will change WHs into Nullsec minus fixed gate connections, and that will be no fun at all. We need to look at this from a proper balance and gameplay standpoint, rather than what any one player WANTS to happen, such as only being able to anchor small towers in C1 for no purpose other than to make griefing and posbashing MUCH easier for anyone who happens by in a BS.
DrBmN
Lippstadt Creed
Solyaris Chtonium
#79 - 2012-09-03 18:25:22 UTC
o/

I also live in wh space from the beggining they were introduced.

Iam looking forward for the POS changes, but iam also aware that it will change wh gameplay. Personaly i would like to see ships docking up.

Maybe an idea at this point.
How about the Tower (structure) option to upgrade it, to spawn more plexes, or gas, maybe to influence the whole wh bonuses?

Kalel Nimrott
Caldari Provisions
#80 - 2012-09-03 20:18:36 UTC
No, that is null already

Bob Artis, you will be missed.

O7