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Yet another inventory post that no one will read

First post
Author
Mini Mizer
Federal Navy Academy
Gallente Federation
#221 - 2012-08-08 18:24:08 UTC
"As a side note we hope to eventually have a video tutorial of using the Unified Inventory!"

sigh
arg
blah
so it isn't efficient or easy to understand what you want to accomplish so you need to make a video that will no doubt not show what you want interpretted til version 3 of the video. :)

so ...
Panhead4411
Rothschild's Sewage and Septic Sucking Services
The Possum Lodge
#222 - 2012-08-10 18:59:16 UTC
And again...still haven't touched these issues...
CCP RubberBAND wrote:

And you can leave you Item hangar open in station and it should stay open. Do this by SHIFT clicking on it.


Yes, you can have Shift-clicked versions of the Item/Ships hangers. That is not the issue. The main 'station' inventory should default open to the items/ships...not a copy of your cargohold. Also, when doing this method, usually the 'main' window takes a higher priority than the Shift-clicked ones...so you have to dodge that window to get to the others, since dropping anything from your ship's shift-clicked cargo into your ships cargo in the main window is less than helpful when trying to undock again quickly.

CCP RubberBAND wrote:

Also the Primary window has separate in station and in space hangars.

Yes, there are halfway separate windows between 'space' and 'station', but if you close the 'space' one, you have to then 'open' it next time you are in station. The point was they need to have their OWN state of 'closed/open-ness' seperated for each one.
And, thanks for calling me and idiot w/o actually using the words...nice.

Also, everything that has suggested within just these 10 pages was suggested within 2 weeks of this thing turning up on SiSi. Just sayin. Especially the station corp hanger thing, why does it take so long to add the button back to the services section? (where there is a button to rent/unrent, were "corp hanger" button used to reside).

And about setting up the Shift-clicked windows to mirror what we had before this....attempting to do this occasionally causes the TREE to become permanently something like 5 pixels wide...needing to be resized every time one changes sessions in order to use or minimize it.

Speaking of mirroring old setup, can we please drop items into 'ships' and ships into 'items'....like we used to be able to?

http://blog.beyondreality.se/shift-click-does-nothing    < Unified Inventory is NOT ready...

Spc One
The Chodak
Void Alliance
#223 - 2012-08-11 07:36:55 UTC
It would be awesome if we could pin buttons to neocom.
For example user can pin ships and items (and other) buttons to neocom, so nextime i want to see my ships i just one click that button.

I think it's possible.
Arcane Sun
Doomheim
#224 - 2012-08-13 03:26:54 UTC
Spc One wrote:
It would be awesome if we could pin buttons to neocom.
For example user can pin ships and items (and other) buttons to neocom, so nextime i want to see my ships i just one click that button.

I think it's possible.

Its entirely possible, in fact, this is the only major problem I have had with the UI since it's implementation, The lacking of shortcuts that we have had for years. but CCP apparently hates shortcuts and fun with the fury of a thousand volcanoes and wants to make the UI SEEM easier to use while in reality its a total s***fest when it comes to being intuitive.

Hence the tree.

If at first you don’t succeed, call it version 1.0

Il Reverendo
Forty Two
#225 - 2012-08-14 14:23:58 UTC
Entity wrote:
+9001. I cannot get used to the new inventory system. It's extra clicks I don't need. It's nice to have, AS AN OPTION.

I want my inventories to open in a new window by default.


Few other things: yes you can double-click to open things in new windows but it also changes the original window. Also a crapload of lag seems to have been introduced to many inventory operations, especially moving ships between hangars.

Took a couple of months off eve, came back to this; horrible, horrible, horrible and in the end, redundant. Doesn't make anything faster or simpler for me, just makes everything more laggy, take more clicks and takes me longer to find anything or get anything done (i'm also finding much easier to lose track of items in the tree and generally make mistakes because of it). The whole thing strikes me as poorly thought out and poorly implemented. New shinyness for the sake of new shinyness.

Can we get an option to disable it and go back to the simple system? (I'd guess the answer is no to this which means it looks like you guys have a crapload of tuning to do on this
RangerGord
Rothschild's Sewage and Septic Sucking Services
The Possum Lodge
#226 - 2012-08-23 00:20:15 UTC
so i think i remember them saying they are going to work on it til its fixed... but i still see many issues with it

primarily with the fact that if i have the inventory screen open in the station (where i want to see what i have), as soon as i undock its taking up my whole screen in space (where i don't care what i have), so naturally i close it, then the next time i dock at a station, i have to re-open my inventory screen to see what i have, then either close it before i undock (since i don't want to see an extra large version of my ships cargo) or close it after i undock

i like that they finally separated the windows so i wasn't screwed if i accidentally closed it instead of minimizing it while in space, but can't they separate the 'state' of the window too (since the obviously separated the windows and its position/size)?

and i'm still getting lost when the tree auto expands randomly when i get in the station, i don't care what ships i have nor do i want to see another window with my current ships cargo, either default it to the ships or the items, not the current ship's cargo again

finally, please auto close a ship's cargo window after i change/leave ship, i don't know how many times i have dropped modules/stuff into the open cargo window after changing ships only to realize it wasn't my current ship's cargo like we used to have with the old system (when you changed ships the cargo window changed to match)

i can't be the only one that still having issues with this wonderfully rushed shiney new feature that is full of holes that in some cases were brought up from the test server only to be ignored
Ooda
Caldari Provisions
Caldari State
#227 - 2012-08-23 16:32:24 UTC
The fact that I have to reopen the large assembly array hanger I'm using to store the Ice I'm mining everytime my cargo is full has advanced to the most annoying feature of this mess called Unified inventory.

Please remove this, or give us the option to leave a window open even if you leave the same grid by just pinning the window.

PLEASE, thats the least thing you could do after forcing us into using it and trolling us because we are bringing up valid complains, ty! So many wasted clicks on that one...

LuncaPuP
Space Frogs
#228 - 2012-08-24 14:44:53 UTC
+1
Pinky Denmark
The Cursed Navy
#229 - 2012-08-27 12:57:50 UTC
plz default minimized "filter",
plz let me default open or closed "tree",
and plz have the window keep the resized dimension even if I close it and open it again...
RangerGord
Rothschild's Sewage and Septic Sucking Services
The Possum Lodge
#230 - 2012-09-02 13:35:16 UTC
i'm tempted to just start a new thread about this since its quite apparent the devs aren't paying attention to this anymore...

they will take the time to update spelling/grammar changes, resize ships and scew their stats inconsistently with their physical size just to "balance" everything, but they won't touch anything still broken with the inventory

i (and my brother as well) had to fight with the previous cargo window a ton yesterday while fitting up a bunch of new ships and flying around carrying stuff all over the place, very very very annoying

did anyone at ccp ever sit down with the old system, write down what it did and how it reacted to players actions, then go through the new system, figure out everything it did (and didn't do), then discussed if these "enhanced features" were worth the cost, or at the very least how to fix it?
Grombutz
The Scope
Gallente Federation
#231 - 2012-09-07 23:49:05 UTC
RangerGord wrote:
i'm tempted to just start a new thread about this since its quite apparent the devs aren't paying attention to this anymore...

they will take the time to update spelling/grammar changes, resize ships and scew their stats inconsistently with their physical size just to "balance" everything, but they won't touch anything still broken with the inventory

i (and my brother as well) had to fight with the previous cargo window a ton yesterday while fitting up a bunch of new ships and flying around carrying stuff all over the place, very very very annoying

did anyone at ccp ever sit down with the old system, write down what it did and how it reacted to players actions, then go through the new system, figure out everything it did (and didn't do), then discussed if these "enhanced features" were worth the cost, or at the very least how to fix it?


go ahead, I will happily join.
Kingston Black
Federal Navy Academy
Gallente Federation
#232 - 2012-09-08 16:58:04 UTC  |  Edited by: Kingston Black
I still hate the new system with a passion.

I go on roadtrips a lot so im forever changing ships trading them between chars and storing them and mods & ammo in carriers and jumping them. This new system makes any form of logistics/moving a ******* nightmare. What was a pretty awful job is now plain hell I spent two hours loading carriers yesterday and two thirds of that was strugging with a UI that seems to want me to hang myself.

How on gods green earth anyone thought this mess was a good idea is beyond me. Sure if you only own one ship and all you do is move ore between the cargohold and a can it works well but try have 300 items in hangar, 15-20 ships and a load of cans like most people who have played the game for years

awful awful mess
Kingston Black
Federal Navy Academy
Gallente Federation
#233 - 2012-09-08 17:00:15 UTC
Also I do ohh so love the

"Is this the corporate hanger or the corporate hanger of my carrier I don't know this treeview is addling my poor wee mind dance"


ARGH
Vegare
Bitslix
Lolsec Fockel
#234 - 2012-09-13 14:48:30 UTC
CCP, are you still working on improvements for the Unified Inventory, or do you think this feature is in its finished state?
Alea
Pator Tech School
Minmatar Republic
#235 - 2012-09-13 21:03:00 UTC
I do pray they are not even remotely finished with the UI.

Whomever is making the last few years decisions on what changes are to be implemented in this game, must hate Eve with all their being.

Vegare
Bitslix
Lolsec Fockel
#236 - 2012-09-14 10:28:19 UTC
So am I What?
Logicycle
Stimulus
Rote Kapelle
#237 - 2012-09-15 03:25:17 UTC
This thread deserves to stay at the top of the heap for a while.
Grey Stormshadow
Sebiestor Tribe
Minmatar Republic
#238 - 2012-09-16 01:42:36 UTC  |  Edited by: Grey Stormshadow
After taking few months break I'm happy to see that the "new" inventory system has made some progress from the state it was when I left. However after seeing that threads related to further tweaking have been "ignored/unanswered" by CCP lately makes me almost cry. What happened to the promises about "not giving up before inventory system fine again" ?

Personally I define it being fine at the point where I don't need to open the side bar if I choose not to. Basically that would require direct access to ship cargo, hangar floor, ship hangar, market deliveries and corporation hangars from somewhere else than the side bar.

Technically what has to be done is following;

- Making it possible to drag and drop or other way add ship hangar, hangar floor, corp hangar and market deliveries window shortcuts to neocom bar for easy access. Ship cargo would be bonus but as you can open it by double clicking background image, it is not mandatory.

- Giving us back some kind of corp hangar index window which has all the hangar folders and making it possible to set those sub hangar windows to open stacked with the primary window by default. This should be done like this mainly to mimic/replace the tab feature which was lost during initial unified inventory introduction. Besides it wouldn't harm to view the hangar folders while clicking the "corporation hangars"-item on side menu also. Currently it only expands the menu on selector bar, but nothing appears to main window. This is not how you would expect it to behave. Also without this kind of functionality entire thing would be rather impossible to link in neocom as shortcut to some kind of corphangar window.

These are not very big things, but make huge difference in playability. It makes me sad that it takes months if not years to get 'em done. Please give the user interface higher priority in your schedules in future.

All in all currently the "always open to new window"-option gives me some comfort zone to live in, but after reading previous lines you probably noticed that currently digging up the windows is real pain if you tend to keep the all the side menus closed by default. There is the reasoning what you're looking for.

On lower priority list I would also like to see the "bottom bar" with isk values and such "optional" to save some screen estate, but that is not any major problem like primary ones I mentioned. Just something I wanted to mention to the end.

Thank you.

edit:

additional notes:

It used to be possible to select all stuff from ship cargo bay with ctrl + a and simply move them to either stations item hangar or ship hangar and all the stuff was automatically moved and sorted to correct ones. Now it seems that you have to move ships and items as 2 separate tasks and manually select where they belong. Not kewl.

In corporation hangars it used to be possible to write global search filter which applied to all hangars. For example if I wanted to check how many rifters I had in corporations manufacturing hangar, I wrote "rifter" to search box. Then if I needed to manufacture more rifters I simply changed to blueprints hangar which automatically displayed only the rifter blueprint. Now you have to write search terms to each window as separate tasks. Not kewl.

It used to be so that if you accidentally or purposely closed corp hangar, you could bring it back up pretty much with one click. Now you have to 1st open inventory window, expand side bar, reopen each window individually and arrange the stack back to the order you like to have it. I really miss the tabs already. Not kewl.

Corp hangar just doesn't seem to work properly with the new system anymore. Sorry.

Get classic forum style - custom videos to captains quarters screen

Play with the best - die like the rest

Grombutz
The Scope
Gallente Federation
#239 - 2012-09-18 22:51:16 UTC
Grey Stormshadow wrote:
After taking few months break I'm happy to see that the "new" inventory system has made some progress from the state it was when I left. However after seeing that threads related to further tweaking have been "ignored/unanswered/trolled" by CCP lately makes me almost cry. What happened to the promises about "not giving up before inventory system fine again" ?


Excuse me Sir, but I fixed that for you.
Smohq Anmirorz
State War Academy
Caldari State
#240 - 2012-11-07 22:13:00 UTC
What I have to say is probably a repeat of earlier posts in this thread.

  • I can't figure out the windows. Sometimes I get two of the same window when it was not what I was intending.
  • The filters pane below the tree is a real pain. I never use it, but it is always there and I have to click it every time to get rid of it. It is getting very tedious.
  • The scroll bar on the side of the tree is too thin. I keep adjust the width of the windows when I want to scroll down the tree. A little less annoying, but also tedious.

  • Thank you.