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Ships & Modules

 
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Idea for Making Jove Ships Playable

First post
Author
Gabrielle Lamb
Pator Tech School
Minmatar Republic
#41 - 2012-09-02 10:52:12 UTC
Verity Sovereign wrote:
Do people whine that the Freki is over powered? the Adrestia?
No
Jove ships could easily be introduced in very limited numbers.
No BPOs, no BPC drops, no BPCs from LP stores.
GM driven events where payers complete like tournaments with a splash of lore.
Every 6 months-1 year, new Jove ships are seeded to replace those that were lost.

They could do it such that in all of EVE, you have perhaps 5 Eidolons, 15 Jove cruisers, and 45 Jove frigates.
They'd be just a bit better than the equivalent tournament issue ships like the Freki/Adrestia, etc


The problem with this idea is that it introduces Jove ships as nothing but collectors items. It's the equivilent of having a Ferrari Enzo in your garage and NEVER driving it other then a small lap around your house in fear or loosing it.

How often do you really see these limited edition ships in space? When was the last time you saw a Guardian Vexor fielding 10 drones? Introducing Jove ships in a way that nobody ever flies them but just keeps em in their garage so they can look nice and shiny is not a good solution.
Vai Tanis
Hedion University
Amarr Empire
#42 - 2012-09-02 11:33:48 UTC
People are often talking about ways to increase Eve's playerbase, to draw in and keep new players. One of the ideas often floated is a more themepark PvE system, directed quest lines and other such generic MMO content but the difficulty has always been how that could be integrated into Eve without totally knackering the game we enjoy.

So how about making Jove space a Themepark MMO? Quests, storylines, no PvP and it's own NPC seeded non-ISK economy. Carebears carebearing around in their own little haven, but when they want to leave and experience the usual Eve universe the Jovian government sends them on their way to Empire space in a ship stripped down to Empire technological levels. If they want to go back to Jove space, or capsuleers want to go there, they have to be clone-jumped by a Jovian embassy.

In story terms, Pirates find the first wave of naive Jovian wanderers easy prey, their ships inevitably end up reverse engineered and produced by pirate factions across New Eden, bringing Jove space and Jove ships into use in a non-disruptive fashion.
Muad 'dib
State War Academy
Caldari State
#43 - 2012-09-02 11:42:49 UTC
jove ships are meant to be so powerful that they kill anything without so much as a scratch on them, you just cant have these ships every playable, ever.

as much as id love a jove ship, theres just no way anyone just a jove should have one.

Cosmic signature detected. . . . http://i.imgur.com/Z7NfIS6.jpg I got 99 likes, and this post aint one.

Marcus Gideon
Triglavian Assembly
#44 - 2012-09-02 21:47:03 UTC  |  Edited by: Marcus Gideon
Has anyone noticed yet, if you actually look up stats for the Jove ships in game... they're rather tame?

The Cockroach is overblown, as are the Polaris line. But the Eidolon and such are rather ordinary stat wise.

Its not like flying the Jove ships, as they are now, would make anyone instantly invincible.

Pretty sure flying something Terran would be more interesting =)
Shereza
Center for Advanced Studies
Gallente Federation
#45 - 2012-09-03 01:19:27 UTC
Muad 'dib wrote:
jove ships are meant to be so powerful that they kill anything without so much as a scratch on them, you just cant have these ships every playable, ever.

as much as id love a jove ship, theres just no way anyone just a jove should have one.



Where is this stated? I mean if you go by the chronicles or whatever from CCP's own web-site the primary reason the Jovians won their first, and only, skirmish with the Amarr empire was through foreknowledge and trickery. If they hadn't effectively ambushed the Amarrian fleet they would have suffered significant casualties and possibly even lost the fight. Even if the Amarrian fleet needed a three to one advantage in ships and five to one advantage in tonnage to achieve that that's still a long way from the gross imbalance of power you suggest should be there.

Liang Nuren
No Salvation
Divine Damnation
#46 - 2012-09-03 02:04:50 UTC  |  Edited by: Liang Nuren
Just dropping by to say I'd really like to see Jove frigates require:
- Caldari Frig 5
- Amarr Frig 5
- Minmatar Frig 5
- Gallente Frig 5
- Interceptor 5
- Assault Frig 5
- EAF 5
- Covops 5
(Basically all T1 + T2 skills to 5)

Similar concepts for cruisers and BS's. This has nothing to do with me having trained all of these skills to 5.

-Liang

I'm an idiot, don't mind me.

Tarn Kugisa
Kugisa Dynamics
#47 - 2012-09-03 19:30:48 UTC
Make Each one require Level 5 in each racial ship class, as well as Assault Ships 5 for frigs, Heavy Assault Ships 5 for Cruisers, And Marauders 5 for Battleships
Also require each racial Weapon type maxed to 5

Make it so you basically have to have every skill at level 5 to fly one.

Basically have over 90 Million SP to fly one, and 100M to fly on effectively
because you have to be smart to fly what is essentially alien technology

Be polite. Be efficient. Have a plan to troll everyone you meet - KuroVolt

Tarn Kugisa
Kugisa Dynamics
#48 - 2012-09-03 19:32:32 UTC
Marcus Gideon wrote:
Has anyone noticed yet, if you actually look up stats for the Jove ships in game... they're rather tame?

The Cockroach is overblown, as are the Polaris line. But the Eidolon and such are rather ordinary stat wise.

Its not like flying the Jove ships, as they are now, would make anyone instantly invincible.

Pretty sure flying something Terran would be more interesting =)


But being able to use the QA Modules would make them practically invincible
Example: QU Shield Extender gives you +1million Shield HP
Restriced to GM's ships though

Be polite. Be efficient. Have a plan to troll everyone you meet - KuroVolt

Yabba Addict
Perkone
Caldari State
#49 - 2012-09-03 22:19:11 UTC
Yet another thread asking for additional ships while CCP are in the middle of tiericide, really?
Alara IonStorm
#50 - 2012-09-03 22:33:48 UTC
Yabba Addict wrote:
Yet another thread asking for additional ships while CCP are in the middle of tiericide, really?

And that is problem because?

People are not saying do it now CCP. CCP wants feedback for the games future and if a Dev likes this idea he might bookmark the thread and bring it up in a meeting some point down the road.

So the real question is why stop making idea's just because if considered they won't be implemented with emergency like speed.
Liang Nuren
No Salvation
Divine Damnation
#51 - 2012-09-04 02:24:43 UTC
Yabba Addict wrote:
Yet another thread asking for additional ships while CCP are in the middle of tiericide, really?


Sure, why not? I'd love to have some uber pwnmobile that so few others can fly. :)

-Liang

I'm an idiot, don't mind me.

Cedo Nulli
Royal Amarr Institute
Amarr Empire
#52 - 2012-09-04 03:51:10 UTC
Yes because what the game needs is a 100M SP guys personal pwnmachine of immortal power.
Anya Ohaya
School of Applied Knowledge
Caldari State
#53 - 2012-09-04 09:06:34 UTC
Marcus Gideon wrote:
Has anyone noticed yet, if you actually look up stats for the Jove ships in game... they're rather tame?

The Cockroach is overblown, as are the Polaris line. But the Eidolon and such are rather ordinary stat wise.

Its not like flying the Jove ships, as they are now, would make anyone instantly invincible.

Pretty sure flying something Terran would be more interesting =)


The Polaris ships aren't Jove ships. They're GM and Dev ships. Same as Polaris space isn't Jove space.
Muad 'dib
State War Academy
Caldari State
#54 - 2012-09-04 11:40:00 UTC  |  Edited by: Muad 'dib
Liang Nuren wrote:
Just dropping by to say I'd really like to see Jove frigates require:
- Caldari Frig 5
- Amarr Frig 5
- Minmatar Frig 5
- Gallente Frig 5
- Interceptor 5
- Assault Frig 5
- EAF 5
- Covops 5
(Basically all T1 + T2 skills to 5)

Similar concepts for cruisers and BS's. This has nothing to do with me having trained all of these skills to 5.

-Liang



fine with me (because i have those skills), but in eve lore the Jove are insanely powerful.

Theres just no way to even think about it without making the Jove ships "balanced" in some way which imo, is stupid.

Now perhaps a faction line of ships with a dual race like we have now, but requiring Jove frig/cruiser/BS skill perhaps exploration/WH - not fully Jove, but just a taste :P

The Jove are CLOSED off race and space, theres just no way to allow players to have a full on Jove vessel.

Shame that CCP chars stopped using Jove avatars, that was cool.

Cosmic signature detected. . . . http://i.imgur.com/Z7NfIS6.jpg I got 99 likes, and this post aint one.

Bob Jan
Aimbob
#55 - 2012-09-04 12:01:27 UTC
Machariel!Twisted
Chimpy B
The Philosophy Of Two
#56 - 2012-09-04 14:16:41 UTC
Any new ship would need to fill a role and have a purpose that isn't already in place. I don't think any holes exist with the current game mechanics.

I do think there are existing ships that need some improvement to make them more appealing.
Alara IonStorm
#57 - 2012-09-04 14:24:57 UTC
Muad 'dib wrote:

fine with me (because i have those skills), but in eve lore the Jove are insanely powerful.

Where in EVE lore does it say this.
Shereza
Center for Advanced Studies
Gallente Federation
#58 - 2012-09-04 14:57:22 UTC
Muad 'dib wrote:
fine with me (because i have those skills), but in eve lore the Jove are insanely powerful.

Theres just no way to even think about it without making the Jove ships "balanced" in some way which imo, is stupid.

Now perhaps a faction line of ships with a dual race like we have now, but requiring Jove frig/cruiser/BS skill perhaps exploration/WH - not fully Jove, but just a taste :P

The Jove are CLOSED off race and space, theres just no way to allow players to have a full on Jove vessel.

Shame that CCP chars stopped using Jove avatars, that was cool.


http://community.eveonline.com/background/potw/default.asp?cid=11-02-05

This is the only document I know of that demonstrates Jovian combat capacity, and given that it depicts the Amarr empire sending a force of only 200 ships against a Jovian system that is defended by an ambush strike force which included a mothership. On top of that the fight lasted nearly six hours and ended up with a third of the Jovian fleet destroyed.

Based on that document it's not hard to conclude that Jovian ships are not "insanely powerful." The mothership had to use purpose-built weapons and the fleet needed to ambush the Amarrian force and keep the ships locked down so that the mothership's guns could destroy the battleships, and even in that situation it took nearly six hours and cost the Jovians a third of their fleet to put down a mere 200 Amarrian ships. Two hundred ships total, not two hundred battleships.

Alara IonStorm wrote:
Muad 'dib wrote:

fine with me (because i have those skills), but in eve lore the Jove are insanely powerful.

Where in EVE lore does it say this.


That's what I asked. Lol
Renier Gaden
Immortal Guides
#59 - 2012-09-04 15:08:14 UTC
ISD Dorrim Barstorlode wrote:
I'm fairly certain that the Jove are so xenophobic that the only way to get a Jove ship is to steal one. And good luck getting into their systems.



Actually there is a kernel of an idea here. The Jove are not likely to sell us their ships, and if they did they would be OP.

But... if some neutral body (pirate faction or independent corp or something) were to capture a Jove ships and then try to reproduce it... they likely would not be able to get many of the systems to work properly and have to jury rig components from the other four factions to get various systems working.

This would result in a ship based on Jove design and having some Jove tech, but would not be nearly as powerful as an actual Jove ship. Also, due to the components from the other four factions needed to get it working, it could have bonuses for all four factions. Make it so that if you did not have good skills in at least 2 factions the ship would be sub-par, but with good skills in all four factions it would be very good (but not game breaking good).
Tragedy
The Scope
Gallente Federation
#60 - 2012-09-04 15:13:46 UTC
And not a single like was given.