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i cant target them but they can blow me up instantly???

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Author
Diana Kim
State Protectorate
Caldari State
#21 - 2012-09-01 22:26:18 UTC
Andrardd Andrard wrote:
in the past when ive tried to target people who warp to a station, i spam target and it just tells me "target is invulnerable" over and over, and then their ship vanishes (docks). i have never been able to target anyone on the dock, even with an interceptor and 2.5k scan res.

today i went to dock and a maelstrom targeted my ship and blew it up. i spammed the dock button and lost my pod, too. this is something i dont understand? im about an inch away from unsubbing because eve seems to be full of these inconsistencies and it just takes away all my enjoyment of the game.

2.5k is low for interceptor. I've managed to boost my raptor to ~11k scanres.
You can't catch maelstrom on undock, because after you point it, it will dock anyways.
However, if you lock up a pod real quick, you can destroy it before docking. There is a very tiny gap between warping in and actual docking, you just have to spam and hope. But unless you have good connection, good implants and fit, I wouldnt recommend you doing it.
Your ship is larger than your pod, so you can suddenly became out of docking range after your ship goes boom, and you, instead of insta docking, will have to approach station first. If you have to happen to lose a ship at station, warp your pod away. Pod instawarps, and if you spam warp instead of dock, you will be pretty safe.

Honored are the dead, for their legacy guides us.

In memory of Tibus Heth, Caldari State Executor YC110-115, Hero and Patriot.

Sturmwolke
#22 - 2012-09-02 01:20:24 UTC  |  Edited by: Sturmwolke
Tau Cabalander wrote:
It is a good idea to make a docking bookmark for stations you frequent, to ensure you always warp-in at docking range.


It's a workaround that will lead to a proliferation of extra BMs, sort of like the old days where they were BMing gate WTZ. It drives up the annoyance factor.
Warp -> Dock has been reliable before Inferno. The change is noticeable. I guess CCP needs a mountain of petitions before they decide to act.

In the meanwwhile, there is no doubt that this effect will be metagamed by players for serious lols Smile
Andrardd Andrard
Doomheim
#23 - 2012-09-02 02:20:52 UTC  |  Edited by: Andrardd Andrard
J'Poll wrote:
Andrardd Andrard wrote:
Xercodo wrote:
You may have also noticed that regardless of all of the above there is sometimes a random delay in the docking process. As far as we know it's a little immersion thing trying to make it seem like there is actually something happening to process your "docking request" before it's accepted.

This delay has gotten people killed before too.

But the delay can be perceived if you are also a little too far out like a 1000m instead of 500m.


doesnt happen when using a wh or a jump gate so what gives?

again inconsistent.....


Actually it does happen.

I have corp bookmarks for warp in points around EVE.

Using the same bookmark and warping to 0, one client can land within jumping range of stuff (say Jump Bridge) where other client lands just out of the activation range of 2500m.

EDIT:

The text "Docking request accepted, towing etc etc" doesn't mean you are docking. You can still be shot at that time, there is a slight delay. With high enough alpha you can still be killed at that point. This is something that happens every once in a while to a pilot.

You just were at the wrong end of the equation at this time. This could happen to anybody at any time, sometime it's also due to lag on server side (busy nodes).

But if that is really something that makes you angry and want to unsub, I really doubt if EVE is the game for you. Just a heads up: EVE isn't fair.


yadda yadda, etc etc, same old boring bla bla bla from the hard liners. been playing since 08, go troll somewhere else boy.
Andrardd Andrard
Doomheim
#24 - 2012-09-02 02:23:31 UTC  |  Edited by: Andrardd Andrard
ISD Athechu wrote:
Cleaned up the thread a bit.


Andrardd Andrard - It does happen with gates and WHs too so it's not inconsistent. You will land 0- ~2.5k away from an object when you warp to it. Ask some of the older players before you had to bookmark things like a gate 15km behind the gate to get a warp to 0. I'm fairly sure there was a post about this from a Dev or GM but I can't find it.

If you filed a bug report there isn't really a need to file a petition as it really will just end up in the same place unless your petition was about reimbursement.


so what your saying is that it is inconsistent.

thx. unsubbed. nothing personal just tired of the inconsistency and gms being lazy and saying "working as intended" when something is an OBVIOUS bug. like boomerang ganking... "working as intended" 2+ yrs then suddenly "Oops it's a bug after all sorry about that..."

anyway adios. o/
J'Poll
School of Applied Knowledge
Caldari State
#25 - 2012-09-02 09:39:27 UTC  |  Edited by: J'Poll
Andrardd Andrard wrote:
ISD Athechu wrote:
Cleaned up the thread a bit.


Andrardd Andrard - It does happen with gates and WHs too so it's not inconsistent. You will land 0- ~2.5k away from an object when you warp to it. Ask some of the older players before you had to bookmark things like a gate 15km behind the gate to get a warp to 0. I'm fairly sure there was a post about this from a Dev or GM but I can't find it.

If you filed a bug report there isn't really a need to file a petition as it really will just end up in the same place unless your petition was about reimbursement.


so what your saying is that it is inconsistent.

thx. unsubbed. nothing personal just tired of the inconsistency and gms being lazy and saying "working as intended" when something is an OBVIOUS bug. like boomerang ganking... "working as intended" 2+ yrs then suddenly "Oops it's a bug after all sorry about that..."

anyway adios. o/


hooray, -1 whiner in EVE.

08 toon comes to NEW CITIZEN Q&A to whine about EVE. Can't say I'm really sorry for him unsubbing.

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Herr Hammer Draken
#26 - 2012-09-02 15:39:19 UTC
Andrardd Andrard wrote:
okay but im talking about docking, not undocking.

people warp in to dock and i cant target them.

but i try to dock and lose ship + pod.

it said "docking request accepted" and then i saw the yellow box and boom. so i was in the process of docking. i had no aggression or anything. i logged in and went go to pick up a skill book.

im just tired of this happening along with other "inconsistencies" to which ccp always replies "logs show nothing" or "must have been lag sorry but we have a no-reimbursement policy"

yet my friend got 3 days of sp reimbursed because he forgot to queue his skills.

im so frustrated and tired with the inconsistency.


The target is invulnerable message should only apply to a target that is undocking or has just jumped to a new system and it lasts for 30 seconds assuming that the target has not done something to remove this protection before the 30 seconds are up.

For someone warping in to dock to a station they should not be invulnerable and you can target them. However you have issues with this based upon luck and target lock speed. Every ship has a scanner strength and every target has a scanner size both of those effect the time to lock the target. Then you can get a lot of modules that effect target lock speed as well. The luck part is how far out the target is from the station when it exits warp. Which can be 0-1500 meters. It is random. Your ship has to be within 250 meters to dock. If it is beyond that then it will accelerate toward the station to close the distance and dock as soon as it reaches that 250 meter range. The time the ship takes to cover that distance is when you can target lock the arriving ship. If you are fast enough and in range and can do enough damage to kill the target before it docks.

But if you attack an illegal target in high sec then you will get concorded for doing this. Can not avoid it.
In low sec the station guns will open fire on you and you can not dock with that station because of the aggression timer.

Herr Hammer Draken "The Amarr Prophet"

Xuixien
Solar Winds Security Solutions
#27 - 2012-09-02 17:00:25 UTC
J'Poll wrote:
Andrardd Andrard wrote:
ISD Athechu wrote:
Cleaned up the thread a bit.


Andrardd Andrard - It does happen with gates and WHs too so it's not inconsistent. You will land 0- ~2.5k away from an object when you warp to it. Ask some of the older players before you had to bookmark things like a gate 15km behind the gate to get a warp to 0. I'm fairly sure there was a post about this from a Dev or GM but I can't find it.

If you filed a bug report there isn't really a need to file a petition as it really will just end up in the same place unless your petition was about reimbursement.


so what your saying is that it is inconsistent.

thx. unsubbed. nothing personal just tired of the inconsistency and gms being lazy and saying "working as intended" when something is an OBVIOUS bug. like boomerang ganking... "working as intended" 2+ yrs then suddenly "Oops it's a bug after all sorry about that..."

anyway adios. o/


hooray, -1 whiner in EVE.

08 toon comes to NEW CITIZEN Q&A to whine about EVE. Can't say I'm really sorry for him unsubbing.


Because making people quit is the key to improving EVE.

Epic Space Cat, Horsegirl, Philanthropist

Surfin's PlunderBunny
Sebiestor Tribe
Minmatar Republic
#28 - 2012-09-02 17:18:13 UTC
Xuixien wrote:
J'Poll wrote:
Andrardd Andrard wrote:
ISD Athechu wrote:
Cleaned up the thread a bit.


Andrardd Andrard - It does happen with gates and WHs too so it's not inconsistent. You will land 0- ~2.5k away from an object when you warp to it. Ask some of the older players before you had to bookmark things like a gate 15km behind the gate to get a warp to 0. I'm fairly sure there was a post about this from a Dev or GM but I can't find it.

If you filed a bug report there isn't really a need to file a petition as it really will just end up in the same place unless your petition was about reimbursement.


so what your saying is that it is inconsistent.

thx. unsubbed. nothing personal just tired of the inconsistency and gms being lazy and saying "working as intended" when something is an OBVIOUS bug. like boomerang ganking... "working as intended" 2+ yrs then suddenly "Oops it's a bug after all sorry about that..."

anyway adios. o/


hooray, -1 whiner in EVE.

08 toon comes to NEW CITIZEN Q&A to whine about EVE. Can't say I'm really sorry for him unsubbing.


Because making people quit is the key to improving EVE.


Well yes, it keeps the riff-raff out Big smile

"Little ginger moron" ~David Hasselhoff 

Want to see what Surf is training or how little isk Surf has?  http://eveboard.com/pilot/Surfin%27s_PlunderBunny

Cameron Zero
Sebiestor Tribe
#29 - 2012-09-02 20:00:14 UTC
Xuixien wrote:
J'Poll wrote:
hooray, -1 whiner in EVE.

08 toon comes to NEW CITIZEN Q&A to whine about EVE. Can't say I'm really sorry for him unsubbing.


Because making people quit is the key to improving EVE.



Would you rather it turned into just another theme park game?

"I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tannhauser Gate. All those moments will be lost in time, like tears in rain. …"

Sin Pew
Ministry of War
Amarr Empire
#30 - 2012-09-03 07:52:39 UTC
Docking range, like stargate/WH jump range or anything, is raw from boundary to boundary.
The range you get when selecting something in space, doesn't indicate the range from ship absolute center to object absolute center, but from bounding box edge, to bounding box edge.
When you scan down a wh and warp to it, you will nearly never warp to it at 0, but land a few KM off, often within jump range, but not always, that's why we always save the bookmark of the WH when we're on grid with it and save from the overview, otherwise it's too much of a gamble to warp a hauler.
I've been sitting at 2587m from a gate despite warping my pod to 0 a few times while travelling to fetch a new ship, so it happens on gates too.
If you fly a battleship and warp to a station, you may land a few meters outside docking range and your ship will slowboat into range. Say your ship is blown up during that slow boating, considering your ship's length in regard of the pod's size and thus bounding box dimension, you end up way further from the docking range than you were with the battleship.
Add session timers on top of it and the 1sec ticks of the servers to keep as much people happy as possible, and you end up with some inconsistencies, you can't expect anything to work the exact same way 100% of the time but if it's driving you off, I wait to see what other online game can meet your expectations.

[i]"haiku are easy, But sometimes they don't make sense, Refrigerator."[/i]

Inxentas Ultramar
Ultramar Independent Contracting
#31 - 2012-09-03 12:12:14 UTC  |  Edited by: Inxentas Ultramar
Docking inconsistancies **** me off too, but not as much as the OP it seems. My way to deal with them? Assume docking will ALWAYS leave you vulnerable for 2-3 seconds. If that's to much of a risk, don't dock. You can also set a bookmark 200 Km off the station, so you can visually determine if it's safe enough to dock before you warp to 0.
Yokai Mitsuhide
Doomheim
#32 - 2012-09-03 16:26:38 UTC
Tau Cabalander wrote:
It is a good idea to make a docking bookmark for stations you frequent, to ensure you always warp-in at docking range.


Yeah but lately, the docking button seems to not work most of the time, much like the jump button. End up warping to a gate and just sitting there or warping to station just to sit there. Sometimes you can spam the crap out of the dock button and it will still take anywhere from 5 to 30 seconds even when your 0m away from the station lol.
Only been happening since a few patches ago, I am sure it will get fixed eventually but it's still a bit of an annoyance.
Surfin's PlunderBunny
Sebiestor Tribe
Minmatar Republic
#33 - 2012-09-03 17:21:18 UTC
Yokai Mitsuhide wrote:
Tau Cabalander wrote:
It is a good idea to make a docking bookmark for stations you frequent, to ensure you always warp-in at docking range.


Yeah but lately, the docking button seems to not work most of the time, much like the jump button. End up warping to a gate and just sitting there or warping to station just to sit there. Sometimes you can spam the crap out of the dock button and it will still take anywhere from 5 to 30 seconds even when your 0m away from the station lol.
Only been happening since a few patches ago, I am sure it will get fixed eventually but it's still a bit of an annoyance.


That has never happened to me What?

"Little ginger moron" ~David Hasselhoff 

Want to see what Surf is training or how little isk Surf has?  http://eveboard.com/pilot/Surfin%27s_PlunderBunny

Korbin Dallaz
Center for Advanced Studies
Gallente Federation
#34 - 2012-09-03 18:50:27 UTC
If you bookmark a wormhole from your scanner it will warp you to some random distance from 0 out to about 5KM or so. If you warp to the wormhole and bookmark the wormhole directly that BM is a warp to zero BM.

As far as the docking thing you need to understand CCP and Eve are very pro-carnage and destruction. They like tears I'm pretty sure the Devs are paid in noob tears. Either that or their pay is determined by the amount of noob tears.

With that in mind I have noticed that docking in null sec and low sec is different from docking in high sec. As far as I know it's not stated anywhere officially but I think that CCP has a random delay put into docking in null sec and my guess is that it's intentional and it's to cause situations like how you lost your ship. For that reason warping to the station and docking when hostiles show up is a bad plan. Learn how to make and use safe spots. Read up on session change timers and log off timers.

This is not the only situation where CCP does things that I feel intentionally victimize noobs. One example that I can think of off the top of my head is thalt if you warp to a low or null sec gate from high sec and hit jump by default you have a confirmation pop up that you have to click before you jump. This confirmation can be removed but by default it's there and stays that way unless you change the setting. On the other hand if you set route that goes through or into low/null sec and hit autopilot then the autopilot will jump you into low/ null with no such confirmation. That in my opinion is an inconsistency meant to cause noob tears.

It does get better as you learn the game but early on this game can be tough as you fall off the learning cliff that someone made popular by a graph. Google "Eve learning curve" and you should find it. Seriously 2 years into this game and I still felt like a noob. If you like learning this is the game for you. If you like simple and predictable then it's not.
Surfin's PlunderBunny
Sebiestor Tribe
Minmatar Republic
#35 - 2012-09-03 19:04:56 UTC
Korbin Dallaz wrote:
If you bookmark a wormhole from your scanner it will warp you to some random distance from 0 out to about 5KM or so. If you warp to the wormhole and bookmark the wormhole directly that BM is a warp to zero BM.

As far as the docking thing you need to understand CCP and Eve are very pro-carnage and destruction. They like tears I'm pretty sure the Devs are paid in noob tears. Either that or their pay is determined by the amount of noob tears.

With that in mind I have noticed that docking in null sec and low sec is different from docking in high sec. As far as I know it's not stated anywhere officially but I think that CCP has a random delay put into docking in null sec and my guess is that it's intentional and it's to cause situations like how you lost your ship. For that reason warping to the station and docking when hostiles show up is a bad plan. Learn how to make and use safe spots. Read up on session change timers and log off timers.

This is not the only situation where CCP does things that I feel intentionally victimize noobs. One example that I can think of off the top of my head is thalt if you warp to a low or null sec gate from high sec and hit jump by default you have a confirmation pop up that you have to click before you jump. This confirmation can be removed but by default it's there and stays that way unless you change the setting. On the other hand if you set route that goes through or into low/null sec and hit autopilot then the autopilot will jump you into low/ null with no such confirmation. That in my opinion is an inconsistency meant to cause noob tears.

It does get better as you learn the game but early on this game can be tough as you fall off the learning cliff that someone made popular by a graph. Google "Eve learning curve" and you should find it. Seriously 2 years into this game and I still felt like a noob. If you like learning this is the game for you. If you like simple and predictable then it's not.


Maybe you need a... multipass? Big smile

"Little ginger moron" ~David Hasselhoff 

Want to see what Surf is training or how little isk Surf has?  http://eveboard.com/pilot/Surfin%27s_PlunderBunny

Korbin Dallaz
Center for Advanced Studies
Gallente Federation
#36 - 2012-09-03 20:16:47 UTC
Surfin's PlunderBunny wrote:


Maybe you need a... multipass? Big smile


I do, I gave mine to Leeloo.
William Walker
Dark Venture Corporation
Kitchen Sinkhole
#37 - 2012-09-04 06:18:48 UTC
My tip: avoid docking games. If you want to fight do it somewhere in space in a belt, or on a gate even, but not a station. It is the worst.

ヽ(⌒∇⌒)ノ へ(゜∇、°)へ (◕‿◕✿)

Gronn
Sebiestor Tribe
Minmatar Republic
#38 - 2012-09-04 15:42:23 UTC
I lost a Tengu to this over the weekend. I warped to the station and I got the message saying that “docking permission granted”, the ship paused for a second and then I got blown up. It’s very friggen, but it does happen. I guess even suicide gankers need some entertainment. What amazes me is that a Tornado can do over 10k damage in a single volley to a ship with hardeners turned on.
Xuixien
Solar Winds Security Solutions
#39 - 2012-09-04 18:08:43 UTC
Cameron Zero wrote:
Xuixien wrote:
J'Poll wrote:
hooray, -1 whiner in EVE.

08 toon comes to NEW CITIZEN Q&A to whine about EVE. Can't say I'm really sorry for him unsubbing.


Because making people quit is the key to improving EVE.



Would you rather it turned into just another theme park game?


Slippery Slop Fallacy; what is it, and why is it relevant here? QuestionQuestionQuestionQuestion

Epic Space Cat, Horsegirl, Philanthropist

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