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i cant target them but they can blow me up instantly???

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Author
Andrardd Andrard
Doomheim
#1 - 2012-09-01 15:42:10 UTC
in the past when ive tried to target people who warp to a station, i spam target and it just tells me "target is invulnerable" over and over, and then their ship vanishes (docks). i have never been able to target anyone on the dock, even with an interceptor and 2.5k scan res.

today i went to dock and a maelstrom targeted my ship and blew it up. i spammed the dock button and lost my pod, too. this is something i dont understand? im about an inch away from unsubbing because eve seems to be full of these inconsistencies and it just takes away all my enjoyment of the game.
Kahega Amielden
Rifterlings
#2 - 2012-09-01 15:50:38 UTC  |  Edited by: Kahega Amielden
Either you weren't in dock range or you had an aggression timer (60 seconds after the last time you shot a player you are unable to dock or jump).

Or you were in a session change timer (happens in a few situations, but lasts 10 seconds and occurs when your ship explodes...so don't try to dock your pod after you explode.
Quote:

i have never been able to target anyone on the dock, even with an interceptor and 2.5k scan res.


Either they were in warp, in the process of docking, or just leaving the station and haven't taken any action yet. When you undock you are not targetable until you take some action, be it aligning to warp somewhere or anything. This is to stop people exploding before they load the grid
Sturmwolke
#3 - 2012-09-01 15:56:30 UTC
Docking's a little iffy atm. Randomly you'll land either 1-2km off from the docking range.
The ideal range is less than 500m to insta-dock.

It's damn annoying and if you're in a frigate ... it wont end well vs remote sensor bosted alpha ships.
J'Poll
School of Applied Knowledge
Caldari State
#4 - 2012-09-01 15:59:16 UTC
When people undock they invulnerable for 30 sec. But can dock after 10 sec (session change timer)
This is why station games are boring for the guy outside.

Your pod loss is cause of the same 10 second session timer. When ever something gappens to your ship/pod there is a sessoon timer. For instance, docking, undocking, jumping gates, using a jump bridge, even exploding.

So if your ship explode your pid goes trough a session change which means in 10 seconds you cant dock. Best to warp of to a planet or safe etc and wait a bit so you can dock again.

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Andrardd Andrard
Doomheim
#5 - 2012-09-01 16:13:22 UTC  |  Edited by: Andrardd Andrard
okay but im talking about docking, not undocking.

people warp in to dock and i cant target them.

but i try to dock and lose ship + pod.

it said "docking request accepted" and then i saw the yellow box and boom. so i was in the process of docking. i had no aggression or anything. i logged in and went go to pick up a skill book.

im just tired of this happening along with other "inconsistencies" to which ccp always replies "logs show nothing" or "must have been lag sorry but we have a no-reimbursement policy"

yet my friend got 3 days of sp reimbursed because he forgot to queue his skills.

im so frustrated and tired with the inconsistency.
Andrardd Andrard
Doomheim
#6 - 2012-09-01 16:17:05 UTC
Sturmwolke wrote:
Docking's a little iffy atm. Randomly you'll land either 1-2km off from the docking range.
The ideal range is less than 500m to insta-dock.

It's damn annoying and if you're in a frigate ... it wont end well vs remote sensor bosted alpha ships.


is this "working as intended" (cheeky grins all around) or is it a mistake ccp is trying to fix?
Xercodo
Cruor Angelicus
#7 - 2012-09-01 16:21:56 UTC
You may have also noticed that regardless of all of the above there is sometimes a random delay in the docking process. As far as we know it's a little immersion thing trying to make it seem like there is actually something happening to process your "docking request" before it's accepted.

This delay has gotten people killed before too.

But the delay can be perceived if you are also a little too far out like a 1000m instead of 500m.

The Drake is a Lie

Xercodo
Cruor Angelicus
#8 - 2012-09-01 16:25:37 UTC
Andrardd Andrard wrote:
Sturmwolke wrote:
Docking's a little iffy atm. Randomly you'll land either 1-2km off from the docking range.
The ideal range is less than 500m to insta-dock.

It's damn annoying and if you're in a frigate ... it wont end well vs remote sensor bosted alpha ships.


is this "working as intended" (cheeky grins all around) or is it a mistake ccp is trying to fix?


It's working as intended, warping always has a few km inaccuracy, sometimes pods warping to a gate @ 0 will land outside of 2500m and have to fly a little bit to get there.

This randomness is to try to prevent from people landing on each other, especially evident when doing a fleet warp with 200 people in fleet, you'll see the fleet form into a giant sphere while warping. That sphere is a kinda of visual way to see the warp variation range.

The Drake is a Lie

Sturmwolke
#9 - 2012-09-01 16:25:45 UTC
Andrardd Andrard wrote:
is this "working as intended" (cheeky grins all around) or is it a mistake ccp is trying to fix?


It started appearing within the last few patches, I've no idea how intentional it is.
Bug report and see if it attaches to a defect.
Andrardd Andrard
Doomheim
#10 - 2012-09-01 16:26:33 UTC
Xercodo wrote:
You may have also noticed that regardless of all of the above there is sometimes a random delay in the docking process. As far as we know it's a little immersion thing trying to make it seem like there is actually something happening to process your "docking request" before it's accepted.

This delay has gotten people killed before too.

But the delay can be perceived if you are also a little too far out like a 1000m instead of 500m.


doesnt happen when using a wh or a jump gate so what gives?

again inconsistent.....
Andrardd Andrard
Doomheim
#11 - 2012-09-01 16:28:22 UTC
Sturmwolke wrote:
Andrardd Andrard wrote:
is this "working as intended" (cheeky grins all around) or is it a mistake ccp is trying to fix?


It started appearing within the last few patches, I've no idea how intentional it is.
Bug report and see if it attaches to a defect.


yes i have noticed it only recently. been living out in solitude/syndicate for a couple of months now and never had this problem until recently. i have filed a petition about the matter, hopefully it is a bug and ccp does something to fix it or, at the very least, i get reimbursed.
Andrardd Andrard
Doomheim
#12 - 2012-09-01 16:40:26 UTC
also when i died it didn't say "setting course to docking perimeter" it said "docking request accepted. your ship will be towed into the station" etc etc meaning i was within docking range and in the process of docking.
Surfin's PlunderBunny
Sebiestor Tribe
Minmatar Republic
#13 - 2012-09-01 17:21:21 UTC
Sounds like someone got smartbombed P

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Andrardd Andrard
Doomheim
#14 - 2012-09-01 18:01:26 UTC
Surfin's PlunderBunny wrote:
Sounds like someone got smartbombed P


nope
Lyron-Baktos
The Scope
Gallente Federation
#15 - 2012-09-01 18:33:21 UTC
Andrardd Andrard wrote:
also when i died it didn't say "setting course to docking perimeter" it said "docking request accepted. your ship will be towed into the station" etc etc meaning i was within docking range and in the process of docking.


yes, I get this delay as well. Sometimes I get that message and dock right away. Sometimes I get that message and it takes a few seconds for me to dock; long enough for me to go WTF, and hit dock again. Almost like I'm coasting into range or beign towed into station. No idea if it's caused by certain types of stations or if it's just totally random
J'Poll
School of Applied Knowledge
Caldari State
#16 - 2012-09-01 18:35:35 UTC  |  Edited by: J'Poll
Andrardd Andrard wrote:
Xercodo wrote:
You may have also noticed that regardless of all of the above there is sometimes a random delay in the docking process. As far as we know it's a little immersion thing trying to make it seem like there is actually something happening to process your "docking request" before it's accepted.

This delay has gotten people killed before too.

But the delay can be perceived if you are also a little too far out like a 1000m instead of 500m.


doesnt happen when using a wh or a jump gate so what gives?

again inconsistent.....


Actually it does happen.

I have corp bookmarks for warp in points around EVE.

Using the same bookmark and warping to 0, one client can land within jumping range of stuff (say Jump Bridge) where other client lands just out of the activation range of 2500m.

EDIT:

The text "Docking request accepted, towing etc etc" doesn't mean you are docking. You can still be shot at that time, there is a slight delay. With high enough alpha you can still be killed at that point. This is something that happens every once in a while to a pilot.

You just were at the wrong end of the equation at this time. This could happen to anybody at any time, sometime it's also due to lag on server side (busy nodes).

But if that is really something that makes you angry and want to unsub, I really doubt if EVE is the game for you. Just a heads up: EVE isn't fair.

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Help channel: Help chat - Reloaded

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Tau Cabalander
Retirement Retreat
Working Stiffs
#17 - 2012-09-01 20:59:28 UTC
It is a good idea to make a docking bookmark for stations you frequent, to ensure you always warp-in at docking range.
Keno Skir
#18 - 2012-09-01 21:19:23 UTC
Andrardd Andrard wrote:
my friend got 3 days of sp reimbursed because he forgot to queue his skills.


Huh? Can you explain that a little?
Griffton Karriban
Center for Advanced Studies
Gallente Federation
#19 - 2012-09-01 21:56:44 UTC
Keno Skir wrote:
Andrardd Andrard wrote:
my friend got 3 days of sp reimbursed because he forgot to queue his skills.


Huh? Can you explain that a little?


I've been playing less than a month and that SP reimbursement bit caught my eye also. I'm going out on a newb limb and call shenanigans on that. Other than that, good info on setting up 'safe spots' to warp to at some of the friskier stations.

Griffton

No power in the verse...

ISD Athechu
ISD STAR
ISD Alliance
#20 - 2012-09-01 22:03:20 UTC  |  Edited by: ISD Athechu
Cleaned up the thread a bit.


Andrardd Andrard - It does happen with gates and WHs too so it's not inconsistent. You will land 0- ~2.5k away from an object when you warp to it. Ask some of the older players before you had to bookmark things like a gate 15km behind the gate to get a warp to 0. I'm fairly sure there was a post about this from a Dev or GM but I can't find it.

If you filed a bug report there isn't really a need to file a petition as it really will just end up in the same place unless your petition was about reimbursement.

ISD Athechu

STAR Executive

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