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Out of Pod Experience

 
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Eve versus Star Trek

Author
Nylith Empyreal
Sutar Rein
#181 - 2012-08-30 05:56:46 UTC
Star trek ships can ram others in suicidal fashion.

/thread

Who's the more foolish the fool or the fool who replies to him?

baltec1
Bat Country
Pandemic Horde
#182 - 2012-08-31 10:13:43 UTC
Nylith Empyreal wrote:
Star trek ships can ram others in suicidal fashion.

/thread


EVE ships can suicide gank too only our commander can do it againBlink
Otrebla Utrigas
Iberians
#183 - 2012-08-31 12:58:26 UTC
Any average Goon fleet has more Drakes than ships has the whole federation. Just tank them to EM/TH and fire EM rages. (because fed ships are all shield tanked and nearly no armor)

Bye bye Fed
Jim Era
#184 - 2012-08-31 15:04:38 UTC
Star Trek has aliens and a ****** tv series behind it.

EVE wins hands down.

Wat™

Sitreba Oonchevkii
#185 - 2012-09-01 20:03:26 UTC
i agree that the four modern factions pale in comparison to st tech, but what about the jove and sleepers? i haven't seen every st episode, but i don't think they can inject their consciousness into a virtual construct and rapidly develop technologies that would take centuries in the real world in mere decades. they can't make a ship an extension of their body with a capsule and pilot a ship several kilometers long single-handed that would take hundreds in st. the sansha can make human minds into hive-minded cyborg servants using hyper-advanced implants, and open up wormholes at will. the jove can grow human fetuses in tubes, the enheduanni can use non-linear teleportation, and capsuleers can switch jump clones that are light years apart in seconds. tell me if i'm wrong about some of this, but i think we're pretty good in terms of tech

Blod-red skies, strange beings, and the number 514, often written in blood.

baltec1
Bat Country
Pandemic Horde
#186 - 2012-09-01 20:19:46 UTC
Sitreba Oonchevkii wrote:
i agree that the four modern factions pale in comparison to st tech,


Neuts, warp scrams, webs, active shield tanks, active amour tanks, antimatter rail guns, ECM, tracking disruptors, Remote repair, instant travel from system to system, jump bridges, clones, the sheer manufacturing output.

ST have nothing on our tech.
Surfin's PlunderBunny
Sebiestor Tribe
Minmatar Republic
#187 - 2012-09-01 20:26:26 UTC
baltec1 wrote:
Sitreba Oonchevkii wrote:
i agree that the four modern factions pale in comparison to st tech,


Neuts, warp scrams, webs, active shield tanks, active amour tanks, antimatter rail guns, ECM, tracking disruptors, Remote repair, instant travel from system to system, jump bridges, clones, the sheer manufacturing output.

ST have nothing on our tech.


Well they do have capt Picard...

1 Make it So would gank a titan

"Little ginger moron" ~David Hasselhoff 

Want to see what Surf is training or how little isk Surf has?  http://eveboard.com/pilot/Surfin%27s_PlunderBunny

baltec1
Bat Country
Pandemic Horde
#188 - 2012-09-01 20:30:37 UTC
Surfin's PlunderBunny wrote:


Well they do have capt Picard...

1 Make it So would gank a titan


Only after a quick technobabble fit from someone. If we let them live for 45 minutes (not including ad breaks) then they will come up with something they will only ever use once. If we reach 48 minutes then we are stuck in a cliffhanger, most likely till next season.
Surfin's PlunderBunny
Sebiestor Tribe
Minmatar Republic
#189 - 2012-09-01 20:38:22 UTC
baltec1 wrote:
Surfin's PlunderBunny wrote:


Well they do have capt Picard...

1 Make it So would gank a titan


Only after a quick technobabble fit from someone. If we let them live for 45 minutes (not including ad breaks) then they will come up with something they will only ever use once. If we reach 48 minutes then we are stuck in a cliffhanger, most likely till next season.


Oh, you mean like bouncing the graviton particle beam off the main deflector dish?

"Little ginger moron" ~David Hasselhoff 

Want to see what Surf is training or how little isk Surf has?  http://eveboard.com/pilot/Surfin%27s_PlunderBunny

Paul Oliver
Doomheim
#190 - 2012-09-01 21:19:34 UTC
Surfin's PlunderBunny wrote:
baltec1 wrote:
Surfin's PlunderBunny wrote:


Well they do have capt Picard...

1 Make it So would gank a titan


Only after a quick technobabble fit from someone. If we let them live for 45 minutes (not including ad breaks) then they will come up with something they will only ever use once. If we reach 48 minutes then we are stuck in a cliffhanger, most likely till next season.


Oh, you mean like bouncing the graviton particle beam off the main deflector dish?

Wasn't that song banned on Vulcan? Blink

This thread has had me wondering though which would win in a fight, a Jaguar or a Klingon Bird of Prey?
Its good to be [Gallente](http://dl.eve-files.com/media/1209/QEQlJ.jpg).
stoicfaux
#191 - 2012-09-02 01:52:04 UTC  |  Edited by: stoicfaux
Sitreba Oonchevkii wrote:
i agree that the four modern factions pale in comparison to st tech, but what about the jove and sleepers? i haven't seen every st episode, but i don't think they can inject their consciousness into a virtual construct and rapidly develop technologies that would take centuries in the real world in mere decades. they can't make a ship an extension of their body with a capsule and pilot a ship several kilometers long single-handed that would take hundreds in st. the sansha can make human minds into hive-minded cyborg servants using hyper-advanced implants, and open up wormholes at will. the jove can grow human fetuses in tubes, the enheduanni can use non-linear teleportation, and capsuleers can switch jump clones that are light years apart in seconds. tell me if i'm wrong about some of this, but i think we're pretty good in terms of tech


Actually, I'm pretty sure ST has done all of that except for the jump clones. But they're normally one off scenarios.

The key thing to remember is that ST weapons completely and utterly out range Eve ships with greater accuracy. ST ships aren't limited to gates. ST sensors are longer ranged. All of which means that Eve factions have no way of defending their planets against ST ships, and ST ships wouldn't have much trouble intercepting Eve ships and/or destroying Eve gates.

ST ships move faster than Eve ships, as in Eve ships would appear to be standing still. It's doubtful that Eve ships could even target lock ST ships due to limited Eve targeting ranges and the raw speed of ST ships.

So even if Eve weapons could damage ST ships, they would never be able to lock on or even get into range to fire on ST ships.


Also, ST has transporters that out range Eve weapons. Which means that once Eve shields are down (assuming that Eve shields can stop a ST transporter) Eve ships will suddenly find themselves with a nuke going off inside of their ships. Or for extra amusement, they can transport the pod pilot off the ship.

Also, thread-necro, bad, m'kay? (Not to imply that posting in a necro thread is good.)

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Surfin's PlunderBunny
Sebiestor Tribe
Minmatar Republic
#192 - 2012-09-02 02:51:45 UTC
stoicfaux wrote:
Sitreba Oonchevkii wrote:
i agree that the four modern factions pale in comparison to st tech, but what about the jove and sleepers? i haven't seen every st episode, but i don't think they can inject their consciousness into a virtual construct and rapidly develop technologies that would take centuries in the real world in mere decades. they can't make a ship an extension of their body with a capsule and pilot a ship several kilometers long single-handed that would take hundreds in st. the sansha can make human minds into hive-minded cyborg servants using hyper-advanced implants, and open up wormholes at will. the jove can grow human fetuses in tubes, the enheduanni can use non-linear teleportation, and capsuleers can switch jump clones that are light years apart in seconds. tell me if i'm wrong about some of this, but i think we're pretty good in terms of tech


Actually, I'm pretty sure ST has done all of that except for the jump clones. But they're normally one off scenarios.

The key thing to remember is that ST weapons completely and utterly out range Eve ships with greater accuracy. ST ships aren't limited to gates. ST sensors are longer ranged. All of which means that Eve factions have no way of defending their planets against ST ships, and ST ships wouldn't have much trouble intercepting Eve ships and/or destroying Eve gates.

ST ships move faster than Eve ships, as in Eve ships would appear to be standing still. It's doubtful that Eve ships could even target lock ST ships due to limited Eve targeting ranges and the raw speed of ST ships.

So even if Eve weapons could damage ST ships, they would never be able to lock on or even get into range to fire on ST ships.


Also, ST has transporters that out range Eve weapons. Which means that once Eve shields are down (assuming that Eve shields can stop a ST transporter) Eve ships will suddenly find themselves with a nuke going off inside of their ships. Or for extra amusement, they can transport the pod pilot off the ship.

Also, thread-necro, bad, m'kay? (Not to imply that posting in a necro thread is good.)


We have Falcons Cool

"Little ginger moron" ~David Hasselhoff 

Want to see what Surf is training or how little isk Surf has?  http://eveboard.com/pilot/Surfin%27s_PlunderBunny

Sitreba Oonchevkii
#193 - 2012-09-02 11:09:44 UTC
Surfin's PlunderBunny wrote:
stoicfaux wrote:
Sitreba Oonchevkii wrote:
i agree that the four modern factions pale in comparison to st tech, but what about the jove and sleepers? i haven't seen every st episode, but i don't think they can inject their consciousness into a virtual construct and rapidly develop technologies that would take centuries in the real world in mere decades. they can't make a ship an extension of their body with a capsule and pilot a ship several kilometers long single-handed that would take hundreds in st. the sansha can make human minds into hive-minded cyborg servants using hyper-advanced implants, and open up wormholes at will. the jove can grow human fetuses in tubes, the enheduanni can use non-linear teleportation, and capsuleers can switch jump clones that are light years apart in seconds. tell me if i'm wrong about some of this, but i think we're pretty good in terms of tech


Actually, I'm pretty sure ST has done all of that except for the jump clones. But they're normally one off scenarios.

The key thing to remember is that ST weapons completely and utterly out range Eve ships with greater accuracy. ST ships aren't limited to gates. ST sensors are longer ranged. All of which means that Eve factions have no way of defending their planets against ST ships, and ST ships wouldn't have much trouble intercepting Eve ships and/or destroying Eve gates.

ST ships move faster than Eve ships, as in Eve ships would appear to be standing still. It's doubtful that Eve ships could even target lock ST ships due to limited Eve targeting ranges and the raw speed of ST ships.

So even if Eve weapons could damage ST ships, they would never be able to lock on or even get into range to fire on ST ships.


Also, ST has transporters that out range Eve weapons. Which means that once Eve shields are down (assuming that Eve shields can stop a ST transporter) Eve ships will suddenly find themselves with a nuke going off inside of their ships. Or for extra amusement, they can transport the pod pilot off the ship.

Also, thread-necro, bad, m'kay? (Not to imply that posting in a necro thread is good.)


We have Falcons Cool


we have RIFTERS!Twisted

Blod-red skies, strange beings, and the number 514, often written in blood.

Nicoli Voldkif
Legion of the Obsidion Star
#194 - 2012-09-02 18:18:21 UTC
The correct and cannon answer according to ST is... whatever the writer desires for that week. Seriously ST has about the worst internal consistency of any a Sci-Fi. If they need their weapons to fire across a solar system then they will, next week they may not be able to hit the other end of the ship. Damage is all across the board from one torpedo is need to kill a fresh ship to needing over 15. Weapon accuracy is as needed as well, phasers can miss a 170m ship or be able to do a surgical incision.

EVE has the advantage of being more internally consistent (at least during the same build) which is good for comparison but like ST is pretty much handwaiviumed to work in its own universe.


Ignoring all that I would still have to say EVE. Best case scenario for ST is they just get swarmed, not enough ships to defend everywhere. End result is that ST ships would shortly have no logistics to resupply and repair with their planets totally devastated.
Bernie Nator
Seal Club Six
Plug N Play
#195 - 2012-09-02 18:56:18 UTC
EVE wormholes > ST wormholes.

Also, we can travel across the cluster in a fraction of the time; ST ships have to cross empty space to get any where.
baltec1
Bat Country
Pandemic Horde
#196 - 2012-09-02 20:13:25 UTC
stoicfaux wrote:



The key thing to remember is that ST weapons completely and utterly out range Eve ships with greater accuracy. ST ships aren't limited to gates. ST sensors are longer ranged. All of which means that Eve factions have no way of defending their planets against ST ships, and ST ships wouldn't have much trouble intercepting Eve ships and/or destroying Eve gates.

ST ships move faster than Eve ships, as in Eve ships would appear to be standing still. It's doubtful that Eve ships could even target lock ST ships due to limited Eve targeting ranges and the raw speed of ST ships.

So even if Eve weapons could damage ST ships, they would never be able to lock on or even get into range to fire on ST ships.


Also, ST has transporters that out range Eve weapons. Which means that once Eve shields are down (assuming that Eve shields can stop a ST transporter) Eve ships will suddenly find themselves with a nuke going off inside of their ships. Or for extra amusement, they can transport the pod pilot off the ship.



Yet 99% of the time ST ships are close range, sluggish, innacurate and they fear antimatter weapons. A Megathron would be their worst nightmareTwisted
stoicfaux
#197 - 2012-09-02 22:47:42 UTC
Bernie Nator wrote:
EVE wormholes > ST wormholes.

Also, we can travel across the cluster in a fraction of the time; ST ships have to cross empty space to get any where.

How do you plan on attacking systems that have no stargate?

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Surfin's PlunderBunny
Sebiestor Tribe
Minmatar Republic
#198 - 2012-09-02 23:19:53 UTC
stoicfaux wrote:
Bernie Nator wrote:
EVE wormholes > ST wormholes.

Also, we can travel across the cluster in a fraction of the time; ST ships have to cross empty space to get any where.

How do you plan on attacking systems that have no stargate?



Make like Voyager.... take forever to get there!

"Little ginger moron" ~David Hasselhoff 

Want to see what Surf is training or how little isk Surf has?  http://eveboard.com/pilot/Surfin%27s_PlunderBunny

baltec1
Bat Country
Pandemic Horde
#199 - 2012-09-03 18:13:20 UTC
stoicfaux wrote:
Bernie Nator wrote:
EVE wormholes > ST wormholes.

Also, we can travel across the cluster in a fraction of the time; ST ships have to cross empty space to get any where.

How do you plan on attacking systems that have no stargate?



We fly there and build one. Capsulars have slowboated to another system before now and all we need is a single cov ops frigate and a cyno with a titan on the end of itBlink
ctx2007
Republic Military School
Minmatar Republic
#200 - 2012-09-04 19:57:50 UTC
The federation who just ask the Klingons to do us over.............. Imagine sat there waiting for the feds to show up and a K't'inga class battle cruiser decloaks 200 mtrs off your ships arse. Change underwear time

You only realise you life has been a waste of time, when you wake up dead.