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The Case for Removing Learning Implants

First post
Author
Aruken Marr
The Scope
Gallente Federation
#381 - 2012-09-01 17:18:28 UTC  |  Edited by: Aruken Marr
Brooks Puuntai wrote:


As I stated in the 2nd part. Implants allow those who wish to spend the money to get a advantage over the norm, and since this is Eve there is risk attached to said advantage. You remove that and people who want that advantage and those who like to min/max **** will be asking for it again. Having implants the way it is, is a good balance for those who want a advantage and those who want to destroy that advantage.

Edit: Guess I should have quoted who I was talking too.


But then we get back to the other point. Fair enough if you dont mind risking your +5s then fair play. But then why are players in hisec exempt from nearly all risk of losing those +5s but still get all of the reward. It just doesn't scale right in my opinion. There's no upside than what you'd already get if you didnt want to yourself at risk in the first place.

I'm not saying nullsec should be as safe as hisec (oh god no) but what I'm saying is that average joe nullsec risks losing his +5s and gets the same rewards from them as the guy who doesn't risk losing them to anywhere near the same degree in hisec
Brooks Puuntai
Solar Nexus.
#382 - 2012-09-01 17:19:59 UTC
James Amril-Kesh wrote:
Brooks Puuntai wrote:
James Amril-Kesh wrote:

You're totally right, high end learning implants should only be for highsec carebears.


If that's how you feel then sure. However it could also be for those who have the disposable income to factor in 150m extra onto the ships they fly in order to get that boost. Its all about how you perceive wealth.

No.


Yes?

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

James Amril-Kesh
Viziam
Amarr Empire
#383 - 2012-09-01 17:20:01 UTC
Suqq Madiq wrote:
James Amril-Kesh wrote:
Suqq Madiq wrote:
Andski wrote:
There is literally no benefit gained from flying with +5s versus parking them in a skillbook station clone.


Of course there is benefit. The benefit is that you can play the game. Flying in space is the benefit, and what greater benefit could there be?

What kind of an argument is that? No wonder you post with an NPC alt; you're too lazy to make arguments you can actually get behind.


Are you saying that flying with +5 implants DOESN'T give you the benefit of both flying in space while skilling up at the fastest possible rate? Don't tell me that's what you're saying.

You get the benefit of +5 implants whether you risk them flying in a nullsec fleet, or using them while you carebear in highsec or stay docked in pretty much absolute security.

Enjoying the rain today? ;)

Suqq Madiq
#384 - 2012-09-01 17:20:57 UTC
Aruken Marr wrote:
Brooks Puuntai wrote:


As I stated in the 2nd part. Implants allow those who wish to spend the money to get a advantage over the norm, and since this is Eve there is risk attached to said advantage. You remove that and people who want that advantage and those who like to min/max **** will be asking for it again. Having implants the way it is, is a good balance for those who want a advantage and those who want to destroy that advantage.

Edit: Guess I should have quoted who I was talking too.


But then we get back to the another point. Fair enough if you dont mind risking your +5s then fair play. But then why are players in hisec exempt from nearly all risk of losing those +5s but still get all of the reward. It just doesn't scale right in my opinion. There's no upside than what you'd already get if you didnt want to yourself at risk in the first place.


First, nobody is exempt from the risk of losing their implants. People get podded in highsec all the time. That was a terrible choice of an argument on your part. Second, of course the risk of losing your pod IS and SHOULD be higher in nullsec. That's one of the great things about nullsec is the increased risk.
James Amril-Kesh
Viziam
Amarr Empire
#385 - 2012-09-01 17:22:57 UTC  |  Edited by: James Amril-Kesh
Suqq Madiq wrote:
Aruken Marr wrote:
Brooks Puuntai wrote:


As I stated in the 2nd part. Implants allow those who wish to spend the money to get a advantage over the norm, and since this is Eve there is risk attached to said advantage. You remove that and people who want that advantage and those who like to min/max **** will be asking for it again. Having implants the way it is, is a good balance for those who want a advantage and those who want to destroy that advantage.

Edit: Guess I should have quoted who I was talking too.


But then we get back to the another point. Fair enough if you dont mind risking your +5s then fair play. But then why are players in hisec exempt from nearly all risk of losing those +5s but still get all of the reward. It just doesn't scale right in my opinion. There's no upside than what you'd already get if you didnt want to yourself at risk in the first place.


First, nobody is exempt from the risk of losing their implants. People get podded in highsec all the time. That was a terrible choice of an argument on your part. Second, of course the risk of losing your pod IS and SHOULD be higher in nullsec. That's one of the great things about nullsec is the increased risk.

People only get podded in highsec if they're morons or incredibly unlucky to have a lag spike just at the moment their ship gets blown up. The former is of course quite common, the latter not so much.

Of course the risk is higher in nullsec, the point is that the reward is the same.

The simplest way to deal with this would either be to allow unplugging learning implants without destroying them, or allowing clone jumps within the same station with no timer (as I suggested earlier in the thread). I don't really agree with the idea of removing them altogether.

Enjoying the rain today? ;)

Aruken Marr
The Scope
Gallente Federation
#386 - 2012-09-01 17:23:51 UTC  |  Edited by: Aruken Marr
Suqq Madiq wrote:
Aruken Marr wrote:
Brooks Puuntai wrote:


As I stated in the 2nd part. Implants allow those who wish to spend the money to get a advantage over the norm, and since this is Eve there is risk attached to said advantage. You remove that and people who want that advantage and those who like to min/max **** will be asking for it again. Having implants the way it is, is a good balance for those who want a advantage and those who want to destroy that advantage.

Edit: Guess I should have quoted who I was talking too.


But then we get back to the another point. Fair enough if you dont mind risking your +5s then fair play. But then why are players in hisec exempt from nearly all risk of losing those +5s but still get all of the reward. It just doesn't scale right in my opinion. There's no upside than what you'd already get if you didnt want to yourself at risk in the first place.


First, nobody is exempt from the risk of losing their implants. People get podded in highsec all the time. That was a terrible choice of an argument on your part. Second, of course the risk of losing your pod IS and SHOULD be higher in nullsec. That's one of the great things about nullsec is the increased risk.


See my edit:

I'm not saying nullsec should be as safe as hisec (oh god no) but what I'm saying is that average joe nullsec risks losing his +5s and gets the same rewards from them as the guy who doesn't risk losing them to anywhere near the same degree in hisec.

There is an important disparity there that I feel is over looked.
Andski
Science and Trade Institute
Caldari State
#387 - 2012-09-01 17:24:28 UTC
Suqq Madiq wrote:
First, nobody is exempt from the risk of losing their implants. People get podded in highsec all the time. That was a terrible choice of an argument on your part. Second, of course the risk of losing your pod IS and SHOULD be higher in nullsec. That's one of the great things about nullsec is the increased risk.


So tell me how learning implants are literally the only implants that exist in the game.

A pod full of +5s is hardly a big loss compared to all those dudes who lose pods with HG faction sets and +6/7/8% hardwirings. People fly with those things in nullsec, believe it or not.

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Lord Zim
Gallente Federation
#388 - 2012-09-01 17:25:18 UTC
Suqq Madiq wrote:
People get podded in highsec all the time.

Do they travel around in a pod, or are they so bad at eve that they don't know that you can actually warp off after your ship has been popped?

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Eternal Error
The Scope
Gallente Federation
#389 - 2012-09-01 17:29:21 UTC  |  Edited by: Eternal Error
Aruken Marr wrote:
Brooks Puuntai wrote:


As I stated in the 2nd part. Implants allow those who wish to spend the money to get a advantage over the norm, and since this is Eve there is risk attached to said advantage. You remove that and people who want that advantage and those who like to min/max **** will be asking for it again. Having implants the way it is, is a good balance for those who want a advantage and those who want to destroy that advantage.

Edit: Guess I should have quoted who I was talking too.


But then we get back to the other point. Fair enough if you dont mind risking your +5s then fair play. But then why are players in hisec exempt from nearly all risk of losing those +5s but still get all of the reward. It just doesn't scale right in my opinion. There's no upside than what you'd already get if you didnt want to yourself at risk in the first place.

I'm not saying nullsec should be as safe as hisec (oh god no) but what I'm saying is that average joe nullsec risks losing his +5s and gets the same rewards from them as the guy who doesn't risk losing them to anywhere near the same degree in hisec

The only things that REALLY makes nullsec that much more of a danger to pods than empire are:

1.) Smartbombs/large fleet fights. These aren't going away.
2.) Bubbles.

Why are you arguing for a removal of learning implants rather than a small change to bubble mechanics?

James Amril-Kesh wrote:


Of course the risk is higher in nullsec, the point is that the reward is the same.
The LEARNING IMPLANT reward is the same. The overall rewards for the two different types of space are wildly different, thus the added risk that bubbles bring.
Brooks Puuntai
Solar Nexus.
#390 - 2012-09-01 17:30:07 UTC
James Amril-Kesh wrote:

or allowing clone jumps within the same station with no timer (as I suggested earlier in the thread). I don't really agree with the idea of removing them altogether.


See this I personally don't mind. Though some timer, 1h maybe, which is separate from normal JC would be best. The issue I have with blanket removal is that for one it wouldn't solve anything, since people will complain to get them back in or added(if they weren't already in), and it removes the ability for those who have the disposable income and want to use it to improve their character training time at a cost.


CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

Andski
Science and Trade Institute
Caldari State
#391 - 2012-09-01 17:32:00 UTC
Eternal Error wrote:
The only things that REALLY makes nullsec that much more of a danger to pods than empire are:

1.) Smartbombs/large fleet fights. These aren't going away.
2.) Bubbles.

Why are you arguing for a removal of learning implants rather than a small change to bubble mechanics?


Because changing bubble mechanics actually DOES reduce the risk of losing implants. Losing expensive-ass high-grade faction sets and whatnot is good for the game. Learning implants simply don't make sense because there is no incentive to risk them as there is with pirate sets and hardwirings which, for the most part, do nothing unless you're actually flying with them.

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Aruken Marr
The Scope
Gallente Federation
#392 - 2012-09-01 17:32:57 UTC  |  Edited by: Aruken Marr
Eternal Error wrote:
Aruken Marr wrote:
Brooks Puuntai wrote:


As I stated in the 2nd part. Implants allow those who wish to spend the money to get a advantage over the norm, and since this is Eve there is risk attached to said advantage. You remove that and people who want that advantage and those who like to min/max **** will be asking for it again. Having implants the way it is, is a good balance for those who want a advantage and those who want to destroy that advantage.

Edit: Guess I should have quoted who I was talking too.


But then we get back to the other point. Fair enough if you dont mind risking your +5s then fair play. But then why are players in hisec exempt from nearly all risk of losing those +5s but still get all of the reward. It just doesn't scale right in my opinion. There's no upside than what you'd already get if you didnt want to yourself at risk in the first place.

I'm not saying nullsec should be as safe as hisec (oh god no) but what I'm saying is that average joe nullsec risks losing his +5s and gets the same rewards from them as the guy who doesn't risk losing them to anywhere near the same degree in hisec

The only things that REALLY makes nullsec that much more of a danger to pods than empire are:

1.) Smartbombs/large fleet fights. These aren't going away.
2.) Bubbles.

Why are you arguing for a removal of learning implants rather than a small change to bubble mechanics?


Because then you would rarely be able to pod anybody before they get away. Sending someone home early has a tactical advantage above just killing his implants (getting eyes off the field etc). Also what Andski said about combat implants.
Andski
Science and Trade Institute
Caldari State
#393 - 2012-09-01 17:34:15 UTC
Aruken Marr wrote:
Sending someone home early has a tactical advantage above just killing his implants.


Because they reship faster, get on a titan and get bridged back in to shoot you?

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Aruken Marr
The Scope
Gallente Federation
#394 - 2012-09-01 17:36:44 UTC  |  Edited by: Aruken Marr
Andski wrote:
Aruken Marr wrote:
Sending someone home early has a tactical advantage above just killing his implants.


Because they reship faster, get on a titan and get bridged back in to shoot you?


Heh, thats the downside to podding someone. Imagine what it's like when you get an FC out of system completely. There's atleast 15mins before he can get back and take the reigns again.

I need to stop rushing my posts and start covering my ass...
Eternal Error
The Scope
Gallente Federation
#395 - 2012-09-01 17:40:35 UTC  |  Edited by: Eternal Error
Andski wrote:
Eternal Error wrote:
The only things that REALLY makes nullsec that much more of a danger to pods than empire are:

1.) Smartbombs/large fleet fights. These aren't going away.
2.) Bubbles.

Why are you arguing for a removal of learning implants rather than a small change to bubble mechanics?


Because changing bubble mechanics actually DOES reduce the risk of losing implants. Losing expensive-ass high-grade faction sets and whatnot is good for the game. Learning implants simply don't make sense because there is no incentive to risk them as there is with pirate sets and hardwirings which, for the most part, do nothing unless you're actually flying with them.

Valid point. I guess my argument is that players SHOULD have to put in some effort to catch pods (e.g. bring instalock ceptors, etc.), but if we want to keep destruction equal, then sure (and changing bubbles in this way would bring about a significant decrease in risk).

Andski wrote:
Aruken Marr wrote:
Sending someone home early has a tactical advantage above just killing his implants.


Because they reship faster, get on a titan and get bridged back in to shoot you?

This, unless they're an FC.

Bottom line is it would still make more sense to me to change bubbles (e.g. pods can warp within two seconds or something before their warp drive gets messed up) than to remove learning implants entirely, although I guess I would now say that neither makes a ton of sense.

Reducing the clone jump timer for clone jumping in the same station is something I can get behind (it should still be significant, say, 8-12 hours). However, removing learning implants entirely is not something I will ever support.
Aruken Marr
The Scope
Gallente Federation
#396 - 2012-09-01 17:42:55 UTC  |  Edited by: Aruken Marr
Eternal Error wrote:

Andski wrote:
Aruken Marr wrote:
Sending someone home early has a tactical advantage above just killing his implants.


Because they reship faster, get on a titan and get bridged back in to shoot you?

This.

Bottom line is it would still make more sense to me to change bubbles (e.g. pods can warp within two seconds or something before their warp drive gets messed up) than to remove learning implants entirely.

Reducing the clone jump timer for clone jumping in the same station is something I can get behind (it should still be significant, say, 8-12 hours). However, removing learning implants entirely is not something I will ever support.


Aruken Marr wrote:


Heh, thats the downside to podding someone. Imagine what it's like when you get an FC out of system completely. There's atleast 15mins before he can get back and take the reigns again.

I need to stop rushing my posts and start covering my ass...


But still agreed I reckon the reducing JC timer could also atleast alleviate some of this problem.
Lord Zim
Gallente Federation
#397 - 2012-09-01 17:47:47 UTC
Eternal Error wrote:
Bottom line is it would still make more sense to me to change bubbles (e.g. pods can warp within two seconds or something before their warp drive gets messed up) than to remove learning implants entirely, although I guess I would now say that neither makes a ton of sense.

Why on earth would you make a change to a completely unrelated and tactical mechanic, instead of having CCP f.ex add the option to remove learning implants from your head without destroying them?

Eternal Error wrote:
Reducing the clone jump timer for clone jumping in the same station is something I can get behind (it should still be significant, say, 8-12 hours). However, removing learning implants entirely is not something I will ever support.

Jump clones are a horrible mechanic to use to "preserve implants".

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

James Amril-Kesh
Viziam
Amarr Empire
#398 - 2012-09-01 18:04:32 UTC
Lord Zim wrote:
Eternal Error wrote:
Bottom line is it would still make more sense to me to change bubbles (e.g. pods can warp within two seconds or something before their warp drive gets messed up) than to remove learning implants entirely, although I guess I would now say that neither makes a ton of sense.

Why on earth would you make a change to a completely unrelated and tactical mechanic, instead of having CCP f.ex add the option to remove learning implants from your head without destroying them?

Eternal Error wrote:
Reducing the clone jump timer for clone jumping in the same station is something I can get behind (it should still be significant, say, 8-12 hours). However, removing learning implants entirely is not something I will ever support.

Jump clones are a horrible mechanic to use to "preserve implants".

Yeah, I generally tend to agree more with the idea of being able to remove them without destroying them.

Jump clones should be used for travel, not for implant storage.

Enjoying the rain today? ;)

Andski
Science and Trade Institute
Caldari State
#399 - 2012-09-01 18:09:13 UTC
The only adjustment that should be made to jump clone timers is a reduction to 22 hours (along with all current fixed 24 hour timers) for the sake of avoiding the inherent schedule creep.

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Lord Zim
Gallente Federation
#400 - 2012-09-01 18:09:23 UTC
Personally I think jumpclones should be removed entirely, but that's a different discussion.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat